Harmony Monroe
6f9529ca7a
doing some messy work on stage select save data
...
will definitely need to clean it up
so far just showing saved metrics like time to complete level
2020-11-16 14:24:04 -05:00
Harmony Monroe
1997a19cee
tiny fix when box.save doesn't exist
2020-11-11 22:09:04 -05:00
Harmony Monroe
bc4b569048
save data wip
2020-10-09 19:26:55 -04:00
Harmony Monroe
2e64e25dbc
clear inheritance
2020-10-09 16:57:24 -04:00
Harmony Monroe
80a853adb5
hub world WIP 2, file directory reorganized
2020-10-09 16:23:26 -04:00
Harmony Monroe
8f0ea4ce22
hub world WIP
2020-10-08 14:08:30 -04:00
Harmony Monroe
58ef280b52
shader fix again, now reloading from the shader file and then duplicating
2020-10-05 18:41:32 -04:00
Harmony Monroe
8c9c34f33a
treadmill shader fix
...
previously when adjusting the value of the shader, it would change the value for all shaders.
now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
Harmony Monroe
5f476210ff
scrolling shader for treadmill + setget tools
...
adjusting tread_speed will show results in editor
changing length in editor will affect sprite and hitbox_x
changing editor_move will move the actor that many tiles
2020-10-05 13:26:03 -04:00
Harmony Monroe
4bfb93cc59
minified hint func
2020-09-30 20:46:21 -04:00
Harmony Monroe
d3db52a99b
developer console autocomplete is settled, and colors changed around
2020-09-30 20:18:37 -04:00
Harmony Monroe
7eda0a5934
console autocomplete WIP
2020-09-30 19:13:36 -04:00
Harmony Monroe
667246c2e2
treadmills are in, no animations tho
2020-09-29 18:33:49 -04:00
Harmony Monroe
eca7377189
more functionality to the console. for example
...
"cset is_draw_collider true"
will set the local variable is_draw_collider to true,
and this will draw actor's colliders (starts next scene change)
2020-09-29 18:00:09 -04:00
Harmony Monroe
a1e284b361
added more functionality to the dev console and made it less buggy.
...
hopefully you cant crash the game from it now.
2020-09-28 15:32:13 -04:00
Harmony Monroe
1882272a0d
args fix for dev console
2020-09-27 18:30:52 -04:00
Harmony Monroe
0cb5e0be5a
developer console in effect
2020-09-27 18:22:46 -04:00
Harmony Monroe
c0d8ab4011
juicy box slam animation
2020-09-26 18:12:21 -04:00
Harmony Monroe
8162defa33
drop sfx pitch random
2020-09-26 17:53:42 -04:00
Harmony Monroe
cc193de51a
juicy screenshake n such
2020-09-26 17:42:07 -04:00
Harmony Monroe
503b5edc95
Passthrough block
2020-09-25 18:52:26 -04:00
Harmony Monroe
d6cef61cf2
pick n throw pitch
2020-09-25 18:31:01 -04:00
Harmony Monroe
d57c4e2c5a
red & blue switches in effect
2020-09-25 15:18:46 -04:00
Harmony Monroe
b049563298
new juicy SFX and switches are WIP
2020-09-25 13:29:47 -04:00
Harmony Monroe
027ebe5665
box pickup smooth
2020-09-20 23:48:20 -04:00
Harmony Monroe
9af442b6b0
portal exit lerp thingy
2020-09-20 19:49:12 -04:00
Harmony Monroe
0767a1f318
map6
2020-09-20 18:29:48 -04:00
Harmony Monroe
fa0a65114c
portal exit
2020-09-17 22:45:34 -04:00
Harmony Monroe
6f161da0a3
map5
2020-09-13 20:36:47 -04:00
Harmony Monroe
37d6cf1f20
art rework!
2020-09-13 16:45:57 -04:00
Harmony Monroe
1f050e5d54
window scaling
2020-09-13 14:51:02 -04:00
Harmony Monroe
cdfe055285
jump corner correction and fitting into holes on the x axis idk
2020-09-12 17:01:34 -04:00
Harmony Monroe
1a4ffb51b0
if is_on_floor:
...
time_since_floor = 0
2020-09-04 00:39:03 -04:00
Harmony Monroe
c57c8be8ad
tiny cleanup is_area_solid_actor
2020-09-04 00:09:26 -04:00
Harmony Monroe
ab9a27de1d
now using forced z_index for depth sorting
2020-09-02 17:19:59 -04:00
Harmony Monroe
38f4f8e7e7
seemed to fix the buggy tilemap rendering by rouding the camera position
2020-09-02 17:08:51 -04:00
Harmony Monroe
053eb24392
resize window based on display res
2020-09-02 15:05:33 -04:00
Harmony Monroe
49dd38dc01
back to 2d
2020-08-30 20:36:41 -04:00
Harmony Monroe
88449b0627
render viewport to CRT model!
2020-08-29 18:38:55 -04:00
Harmony Monroe
295a06462f
editor drawing optimization, only update() when value is changed
2020-08-29 17:55:29 -04:00
Harmony Monroe
a14e2a7d1a
only need to call update() from actor
2020-08-29 17:50:03 -04:00
Harmony Monroe
55b2dcf0a8
camera, drawing hitboxes
2020-08-29 17:21:38 -04:00
Harmony Monroe
13f26062af
sfx + anims
2020-08-27 12:32:21 -04:00
Harmony Monroe
35b719a01d
anim pickup n throw fix
2020-08-26 21:54:03 -04:00
Harmony Monroe
5ab4914cd1
Aseprite Importer Plugin added - player Animations added
2020-08-26 21:42:32 -04:00
Harmony Monroe
ae64e5d236
spikes work
2020-08-26 16:09:19 -04:00
Harmony Monroe
0a04f8b393
fartin around - need to add spikes
2020-08-25 02:38:32 -04:00
Harmony Monroe
0d6792733d
tilemap collisions for larger hitboxes!
2020-08-23 20:45:42 -04:00
Harmony Monroe
e5222f0f3c
code cleanup, simplifying Actor methods.
...
need to fix tilemap collisions for hitboxes larger than 8 pixels
2020-08-23 19:11:03 -04:00
Harmony Monroe
3e79a48d37
using groups
2020-08-23 18:00:29 -04:00