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https://github.com/Escada-Games/diver-down.git
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41 lines
1.1 KiB
Text
41 lines
1.1 KiB
Text
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Resources/MoreTextures/sprPlayerJumpDust.png" type="Texture" id=1]
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[ext_resource path="res://Scenes/fxPlayerJumpDust.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 32, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 1 )
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region = Rect2( 64, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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region = Rect2( 96, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 1 )
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region = Rect2( 128, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 0, 32, 16 )
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[sub_resource type="SpriteFrames" id=10]
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animations = [ {
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"frames": [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
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"loop": false,
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"name": "default",
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"speed": 24.0
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} ]
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[node name="fxPlayerJumpDust" type="AnimatedSprite"]
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position = Vector2( 73.3862, 87.7803 )
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frames = SubResource( 10 )
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script = ExtResource( 2 )
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