Version 1.2

This commit is contained in:
keyband 2022-12-11 14:58:02 -03:00
parent c3ee3203cf
commit 6ffaaf018c
86 changed files with 1059 additions and 623 deletions

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@ -4,7 +4,13 @@
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends Sprite script/source = "extends Sprite
func _ready(): self.frame=randi()%self.hframes"
func _ready():
self.scale *= rand_range(0.8, 1.2)
self.modulate.b = rand_range(0.8, 1.0)
self.modulate.a = rand_range(0.4, 0.8)
self.frame=randi()%self.hframes
"
[node name="bg" type="Sprite"] [node name="bg" type="Sprite"]
texture = ExtResource( 1 ) texture = ExtResource( 1 )

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@ -1,20 +1,33 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://Resources/MoreTextures/sprParticle1.png" type="Texture" id=1]
[ext_resource path="res://Resources/MoreTextures/sprParticle2.png" type="Texture" id=2]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends ParallaxBackground script/source = "extends ParallaxBackground
const bg=preload(\"res://Scenes/bg.tscn\") const bg := preload(\"res://Scenes/bg.tscn\")
func _ready():
for a in rand_range(5, 25): func _ready() -> void:
#for a in rand_range(5, 25):
for _a in rand_range(25, 100):
var i=bg.instance() var i=bg.instance()
$parallax_layer.add_child(i)
i.global_position.x=rand_range(16,384-16) i.global_position.x=rand_range(16,384-16)
i.global_position.y=rand_range(16,216-16) i.global_position.y=rand_range(16,216-16)
$parallax_layer.add_child(i)
set_process(true) set_process(true)
func _process(delta):
self.offset.x=-0.02*(global.player.global_position.x-384/2) func _process(_delta) -> void:
self.offset.x = -0.02*(global.player.global_position.x-384/2)
" "
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.247253, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.75, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0.718475, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
[node name="bg" type="ParallaxBackground"] [node name="bg" type="ParallaxBackground"]
layer = -1 layer = -1
scroll_base_scale = Vector2( 0.2, 1 ) scroll_base_scale = Vector2( 0.2, 1 )
@ -24,3 +37,50 @@ script = SubResource( 1 )
color = Color( 0.75, 0.75, 0.8, 1 ) color = Color( 0.75, 0.75, 0.8, 1 )
[node name="parallax_layer" type="ParallaxLayer" parent="."] [node name="parallax_layer" type="ParallaxLayer" parent="."]
[node name="fg" type="CanvasLayer" parent="."]
layer = 10
[node name="particles0" type="CPUParticles2D" parent="fg"]
position = Vector2( 192, 93 )
lifetime = 16.0
preprocess = 10.0
speed_scale = 0.66
lifetime_randomness = 0.3
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 192, 93 )
gravity = Vector2( 0, 0 )
initial_velocity = 16.0
initial_velocity_random = 1.0
angular_velocity = 32.0
angular_velocity_random = 0.33
tangential_accel = 16.0
tangential_accel_random = 0.33
angle = 360.0
angle_random = 1.0
scale_amount_random = 0.33
scale_amount_curve = SubResource( 2 )
color_ramp = SubResource( 3 )
[node name="particles1" type="CPUParticles2D" parent="fg"]
position = Vector2( 192, 93 )
amount = 16
lifetime = 16.0
preprocess = 10.0
speed_scale = 0.66
lifetime_randomness = 0.3
texture = ExtResource( 2 )
emission_shape = 2
emission_rect_extents = Vector2( 192, 93 )
gravity = Vector2( 0, 0 )
initial_velocity = 16.0
initial_velocity_random = 1.0
angular_velocity = 32.0
angular_velocity_random = 0.33
tangential_accel_random = 0.33
angle = 360.0
angle_random = 1.0
scale_amount_random = 1.0
scale_amount_curve = SubResource( 2 )
color_ramp = SubResource( 3 )

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extends Camera2D
var _duration = 0.0
var _period_in_ms = 0.0
var _amplitude = 0.0
var _timer = 0.0
var _last_shook_timer = 0
var _previous_x = 0.0
var _previous_y = 0.0
var _last_offset = Vector2(0, 0)
func _ready():
set_process(true)
# Shake with decreasing intensity while there's time remaining.
func _process(delta):
# Only shake when there's shake time remaining.
if _timer == 0:
set_offset(Vector2())
set_process(false)
return
# Only shake on certain frames.
_last_shook_timer = _last_shook_timer + delta
# Be mathematically correct in the face of lag; usually only happens once.
while _last_shook_timer >= _period_in_ms:
_last_shook_timer = _last_shook_timer - _period_in_ms
# Lerp between [amplitude] and 0.0 intensity based on remaining shake time.
var intensity = _amplitude * (1 - ((_duration - _timer) / _duration))
# Noise calculation logic from http://jonny.morrill.me/blog/view/14
var new_x = rand_range(-1.0, 1.0)
var x_component = intensity * (_previous_x + (delta * (new_x - _previous_x)))
var new_y = rand_range(-1.0, 1.0)
var y_component = intensity * (_previous_y + (delta * (new_y - _previous_y)))
_previous_x = new_x
_previous_y = new_y
# Track how much we've moved the offset, as opposed to other effects.
var new_offset = Vector2(x_component, y_component)
set_offset(get_offset() - _last_offset + new_offset)
_last_offset = new_offset
# Reset the offset when we're done shaking.
_timer = _timer - delta
if _timer <= 0:
_timer = 0
set_offset(get_offset() - _last_offset)
# Kick off a new screenshake effect.
# 0.2, 15, and 8
func shake(duration, frequency, amplitude):
# Don't interrupt current shake duration
if(_timer != 0):
return
# Initialize variables.
_duration = duration
_timer = duration
_period_in_ms = 1.0 / frequency
_amplitude = amplitude
_previous_x = rand_range(-1.0, 1.0)
_previous_y = rand_range(-1.0, 1.0)
# Reset previous offset, if any.
set_offset(get_offset() - _last_offset)
_last_offset = Vector2(0, 0)
set_process(true)
func minorShake():
shake(0.2, 15.0, 8.0)
pass

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@ -3,7 +3,6 @@
[ext_resource path="res://Resources/Textures/white.png" type="Texture" id=1] [ext_resource path="res://Resources/Textures/white.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends RigidBody2D script/source = "extends RigidBody2D
var colors=[Color('3a5339'),Color('394071')] var colors=[Color('3a5339'),Color('394071')]
var direction=Vector2(0,-1) var direction=Vector2(0,-1)
@ -12,73 +11,39 @@ func _ready():
self.modulate=colors[0] if randf()<0.6 else colors[1] self.modulate=colors[0] if randf()<0.6 else colors[1]
$timer.wait_time=rand_range(1,5) $timer.wait_time=rand_range(1,5)
$timer.start() $timer.start()
var variation=Vector2(rand_range(-50,50) if direction.x==0 else 0, rand_range(-50,50) if direction.y==0 else 0) var variation = Vector2(
rand_range(-50.0,50.0) if direction.x == 0 else 0.0,\\
rand_range(-50.0,50.0) if direction.y==0 else 0.0
)
self.linear_velocity=direction*rand_range(-200,200)+variation self.linear_velocity=direction*rand_range(-200,200)+variation
func _on_timer_timeout(): func _on_timer_timeout():
$twn_fade.interpolate_property(self, 'modulate:a', self.modulate.a, 0, 1, Tween.TRANS_QUART, Tween.EASE_IN, 0.2) $twn_fade.interpolate_property(self, 'modulate:a', self.modulate.a, 0, 1, Tween.TRANS_QUART, Tween.EASE_IN, 0.2)
$twn_fade.start() $twn_fade.start()
func _on_twn_fade_tween_completed(object, key): func _on_twn_fade_tween_completed(_object, _key) -> void:
self.queue_free() self.queue_free()
" "
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 1, 1 ) extents = Vector2( 1, 1 )
[node name="drop" type="RigidBody2D"] [node name="drop" type="RigidBody2D"]
input_pickable = false
collision_layer = 0 collision_layer = 0
collision_mask = 4 collision_mask = 4
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 4.0 gravity_scale = 4.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Collision", "Visibility" ]
[node name="timer" type="Timer" parent="." index="0"] [node name="timer" type="Timer" parent="."]
process_mode = 1 [node name="twn_fade" type="Tween" parent="."]
wait_time = 1.0
one_shot = false
autostart = false
[node name="twn_fade" type="Tween" parent="." index="1"]
repeat = false
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="sprite" type="Sprite" parent="." index="2"]
[node name="sprite" type="Sprite" parent="."]
scale = Vector2( 2, 2 ) scale = Vector2( 2, 2 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="collision_shape_2d" type="CollisionShape2D" parent="." index="3"]
[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
shape = SubResource( 2 ) shape = SubResource( 2 )
[connection signal="timeout" from="timer" to="." method="_on_timer_timeout"] [connection signal="timeout" from="timer" to="." method="_on_timer_timeout"]
[connection signal="tween_completed" from="twn_fade" to="." method="_on_twn_fade_tween_completed"] [connection signal="tween_completed" from="twn_fade" to="." method="_on_twn_fade_tween_completed"]

View file

@ -0,0 +1,10 @@
extends AnimatedSprite
func _ready() -> void:
self.scale.x = rand_range(0.6, 1.4)
self.play("default")
yield(self,"animation_finished")
self.visible = false
#yield(get_tree().create_timer(1.0), "timeout")
self.queue_free()

View file

@ -0,0 +1,41 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Resources/MoreTextures/sprPlayerJumpDust.png" type="Texture" id=1]
[ext_resource path="res://Scenes/fxPlayerJumpDust.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 1 )
region = Rect2( 96, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 1 )
region = Rect2( 160, 0, 32, 16 )
[sub_resource type="SpriteFrames" id=10]
animations = [ {
"frames": [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
"loop": false,
"name": "default",
"speed": 24.0
} ]
[node name="fxPlayerJumpDust" type="AnimatedSprite"]
position = Vector2( 73.3862, 87.7803 )
frames = SubResource( 10 )
script = ExtResource( 2 )

View file

@ -0,0 +1,41 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Resources/MoreTextures/sprPlayerLandDust.png" type="Texture" id=1]
[ext_resource path="res://Scenes/fxPlayerJumpDust.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 96, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 32, 16 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 160, 0, 32, 16 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 30.0
} ]
[node name="fxPlayerJumpDust" type="AnimatedSprite"]
position = Vector2( 73.3862, 87.7803 )
frames = SubResource( 7 )
script = ExtResource( 2 )

View file

@ -105,11 +105,14 @@ func _ready():
#print_debug('Global: Ready! Hope you have fun!') #print_debug('Global: Ready! Hope you have fun!')
func add_to_minutes(): func add_to_minutes() -> void:
print_debug("Min add") print_debug("Min add")
minutes+=1 minutes+=1
func startTimer(): $timer.start()
func _process(delta): func startTimer() -> void:
$timer.start()
func _process(_delta):
if Input.is_action_just_pressed("ui_debug") and not OS.has_feature("standalone"): if Input.is_action_just_pressed("ui_debug") and not OS.has_feature("standalone"):
next_stage() next_stage()
# change_stage("res://Scenes/stages/20.tscn") # change_stage("res://Scenes/stages/20.tscn")
@ -119,17 +122,13 @@ func _process(delta):
func next_stage(): #@ Add a delay here maybe func next_stage(): #@ Add a delay here maybe
get_tree().current_scene.queue_free() get_tree().current_scene.queue_free()
stage_index+=1 stage_index += 1
state='Stage_begin' state='Stage_begin'
get_tree().change_scene(stage_list[stage_index]) var _v = get_tree().change_scene(stage_list[stage_index])
func change_stage(stage): func change_stage(stage):
var target=get_tree().current_scene var _target = get_tree().current_scene
# twn.interpolate_property(target, 'modulate:a', target.modulate.a, 0, 0.4, Tween.TRANS_QUART, Tween.EASE_IN)
# twn.start()
# yield(twn, "tween_completed")
# var i=stage.instance()
# i.add_child(stage_fadein.instance())
if stage.instance().get_node('stage/str_stagename').text=='Stage 2: Going up': if stage.instance().get_node('stage/str_stagename').text=='Stage 2: Going up':
print_debug("Started timer") print_debug("Started timer")
startTimer() startTimer()
@ -146,22 +145,19 @@ func change_stage(stage):
add_child(k) add_child(k)
seconds=round($timer.time_left) seconds=round($timer.time_left)
$timer.stop() $timer.stop()
get_tree().change_scene_to(stage) var _v = get_tree().change_scene_to(stage)
changeFromLowPassMusic() changeFromLowPassMusic()
func reload_stage(): func reload_stage():
if get_tree().current_scene.modulate.a==1: if get_tree().current_scene.modulate.a==1:
changeFromLowPassMusic() changeFromLowPassMusic()
#print_debug('Global: Reseting current stage.') get_tree().paused = true
get_tree().paused=true $tint.color = red_tint
$tint.color=red_tint
yield(get_tree().create_timer(0.75), 'timeout') yield(get_tree().create_timer(0.75), 'timeout')
get_tree().reload_current_scene() get_tree().reload_current_scene()
$tint.color=blue_tint $tint.color = blue_tint
get_tree().paused=false get_tree().paused = false
# get_tree().reload_current_scene()
# add_child(stage_reseter.instance())
func changeToLowPassMusic(): func changeToLowPassMusic():
#print_debug('Global: Changing to filtered music.') #print_debug('Global: Changing to filtered music.')
AudioServer.set_bus_mute(AudioServer.get_bus_index('bgm'), true) AudioServer.set_bus_mute(AudioServer.get_bus_index('bgm'), true)

View file

@ -0,0 +1,4 @@
extends Line2D
func _ready() -> void:
self.points = get_node("../line_2d").points

View file

@ -3,14 +3,9 @@
[ext_resource path="res://Resources/Delta-Key-Fourths.ogg" type="AudioStream" id=1] [ext_resource path="res://Resources/Delta-Key-Fourths.ogg" type="AudioStream" id=1]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends AudioStreamPlayer script/source = "extends AudioStreamPlayer
# class member variables go here, for example: func _ready() -> void:
# var a = 2
# var b = \"textvar\"
func _ready():
self.volume_db=-100 self.volume_db=-100
$music1_lp.volume_db=-100 $music1_lp.volume_db=-100
$twn.interpolate_property(self, 'volume_db', self.volume_db, 0, 1.0, Tween.TRANS_QUART, Tween.EASE_IN) $twn.interpolate_property(self, 'volume_db', self.volume_db, 0, 1.0, Tween.TRANS_QUART, Tween.EASE_IN)
@ -18,51 +13,30 @@ func _ready():
$twn.start() $twn.start()
$twn_lp.start() $twn_lp.start()
func fade(): func fade() -> void:
$twn.interpolate_property(self, 'volume_db', self.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN) $twn.interpolate_property(self, 'volume_db', self.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN)
$twn_lp.interpolate_property($music1_lp, 'volume_db', $music1_lp.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN) $twn_lp.interpolate_property($music1_lp, 'volume_db', $music1_lp.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN)
$twn.start() $twn.start()
$twn_lp.start() $twn_lp.start()
func _on_twn_tween_completed(object, key): func _on_twn_tween_completed(_object, _key) -> void:
if self.volume_db<-10: self.queue_free() if self.volume_db < -10:
self.queue_free()
" "
[node name="music1" type="AudioStreamPlayer"] [node name="music1" type="AudioStreamPlayer"]
stream = ExtResource( 1 ) stream = ExtResource( 1 )
volume_db = 0.0
autoplay = true autoplay = true
mix_target = 0
bus = "bgm" bus = "bgm"
script = SubResource( 1 ) script = SubResource( 1 )
[node name="music1_lp" type="AudioStreamPlayer" parent="." index="0"] [node name="music1_lp" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 ) stream = ExtResource( 1 )
volume_db = 0.0
autoplay = true autoplay = true
mix_target = 0
bus = "bgm_lp" bus = "bgm_lp"
[node name="twn" type="Tween" parent="." index="1"] [node name="twn" type="Tween" parent="."]
repeat = false [node name="twn_lp" type="Tween" parent="."]
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="twn_lp" type="Tween" parent="." index="2"]
repeat = false
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[connection signal="tween_completed" from="twn" to="." method="_on_twn_tween_completed"] [connection signal="tween_completed" from="twn" to="." method="_on_twn_tween_completed"]

View file

@ -3,14 +3,9 @@
[ext_resource path="res://Resources/Delta-Key-CEGB.ogg" type="AudioStream" id=1] [ext_resource path="res://Resources/Delta-Key-CEGB.ogg" type="AudioStream" id=1]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends AudioStreamPlayer script/source = "extends AudioStreamPlayer
# class member variables go here, for example: func _ready() -> void:
# var a = 2
# var b = \"textvar\"
func _ready():
self.volume_db=-100 self.volume_db=-100
$music2_lp.volume_db=-100 $music2_lp.volume_db=-100
$twn.interpolate_property(self, 'volume_db', self.volume_db, 0, 1.0, Tween.TRANS_QUART, Tween.EASE_IN) $twn.interpolate_property(self, 'volume_db', self.volume_db, 0, 1.0, Tween.TRANS_QUART, Tween.EASE_IN)
@ -18,51 +13,29 @@ func _ready():
$twn.start() $twn.start()
$twn_lp.start() $twn_lp.start()
func fade(): func fade() -> void:
$twn.interpolate_property(self, 'volume_db', self.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN) $twn.interpolate_property(self, 'volume_db', self.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN)
$twn_lp.interpolate_property($music2_lp, 'volume_db', $music2_lp.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN) $twn_lp.interpolate_property($music2_lp, 'volume_db', $music2_lp.volume_db, -100, 1.0, Tween.TRANS_QUART, Tween.EASE_IN)
$twn.start() $twn.start()
$twn_lp.start() $twn_lp.start()
func _on_twn_tween_completed(object, key): func _on_twn_tween_completed(_object, _key) -> void:
if self.volume_db<-10: self.queue_free() if self.volume_db<-10: self.queue_free()
" "
[node name="music2" type="AudioStreamPlayer"] [node name="music2" type="AudioStreamPlayer"]
stream = ExtResource( 1 ) stream = ExtResource( 1 )
volume_db = 0.0
autoplay = true autoplay = true
mix_target = 0
bus = "bgm" bus = "bgm"
script = SubResource( 1 ) script = SubResource( 1 )
[node name="music2_lp" type="AudioStreamPlayer" parent="." index="0"] [node name="music2_lp" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 1 ) stream = ExtResource( 1 )
volume_db = 0.0
autoplay = true autoplay = true
mix_target = 0
bus = "bgm_lp" bus = "bgm_lp"
[node name="twn" type="Tween" parent="." index="1"] [node name="twn" type="Tween" parent="."]
repeat = false [node name="twn_lp" type="Tween" parent="."]
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="twn_lp" type="Tween" parent="." index="2"]
repeat = false
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[connection signal="tween_completed" from="twn" to="." method="_on_twn_tween_completed"] [connection signal="tween_completed" from="twn" to="." method="_on_twn_tween_completed"]

View file

@ -8,18 +8,35 @@ script/source = "extends Area2D
var transitionLayer=preload(\"res://Scenes/screenTransition/transitionLayer.tscn\") var transitionLayer=preload(\"res://Scenes/screenTransition/transitionLayer.tscn\")
onready var current_level=get_tree().current_scene.get_node('stage') onready var current_level=get_tree().current_scene.get_node('stage')
export (PackedScene) var next_level=load(\"res://Scenes/debug.tscn\") export (PackedScene) var next_level=load(\"res://Scenes/debug.tscn\")
func _ready(): pass
func _ready() -> void:
set_process(true)
func _process(delta: float) -> void:
if OS.is_debug_build() and Input.is_action_just_pressed(\"ui_debug\"):
goToNextLevel()
func _on_next_level_body_entered(body): func _on_next_level_body_entered(body):
if(body.is_in_group('Player')): if(body.is_in_group('Player')):
goToNextLevel()
return
#global.change_stage(next_level) #global.change_stage(next_level)
var i=transitionLayer.instance() # var i = transitionLayer.instance()
i.nextLevel=self.next_level # i.nextLevel=self.next_level
get_tree().root.add_child(i) # get_tree().root.add_child(i)
#
$snd_done.play() # $snd_done.play()
# body.anim='idle' # body.anim='idle'
# body.get_node('animation_player').play('idle') # body.get_node('animation_player').play('idle')
# body.get_node('twn_fadeout').interpolate_property(body, 'modulate:a', body.modulate.a, 0, 0.4, Tween.TRANS_QUART, Tween.EASE_IN) # body.get_node('twn_fadeout').interpolate_property(body, 'modulate:a', body.modulate.a, 0, 0.4, Tween.TRANS_QUART, Tween.EASE_IN)
func goToNextLevel() -> void:
var i = transitionLayer.instance()
i.nextLevel = self.next_level
get_tree().root.add_child(i)
$snd_done.play()
pass
" "
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
@ -29,7 +46,7 @@ extents = Vector2( 9, 10 )
script = SubResource( 1 ) script = SubResource( 1 )
[node name="icon" type="Sprite" parent="."] [node name="icon" type="Sprite" parent="."]
position = Vector2( 0, -2 ) position = Vector2( 0, -3 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="collision_shape_2d" type="CollisionShape2D" parent="."] [node name="collision_shape_2d" type="CollisionShape2D" parent="."]
@ -38,4 +55,5 @@ shape = SubResource( 2 )
[node name="snd_done" type="AudioStreamPlayer" parent="."] [node name="snd_done" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 ) stream = ExtResource( 2 )
bus = "sfx" bus = "sfx"
[connection signal="body_entered" from="." to="." method="_on_next_level_body_entered"] [connection signal="body_entered" from="." to="." method="_on_next_level_body_entered"]

View file

@ -1,23 +1,21 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends Node2D script/source = "extends Node2D
func _ready(): set_process(true)
func _process(delta): func _ready() -> void:
set_process(true)
func _process(_delta) -> void:
if Input.is_action_just_pressed('ui_pause'): if Input.is_action_just_pressed('ui_pause'):
get_tree().paused = not get_tree().paused get_tree().paused = not get_tree().paused
self.visible = not self.visible" self.visible = not self.visible
"
[node name="pause_manager" type="Node2D"] [node name="pause_manager" type="Node2D"]
pause_mode = 2 pause_mode = 2
visible = false visible = false
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="canvas_modulate" type="CanvasModulate" parent="." index="0"]
[node name="canvas_modulate" type="CanvasModulate" parent="."]
color = Color( 0.4375, 0.4375, 0.4375, 1 ) color = Color( 0.4375, 0.4375, 0.4375, 1 )

View file

@ -1,11 +1,13 @@
extends KinematicBody2D extends KinematicBody2D
var id=self var id = self
var bWasOnFloor := false
var vectorVelocity=Vector2() var vectorVelocity=Vector2()
var vector_gravity = Vector2() var vector_gravity = Vector2()
export var last_horizontal_direction = 1 export var last_horizontal_direction = 1
var active=true var active=true
var anim='' var anim=''
var vSpriteOffset := Vector2(0,8)
enum {State_normal, State_dive} enum {State_normal, State_dive}
var state = State_normal var state = State_normal
@ -33,136 +35,210 @@ const twn_duration=0.25
const spritetrail=preload('res://Scenes/spritetrail/sprite_trail.tscn') const spritetrail=preload('res://Scenes/spritetrail/sprite_trail.tscn')
const spherizeShader=preload("res://Scenes/spherizeShader.tscn") const spherizeShader=preload("res://Scenes/spherizeShader.tscn")
const drop=preload("res://Scenes/drop.tscn") const drop=preload("res://Scenes/drop.tscn")
const fxPlayerJumpDust = preload("res://Scenes/fxPlayerJumpDust.tscn")
const fxPlayerLandDust = preload("res://Scenes/fxPlayerLandDust.tscn")
onready var dive_aim=$dive_aim/dive_aim onready var nSprite:Sprite = $sprite
func _ready(): onready var nSprEyes:Sprite = $eyes
onready var nAnimationPlayer:AnimationPlayer = $animation_player
onready var nDiveAim:Node2D =$dive_aim/dive_aim
onready var dive_aim:Node2D =$dive_aim/dive_aim
onready var nTwnDive:Tween = $twn_dive
onready var nVignette:Sprite = $layerVignette/sprVignette
func _ready() -> void:
add_to_group('Player') add_to_group('Player')
global.player=self nSprEyes.visible = false
$dive_aim.rotation=0 if self.last_horizontal_direction==1 else -PI global.player = self
nVignette.modulate.a = 0
nDiveAim.rotation = 0.0 if self.last_horizontal_direction == 1 else -PI
func _physics_process(delta): func _physics_process(delta:float) -> void:
$sprite.flip_h=false if(last_horizontal_direction==1) else true nSprite.flip_h = false if last_horizontal_direction==1 else true
if state==State_dive:
anim="idle" if state == State_dive:
anim = "idle"
else: else:
if self.is_on_floor(): if self.is_on_floor():
anim="idle" if abs(vectorVelocity.x)<=10 else "walk" anim = "idle" if abs(vectorVelocity.x)<=10 else "walk"
else: else:
anim="going_up" if vectorVelocity.y<0 else "goind_down" anim = "going_up" if vectorVelocity.y<0 else "going_down"
if($animation_player.current_animation!=anim): $animation_player.play(anim)
if(nAnimationPlayer.current_animation!=anim):
nAnimationPlayer.play(anim)
if flag_constant_spritetrail: _create_spritetrail() if flag_constant_spritetrail:
if Input.is_action_just_pressed('ui_reset'): get_tree().reload_current_scene() _create_spritetrail()
if Input.is_action_just_pressed('ui_reset'):
var _v = get_tree().reload_current_scene()
var vector_direction_input=Vector2(1 if Input.is_action_pressed('ui_right') else -1 if Input.is_action_pressed('ui_left') else 0, 1 if Input.is_action_pressed('ui_down') else -1 if Input.is_action_pressed('ui_up') else 0) var vector_direction_input=Vector2(1 if Input.is_action_pressed('ui_right') else -1 if Input.is_action_pressed('ui_left') else 0, 1 if Input.is_action_pressed('ui_down') else -1 if Input.is_action_pressed('ui_up') else 0)
last_horizontal_direction=vector_direction_input.x if vector_direction_input.x != 0 else last_horizontal_direction last_horizontal_direction=vector_direction_input.x if vector_direction_input.x != 0 else last_horizontal_direction
# if vector_direction_input!=Vector2(): $dive_aim.rotation=vector_direction_input.angle() # if vector_direction_input!=Vector2(): $dive_aim.rotation=vector_direction_input.angle()
if self.active: if self.active:
if state==State_normal: _state_normal(delta,vector_direction_input) if state==State_normal:
elif state==State_dive: _state_dive(delta,vector_direction_input) _state_normal(delta,vector_direction_input)
if vector_direction_input!=Vector2(): $dive_aim.rotation=vector_direction_input.angle() elif state==State_dive:
_state_dive(delta,vector_direction_input)
if vector_direction_input!=Vector2():
$dive_aim.rotation = lerp_angle($dive_aim.rotation, vector_direction_input.angle(), 0.5)
#$dive_aim.rotation=vector_direction_input.angle()
func _state_normal(delta,vector_direction_input): func _state_normal(_delta, vector_direction_input):
nVignette.modulate.a = lerp(nVignette.modulate.a, 0, 0.1)
set_collision_layer_bit(0, true) set_collision_layer_bit(0, true)
set_collision_mask_bit(0, true) set_collision_mask_bit(0, true)
vector_gravity=vector_gravity_up if (vectorVelocity.y<0 and Input.is_action_pressed('ui_jump')) else vector_gravity_down vector_gravity=vector_gravity_up if (vectorVelocity.y<0 and Input.is_action_pressed('ui_jump')) else vector_gravity_down
if Input.is_action_just_pressed('ui_jump'):jumpBuffer=maxJumpBuffer if Input.is_action_just_pressed('ui_jump'):
if Input.is_action_just_pressed('ui_dive'):diveBuffer=maxDiveBuffer jumpBuffer = maxJumpBuffer
if self.is_on_floor():airTime=maxAirTime if Input.is_action_just_pressed('ui_dive'):
else:airTime-=0.5 diveBuffer = maxDiveBuffer
if self.is_on_floor():
airTime=maxAirTime
else:
airTime-=0.5
jumpBuffer-=0.5 jumpBuffer-=0.5
diveBuffer-=0.5 diveBuffer-=0.5
if jumpBuffer>0 and airTime>0: if jumpBuffer > 0 and airTime > 0:
airTime=0 airTime=0
jumpBuffer=0 jumpBuffer=0
_twn_squishy() _twn_squishy()
$sounds/snd_jump.play() $sounds/snd_jump.play()
vectorVelocity.y=-jump_force vectorVelocity.y = -jump_force
var i = fxPlayerJumpDust.instance()
i.global_position = self.global_position - vSpriteOffset
get_parent().add_child(i)
if diveBuffer>0 and dive_aim.get_overlapping_bodies().size()>0: if diveBuffer>0 and dive_aim.get_overlapping_bodies().size()>0:
var phaseable=true var phaseable = true
#Check if the tileset is unphaseable #Check if the tileset is unphaseable
for body in dive_aim.get_overlapping_bodies(): for body in dive_aim.get_overlapping_bodies():
if body.is_in_group('Unphaseable'): phaseable=false if body.is_in_group('Unphaseable'):
phaseable = false
if phaseable: if phaseable:
global.changeToLowPassMusic() global.changeToLowPassMusic()
if randf()<=0.5: $sounds/snd_dive.play()
else: $sounds/snd_dive1.play() if randf() <= 0.5:
self.state=State_dive $sounds/snd_dive.play()
var cursor_position=dive_aim.get_node('position_2d').global_position#-Vector2(0,1) else:
var vector_target_position=Vector2(floor(cursor_position.x/global.tile_size.x)*global.tile_size.x,floor(cursor_position.y/global.tile_size.y)*global.tile_size.y)+global.tile_size/2 $sounds/snd_dive1.play()
$twn_dive.interpolate_property(self, 'global_position', self.global_position,vector_target_position, twn_duration, Tween.TRANS_QUART, Tween.EASE_OUT)
$twn_dive.start() self.state = State_dive
$animation_player.play("idle") var cursor_position = dive_aim.get_node('position_2d').global_position#-Vector2(0,1)
var vector_target_position = Vector2(
floor(cursor_position.x / global.tile_size.x) * global.tile_size.x,\
floor(cursor_position.y / global.tile_size.y) * global.tile_size.y \
) + global.tile_size / 2 + vSpriteOffset
var _v = nTwnDive.interpolate_property(self, 'global_position', self.global_position,vector_target_position, twn_duration, Tween.TRANS_QUART, Tween.EASE_OUT)
_v = nTwnDive.start()
nAnimationPlayer.play("idle")
create_splash(20,30,-(self.global_position-vector_target_position),(self.global_position-vector_target_position)/2) create_splash(20,30,-(self.global_position-vector_target_position),(self.global_position-vector_target_position)/2)
createSpherize() createSpherize(vector_target_position)
else: $camera2D.minorShake()
var initialVelocity=vectorVelocity return
vectorVelocity.x=lerp(vectorVelocity.x, maximum_speed*vector_direction_input.x, lerp_constant)
vectorVelocity.y+=vector_gravity.y var initialVelocity=vectorVelocity
vectorVelocity=move_and_slide(vectorVelocity, vector_normal) vectorVelocity.x=lerp(vectorVelocity.x, maximum_speed*vector_direction_input.x, lerp_constant)
if initialVelocity.y!=vectorVelocity.y and self.is_on_floor(): vectorVelocity.y+=vector_gravity.y
$sounds/snd_land.play() vectorVelocity=move_and_slide(vectorVelocity, vector_normal)
if initialVelocity.y!=vectorVelocity.y and self.is_on_floor():
$sounds/snd_land.play()
if !self.bWasOnFloor and self.is_on_floor():
var i = fxPlayerLandDust.instance()
i.global_position = self.global_position - vSpriteOffset
get_parent().add_child(i)
tweenLandSquish()
self.bWasOnFloor = self.is_on_floor()
func _state_dive(delta,vector_direction_input): func _state_dive(_delta, _vector_direction_input):
if Input.is_action_just_pressed('ui_dive'):diveBuffer=maxDiveBuffer nVignette.modulate.a = lerp(nVignette.modulate.a, 1, 0.1)
diveBuffer-=0.5
if diveBuffer>0 and dive_aim.get_overlapping_bodies().size()==0: if Input.is_action_just_pressed('ui_dive'):
diveBuffer = maxDiveBuffer
diveBuffer -= 0.5
if diveBuffer>0 and dive_aim.get_overlapping_bodies().size() == 0:
global.changeFromLowPassMusic() global.changeFromLowPassMusic()
$sounds/snd_dive_away.play() $sounds/snd_dive_away.play()
self.state=State_normal self.state=State_normal
var vector_target_position=Vector2(floor(dive_aim.global_position.x/global.tile_size.x)*global.tile_size.x,floor(dive_aim.global_position.y/global.tile_size.y)*global.tile_size.y)+global.tile_size/2 var vector_target_position:Vector2 = Vector2(
$twn_dive.interpolate_property(self, 'global_position', self.global_position,vector_target_position, twn_duration*0.8, Tween.TRANS_QUART, Tween.EASE_OUT) floor(dive_aim.global_position.x/global.tile_size.x)*global.tile_size.x,\
$twn_dive.start() floor(dive_aim.global_position.y/global.tile_size.y)*global.tile_size.y \
) + global.tile_size/2 + vSpriteOffset
var _v = nTwnDive.interpolate_property(self, 'global_position', self.global_position,vector_target_position, twn_duration*0.8, Tween.TRANS_QUART, Tween.EASE_OUT)
_v = nTwnDive.start()
create_splash(10,15,(self.global_position-vector_target_position),(self.global_position-vector_target_position)/2) create_splash(10,15,(self.global_position-vector_target_position),(self.global_position-vector_target_position)/2)
createSpherize() createSpherize()
vectorVelocity=Vector2()#(self.global_position-vector_target_position).normalized()*maximum_speed #Add conservation of momentum maybe $camera2D.minorShake()
vectorVelocity = Vector2() #(self.global_position-vector_target_position).normalized()*maximum_speed #Add conservation of momentum maybe
#@Maybe allow for diving without the position "fixing" //@Add a dive buffer as well #@Maybe allow for diving without the position "fixing" //@Add a dive buffer as well
func create_splash(minimum=5,maximum=10,direction=Vector2(0,-1),offset=Vector2()): func create_splash(minimum=5,maximum=10,direction=Vector2(0,-1),offset=Vector2()):
for a in range(rand_range(minimum,maximum)): for _a in range(rand_range(minimum,maximum)):
var i=drop.instance() var i = drop.instance()
i.global_position=self.global_position+offset*Vector2(rand_range(-0.5,0.5),rand_range(-0.5,0.5)) i.global_position=self.global_position+offset*Vector2(rand_range(-0.5,0.5),rand_range(-0.5,0.5))
i.direction=direction.normalized() i.direction=direction.normalized()
get_tree().current_scene.add_child(i) get_tree().current_scene.add_child(i)
func createSpherize():
var i=spherizeShader.instance() func createSpherize(vGlobalPosition:Vector2 = self.global_position):
i.global_position=self.global_position var i = spherizeShader.instance()
i.global_position = vGlobalPosition
# get_tree().root.add_child(i) # get_tree().root.add_child(i)
get_parent().add_child(i) get_parent().add_child(i)
func _create_spritetrail(): func _create_spritetrail():
if flag_can_create_spritetrail == true: return
flag_can_create_spritetrail = false; $timers/tmr_spritetrail.start() # if flag_can_create_spritetrail == true:
var i = spritetrail.instance() # flag_can_create_spritetrail = false
i.texture = $sprite.texture # $timers/tmr_spritetrail.start()
i.hframes = $sprite.hframes # var i = spritetrail.instance()
i.vframes = $sprite.vframes # i.texture = $sprite.texture
i.flip_h=$sprite.flip_h # i.hframes = $sprite.hframes
i.frame = $sprite.frame # i.vframes = $sprite.vframes
i.scale = $sprite.scale # i.flip_h=$sprite.flip_h
i.rotation = $sprite.global_rotation # i.frame = $sprite.frame
i.global_position = $sprite.global_position # i.scale = $sprite.scale
i.modulate = color_spritetrail # i.rotation = $sprite.global_rotation
i.fade_increment = 0.05 # i.global_position = $sprite.global_position
get_parent().add_child(i) # i.modulate = color_spritetrail
# i.fade_increment = 0.05
# i.modulate.a = 0.66
# i.z_index = -1
# get_parent().add_child(i)
func _twn_squishy( scale_vector = Vector2(0.50, 1.50) ): func _twn_squishy(scale_vector = Vector2(0.50, 1.50)) -> void:
$twn_squishy.interpolate_property($sprite, 'scale', $sprite.scale * scale_vector, Vector2(1,1), 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT)
$twn_squishy.start()
func tweenLandSquish(scale_vector = Vector2(1.50, 0.50)) -> void:
$twn_squishy.interpolate_property($sprite, 'scale', $sprite.scale * scale_vector, Vector2(1,1), 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT) $twn_squishy.interpolate_property($sprite, 'scale', $sprite.scale * scale_vector, Vector2(1,1), 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT)
$twn_squishy.start() $twn_squishy.start()
func _on_tmr_spritetrail_timeout(): flag_can_create_spritetrail = true func _on_tmr_spritetrail_timeout():
flag_can_create_spritetrail = true
func _on_twn_dive_tween_started(object, key): func _on_twn_dive_tween_started(_object, _key) -> void:
self.active=false self.active = false
$sprite.modulate.a=0 if $sprite.modulate.a==1 else 1 nSprite.modulate.a = 0 if nSprite.modulate.a == 1 else 1
$eyes.visible=!$eyes.visible $eyes.visible = !$eyes.visible
self.flag_constant_spritetrail=true self.flag_constant_spritetrail = true
set_collision_layer_bit(0, false) set_collision_layer_bit(0, false)
set_collision_mask_bit(0, false) set_collision_mask_bit(0, false)
func _on_twn_dive_tween_completed(object, key):
func _on_twn_dive_tween_completed(_object, _key) -> void:
self.active=true self.active=true
self.flag_constant_spritetrail=false self.flag_constant_spritetrail=false
if self.state==State_normal: if self.state==State_normal:
@ -171,7 +247,7 @@ func _on_twn_dive_tween_completed(object, key):
else: else:
pass pass
func footstepSfx(): func footstepSfx() -> void:
var footsteps=["res://Resources/SFX/footsteps/footstep_grass_000.ogg","res://Resources/SFX/footsteps/footstep_grass_001.ogg","res://Resources/SFX/footsteps/footstep_grass_002.ogg","res://Resources/SFX/footsteps/footstep_grass_003.ogg","res://Resources/SFX/footsteps/footstep_grass_004.ogg"] var footsteps=["res://Resources/SFX/footsteps/footstep_grass_000.ogg","res://Resources/SFX/footsteps/footstep_grass_001.ogg","res://Resources/SFX/footsteps/footstep_grass_002.ogg","res://Resources/SFX/footsteps/footstep_grass_003.ogg","res://Resources/SFX/footsteps/footstep_grass_004.ogg"]
$sounds.get_node("sndFootsteps").stream=load(footsteps[randi()%footsteps.size()]) $sounds.get_node("sndFootsteps").stream=load(footsteps[randi()%footsteps.size()])
$sounds.get_node("sndFootsteps").play() $sounds.get_node("sndFootsteps").play()

View file

@ -1,14 +1,16 @@
[gd_scene load_steps=18 format=2] [gd_scene load_steps=20 format=2]
[ext_resource path="res://Scenes/player_default/player.gd" type="Script" id=1] [ext_resource path="res://Scenes/player_default/player.gd" type="Script" id=1]
[ext_resource path="res://Resources/Textures/white.png" type="Texture" id=2] [ext_resource path="res://Resources/Textures/white.png" type="Texture" id=2]
[ext_resource path="res://Resources/MoreTextures/player.png" type="Texture" id=3] [ext_resource path="res://Resources/MoreTextures/playerOutlined.png" type="Texture" id=3]
[ext_resource path="res://icon.png" type="Texture" id=4] [ext_resource path="res://icon.png" type="Texture" id=4]
[ext_resource path="res://Resources/SFX/Jump.wav" type="AudioStream" id=5] [ext_resource path="res://Resources/SFX/Jump.wav" type="AudioStream" id=5]
[ext_resource path="res://Resources/SFX/Landing.wav" type="AudioStream" id=6] [ext_resource path="res://Resources/SFX/Landing.wav" type="AudioStream" id=6]
[ext_resource path="res://Resources/SFX/Dive1.wav" type="AudioStream" id=7] [ext_resource path="res://Resources/SFX/Dive1.wav" type="AudioStream" id=7]
[ext_resource path="res://Resources/SFX/Dive3.wav" type="AudioStream" id=8] [ext_resource path="res://Resources/SFX/Dive3.wav" type="AudioStream" id=8]
[ext_resource path="res://Resources/SFX/Dive2.wav" type="AudioStream" id=9] [ext_resource path="res://Resources/SFX/Dive2.wav" type="AudioStream" id=9]
[ext_resource path="res://Resources/MoreTextures/vignette.png" type="Texture" id=10]
[ext_resource path="res://Scenes/camera2D.gd" type="Script" id=11]
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
resource_name = "going_down" resource_name = "going_down"
@ -89,7 +91,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ), "times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ Vector2( 0, 1 ), Vector2( 0, 2 ) ] "values": [ Vector2( 0, -8 ), Vector2( 0, -7 ) ]
} }
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
@ -148,11 +150,14 @@ height = 8.0
[sub_resource type="GDScript" id=7] [sub_resource type="GDScript" id=7]
script/source = "extends Node2D script/source = "extends Node2D
const green=Color('afff00')#Color('84ad42') const green=Color('afff00')#Color('84ad42')
const red=Color('c0461f') const red=Color('c0461f')
func _ready():set_process(true) func _ready() -> void:
func _process(delta): set_process(true)
func _process(_delta) -> void:
var phaseable=true var phaseable=true
for body in $dive_aim.get_overlapping_bodies(): if body.is_in_group('Unphaseable'): phaseable=false for body in $dive_aim.get_overlapping_bodies(): if body.is_in_group('Unphaseable'): phaseable=false
@ -173,6 +178,13 @@ z_as_relative = false
script = ExtResource( 1 ) script = ExtResource( 1 )
color_spritetrail = Color( 1, 1, 1, 1 ) color_spritetrail = Color( 1, 1, 1, 1 )
[node name="camera2D" type="Camera2D" parent="."]
limit_left = 0
limit_top = 0
limit_right = 384
limit_bottom = 216
script = ExtResource( 11 )
[node name="animation_player" type="AnimationPlayer" parent="."] [node name="animation_player" type="AnimationPlayer" parent="."]
autoplay = "idle" autoplay = "idle"
anims/going_down = SubResource( 1 ) anims/going_down = SubResource( 1 )
@ -187,16 +199,17 @@ anims/walk = SubResource( 4 )
[node name="twn_fadeout" type="Tween" parent="."] [node name="twn_fadeout" type="Tween" parent="."]
[node name="collision_shape_2d" type="CollisionShape2D" parent="."] [node name="collision_shape_2d" type="CollisionShape2D" parent="."]
position = Vector2( 0, 1 ) position = Vector2( 0, -7 )
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="collision_shape_2d2" type="CollisionShape2D" parent="."] [node name="collision_shape_2d2" type="CollisionShape2D" parent="."]
position = Vector2( 0, -8 )
shape = SubResource( 6 ) shape = SubResource( 6 )
disabled = true disabled = true
[node name="eyes" type="Sprite" parent="."] [node name="eyes" type="Sprite" parent="."]
visible = false visible = false
position = Vector2( 0, 1 ) position = Vector2( 0, -8 )
z_index = 10 z_index = 10
z_as_relative = false z_as_relative = false
@ -214,34 +227,47 @@ centered = false
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
use_parent_material = true use_parent_material = true
position = Vector2( 0, -1 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
offset = Vector2( 0, -8 )
hframes = 9 hframes = 9
frame = 4
[node name="timers" type="Node2D" parent="."] [node name="timers" type="Node2D" parent="."]
position = Vector2( 0, -7 )
[node name="tmr_spritetrail" type="Timer" parent="timers"] [node name="tmr_spritetrail" type="Timer" parent="timers"]
wait_time = 0.1 wait_time = 0.001
one_shot = true one_shot = true
[node name="tmr_invencibility" type="Timer" parent="timers"] [node name="tmr_invencibility" type="Timer" parent="timers"]
[node name="area_2d" type="Area2D" parent="."] [node name="area_2d" type="Area2D" parent="."]
position = Vector2( 0, -9 )
[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"] [node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="dive_aim" type="Node2D" parent="."] [node name="dive_aim" type="Node2D" parent="."]
position = Vector2( 0, -9 )
z_index = 100
z_as_relative = false
script = SubResource( 7 ) script = SubResource( 7 )
[node name="dive_aim" type="Area2D" parent="dive_aim"] [node name="dive_aim" type="Area2D" parent="dive_aim"]
position = Vector2( 16, 0 ) position = Vector2( 20, 0 )
[node name="sprite" type="Sprite" parent="dive_aim/dive_aim"] [node name="sprite" type="Sprite" parent="dive_aim/dive_aim"]
visible = false visible = false
scale = Vector2( 0.0625, 0.0625 ) scale = Vector2( 0.0625, 0.0625 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="polygon2dBg" type="Polygon2D" parent="dive_aim/dive_aim"]
position = Vector2( -2, 0 )
scale = Vector2( 1.2, 1.2 )
color = Color( 0, 0, 0, 1 )
polygon = PoolVector2Array( -5, -2, -7, 0, -5, 2, 3, 0 )
vertex_colors = PoolColorArray( 0.3, 0.3, 0.3, 0.9, 0.3, 0.3, 0.3, 0.5, 0.3, 0.3, 0.3, 0.9 )
[node name="polygon_2d" type="Polygon2D" parent="dive_aim/dive_aim"] [node name="polygon_2d" type="Polygon2D" parent="dive_aim/dive_aim"]
position = Vector2( -3, 0 ) position = Vector2( -3, 0 )
polygon = PoolVector2Array( -5, -2, -7, 0, -5, 2, 3, 0 ) polygon = PoolVector2Array( -5, -2, -7, 0, -5, 2, 3, 0 )
@ -286,6 +312,14 @@ bus = "sfx"
stream = ExtResource( 9 ) stream = ExtResource( 9 )
volume_db = 9.0 volume_db = 9.0
bus = "sfx" bus = "sfx"
[node name="layerVignette" type="CanvasLayer" parent="."]
[node name="sprVignette" type="Sprite" parent="layerVignette"]
modulate = Color( 0, 0, 0, 0 )
texture = ExtResource( 10 )
centered = false
[connection signal="tween_completed" from="twn_dive" to="." method="_on_twn_dive_tween_completed"] [connection signal="tween_completed" from="twn_dive" to="." method="_on_twn_dive_tween_completed"]
[connection signal="tween_started" from="twn_dive" to="." method="_on_twn_dive_tween_started"] [connection signal="tween_started" from="twn_dive" to="." method="_on_twn_dive_tween_started"]
[connection signal="timeout" from="timers/tmr_spritetrail" to="." method="_on_tmr_spritetrail_timeout"] [connection signal="timeout" from="timers/tmr_spritetrail" to="." method="_on_tmr_spritetrail_timeout"]

View file

@ -7,19 +7,20 @@ const lightMaskSpacing=64
var lightMask=preload("res://Scenes/screenTransition/light2DforMasking.tscn") var lightMask=preload("res://Scenes/screenTransition/light2DforMasking.tscn")
var deleteNext=false var deleteNext=false
var nextLevel=PackedScene var nextLevel=PackedScene
func _ready():
func _ready() -> void:
$twnGrow.connect("tween_all_completed",self,"tweenEnded") $twnGrow.connect("tween_all_completed",self,"tweenEnded")
var d=0 var d = 0
for i in range(0,global.defaultResolution.x+lightMaskSpacing*0.1,lightMaskSpacing): for i in range(0,global.defaultResolution.x+lightMaskSpacing*0.1,lightMaskSpacing):
for j in range(0,global.defaultResolution.y+lightMaskSpacing*0.3,lightMaskSpacing): for j in range(0,global.defaultResolution.y+lightMaskSpacing*0.3,lightMaskSpacing):
createLight(i,j) createLight(i,j)
d+=1 d+=1
print_debug(d)
func createLight(x,y): func createLight(x,y):
var i=lightMask.instance() var i=lightMask.instance()
i.global_position=Vector2(x,y) i.global_position=Vector2(x,y)
i.texture_scale=0 i.texture_scale=0
i.range_layer_max = 1000
$twnGrow.interpolate_property(i,"texture_scale",i.texture_scale,maximumLightMaskSize,duration,Tween.TRANS_QUINT,Tween.EASE_OUT,baseDelay+delay*2*(x+y)/lightMaskSpacing) $twnGrow.interpolate_property(i,"texture_scale",i.texture_scale,maximumLightMaskSize,duration,Tween.TRANS_QUINT,Tween.EASE_OUT,baseDelay+delay*2*(x+y)/lightMaskSpacing)
$twnGrow.start() $twnGrow.start()
$lights.add_child(i) $lights.add_child(i)

View file

@ -7,7 +7,7 @@
light_mode = 2 light_mode = 2
[node name="transitionLayer" type="CanvasLayer"] [node name="transitionLayer" type="CanvasLayer"]
layer = 0 layer = 128
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="twnGrow" type="Tween" parent="."] [node name="twnGrow" type="Tween" parent="."]

View file

@ -5,12 +5,15 @@
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends BackBufferCopy script/source = "extends BackBufferCopy
var duration=3
var duration=1
var strength=0.00043 var strength=0.00043
func _ready(): func _ready():
$twnStrength.interpolate_property($sprite.material,\"shader_param/strength\",strength,0,duration,Tween.TRANS_QUINT,Tween.EASE_OUT) $twnStrength.interpolate_property($sprite.material,\"shader_param/strength\",strength,0,duration,Tween.TRANS_QUINT,Tween.EASE_OUT)
$twnStrength.interpolate_property($sprite,\"modulate:a\",0.8,0,duration,Tween.TRANS_QUINT,Tween.EASE_OUT) $twnStrength.interpolate_property($sprite,\"modulate:a\",0.8,0,duration,Tween.TRANS_QUINT,Tween.EASE_OUT)
$twnStrength.start() $twnStrength.start()
func _on_twnStrength_tween_all_completed(): func _on_twnStrength_tween_all_completed():
self.queue_free() self.queue_free()
# #
@ -35,4 +38,5 @@ material = ExtResource( 2 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="twnStrength" type="Tween" parent="."] [node name="twnStrength" type="Tween" parent="."]
[connection signal="tween_all_completed" from="twnStrength" to="." method="_on_twnStrength_tween_all_completed"] [connection signal="tween_all_completed" from="twnStrength" to="." method="_on_twnStrength_tween_all_completed"]

View file

@ -19,7 +19,7 @@ func _process(delta):
[node name="spotlight" type="Polygon2D"] [node name="spotlight" type="Polygon2D"]
color = Color( 0.807843, 0.678431, 0.45098, 0.25 ) color = Color( 0.807843, 0.678431, 0.45098, 0.25 )
antialiased = true antialiased = true
polygon = PoolVector2Array( -16.2602, 72.8509, 14.1519, 73.1745, 0, 0 ) polygon = PoolVector2Array( -16.2602, 72.8509, 14.1519, 73.1745, 2, 1, -2, 1 )
vertex_colors = PoolColorArray( 0, 0, 0, 0.25, 0, 0, 0, 0.25 ) vertex_colors = PoolColorArray( 0, 0, 0, 0.25, 0, 0, 0, 0.25 )
script = SubResource( 1 ) script = SubResource( 1 )

View file

@ -4,16 +4,18 @@
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends Path2D script/source = "extends Path2D
export (bool) var loop=false
export (float) var duration=1.0 export (bool) var loop = false
var target_offset=1 export (float) var duration = 1.0
onready var spotlight_on_rails=$path_follow_2d var target_offset = 1
func _ready(): onready var spotlight_on_rails = $path_follow_2d
spotlight_on_rails.loop=self.loop
func _ready() -> void:
spotlight_on_rails.loop = self.loop
$twn_offset.interpolate_property(spotlight_on_rails, 'unit_offset', spotlight_on_rails.unit_offset, self.target_offset, self.duration, Tween.TRANS_SINE, Tween.EASE_IN_OUT) $twn_offset.interpolate_property(spotlight_on_rails, 'unit_offset', spotlight_on_rails.unit_offset, self.target_offset, self.duration, Tween.TRANS_SINE, Tween.EASE_IN_OUT)
$twn_offset.start() $twn_offset.start()
func _on_twn_offset_tween_completed(object, key): func _on_twn_offset_tween_completed(_object, _key) -> void:
self.target_offset=0 if spotlight_on_rails.unit_offset>0.9 else 1 self.target_offset=0 if spotlight_on_rails.unit_offset>0.9 else 1
_ready() _ready()
" "
@ -46,4 +48,5 @@ loop = false
[node name="spotlight" parent="path_follow_2d" instance=ExtResource( 1 )] [node name="spotlight" parent="path_follow_2d" instance=ExtResource( 1 )]
script = SubResource( 2 ) script = SubResource( 2 )
[connection signal="tween_completed" from="twn_offset" to="." method="_on_twn_offset_tween_completed"] [connection signal="tween_completed" from="twn_offset" to="." method="_on_twn_offset_tween_completed"]

View file

@ -3,18 +3,17 @@
[ext_resource path="res://Resources/MoreTextures/lights.png" type="Texture" id=1] [ext_resource path="res://Resources/MoreTextures/lights.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
resource_name = "spotlight_on_timer" resource_name = "spotlight_on_timer"
script/source = "extends Node2D script/source = "extends Node2D
export (float) var wait_time=1 export (float) var wait_time = 1.0
export (float) var delay=0 export (float) var delay = 0.0
func _ready(): func _ready():
$timer.wait_time=self.wait_time+delay $timer.wait_time=self.wait_time+delay
$timer.start() $timer.start()
$area_2d/collision_polygon_2d.polygon=self.polygon $area_2d/collision_polygon_2d.polygon=self.polygon
set_process(true) set_process(true)
func _process(delta): func _process(_delta) -> void:
$progress_bar.value=$progress_bar.max_value*($timer.wait_time-$timer.time_left)/$timer.wait_time $progress_bar.value=$progress_bar.max_value*($timer.wait_time-$timer.time_left)/$timer.wait_time
for body in $area_2d.get_overlapping_bodies(): for body in $area_2d.get_overlapping_bodies():
if body.is_in_group('Player'): if body.is_in_group('Player'):
@ -28,43 +27,14 @@ func _on_timer_timeout():
else: else:
self.self_modulate.a=1 self.self_modulate.a=1
$sprite.frame=0 $sprite.frame=0
$area_2d/collision_polygon_2d.disabled=false" $area_2d/collision_polygon_2d.disabled=false
_sections_unfolded = [ "Resource" ] "
[sub_resource type="StyleBoxFlat" id=2] [sub_resource type="StyleBoxFlat" id=2]
content_margin_left = -1.0
content_margin_right = -1.0
content_margin_top = -1.0
content_margin_bottom = -1.0
bg_color = Color( 1, 1, 1, 1 ) bg_color = Color( 1, 1, 1, 1 )
draw_center = true anti_aliasing_size = 1.0
border_width_left = 0
border_width_top = 0
border_width_right = 0
border_width_bottom = 0
border_color = Color( 0.8, 0.8, 0.8, 1 )
border_blend = false
corner_radius_top_left = 0
corner_radius_top_right = 0
corner_radius_bottom_right = 0
corner_radius_bottom_left = 0
corner_detail = 8
expand_margin_left = 0.0
expand_margin_right = 0.0
expand_margin_top = 0.0
expand_margin_bottom = 0.0
shadow_color = Color( 0, 0, 0, 0.6 )
shadow_size = 0
anti_aliasing = true
anti_aliasing_size = 1
[sub_resource type="StyleBoxFlat" id=3] [sub_resource type="StyleBoxFlat" id=3]
content_margin_left = -1.0
content_margin_right = -1.0
content_margin_top = -1.0
content_margin_bottom = -1.0
bg_color = Color( 1, 1, 1, 1 ) bg_color = Color( 1, 1, 1, 1 )
draw_center = false draw_center = false
border_width_left = 1 border_width_left = 1
@ -72,97 +42,35 @@ border_width_top = 1
border_width_right = 1 border_width_right = 1
border_width_bottom = 1 border_width_bottom = 1
border_color = Color( 0.628906, 0.628906, 0.628906, 1 ) border_color = Color( 0.628906, 0.628906, 0.628906, 1 )
border_blend = false anti_aliasing_size = 1.0
corner_radius_top_left = 0
corner_radius_top_right = 0
corner_radius_bottom_right = 0
corner_radius_bottom_left = 0
corner_detail = 8
expand_margin_left = 0.0
expand_margin_right = 0.0
expand_margin_top = 0.0
expand_margin_bottom = 0.0
shadow_color = Color( 0, 0, 0, 0.6 )
shadow_size = 0
anti_aliasing = true
anti_aliasing_size = 1
_sections_unfolded = [ "Border", "Border Width" ]
[node name="spotlight_on_timer" type="Polygon2D"] [node name="spotlight_on_timer" type="Polygon2D"]
polygon = PoolVector2Array( -24, 72, 24, 72, 0.0959015, 0.603569 )
uv = PoolVector2Array( )
color = Color( 0.807843, 0.678431, 0.45098, 0.247059 ) color = Color( 0.807843, 0.678431, 0.45098, 0.247059 )
vertex_colors = PoolColorArray( 0, 0, 0, 0.25, 0, 0, 0, 0.25 )
offset = Vector2( 0, 0 )
antialiased = true antialiased = true
texture = null polygon = PoolVector2Array( -24, 72, 24, 72, 0.0959015, 0.603569 )
texture_offset = Vector2( 0, 0 ) vertex_colors = PoolColorArray( 0, 0, 0, 0.25, 0, 0, 0, 0.25 )
texture_scale = Vector2( 1, 1 )
texture_rotation_degrees = 0.0
invert_enable = false
invert_border = 100.0
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Texture", "Transform" ]
wait_time = 1
delay = 0
[node name="progress_bar" type="ProgressBar" parent="." index="0"] [node name="progress_bar" type="ProgressBar" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -8.0 margin_left = -8.0
margin_top = -10.0 margin_top = -10.0
margin_right = 8.0 margin_right = 8.0
margin_bottom = -8.0 margin_bottom = -8.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 0
custom_styles/fg = SubResource( 2 ) custom_styles/fg = SubResource( 2 )
custom_styles/bg = SubResource( 3 ) custom_styles/bg = SubResource( 3 )
min_value = 0.0
max_value = 100.0
step = 1.0 step = 1.0
page = 0.0
value = 50.0 value = 50.0
exp_edit = false
rounded = false
percent_visible = false percent_visible = false
_sections_unfolded = [ "Percent" ]
[node name="sprite" type="Sprite" parent="." index="1"]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
hframes = 2 hframes = 2
_sections_unfolded = [ "Animation", "Transform" ]
[node name="area_2d" type="Area2D" parent="." index="2"] [node name="area_2d" type="Area2D" parent="."]
input_pickable = true [node name="collision_polygon_2d" type="CollisionPolygon2D" parent="area_2d"]
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
[node name="collision_polygon_2d" type="CollisionPolygon2D" parent="area_2d" index="0"] [node name="timer" type="Timer" parent="."]
build_mode = 0
polygon = PoolVector2Array( )
[node name="timer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = true autostart = true
[connection signal="timeout" from="timer" to="." method="_on_timer_timeout"] [connection signal="timeout" from="timer" to="." method="_on_timer_timeout"]

View file

@ -3,56 +3,47 @@
[ext_resource path="res://Scenes/spotlight.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/spotlight.tscn" type="PackedScene" id=1]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
script/source = "extends Node2D script/source = "extends Node2D
export (float) var speed=0.5 export (float) var speed=0.5
func _ready(): set_process(true) func _ready(): set_process(true)
func _process(delta): self.rotation+=self.speed*delta" func _process(delta): self.rotation+=self.speed*delta
"
[sub_resource type="GDScript" id=2] [sub_resource type="GDScript" id=2]
script/source = "extends Node2D script/source = "extends Node2D
func _ready(): func _ready() -> void:
$area_2d/collision_polygon_2d.polygon=self.polygon $area_2d/collision_polygon_2d.polygon = self.polygon
set_process(true) set_process(true)
func _process(delta): func _process(delta:float) -> void:
self.modulate.r=1 self.modulate.r = 1
for body in $area_2d.get_overlapping_bodies(): for body in $area_2d.get_overlapping_bodies():
if body.is_in_group('Player'): if body.is_in_group('Player'):
get_tree().reload_current_scene() #@Make a better gameover var _v = get_tree().reload_current_scene() #@Make a better gameover
self.modulate.r=30" self.modulate.r = 30
"
[node name="spotlight_spinner" type="Node2D"] [node name="spotlight_spinner" type="Node2D"]
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Transform" ]
speed = 0.5
[node name="1" parent="." index="0" instance=ExtResource( 1 )]
[node name="1" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, 8 ) position = Vector2( 0, 8 )
script = SubResource( 2 ) script = SubResource( 2 )
[node name="2" parent="." index="1" instance=ExtResource( 1 )] [node name="2" parent="." instance=ExtResource( 1 )]
position = Vector2( -8, 0 ) position = Vector2( -8, 0 )
rotation = 1.5708 rotation = 1.5708
script = SubResource( 2 ) script = SubResource( 2 )
[node name="3" parent="." index="2" instance=ExtResource( 1 )] [node name="3" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -8 ) position = Vector2( 0, -8 )
rotation = 3.14159 rotation = 3.14159
script = SubResource( 2 ) script = SubResource( 2 )
[node name="4" parent="." index="3" instance=ExtResource( 1 )] [node name="4" parent="." instance=ExtResource( 1 )]
position = Vector2( 8, 0 ) position = Vector2( 8, 0 )
rotation = 4.71239 rotation = 4.71239
script = SubResource( 2 ) script = SubResource( 2 )

View file

@ -1,19 +1,22 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://Scenes/spotlight.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/spotlight.tscn" type="PackedScene" id=1]
[ext_resource path="res://Resources/MoreTextures/button.png" type="Texture" id=2] [ext_resource path="res://Resources/MoreTextures/button.png" type="Texture" id=2]
[ext_resource path="res://Resources/SFX/Laser_shoot 6.wav" type="AudioStream" id=3] [ext_resource path="res://Resources/SFX/Laser_shoot 6.wav" type="AudioStream" id=3]
[ext_resource path="res://Scenes/line2dBgOutline.gd" type="Script" id=4]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
resource_name = "spotlight_with_button" resource_name = "spotlight_with_button"
script/source = "extends Node2D script/source = "extends Node2D
export (bool) var activated=true
func _ready(): export (bool) var activated = true
func _ready() -> void:
if not activated: if not activated:
$spotlight.set_process(false) $spotlight.set_process(false)
$spotlight.self_modulate.a=0 $spotlight.self_modulate.a=0
func _on_area_2d_body_entered(body):
func _on_area_2d_body_entered(body) -> void:
if body.is_in_group('Player'): if body.is_in_group('Player'):
$snd_press.play() $snd_press.play()
if $spotlight.is_processing(): if $spotlight.is_processing():
@ -25,11 +28,10 @@ func _on_area_2d_body_entered(body):
$spotlight.set_process(true) $spotlight.set_process(true)
$spotlight/sprite.frame=0 $spotlight/sprite.frame=0
$twn_spotlightfade.interpolate_property($spotlight, 'self_modulate:a', $spotlight.self_modulate.a, 1, 0.4, Tween.TRANS_QUART, Tween.EASE_IN) $twn_spotlightfade.interpolate_property($spotlight, 'self_modulate:a', $spotlight.self_modulate.a, 1, 0.4, Tween.TRANS_QUART, Tween.EASE_IN)
$twn_spotlightfade.start()" $twn_spotlightfade.start()
_sections_unfolded = [ "Resource" ] "
[sub_resource type="GDScript" id=2] [sub_resource type="GDScript" id=2]
resource_name = "spotlight_with_button_line2d" resource_name = "spotlight_with_button_line2d"
script/source = "tool script/source = "tool
extends Line2D extends Line2D
@ -37,11 +39,10 @@ extends Line2D
func _ready(): func _ready():
# return # return
#self.points[0]=Vector2(0,0) #self.points[0]=Vector2(0,0)
self.points[self.points.size()-1]=get_parent().get_node('button').position+get_parent().get_node('button/sprite').position" self.points[self.points.size()-1]=get_parent().get_node('button').position+get_parent().get_node('button/sprite').position
_sections_unfolded = [ "Resource" ] "
[sub_resource type="GDScript" id=3] [sub_resource type="GDScript" id=3]
script/source = "extends Node2D script/source = "extends Node2D
func _ready(): func _ready():
@ -51,32 +52,34 @@ func _ready():
func _process(delta): func _process(delta):
for body in $area_2d.get_overlapping_bodies(): for body in $area_2d.get_overlapping_bodies():
if body.is_in_group('Player'): if body.is_in_group('Player'):
global.reload_stage()" global.reload_stage()
_sections_unfolded = [ "Resource" ] "
[sub_resource type="RectangleShape2D" id=4] [sub_resource type="RectangleShape2D" id=4]
custom_solver_bias = 0.0
extents = Vector2( 8, 3 ) extents = Vector2( 8, 3 )
[sub_resource type="RectangleShape2D" id=5] [sub_resource type="RectangleShape2D" id=5]
custom_solver_bias = 0.0
extents = Vector2( 8, 3 ) extents = Vector2( 8, 3 )
[node name="spotlight_with_button" type="Node2D"] [node name="spotlight_with_button" type="Node2D"]
position = Vector2( 8, 8 ) position = Vector2( 8, 8 )
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Transform" ]
__meta__ = { __meta__ = {
"_edit_horizontal_guides_": [ 61.0, 67.0 ], "_edit_horizontal_guides_": [ 61.0, 67.0 ],
"_edit_vertical_guides_": [ 48.0, 64.0 ] "_edit_vertical_guides_": [ 48.0, 64.0 ]
} }
activated = true
[node name="line_2d" type="Line2D" parent="." index="0"] [node name="line2dBgOutline" type="Line2D" parent="."]
points = PoolVector2Array( 0, 0, 48, 0, 48, 56 )
width = 4.0
default_color = Color( 0, 0, 0, 1 )
texture_mode = 593255583
joint_mode = 1
begin_cap_mode = 2
end_cap_mode = 2
script = ExtResource( 4 )
[node name="line_2d" type="Line2D" parent="."]
points = PoolVector2Array( 0, 0, 48, 0, 48, 56 ) points = PoolVector2Array( 0, 0, 48, 0, 48, 56 )
width = 2.0 width = 2.0
default_color = Color( 0.40625, 0.40625, 0.40625, 1 ) default_color = Color( 0.40625, 0.40625, 0.40625, 1 )
@ -84,73 +87,33 @@ texture_mode = 593255583
joint_mode = 1 joint_mode = 1
begin_cap_mode = 2 begin_cap_mode = 2
end_cap_mode = 2 end_cap_mode = 2
sharp_limit = 2.0
round_precision = 8
script = SubResource( 2 ) script = SubResource( 2 )
_sections_unfolded = [ "Capping" ]
[node name="twn_spotlightfade" type="Tween" parent="." index="1"] [node name="twn_spotlightfade" type="Tween" parent="."]
repeat = false
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="spotlight" parent="." index="2" instance=ExtResource( 1 )]
[node name="spotlight" parent="." instance=ExtResource( 1 )]
color = Color( 0.807843, 0.678431, 0.45098, 0.6 ) color = Color( 0.807843, 0.678431, 0.45098, 0.6 )
script = SubResource( 3 ) script = SubResource( 3 )
[node name="button" type="Area2D" parent="." index="3"] [node name="button" type="Area2D" parent="."]
position = Vector2( 48, 48 ) position = Vector2( 48, 48 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
_sections_unfolded = [ "Transform" ]
[node name="sprite" type="Sprite" parent="button" index="0"]
[node name="sprite" type="Sprite" parent="button"]
position = Vector2( 0, 8 ) position = Vector2( 0, 8 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
_sections_unfolded = [ "Offset", "Transform" ]
[node name="collision_shape_2d" type="CollisionShape2D" parent="button" index="1"]
[node name="collision_shape_2d" type="CollisionShape2D" parent="button"]
position = Vector2( 0, 7 ) position = Vector2( 0, 7 )
shape = SubResource( 4 ) shape = SubResource( 4 )
[node name="static_body_2d" type="StaticBody2D" parent="button" index="2"] [node name="static_body_2d" type="StaticBody2D" parent="button"]
position = Vector2( 0, 9 ) position = Vector2( 0, 9 )
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
_sections_unfolded = [ "Transform" ]
[node name="collision_shape_2d" type="CollisionShape2D" parent="button/static_body_2d" index="0"]
[node name="collision_shape_2d" type="CollisionShape2D" parent="button/static_body_2d"]
shape = SubResource( 5 ) shape = SubResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="snd_press" type="AudioStreamPlayer" parent="." index="4"]
[node name="snd_press" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 ) stream = ExtResource( 3 )
volume_db = 0.0
autoplay = false
mix_target = 0
bus = "sfx" bus = "sfx"
[connection signal="body_entered" from="button" to="." method="_on_area_2d_body_entered"] [connection signal="body_entered" from="button" to="." method="_on_area_2d_body_entered"]

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
resource_name = "spritetrail" resource_name = "spritetrail"
script/source = "extends Sprite script/source = "extends Sprite
var fade_increment = 0.03 var fade_increment = 0.03
@ -9,7 +8,7 @@ func _ready():
set_process(true) set_process(true)
self.set_modulate( get_modulate() - Color(0,0,0,0.2)) self.set_modulate( get_modulate() - Color(0,0,0,0.2))
func _process(delta): func _process(_delta) -> void:
var color = self.get_modulate() var color = self.get_modulate()
if color.a <= 0: if color.a <= 0:
self.queue_free() self.queue_free()
@ -18,12 +17,7 @@ func _process(delta):
set_modulate(color) set_modulate(color)
" "
_sections_unfolded = [ "Resource" ]
[node name="spritetrail" type="Sprite"] [node name="spritetrail" type="Sprite"]
z_index = 5 z_index = 5
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Transform", "Visibility", "Z Index" ]

View file

@ -1,63 +1,42 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1] [sub_resource type="GDScript" id=1]
resource_name = "stage_reseter" resource_name = "stage_reseter"
script/source = "extends Node2D script/source = "extends Node2D
var blinks=0
func _ready(): var blinks := 0
func _ready() -> void:
print('Stage reseter: Player caught. Blinking the stage...') print('Stage reseter: Player caught. Blinking the stage...')
get_tree().paused=true get_tree().paused = true
# $tween.interpolate_property($canvas_modulate, 'color', $canvas_modulate.color, Color(0,0,0), 0.4, Tween.TRANS_QUART, Tween.EASE_IN, 0.1)
# $tween.start()
# yield(get_tree().create_timer(0.5), \"timeout\")
# get_tree().reload_current_scene()
# get_tree().paused=false
func _on_tween_tween_completed(object, key): func _on_tween_tween_completed(_object, _key) -> void:
yield(get_tree().create_timer(0.2), \"timeout\") yield(get_tree().create_timer(0.2), \"timeout\")
get_tree().reload_current_scene() var _v = get_tree().reload_current_scene()
get_tree().paused=false get_tree().paused = false
func _on_timer_timeout() -> void:
func _on_timer_timeout(): get_tree().current_scene.modulate.a = 0 if get_tree().current_scene.modulate.a == 1 else 1
get_tree().current_scene.modulate.a=0 if get_tree().current_scene.modulate.a==1 else 1 blinks += 1
blinks+=1 if blinks > 5:
if blinks>5: var _v = get_tree().reload_current_scene()
get_tree().reload_current_scene()
get_tree().paused=false get_tree().paused=false
print('Stage reseter: Stage reseted. Deleting self, bai!') print('Stage reseter: Stage reseted. Deleting self, bai!')
self.queue_free()" self.queue_free()
_sections_unfolded = [ "Resource" ] "
[node name="stage_reseter" type="Node2D"] [node name="stage_reseter" type="Node2D"]
pause_mode = 2 pause_mode = 2
script = SubResource( 1 ) script = SubResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="tween" type="Tween" parent="." index="0"] [node name="tween" type="Tween" parent="."]
repeat = false
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="canvas_modulate" type="CanvasModulate" parent="." index="1"]
[node name="canvas_modulate" type="CanvasModulate" parent="."]
color = Color( 1, 0.662745, 0.662745, 0.396078 ) color = Color( 1, 0.662745, 0.662745, 0.396078 )
[node name="timer" type="Timer" parent="." index="2"] [node name="timer" type="Timer" parent="."]
process_mode = 1
wait_time = 0.1 wait_time = 0.1
one_shot = false
autostart = true autostart = true
[connection signal="tween_completed" from="tween" to="." method="_on_tween_tween_completed"] [connection signal="tween_completed" from="tween" to="." method="_on_tween_tween_completed"]
[connection signal="timeout" from="timer" to="." method="_on_timer_timeout"] [connection signal="timeout" from="timer" to="." method="_on_timer_timeout"]

View file

@ -49,14 +49,17 @@ extra_spacing_char = 2
font_data = ExtResource( 8 ) font_data = ExtResource( 8 )
[sub_resource type="GDScript" id=3] [sub_resource type="GDScript" id=3]
script/source = "extends Label script/source = "extends Label
export (float) var extra_delay=0
export (float) var extra_delay = 0.0
func _ready(): func _ready():
self.modulate.a=0 self.modulate.a=0
$twn_fade.interpolate_property(self, 'modulate:a', 0, 1, 1.5, Tween.TRANS_QUART, Tween.EASE_IN, 0.5+extra_delay) $twn_fade.interpolate_property(self, 'modulate:a', 0, 1, 1.5, Tween.TRANS_QUART, Tween.EASE_IN, 0.5 + extra_delay)
$twn_fade.start() $twn_fade.start()
$twn_goup.interpolate_property(self, 'rect_global_position:y', self.rect_global_position.y, self.rect_global_position.y-16, 2.0, Tween.TRANS_QUART, Tween.EASE_IN_OUT, 0.5+extra_delay) $twn_goup.interpolate_property(self, 'rect_global_position:y', self.rect_global_position.y, self.rect_global_position.y-16, 2.0, Tween.TRANS_QUART, Tween.EASE_IN_OUT, 0.5+extra_delay)
$twn_goup.start()" $twn_goup.start()
"
[node name="stage" type="Node2D"] [node name="stage" type="Node2D"]
__meta__ = { __meta__ = {
@ -104,10 +107,10 @@ position = Vector2( 280, 56 )
[node name="diver" type="Label" parent="stage/diver_down"] [node name="diver" type="Label" parent="stage/diver_down"]
margin_right = 210.0 margin_right = 210.0
margin_bottom = 20.0 margin_bottom = 20.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 3 custom_constants/shadow_offset_x = 3
custom_constants/shadow_offset_y = 3 custom_constants/shadow_offset_y = 3
custom_fonts/font = SubResource( 2 )
text = "Diver" text = "Diver"
script = SubResource( 3 ) script = SubResource( 3 )
extra_delay = 0.25 extra_delay = 0.25
@ -121,10 +124,10 @@ margin_left = 16.0
margin_top = 32.0 margin_top = 32.0
margin_right = 226.0 margin_right = 226.0
margin_bottom = 71.0 margin_bottom = 71.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 3 custom_constants/shadow_offset_x = 3
custom_constants/shadow_offset_y = 3 custom_constants/shadow_offset_y = 3
custom_fonts/font = SubResource( 2 )
text = "Down" text = "Down"
script = SubResource( 3 ) script = SubResource( 3 )
__meta__ = { __meta__ = {
@ -142,15 +145,12 @@ margin_top = 60.707
margin_right = 276.052 margin_right = 276.052
margin_bottom = 99.707 margin_bottom = 99.707
rect_scale = Vector2( 0.25, 0.25 ) rect_scale = Vector2( 0.25, 0.25 )
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 3 custom_constants/shadow_offset_x = 3
custom_constants/shadow_offset_y = 3 custom_constants/shadow_offset_y = 3
text = "V1.1.1" custom_fonts/font = SubResource( 2 )
text = "V1.2"
script = SubResource( 3 ) script = SubResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
extra_delay = 0.75 extra_delay = 0.75
[node name="twn_fade" type="Tween" parent="stage/diver_down/version"] [node name="twn_fade" type="Tween" parent="stage/diver_down/version"]

View file

@ -50,18 +50,21 @@ _data = {
[sub_resource type="GDScript" id=4] [sub_resource type="GDScript" id=4]
script/source = "extends Path2D script/source = "extends Path2D
export (bool) var loop=false
export (float) var duration=1.0 export (bool) var loop = false
var target_offset=1 export (float) var duration = 1.0
onready var spotlight_on_rails=$path_follow_2d var target_offset = 1
onready var spotlight_on_rails = $path_follow_2d
func _ready(): func _ready():
spotlight_on_rails.loop=self.loop spotlight_on_rails.loop=self.loop
$twn_offset.interpolate_property(spotlight_on_rails, 'unit_offset', spotlight_on_rails.unit_offset, self.target_offset, self.duration, Tween.TRANS_SINE, Tween.EASE_IN_OUT) $twn_offset.interpolate_property(spotlight_on_rails, 'unit_offset', spotlight_on_rails.unit_offset, self.target_offset, self.duration, Tween.TRANS_SINE, Tween.EASE_IN_OUT)
$twn_offset.start() $twn_offset.start()
func _on_twn_offset_tween_completed(object, key): func _on_twn_offset_tween_completed(_object, _key) -> void:
self.target_offset=0 if spotlight_on_rails.unit_offset>0.9 else 1 self.target_offset = 0 if spotlight_on_rails.unit_offset > 0.9 else 1
_ready()" _ready()
"
[sub_resource type="GDScript" id=5] [sub_resource type="GDScript" id=5]
script/source = "extends Node2D script/source = "extends Node2D
@ -70,12 +73,13 @@ func _ready():
$area_2d/collision_polygon_2d.polygon=self.polygon $area_2d/collision_polygon_2d.polygon=self.polygon
set_process(true) set_process(true)
func _process(delta): func _process(_delta) -> void:
self.modulate.r=1 self.modulate.r = 1
for body in $area_2d.get_overlapping_bodies(): for body in $area_2d.get_overlapping_bodies():
if body.is_in_group('Player'): if body.is_in_group('Player'):
get_tree().reload_current_scene() #@Make a better gameover var _v = get_tree().reload_current_scene() #@Make a better gameover
self.modulate.r=30" self.modulate.r = 30
"
[node name="stage" type="Node2D"] [node name="stage" type="Node2D"]
@ -165,8 +169,8 @@ position = Vector2( 360, 104 )
[node name="grass6" parent="stage" instance=ExtResource( 10 )] [node name="grass6" parent="stage" instance=ExtResource( 10 )]
position = Vector2( 312, 72 ) position = Vector2( 312, 72 )
[connection signal="tween_completed" from="stage/spotlight_on_rails3/twn_offset" to="stage/spotlight_on_rails3" method="_on_twn_offset_tween_completed"] [connection signal="tween_completed" from="stage/spotlight_on_rails3/twn_offset" to="stage/spotlight_on_rails3" method="_on_twn_offset_tween_completed"]
[editable path="stage/spotlight_on_rails"] [editable path="stage/spotlight_on_rails"]
[editable path="stage/spotlight_on_rails2"] [editable path="stage/spotlight_on_rails2"]

View file

@ -52,70 +52,70 @@ margin_bottom = 40.0
[node name="spotlight_with_button" parent="stage" instance=ExtResource( 3 )] [node name="spotlight_with_button" parent="stage" instance=ExtResource( 3 )]
position = Vector2( 264, 24 ) position = Vector2( 264, 24 )
[node name="line_2d" parent="stage/spotlight_with_button" index="0"] [node name="line_2d" parent="stage/spotlight_with_button" index="1"]
points = PoolVector2Array( 0, 0, -64, 0, -64, 64, 0, 64, 0, 96, 0, 160, -192, 160, -192, 32, -128, 32, -128, 72 ) points = PoolVector2Array( 0, 0, -64, 0, -64, 64, 0, 64, 0, 96, 0, 160, -192, 160, -192, 32, -128, 32, -128, 72 )
default_color = Color( 0.8, 0.4, 0.8, 1 ) default_color = Color( 0.8, 0.4, 0.8, 1 )
[node name="spotlight" parent="stage/spotlight_with_button" index="2"] [node name="spotlight" parent="stage/spotlight_with_button" index="3"]
polygon = PoolVector2Array( -16, 240, 16, 240, 0.0959015, 0.603569 ) polygon = PoolVector2Array( -16, 240, 16, 240, 0.0959015, 0.603569 )
[node name="button" parent="stage/spotlight_with_button" index="3"] [node name="button" parent="stage/spotlight_with_button" index="4"]
position = Vector2( -128, 64 ) position = Vector2( -128, 64 )
[node name="spotlight_with_button2" parent="stage" instance=ExtResource( 3 )] [node name="spotlight_with_button2" parent="stage" instance=ExtResource( 3 )]
position = Vector2( 168, 24 ) position = Vector2( 168, 24 )
[node name="line_2d" parent="stage/spotlight_with_button2" index="0"] [node name="line_2d" parent="stage/spotlight_with_button2" index="1"]
points = PoolVector2Array( 0, 0, 0, 64, 64, 64, 64, 168 ) points = PoolVector2Array( 0, 0, 0, 64, 64, 64, 64, 168 )
default_color = Color( 0.8, 0.4, 0.4, 1 ) default_color = Color( 0.8, 0.4, 0.4, 1 )
[node name="spotlight" parent="stage/spotlight_with_button2" index="2"] [node name="spotlight" parent="stage/spotlight_with_button2" index="3"]
polygon = PoolVector2Array( -16, 240, 16, 240, 0.0959015, 0.603569 ) polygon = PoolVector2Array( -16, 240, 16, 240, 0.0959015, 0.603569 )
[node name="button" parent="stage/spotlight_with_button2" index="3"] [node name="button" parent="stage/spotlight_with_button2" index="4"]
position = Vector2( 64, 160 ) position = Vector2( 64, 160 )
[node name="spotlight_with_button3" parent="stage" instance=ExtResource( 3 )] [node name="spotlight_with_button3" parent="stage" instance=ExtResource( 3 )]
position = Vector2( 40, 88 ) position = Vector2( 40, 88 )
[node name="line_2d" parent="stage/spotlight_with_button3" index="0"] [node name="line_2d" parent="stage/spotlight_with_button3" index="1"]
points = PoolVector2Array( 0, 0, 0, 32, 128, 32, 128, 96, 0, 96, 0, 64, 32, 64, 32, 72 ) points = PoolVector2Array( 0, 0, 0, 32, 128, 32, 128, 96, 0, 96, 0, 64, 32, 64, 32, 72 )
default_color = Color( 0.4, 0.8, 0.4, 1 ) default_color = Color( 0.4, 0.8, 0.4, 1 )
[node name="spotlight" parent="stage/spotlight_with_button3" index="2"] [node name="spotlight" parent="stage/spotlight_with_button3" index="3"]
rotation = -1.5708 rotation = -1.5708
polygon = PoolVector2Array( -16, 400, 16, 400, 0.0959015, 0.603569 ) polygon = PoolVector2Array( -16, 400, 16, 400, 0.0959015, 0.603569 )
[node name="button" parent="stage/spotlight_with_button3" index="3"] [node name="button" parent="stage/spotlight_with_button3" index="4"]
position = Vector2( 32, 64 ) position = Vector2( 32, 64 )
[node name="spotlight_with_button4" parent="stage" instance=ExtResource( 3 )] [node name="spotlight_with_button4" parent="stage" instance=ExtResource( 3 )]
position = Vector2( 72, 24 ) position = Vector2( 72, 24 )
activated = false activated = false
[node name="line_2d" parent="stage/spotlight_with_button4" index="0"] [node name="line_2d" parent="stage/spotlight_with_button4" index="1"]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 32, 128, 128, 128, 128, 168 ) points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 32, 128, 128, 128, 128, 168 )
default_color = Color( 0.4, 0.4, 0.8, 1 ) default_color = Color( 0.4, 0.4, 0.8, 1 )
[node name="spotlight" parent="stage/spotlight_with_button4" index="2"] [node name="spotlight" parent="stage/spotlight_with_button4" index="3"]
polygon = PoolVector2Array( -16, 240, 16, 240, 0.0959015, 0.603569 ) polygon = PoolVector2Array( -16, 240, 16, 240, 0.0959015, 0.603569 )
[node name="button" parent="stage/spotlight_with_button4" index="3"] [node name="button" parent="stage/spotlight_with_button4" index="4"]
position = Vector2( 128, 160 ) position = Vector2( 128, 160 )
[node name="spotlight_with_button5" parent="stage" instance=ExtResource( 3 )] [node name="spotlight_with_button5" parent="stage" instance=ExtResource( 3 )]
position = Vector2( 360, 152 ) position = Vector2( 360, 152 )
activated = false activated = false
[node name="line_2d" parent="stage/spotlight_with_button5" index="0"] [node name="line_2d" parent="stage/spotlight_with_button5" index="1"]
points = PoolVector2Array( 0, 0, 0, -96, -288, -96, -288, -64, -64, -64, -64, 0, -224, 0, -224, 8 ) points = PoolVector2Array( 0, 0, 0, -96, -288, -96, -288, -64, -64, -64, -64, 0, -224, 0, -224, 8 )
default_color = Color( 0.8, 0.8, 0, 1 ) default_color = Color( 0.8, 0.8, 0, 1 )
[node name="spotlight" parent="stage/spotlight_with_button5" index="2"] [node name="spotlight" parent="stage/spotlight_with_button5" index="3"]
rotation = 1.5708 rotation = 1.5708
polygon = PoolVector2Array( -16, 400, 16, 400, 0.0959015, 0.603569 ) polygon = PoolVector2Array( -16, 400, 16, 400, 0.0959015, 0.603569 )
[node name="button" parent="stage/spotlight_with_button5" index="3"] [node name="button" parent="stage/spotlight_with_button5" index="4"]
position = Vector2( -224, 0 ) position = Vector2( -224, 0 )
[node name="tilemap" type="TileMap" parent="stage"] [node name="tilemap" type="TileMap" parent="stage"]
@ -159,11 +159,7 @@ position = Vector2( 72, 120 )
position = Vector2( 296, 56 ) position = Vector2( 296, 56 )
[editable path="stage/spotlight_with_button"] [editable path="stage/spotlight_with_button"]
[editable path="stage/spotlight_with_button2"] [editable path="stage/spotlight_with_button2"]
[editable path="stage/spotlight_with_button3"] [editable path="stage/spotlight_with_button3"]
[editable path="stage/spotlight_with_button4"] [editable path="stage/spotlight_with_button4"]
[editable path="stage/spotlight_with_button5"] [editable path="stage/spotlight_with_button5"]

View file

@ -53,10 +53,13 @@ margin_bottom = 40.0
[node name="spotlight_with_button" parent="stage" instance=ExtResource( 3 )] [node name="spotlight_with_button" parent="stage" instance=ExtResource( 3 )]
position = Vector2( 312, 168 ) position = Vector2( 312, 168 )
[node name="line_2d" parent="stage/spotlight_with_button" index="0"] [node name="line_2dbg" parent="stage/spotlight_with_button" index="0"]
points = PoolVector2Array( 0, 0, 48, 0, -272, -120 )
[node name="line_2d" parent="stage/spotlight_with_button" index="1"]
points = PoolVector2Array( 0, 0, 0, -128, -272, -128, -272, -120 ) points = PoolVector2Array( 0, 0, 0, -128, -272, -128, -272, -120 )
[node name="button" parent="stage/spotlight_with_button" index="3"] [node name="button" parent="stage/spotlight_with_button" index="4"]
position = Vector2( -272, -128 ) position = Vector2( -272, -128 )
[node name="tilemap" type="TileMap" parent="stage"] [node name="tilemap" type="TileMap" parent="stage"]
@ -164,7 +167,5 @@ position = Vector2( 328, 120 )
flip_h = true flip_h = true
[editable path="stage/spotlight_with_button"] [editable path="stage/spotlight_with_button"]
[editable path="stage/spotlight_spinner"] [editable path="stage/spotlight_spinner"]
[editable path="stage/spotlight_spinner2"] [editable path="stage/spotlight_spinner2"]

View file

@ -100,7 +100,6 @@ next_level = ExtResource( 5 )
[node name="player" parent="stage" instance=ExtResource( 6 )] [node name="player" parent="stage" instance=ExtResource( 6 )]
position = Vector2( 344, 184 ) position = Vector2( 344, 184 )
last_horizontal_direction = -1
[node name="str_stagename" parent="stage" instance=ExtResource( 7 )] [node name="str_stagename" parent="stage" instance=ExtResource( 7 )]
text = "Stage 19: Mixed" text = "Stage 19: Mixed"

View file

@ -109,15 +109,15 @@ text = "Stage 20: Gauntlet"
[node name="spotlight_with_button" parent="stage" instance=ExtResource( 9 )] [node name="spotlight_with_button" parent="stage" instance=ExtResource( 9 )]
position = Vector2( 104, 136 ) position = Vector2( 104, 136 )
[node name="line_2d" parent="stage/spotlight_with_button" index="0"] [node name="line_2d" parent="stage/spotlight_with_button" index="1"]
points = PoolVector2Array( 0, 32, 0, 0, 192, 0, 192, -96, 224, -96, 224, -72 ) points = PoolVector2Array( 0, 32, 0, 0, 192, 0, 192, -96, 224, -96, 224, -72 )
[node name="spotlight" parent="stage/spotlight_with_button" index="2"] [node name="spotlight" parent="stage/spotlight_with_button" index="3"]
position = Vector2( 0, 32 ) position = Vector2( 0, 32 )
rotation = -1.5708 rotation = -1.5708
polygon = PoolVector2Array( -112, 336, 64, 336, 0.0959015, 0.603569 ) polygon = PoolVector2Array( -112, 336, 64, 336, 0.0959015, 0.603569 )
[node name="button" parent="stage/spotlight_with_button" index="3"] [node name="button" parent="stage/spotlight_with_button" index="4"]
position = Vector2( 224, -80 ) position = Vector2( 224, -80 )
[node name="vine" parent="stage/spotlight_with_button" instance=ExtResource( 10 )] [node name="vine" parent="stage/spotlight_with_button" instance=ExtResource( 10 )]

View file

@ -174,4 +174,5 @@ position = Vector2( 72, 72 )
[node name="grass5" parent="stage" instance=ExtResource( 11 )] [node name="grass5" parent="stage" instance=ExtResource( 11 )]
position = Vector2( 280, 168 ) position = Vector2( 280, 168 )
[connection signal="body_entered" from="stage/next_level" to="stage/next_level" method="_on_next_level_body_entered"] [connection signal="body_entered" from="stage/next_level" to="stage/next_level" method="_on_next_level_body_entered"]

View file

@ -28,8 +28,10 @@ font_data = ExtResource( 2 )
[sub_resource type="GDScript" id=3] [sub_resource type="GDScript" id=3]
script/source = "extends Label script/source = "extends Label
export (float) var extra_delay=0
func _ready(): export (float) var extra_delay = 0.0
func _ready() -> void:
self.text= str(global.minutes) + ' minutes and ' + str(global.seconds) + ' seconds.' self.text= str(global.minutes) + ' minutes and ' + str(global.seconds) + ' seconds.'
self.modulate.a=0 self.modulate.a=0
$twn_fade.interpolate_property(self, 'modulate:a', 0, 1, 1.5, Tween.TRANS_QUART, Tween.EASE_IN, 0.5+extra_delay) $twn_fade.interpolate_property(self, 'modulate:a', 0, 1, 1.5, Tween.TRANS_QUART, Tween.EASE_IN, 0.5+extra_delay)
@ -84,8 +86,8 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_top = 106.0 margin_top = 106.0
margin_bottom = 106.0 margin_bottom = 106.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0.33, 0.33, 0.33, 1 ) custom_colors/font_color_shadow = Color( 0.33, 0.33, 0.33, 1 )
custom_fonts/font = SubResource( 2 )
text = "<<Time here>>" text = "<<Time here>>"
align = 1 align = 1
script = SubResource( 3 ) script = SubResource( 3 )
@ -103,8 +105,8 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_top = 202.0 margin_top = 202.0
margin_bottom = 202.0 margin_bottom = 202.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0.33, 0.33, 0.33, 1 ) custom_colors/font_color_shadow = Color( 0.33, 0.33, 0.33, 1 )
custom_fonts/font = SubResource( 2 )
text = "Uh... yeah. There's nothing more to see here." text = "Uh... yeah. There's nothing more to see here."
align = 1 align = 1
script = SubResource( 3 ) script = SubResource( 3 )

View file

@ -54,12 +54,13 @@ func _ready():
$area_2d/collision_polygon_2d.polygon=self.polygon $area_2d/collision_polygon_2d.polygon=self.polygon
set_process(true) set_process(true)
func _process(delta): func _process(_delta):
self.modulate.r=1 self.modulate.r=1
for body in $area_2d.get_overlapping_bodies(): for body in $area_2d.get_overlapping_bodies():
if body.is_in_group('Player'): if body.is_in_group('Player'):
get_tree().reload_current_scene() #@Make a better gameover var _v = get_tree().reload_current_scene() #@Make a better gameover
self.modulate.r=30" self.modulate.r=30
"
[node name="stage" type="Node2D"] [node name="stage" type="Node2D"]

View file

@ -8,18 +8,30 @@ export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../_exports/diverDown/html5/index.html" export_path="../_exports/diverDown/html5/index.html"
patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
[preset.0.options] [preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/export_type=0
vram_texture_compression/for_desktop=true vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell="" html/custom_html_shell=""
html/head_include="" html/head_include=""
custom_template/release="" html/canvas_resize_policy=2
custom_template/debug="" html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color( 0, 0, 0, 1 )
[preset.1] [preset.1]
@ -30,22 +42,21 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../_exports/diverDown/w64/diverDown.exe" export_path="../_exports/diverDown/win64/diverDown.exe"
patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
[preset.1.options] [preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false texture_format/bptc=false
texture_format/s3tc=true texture_format/s3tc=true
texture_format/etc=false texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
texture_format/no_bptc_fallbacks=true texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""
codesign/enable=false codesign/enable=false
codesign/identity_type=0 codesign/identity_type=0
codesign/identity="" codesign/identity=""
@ -55,7 +66,8 @@ codesign/timestamp_server_url=""
codesign/digest_algorithm=1 codesign/digest_algorithm=1
codesign/description="" codesign/description=""
codesign/custom_options=PoolStringArray( ) codesign/custom_options=PoolStringArray( )
application/icon="/run/media/delta-key/2A5C64085C63CCDF/Game11/Godot/Godot WildJam 2/Resources/MoreTextures/icon.ico" application/modify_resources=true
application/icon="res://Resources/MoreTextures/icon.ico"
application/file_version="" application/file_version=""
application/product_version="" application/product_version=""
application/company_name="Escada Games" application/company_name="Escada Games"
@ -73,22 +85,21 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../_exports/diverDown/l64/diverDown.x86_64" export_path="../_exports/diverDown/linux64/diverDown.x86_64"
patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
[preset.2.options] [preset.2.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false texture_format/bptc=false
texture_format/s3tc=true texture_format/s3tc=true
texture_format/etc=false texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
texture_format/no_bptc_fallbacks=true texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""
[preset.3] [preset.3]
@ -100,7 +111,6 @@ export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../_exports/diverDown/mac/diverDown.zip" export_path="../_exports/diverDown/mac/diverDown.zip"
patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
@ -113,12 +123,54 @@ application/info="Dive on walls in this stealth platformer!"
application/icon="res://Resources/MoreTextures/icon.png" application/icon="res://Resources/MoreTextures/icon.png"
application/identifier="org.godotengine.macgame" application/identifier="org.godotengine.macgame"
application/signature="godotmacgame" application/signature="godotmacgame"
application/app_category="Games"
application/short_version="1.0" application/short_version="1.0"
application/version="1.0" application/version="1.0"
application/copyright="" application/copyright=""
display/high_res=false display/high_res=false
privacy/camera_usage_description=""
privacy/microphone_usage_description="" privacy/microphone_usage_description=""
privacy/camera_usage_description=""
privacy/location_usage_description=""
privacy/address_book_usage_description=""
privacy/calendar_usage_description=""
privacy/photos_library_usage_description=""
privacy/desktop_folder_usage_description=""
privacy/documents_folder_usage_description=""
privacy/downloads_folder_usage_description=""
privacy/network_volumes_usage_description=""
privacy/removable_volumes_usage_description=""
codesign/enable=true
codesign/identity=""
codesign/timestamp=true
codesign/hardened_runtime=true
codesign/replace_existing_signature=true
codesign/entitlements/custom_file=""
codesign/entitlements/allow_jit_code_execution=false
codesign/entitlements/allow_unsigned_executable_memory=false
codesign/entitlements/allow_dyld_environment_variables=false
codesign/entitlements/disable_library_validation=false
codesign/entitlements/audio_input=false
codesign/entitlements/camera=false
codesign/entitlements/location=false
codesign/entitlements/address_book=false
codesign/entitlements/calendars=false
codesign/entitlements/photos_library=false
codesign/entitlements/apple_events=false
codesign/entitlements/debugging=false
codesign/entitlements/app_sandbox/enabled=false
codesign/entitlements/app_sandbox/network_server=false
codesign/entitlements/app_sandbox/network_client=false
codesign/entitlements/app_sandbox/device_usb=false
codesign/entitlements/app_sandbox/device_bluetooth=false
codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
codesign/custom_options=PoolStringArray( )
notarization/enable=false
notarization/apple_id_name=""
notarization/apple_id_password=""
notarization/apple_team_id=""
texture_format/s3tc=true texture_format/s3tc=true
texture_format/etc=false texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
@ -132,22 +184,21 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../_exports/diverDown/l32/diverDown.x86" export_path="../_exports/diverDown/linux32/diverDown.x86"
patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
[preset.4.options] [preset.4.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=false
binary_format/embed_pck=false
texture_format/bptc=false texture_format/bptc=false
texture_format/s3tc=true texture_format/s3tc=true
texture_format/etc=false texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
texture_format/no_bptc_fallbacks=true texture_format/no_bptc_fallbacks=true
binary_format/64_bits=false
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""
[preset.5] [preset.5]
@ -158,22 +209,21 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../_exports/diverDown/w32/diverDown.exe" export_path="../_exports/diverDown/win32/diverDown.exe"
patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""
[preset.5.options] [preset.5.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=false
binary_format/embed_pck=false
texture_format/bptc=false texture_format/bptc=false
texture_format/s3tc=true texture_format/s3tc=true
texture_format/etc=false texture_format/etc=false
texture_format/etc2=false texture_format/etc2=false
texture_format/no_bptc_fallbacks=true texture_format/no_bptc_fallbacks=true
binary_format/64_bits=false
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""
codesign/enable=false codesign/enable=false
codesign/identity_type=0 codesign/identity_type=0
codesign/identity="" codesign/identity=""
@ -183,7 +233,8 @@ codesign/timestamp_server_url=""
codesign/digest_algorithm=1 codesign/digest_algorithm=1
codesign/description="" codesign/description=""
codesign/custom_options=PoolStringArray( ) codesign/custom_options=PoolStringArray( )
application/icon="/run/media/delta-key/2A5C64085C63CCDF/Game11/Godot/Godot WildJam 2/Resources/MoreTextures/icon.ico" application/modify_resources=true
application/icon="res://Resources/MoreTextures/icon.ico"
application/file_version="" application/file_version=""
application/product_version="" application/product_version=""
application/company_name="Escada Games" application/company_name="Escada Games"

View file

@ -10,7 +10,6 @@ config_version=4
_global_script_classes=[ ] _global_script_classes=[ ]
_global_script_class_icons={ _global_script_class_icons={
} }
[application] [application]
@ -39,54 +38,54 @@ enabled=PoolStringArray( )
ui_left={ ui_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_right={ ui_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_up={ ui_up={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_down={ ui_down={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_jump={ ui_jump={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_reset={ ui_reset={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_debug={ ui_debug={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_pause={ ui_pause={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_lmb={ ui_lmb={
@ -96,14 +95,14 @@ ui_lmb={
} }
ui_plus={ ui_plus={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777349,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777349,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_minus={ ui_minus={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777347,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777347,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_rmb={ ui_rmb={
@ -113,14 +112,14 @@ ui_rmb={
} }
ui_dive={ ui_dive={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
ui_mute={ ui_mute={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
@ -131,5 +130,6 @@ name_casing=1
[rendering] [rendering]
quality/driver/driver_name="GLES2" quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0.09375, 0.09375, 0.09375, 1 ) environment/default_clear_color=Color( 0.09375, 0.09375, 0.09375, 1 )
environment/default_environment="res://default_env.tres" environment/default_environment="res://default_env.tres"