mirror of
https://github.com/HarmonyHoney/tiny_crate.git
synced 2026-07-26 17:28:58 +00:00
previously when adjusting the value of the shader, it would change the value for all shaders. now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value |
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|---|---|---|
| .. | ||
| Box.tscn | ||
| DetailTileMap.tscn | ||
| DevConsole.tscn | ||
| Door.tscn | ||
| Exit.tscn | ||
| Explosion.tscn | ||
| Explosion2.tscn | ||
| GameCamera.tscn | ||
| MonitorScene.tscn | ||
| Passthrough.tscn | ||
| Player.tscn | ||
| SolidTileMap.tscn | ||
| Spike.tscn | ||
| SpikeTileMap.tscn | ||
| Switch.tscn | ||
| SwitchBlock.tscn | ||
| SwitchBlockBlue.tscn | ||
| SwitchBlue.tscn | ||
| Treadmill.tscn | ||