Harmony Monroe
2d3bebeb77
level select WIP
...
fuck metroidvania, back to room-based
2020-11-18 14:37:43 -05:00
Harmony Monroe
935db40a67
turning the game into a metroidvania, fuck it.
2020-11-16 18:54:42 -05:00
Harmony Monroe
cbeeacdf98
more messy work, stage save data WIP
2020-11-16 15:55:37 -05:00
Harmony Monroe
6f9529ca7a
doing some messy work on stage select save data
...
will definitely need to clean it up
so far just showing saved metrics like time to complete level
2020-11-16 14:24:04 -05:00
Harmony Monroe
bc4b569048
save data wip
2020-10-09 19:26:55 -04:00
Harmony Monroe
2e64e25dbc
clear inheritance
2020-10-09 16:57:24 -04:00
Harmony Monroe
80a853adb5
hub world WIP 2, file directory reorganized
2020-10-09 16:23:26 -04:00
Harmony Monroe
8f0ea4ce22
hub world WIP
2020-10-08 14:08:30 -04:00
Harmony Monroe
58ef280b52
shader fix again, now reloading from the shader file and then duplicating
2020-10-05 18:41:32 -04:00
Harmony Monroe
8c9c34f33a
treadmill shader fix
...
previously when adjusting the value of the shader, it would change the value for all shaders.
now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
Harmony Monroe
5f476210ff
scrolling shader for treadmill + setget tools
...
adjusting tread_speed will show results in editor
changing length in editor will affect sprite and hitbox_x
changing editor_move will move the actor that many tiles
2020-10-05 13:26:03 -04:00
Harmony Monroe
d3db52a99b
developer console autocomplete is settled, and colors changed around
2020-09-30 20:18:37 -04:00
Harmony Monroe
7eda0a5934
console autocomplete WIP
2020-09-30 19:13:36 -04:00
Harmony Monroe
667246c2e2
treadmills are in, no animations tho
2020-09-29 18:33:49 -04:00
Harmony Monroe
a1e284b361
added more functionality to the dev console and made it less buggy.
...
hopefully you cant crash the game from it now.
2020-09-28 15:32:13 -04:00
Harmony Monroe
0cb5e0be5a
developer console in effect
2020-09-27 18:22:46 -04:00
Harmony Monroe
c0d8ab4011
juicy box slam animation
2020-09-26 18:12:21 -04:00
Harmony Monroe
503b5edc95
Passthrough block
2020-09-25 18:52:26 -04:00
Harmony Monroe
d57c4e2c5a
red & blue switches in effect
2020-09-25 15:18:46 -04:00
Harmony Monroe
75a75ded1c
revert jump sfx
2020-09-25 13:30:33 -04:00
Harmony Monroe
b049563298
new juicy SFX and switches are WIP
2020-09-25 13:29:47 -04:00
Harmony Monroe
9af442b6b0
portal exit lerp thingy
2020-09-20 19:49:12 -04:00
Harmony Monroe
fa0a65114c
portal exit
2020-09-17 22:45:34 -04:00
Harmony Monroe
6f161da0a3
map5
2020-09-13 20:36:47 -04:00
Harmony Monroe
3dd9d0fd11
maps
2020-09-13 19:42:56 -04:00
Harmony Monroe
37d6cf1f20
art rework!
2020-09-13 16:45:57 -04:00
Harmony Monroe
ab9a27de1d
now using forced z_index for depth sorting
2020-09-02 17:19:59 -04:00
Harmony Monroe
49dd38dc01
back to 2d
2020-08-30 20:36:41 -04:00
Harmony Monroe
973465b13b
put in cute model
2020-08-29 20:54:15 -04:00
Harmony Monroe
88449b0627
render viewport to CRT model!
2020-08-29 18:38:55 -04:00
Harmony Monroe
13f26062af
sfx + anims
2020-08-27 12:32:21 -04:00
Harmony Monroe
35b719a01d
anim pickup n throw fix
2020-08-26 21:54:03 -04:00
Harmony Monroe
5ab4914cd1
Aseprite Importer Plugin added - player Animations added
2020-08-26 21:42:32 -04:00
Harmony Monroe
ae64e5d236
spikes work
2020-08-26 16:09:19 -04:00
Harmony Monroe
0a04f8b393
fartin around - need to add spikes
2020-08-25 02:38:32 -04:00
Harmony Monroe
e5222f0f3c
code cleanup, simplifying Actor methods.
...
need to fix tilemap collisions for hitboxes larger than 8 pixels
2020-08-23 19:11:03 -04:00
Harmony Monroe
3e79a48d37
using groups
2020-08-23 18:00:29 -04:00
Harmony Monroe
f2bec7062e
push + pickup boxes
2020-08-22 22:23:10 -04:00
Harmony Monroe
a5813d7858
walk n jump
2020-08-22 19:51:15 -04:00
Harmony Monroe
10369744ba
init
2020-08-22 18:45:12 -04:00