save data wip

This commit is contained in:
Harmony Monroe 2020-10-09 19:26:55 -04:00
parent 2e64e25dbc
commit bc4b569048
11 changed files with 80 additions and 34 deletions

View file

@ -244,6 +244,7 @@ func death():
Shared.start_reset()
queue_free()
dev.out(name + " died")
Shared.death()
func win():
# explosion
@ -260,7 +261,7 @@ func win():
Shared.start_reset("hub")
queue_free()
dev.out("map complete")
Shared.stage.stop_timer()
Shared.win()
func open_door():
# explosion

View file

@ -1,6 +1,8 @@
extends CanvasLayer
var node_timer : Label
var node_death : Label
func _ready():
node_timer = $Timer
node_death = $Death

View file

@ -1,6 +1,5 @@
extends Node
var node_map_solid : TileMap
var node_map_spike : TileMap
var node_camera_game : Camera2D
@ -12,20 +11,21 @@ var reset_clock := 0.0
var reset_time := 1.0
var _window_scale := 1.0
var map_name := "hub"
var hub_pos := Vector2(-16, -16)
var death_count := 0
var stage_data = []
func _ready():
# _window_scale window
_window_scale = floor(OS.get_screen_size().x / get_viewport().size.x)
_window_scale = max(1, _window_scale- 2)
_window_scale = max(1, _window_scale - 2)
set_window_scale()
#OS.window_size = Vector2(1920, 1080)
#OS.set_window_position(OS.get_screen_size() * 0.5 - OS.get_window_size() * 0.5)
# load stage save data
stage_data = JSON.parse(load_data("box.save")).result
dev.out(JSON.print(stage_data, "\t"))
func set_window_scale(arg := _window_scale):
_window_scale = arg if arg else _window_scale
@ -33,8 +33,6 @@ func set_window_scale(arg := _window_scale):
OS.window_size = Vector2(320 * _window_scale, 180 * _window_scale)
# center window
OS.set_window_position(OS.get_screen_size() * 0.5 - OS.get_window_size() * 0.5)
#print("_window_scale: ", _window_scale, " - ", OS.get_window_size())
return "_window_scale: " + str(_window_scale) + " - resolution: " + str(OS.get_window_size())
func _process(delta):
@ -42,10 +40,7 @@ func _process(delta):
if is_reset:
reset_clock -= delta
if reset_clock < 0:
is_reset = false
dev.out("loading scene: " + "res://Map/" + map_name + ".tscn")
get_tree().change_scene("res://Map/" + map_name + ".tscn")
#get_tree().reload_current_scene()
do_reset()
func start_reset(arg = ""):
if !is_reset:
@ -53,3 +48,52 @@ func start_reset(arg = ""):
reset_clock = reset_time
if arg:
map_name = arg
func do_reset():
is_reset = false
dev.out("loading scene: " + "res://Map/" + map_name + ".tscn")
get_tree().change_scene("res://Map/" + map_name + ".tscn")
func death():
death_count += 1
HUD.node_death.text = "deaths: " + str(death_count)
func win():
if stage:
stage.stop_timer()
var new_data = {
"name": stage.stage_name,
"time": stage.timer,
"death": death_count,
}
for i in stage_data:
if i["name"] == new_data["name"]:
stage_data.erase(i)
stage_data.append(new_data)
save_data("box.save", JSON.print(stage_data, "\t"))
dev.out("(box.save)")
dev.out(load_data("box.save"))
death_count = 0
func save_data(fname, arg):
var file = File.new()
file.open("user://" + str(fname), File.WRITE)
file.store_string(arg)
file.close()
#dev.out("(Shared.save) user://box.save")
#dev.out("[\n" + str(arg) + "\n]")
func load_data(fname):
var file = File.new()
file.open("user://" + str(fname), File.READ)
var content = file.get_as_text()
file.close()
return content

View file

@ -1,6 +1,8 @@
extends Node2D
class_name Stage
export var stage_name := "1-1"
var timer := 0.0
var is_timer = true