godot_tiny_crate/Scene
Harmony Monroe 8c9c34f33a treadmill shader fix
previously when adjusting the value of the shader, it would change the value for all shaders.

now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
..
Box.tscn treadmills are in, no animations tho 2020-09-29 18:33:49 -04:00
DetailTileMap.tscn art rework! 2020-09-13 16:45:57 -04:00
DevConsole.tscn developer console autocomplete is settled, and colors changed around 2020-09-30 20:18:37 -04:00
Door.tscn sfx + anims 2020-08-27 12:32:21 -04:00
Exit.tscn art rework! 2020-09-13 16:45:57 -04:00
Explosion.tscn new juicy SFX and switches are WIP 2020-09-25 13:29:47 -04:00
Explosion2.tscn new juicy SFX and switches are WIP 2020-09-25 13:29:47 -04:00
GameCamera.tscn render viewport to CRT model! 2020-08-29 18:38:55 -04:00
MonitorScene.tscn map5 2020-09-13 20:36:47 -04:00
Passthrough.tscn Passthrough block 2020-09-25 18:52:26 -04:00
Player.tscn treadmills are in, no animations tho 2020-09-29 18:33:49 -04:00
SolidTileMap.tscn art rework! 2020-09-13 16:45:57 -04:00
Spike.tscn now using forced z_index for depth sorting 2020-09-02 17:19:59 -04:00
SpikeTileMap.tscn fartin around - need to add spikes 2020-08-25 02:38:32 -04:00
Switch.tscn red & blue switches in effect 2020-09-25 15:18:46 -04:00
SwitchBlock.tscn red & blue switches in effect 2020-09-25 15:18:46 -04:00
SwitchBlockBlue.tscn red & blue switches in effect 2020-09-25 15:18:46 -04:00
SwitchBlue.tscn red & blue switches in effect 2020-09-25 15:18:46 -04:00
Treadmill.tscn treadmill shader fix 2020-10-05 13:48:05 -04:00