mirror of
https://github.com/HarmonyHoney/tiny_crate.git
synced 2026-01-23 02:34:53 +00:00
init
This commit is contained in:
commit
10369744ba
15 changed files with 641 additions and 0 deletions
15
.gitignore
vendored
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15
.gitignore
vendored
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|
|
@ -0,0 +1,15 @@
|
|||
# Godot-specific ignores
|
||||
.import/
|
||||
export.cfg
|
||||
export_presets.cfg
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
|
||||
# Mono-specific ignores
|
||||
.mono/
|
||||
data_*/
|
||||
|
||||
# custom
|
||||
*.import
|
||||
Export/
|
||||
6
Font/m3x6.tres
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6
Font/m3x6.tres
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|
|
@ -0,0 +1,6 @@
|
|||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Font/m3x6.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
font_data = ExtResource( 1 )
|
||||
BIN
Font/m3x6.ttf
Normal file
BIN
Font/m3x6.ttf
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Binary file not shown.
BIN
Image/crate_tiles.png
Normal file
BIN
Image/crate_tiles.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 751 B |
38
Scene/Box.tscn
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38
Scene/Box.tscn
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|
|
@ -0,0 +1,38 @@
|
|||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Image/crate_tiles.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Script/Box.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Font/m3x6.tres" type="DynamicFont" id=3]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 5, 4 )
|
||||
|
||||
[node name="Box" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="."]
|
||||
visible = false
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
custom_fonts/normal_font = ExtResource( 3 )
|
||||
text = "0,0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="PushArea2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PushArea2D"]
|
||||
shape = SubResource( 2 )
|
||||
44
Scene/Player.tscn
Normal file
44
Scene/Player.tscn
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|
|
@ -0,0 +1,44 @@
|
|||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Image/crate_tiles.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Script/Actor.gd" type="Script" id=2]
|
||||
|
||||
|
||||
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 3.5 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="SpriteGuy" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
|
||||
[node name="SpriteBox" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -7 )
|
||||
texture = ExtResource( 1 )
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 1
|
||||
|
||||
[node name="CollisionGuy" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, 0.5 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="CollisionBox" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, -7 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource( 3 )
|
||||
123
Scene/scn1.tscn
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123
Scene/scn1.tscn
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|
@ -0,0 +1,123 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Image/crate_tiles.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Script/Player.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Script/Actor.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Script/SolidTileMap.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
|
||||
|
||||
[sub_resource type="TileSet" id=3]
|
||||
resource_local_to_scene = true
|
||||
0/name = "crate_tiles.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 8, 8, 8 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 1 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
0/z_index = 0
|
||||
1/name = "crate_tiles.png 1"
|
||||
1/texture = ExtResource( 1 )
|
||||
1/tex_offset = Vector2( 0, 0 )
|
||||
1/modulate = Color( 1, 1, 1, 1 )
|
||||
1/region = Rect2( 8, 8, 8, 8 )
|
||||
1/tile_mode = 0
|
||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
1/shape = SubResource( 2 )
|
||||
1/shape_one_way = false
|
||||
1/shape_one_way_margin = 1.0
|
||||
1/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 2 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
1/z_index = 0
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="SolidTileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource( 3 )
|
||||
cell_size = Vector2( 8, 8 )
|
||||
format = 1
|
||||
tile_data = PoolIntArray( -458760, 1, 0, -458759, 0, 0, -458758, 0, 0, -458757, 0, 0, -458756, 0, 0, -458755, 0, 0, -458754, 0, 0, -458753, 0, 0, -524288, 0, 0, -524287, 0, 0, -524286, 0, 0, -524285, 0, 0, -524284, 0, 0, -524283, 0, 0, -524282, 0, 0, -524281, 1, 0, -393224, 0, 0, -458745, 0, 0, -327688, 0, 0, -393209, 0, 0, -262152, 0, 0, -262149, 0, 0, -262148, 0, 0, -327677, 0, 0, -327676, 0, 0, -327673, 0, 0, -196616, 0, 0, -196613, 0, 0, -196612, 0, 0, -262141, 0, 0, -262140, 0, 0, -262137, 0, 0, -131080, 0, 0, -196601, 0, 0, -65544, 0, 0, -131065, 0, 0, -8, 0, 0, -65529, 0, 0, 65528, 0, 0, 7, 0, 0, 131064, 0, 0, 65543, 0, 0, 196600, 1, 0, 131079, 0, 0, 262136, 0, 0, 262137, 0, 0, 262138, 0, 0, 262139, 0, 0, 262140, 0, 0, 262141, 1, 0, 196615, 0, 0, 327672, 0, 0, 262151, 0, 0, 393208, 0, 0, 327682, 1, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 458744, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 524280, 1, 0, 524281, 0, 0, 524282, 0, 0, 524283, 0, 0, 524284, 0, 0, 524285, 0, 0, 524286, 0, 0, 524287, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 1, 0 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
current = true
|
||||
|
||||
[node name="Player" type="Node2D" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Player"]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 15
|
||||
|
||||
[node name="Box" type="Node2D" parent="."]
|
||||
position = Vector2( 20, 20 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Box"]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 1
|
||||
|
||||
[node name="Box2" type="Node2D" parent="."]
|
||||
position = Vector2( 36, 12 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Box2"]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 1
|
||||
|
||||
[node name="Box3" type="Node2D" parent="."]
|
||||
position = Vector2( -12, 43 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Box3"]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 1
|
||||
|
||||
[node name="Box4" type="Node2D" parent="."]
|
||||
position = Vector2( -40, 40 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Box4"]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
vframes = 4
|
||||
hframes = 4
|
||||
frame = 1
|
||||
218
Script/Actor.gd
Normal file
218
Script/Actor.gd
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|
@ -0,0 +1,218 @@
|
|||
extends Node2D
|
||||
class_name Actor
|
||||
|
||||
|
||||
|
||||
var px : int = 0
|
||||
var py : int = 0
|
||||
|
||||
export var hitbox_x : int = 8
|
||||
export var hitbox_y : int = 8
|
||||
|
||||
var speed_x = 0
|
||||
var speed_y = 0
|
||||
export var gravity = 0.2
|
||||
|
||||
var remainder_x = 0
|
||||
var remainder_y = 0
|
||||
|
||||
export var is_moving = true
|
||||
export var is_solid = true
|
||||
export var is_colliding = true
|
||||
export var is_using_gravity = true
|
||||
export var is_on_treadmill = false
|
||||
|
||||
var has_moved_x = false
|
||||
var has_moved_y = false
|
||||
|
||||
var has_hit_up = false
|
||||
var has_hit_down = false
|
||||
var has_hit_left = false
|
||||
var has_hit_right = false
|
||||
|
||||
var is_on_floor = false
|
||||
var is_on_floor_2 = false
|
||||
var is_on_floor_3 = false
|
||||
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
px = floor(position.x)
|
||||
py = floor(position.y)
|
||||
apply_pos()
|
||||
|
||||
Shared.actor_array.append(self)
|
||||
|
||||
func _process(delta):
|
||||
move()
|
||||
|
||||
if is_using_gravity:
|
||||
speed_y += gravity
|
||||
|
||||
apply_pos()
|
||||
|
||||
# axis aligned bounding box
|
||||
func aabb(x1 : int, y1 : int, w1 : int, h1 : int, x2 : int, y2 : int, w2 : int, h2 : int):
|
||||
return x1 < x2 + w2 and x2 < x1 + w1 and y1 < y2 + h2 and y2 < y1 + h1
|
||||
|
||||
# check solid tilemap (on x axis)
|
||||
func check_solid_tile_x(dist : int):
|
||||
# left / dist == -1
|
||||
var x = px - 1
|
||||
# right
|
||||
if dist == 1:
|
||||
x = px + hitbox_x
|
||||
|
||||
var y1 = py
|
||||
var y2 = py + hitbox_y - 1
|
||||
var w2m1 = Shared.node_map.world_to_map(Vector2(x, y1))
|
||||
var w2m2 = Shared.node_map.world_to_map(Vector2(x, y2))
|
||||
|
||||
var check_up = Shared.node_map.get_cellv(w2m1) != -1
|
||||
var check_down = Shared.node_map.get_cellv(w2m2) != -1
|
||||
|
||||
return check_up or check_down
|
||||
|
||||
# check solid tilemap (on y axis)
|
||||
func check_solid_tile_y(dist : int):
|
||||
# up / dist == -1
|
||||
var y = py - 1
|
||||
# down
|
||||
if dist == 1:
|
||||
y = py + hitbox_y
|
||||
|
||||
var x1 = px
|
||||
var x2 = px + hitbox_x - 1
|
||||
var w2m1 = Shared.node_map.world_to_map(Vector2(x1, y))
|
||||
var w2m2 = Shared.node_map.world_to_map(Vector2(x2, y))
|
||||
|
||||
var check_left = Shared.node_map.get_cellv(w2m1) != -1
|
||||
var check_right = Shared.node_map.get_cellv(w2m2) != -1
|
||||
|
||||
return check_left or check_right
|
||||
|
||||
# check tilemap, and then check actors (on x axis)
|
||||
func check_solid_x(dist : int):
|
||||
var hit = check_solid_tile_x(dist)
|
||||
if not hit:
|
||||
hit = check_solid_actor(dist, 0, null)
|
||||
return hit
|
||||
|
||||
# check tilemap, and then check actors (on y axis)
|
||||
func check_solid_y(dist : int):
|
||||
var hit = check_solid_tile_y(dist)
|
||||
if not hit:
|
||||
hit = check_solid_actor(0, dist, null)
|
||||
return hit
|
||||
|
||||
# check for solid actors, dx, dy = distance x and y
|
||||
func check_solid_actor(dx : int, dy : int, ignore : Actor):
|
||||
var hit = false
|
||||
for a in Shared.actor_array:
|
||||
if a != self and a.is_solid and a != ignore:
|
||||
if aabb(px + dx, py + dy, hitbox_x, hitbox_y, a.px, a.py, a.hitbox_x, a.hitbox_y):
|
||||
hit = true
|
||||
break
|
||||
return hit
|
||||
|
||||
# move actor
|
||||
func move():
|
||||
# clear bools
|
||||
has_moved_x = false
|
||||
has_moved_y = false
|
||||
has_hit_up = false
|
||||
has_hit_down = false
|
||||
has_hit_left = false
|
||||
has_hit_right = false
|
||||
|
||||
remainder_y += speed_y
|
||||
var dy = round(remainder_y) # distance y
|
||||
remainder_y -= dy
|
||||
if dy != 0:
|
||||
move_y(dy)
|
||||
|
||||
remainder_x += speed_x
|
||||
var dx = round(remainder_x) # distance x
|
||||
remainder_x -= dx
|
||||
if dx != 0:
|
||||
move_x(dx)
|
||||
|
||||
# return distance of upcoming move
|
||||
func move_get_dist():
|
||||
return Vector2(round(remainder_x + speed_x), round(remainder_y + speed_y))
|
||||
|
||||
# move x axis
|
||||
func move_x(dist : int):
|
||||
var hit = false
|
||||
has_moved_x = true
|
||||
|
||||
if is_colliding:
|
||||
var step = sign(dist)
|
||||
|
||||
for i in range(abs(dist)):
|
||||
if check_solid_x(step):
|
||||
speed_x = 0
|
||||
remainder_x = 0
|
||||
|
||||
has_hit_left = (step == -1)
|
||||
has_hit_right = (step == 1)
|
||||
hit = true
|
||||
break
|
||||
else:
|
||||
px += step
|
||||
|
||||
else:
|
||||
px += dist
|
||||
|
||||
return hit
|
||||
|
||||
# move y axis
|
||||
func move_y(dist : int):
|
||||
var hit = false
|
||||
has_moved_y = true
|
||||
is_on_floor_3 = is_on_floor_2
|
||||
is_on_floor_2 = is_on_floor
|
||||
is_on_floor = false
|
||||
|
||||
if is_colliding:
|
||||
var step = sign(dist)
|
||||
|
||||
for i in range(abs(dist)):
|
||||
if check_solid_y(step):
|
||||
speed_y = 0
|
||||
remainder_y = 0
|
||||
|
||||
has_hit_up = (step == -1)
|
||||
has_hit_down = (step == 1)
|
||||
is_on_floor = has_hit_down
|
||||
hit = true
|
||||
break
|
||||
else:
|
||||
py += step
|
||||
|
||||
else:
|
||||
py += dist
|
||||
|
||||
return hit
|
||||
|
||||
# return array of overlapping actors
|
||||
func overlapping_actors(dx : int, dy : int, ignore : Actor):
|
||||
var act = []
|
||||
for a in Shared.actor_array:
|
||||
if a != self and a != ignore:
|
||||
if aabb(px + dx, py + dy, hitbox_x, hitbox_y, a.px, a.py, a.hitbox_x, a.hitbox_y):
|
||||
act.append(a)
|
||||
return act
|
||||
|
||||
|
||||
# update the node's position
|
||||
func apply_pos():
|
||||
position.x = px
|
||||
position.y = py
|
||||
|
||||
# remove actor from array and free node
|
||||
func remove():
|
||||
Shared.actor_array.erase(self)
|
||||
queue_free()
|
||||
|
||||
30
Script/Player.gd
Normal file
30
Script/Player.gd
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
extends Actor
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if btn.p("reset"):
|
||||
Shared.reload()
|
||||
|
||||
var btnx = btn.d("right") - btn.d("left")
|
||||
var btny = btn.d("down") - btn.d("up")
|
||||
|
||||
speed_x = btnx * 0.5
|
||||
#speed_y = btny * 3
|
||||
|
||||
if btn.p("jump") and is_on_floor:
|
||||
speed_y = -3
|
||||
|
||||
|
||||
|
||||
|
||||
17
Script/Shared.gd
Normal file
17
Script/Shared.gd
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
var actor_array : Array = []
|
||||
var node_map : TileMap
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func reload():
|
||||
actor_array.clear()
|
||||
get_tree().reload_current_scene()
|
||||
17
Script/SolidTileMap.gd
Normal file
17
Script/SolidTileMap.gd
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
extends TileMap
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
Shared.node_map = self
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
16
Script/btn.gd
Normal file
16
Script/btn.gd
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
func NumBool(arg : bool):
|
||||
return 1 if arg else 0
|
||||
|
||||
# DOWN
|
||||
func d(arg : String):
|
||||
return NumBool(Input.is_action_pressed(arg))
|
||||
|
||||
# PRESSED
|
||||
func p(arg : String):
|
||||
return NumBool(Input.is_action_just_pressed(arg))
|
||||
|
||||
# RELEASED
|
||||
func r(arg : String):
|
||||
return NumBool(Input.is_action_just_released(arg))
|
||||
7
default_env.tres
Normal file
7
default_env.tres
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
BIN
icon.png
Normal file
BIN
icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.2 KiB |
110
project.godot
Normal file
110
project.godot
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node2D",
|
||||
"class": "Actor",
|
||||
"language": "GDScript",
|
||||
"path": "res://Script/Actor.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Actor": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="gdBox"
|
||||
run/main_scene="res://Scene/scn1.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
btn="*res://Script/btn.gd"
|
||||
Shared="*res://Script/Shared.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=128
|
||||
window/size/height=128
|
||||
window/size/test_width=1280
|
||||
window/size/test_height=1280
|
||||
window/dpi/allow_hidpi=true
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
"compress/bptc_ldr": 0,
|
||||
"compress/hdr_mode": 0,
|
||||
"compress/lossy_quality": 0.7,
|
||||
"compress/mode": 0,
|
||||
"compress/normal_map": 0,
|
||||
"detect_3d": true,
|
||||
"flags/anisotropic": false,
|
||||
"flags/filter": false,
|
||||
"flags/mipmaps": false,
|
||||
"flags/repeat": 0,
|
||||
"flags/srgb": 2,
|
||||
"process/HDR_as_SRGB": false,
|
||||
"process/fix_alpha_border": true,
|
||||
"process/invert_color": false,
|
||||
"process/premult_alpha": false,
|
||||
"size_limit": 0,
|
||||
"stream": false,
|
||||
"svg/scale": 1.0
|
||||
}
|
||||
|
||||
[input]
|
||||
|
||||
up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
action={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
reset={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_clear_color=Color( 0, 0, 0, 1 )
|
||||
environment/default_environment="res://default_env.tres"
|
||||
Loading…
Add table
Add a link
Reference in a new issue