godot_tiny_crate/Map
Harmony Monroe 8c9c34f33a treadmill shader fix
previously when adjusting the value of the shader, it would change the value for all shaders.

now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
..
hubworld.tscn sfx + anims 2020-08-27 12:32:21 -04:00
map0.tscn juicy box slam animation 2020-09-26 18:12:21 -04:00
map1.tscn map2 2020-09-13 20:01:09 -04:00
map2.tscn map3 2020-09-13 20:14:32 -04:00
map3.tscn map3 2020-09-13 20:14:32 -04:00
map4.tscn portal exit 2020-09-17 22:45:34 -04:00
map5.tscn map5 2020-09-13 20:36:47 -04:00
map6.tscn portal exit lerp thingy 2020-09-20 19:49:12 -04:00
map_jump_test.tscn juicy box slam animation 2020-09-26 18:12:21 -04:00
map_switch.tscn Passthrough block 2020-09-25 18:52:26 -04:00
map_tread.tscn treadmill shader fix 2020-10-05 13:48:05 -04:00
scn1.tscn spikes work 2020-08-26 16:09:19 -04:00