Godot 3.5.2 / Crate Chucking Puzzle Platformer Game
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Harmony Monroe 8c9c34f33a treadmill shader fix
previously when adjusting the value of the shader, it would change the value for all shaders.

now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
addons/aseprite_importer Aseprite Importer Plugin added - player Animations added 2020-08-26 21:42:32 -04:00
Audio/SFX Passthrough block 2020-09-25 18:52:26 -04:00
Font init 2020-08-22 18:45:12 -04:00
Image scrolling shader for treadmill + setget tools 2020-10-05 13:26:03 -04:00
Map treadmill shader fix 2020-10-05 13:48:05 -04:00
Scene treadmill shader fix 2020-10-05 13:48:05 -04:00
Script treadmill shader fix 2020-10-05 13:48:05 -04:00
Shader scrolling shader for treadmill + setget tools 2020-10-05 13:26:03 -04:00
.gitignore added more functionality to the dev console and made it less buggy. 2020-09-28 15:32:13 -04:00
crate.png Passthrough block 2020-09-25 18:52:26 -04:00
crt.fbx render viewport to CRT model! 2020-08-29 18:38:55 -04:00
default_env.tres init 2020-08-22 18:45:12 -04:00
DefaultMaterial.material render viewport to CRT model! 2020-08-29 18:38:55 -04:00
icon.png init 2020-08-22 18:45:12 -04:00
mac_classic.fbx put in cute model 2020-08-29 20:54:15 -04:00
Material.material put in cute model 2020-08-29 20:54:15 -04:00
project.godot treadmill shader fix 2020-10-05 13:48:05 -04:00