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https://github.com/HarmonyHoney/tiny_crate.git
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previously when adjusting the value of the shader, it would change the value for all shaders. now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value |
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|---|---|---|
| .. | ||
| Actor.gd | ||
| Box.gd | ||
| btn.gd | ||
| DevConsole.gd | ||
| Door.gd | ||
| Exit.gd | ||
| Explosion.gd | ||
| Explosion2.gd | ||
| GameCamera.gd | ||
| Passthrough.gd | ||
| Player.gd | ||
| Shared.gd | ||
| SolidTileMap.gd | ||
| SpikeTileMap.gd | ||
| Switch.gd | ||
| SwitchBlock.gd | ||
| Treadmill.gd | ||