godot_tiny_crate/Script
Harmony Monroe 8c9c34f33a treadmill shader fix
previously when adjusting the value of the shader, it would change the value for all shaders.

now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
..
Actor.gd treadmills are in, no animations tho 2020-09-29 18:33:49 -04:00
Box.gd juicy box slam animation 2020-09-26 18:12:21 -04:00
btn.gd spikes work 2020-08-26 16:09:19 -04:00
DevConsole.gd minified hint func 2020-09-30 20:46:21 -04:00
Door.gd fartin around - need to add spikes 2020-08-25 02:38:32 -04:00
Exit.gd art rework! 2020-09-13 16:45:57 -04:00
Explosion.gd new juicy SFX and switches are WIP 2020-09-25 13:29:47 -04:00
Explosion2.gd new juicy SFX and switches are WIP 2020-09-25 13:29:47 -04:00
GameCamera.gd juicy screenshake n such 2020-09-26 17:42:07 -04:00
Passthrough.gd Passthrough block 2020-09-25 18:52:26 -04:00
Player.gd more functionality to the console. for example 2020-09-29 18:00:09 -04:00
Shared.gd added more functionality to the dev console and made it less buggy. 2020-09-28 15:32:13 -04:00
SolidTileMap.gd camera, drawing hitboxes 2020-08-29 17:21:38 -04:00
SpikeTileMap.gd sfx + anims 2020-08-27 12:32:21 -04:00
Switch.gd red & blue switches in effect 2020-09-25 15:18:46 -04:00
SwitchBlock.gd red & blue switches in effect 2020-09-25 15:18:46 -04:00
Treadmill.gd treadmill shader fix 2020-10-05 13:48:05 -04:00