Commit graph

558 commits

Author SHA1 Message Date
sergystepanov
76b7cafb71
Refactor OPUS encoder for quality and speed (#262)
* Refactor OPUS encoder for quality and speed.

Use OPUS low delay mode (https://www.opus-codec.org/docs/opus_api-1.1.3/group__opus__ctlvalues.html#ga592232fb39db60c1369989c5c5d19a07)

* Slightly tweak linear resample function and disable it on 48kHz input

* Rewrite OPUS encoder as a struct with some internal buffer

* Use OPUS 192Kbps preset by default

* Add encoder callback function on a full buffer

* Reuse OPUS output buffer

* Add write limiter for samples
2021-01-18 23:20:50 +03:00
Sergey Stepanov
f7152c7d21
Fix control buttons width 2021-01-18 22:49:47 +03:00
sergystepanov
28f0409262
Use host network by default in docker-compose 2021-01-15 19:18:57 +03:00
Sergey Stepanov
f05e149b0e
Remove unnecessary logging 2021-01-13 20:48:12 +03:00
Sergey Stepanov
949f713060
Remove unnecessary rotation 2021-01-13 20:44:32 +03:00
Sergey Stepanov
9df10f5d12
Add explicit file close when reading game size 2021-01-12 04:32:51 +03:00
Sergey Stepanov
328236ed53
Add explicit file close when reading game size 2021-01-12 03:25:51 +03:00
Sergey Stepanov
70170a6c87
Use embedded mutex for emulator structs 2021-01-12 02:03:40 +03:00
Sergey Stepanov
fa46267e60
Fix wording 2021-01-11 02:41:59 +03:00
Sergey Stepanov
d141898794
Remove old game save files name separator 2021-01-11 02:35:01 +03:00
Sergey Stepanov
646e0d6039
Change wording for worker rooms and sessions inside 2021-01-11 02:31:31 +03:00
Sergey Stepanov
7984534fa7
Remove unused in workers ws upgrade function 2021-01-11 02:11:10 +03:00
Sergey Stepanov
6b8cad6ef8
Clean room run check condition 2021-01-11 02:09:49 +03:00
Sergey Stepanov
8a41c830bd
Update GitHub CI build 2021-01-09 16:45:47 +03:00
Sergey Stepanov
07b7479af2
Update Docker configs 2021-01-09 16:39:18 +03:00
Sergey Stepanov
072f7b5d1a
Remove NeoGeo from the default cores list 2021-01-09 16:28:57 +03:00
Sergey Stepanov
6f4e27d0fa
Optimize images 2021-01-09 13:55:33 +03:00
sergystepanov
924d6ade67
Fix Docker run for bridged Docker network in Windows, macOS (#259)
* Add port and IP config and env params for bridged Docker network in Windows, macOS

- CLOUD_GAME_WEBRTC_ICEIPMAP -- replaces IP of any ICE candidates on the server
- CLOUD_GAME_WEBRTC_ICEPORTS_MIN/MAX -- limits WebRTC random port range on the server
2021-01-08 22:43:15 +03:00
sergystepanov
a77985f44a
Add fallback repo for not found cores (#258)
* Add fallback repo for not found cores
2021-01-07 13:38:53 +03:00
sergystepanov
162c4b9bc8
Update README.md
Add disclaimer about Docker.
2021-01-06 18:59:49 +03:00
Sergey Stepanov
6568c83aeb
Add SSL certificates for HTTPS downloads 2021-01-06 18:41:09 +03:00
sergystepanov
53d15728fb
Use an interceptor for changing video timestamps (#255) 2021-01-06 14:09:11 +03:00
Sergey Stepanov
8bed364bb3
Remove useless lock in the custom track sample struct 2021-01-05 00:22:37 +03:00
Sergey Stepanov
a3d08637e0
Show server modules info properly 2021-01-05 00:14:59 +03:00
sergystepanov
62d8240e7c
Migrate to pion/webrtc v3 (#254)
* Add initial pion/webrtc v3 migration

* Use custom timestamps when sending video packets

* Update dependencies
2021-01-04 21:09:03 +03:00
sergystepanov
980a97a526
Handle no config situation for workers (#253)
(experimental feature)

Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected.

Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made.

* Add error return for config loader

* Add config loaded flag to worker

* Add zone flag

* Add a custom mutex lock with timout

* Refactor worker runtime

* Refactor internal api

* Extract monitoring server config

* Extract worker HTTP(S) server

* Add generic sub-server interface

* Add internal coordinator API

* Add internal routes and handlers to worker

* Add internal worker API

* Refactor worker run

* Migrate serverId call to new API

* Add packet handler to cws

* Extract handlers for internal worker routes in coordinator

* Pass worker to the worker internal heandlers

* Cleanup worker handlers in coordinator

* Add closeRoom packet handler to the API

* Add GetRoom packet handler to the API

* Add RegisterRoom packet handler to the API

* Add IceCandidate packet handler to the API (internal and browser)

* Add Heartbeat packet handler to the API (internal and browser)

* Rename worker routes init function

* Extract worker/coordinator internal ws handlers

* Update timed locker

* Allow sequential timed locks

* Add config request from workers

* Add nil check for the route registration functions
2021-01-03 21:23:55 +03:00
Sergey Stepanov
6cee6061b6
Handle more core diff cases 2021-01-01 22:04:19 +03:00
sergystepanov
1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00
Sergey Stepanov
7299ecc6d1
Add art credits 2020-11-25 20:57:46 +03:00
sergystepanov
3837e020cd
Enable legacy Github Docker Registry publishing workflow (#247)
* Update Docker publishing script
2020-11-25 00:22:37 +03:00
giongto35
569c76a2f8
Update README.md 2020-11-13 19:21:10 +08:00
giongto35
b945e81895
Update README.md 2020-11-13 19:20:35 +08:00
sergystepanov
bd6e146e64
Fix errors/misuse with OpenGL-based core API (#237)
* Follow Go standard for naming constants

* Use reformatted pixFormats for Libretro cores

* Use OpenGL 2.1 Core profile bindings for render instead 4.1

* Cleanup the code

* SDL attributes should be set before the sdl.Init call

* Use simple vertical frame flip function instead imaging lib with OpenGL renderer

* Use the separate control flow for the macOS OpenGL context handling

* Add OpenGL pixel type/format switch based on cores callback

* Use unified log instead of fmt

* Clean code

* Remove unnecessary SDL init flag

* Printout errors with SDL / OpenGL functions

* Add CGO Libretro logging output

* Use main thread lock for windows and OpenGL context

* Remove Darwin OS switch

* Add extended OpenGL version info print

* Update Libretro cores info print

* Add game library module (#232)

* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies

* Update Libretro modules to support headless test runners

* Port old savestates tests as example for Libretro cores runner testing

* Add n64 core example game and a test

* Update room tests for various games

* Add frame dump support for CI builds

* Add frame rendering to image output for core testing

* Update ROM frame exporter in tests

* Disable Docker image publishing

* Add frame rendering output for non-gl cores for CI

* Add auto GL context override for headless, gpu-less machines (e.g. Github CI Xeon)

* Add Windows CI headless cores frame render config

* Add missing Mesa OpenGL drivers to Ubuntu CI

* Add mupen n64 core download into CI tests

* Add Linux, macOS, Windows core frame render tests into CI

* Remove unnecessary var

* Add some comments

* Revert Y flip

* Move OpenGL into a separate package

* Add SDL package

* Update modules
2020-11-04 18:59:12 +08:00
sergystepanov
50762e95c7
Remove excessive Libretro pixel format logging (#244) 2020-11-02 00:51:53 +08:00
sergystepanov
5d28d6f94b
Add missing Ubuntu packages in the guide (#243)
* Add missing Ubuntu packages in the guide

* Bump expected Go language version for the app
2020-10-31 01:38:45 +08:00
giongto35
ea0a433ee9
Update README.md 2020-10-20 11:24:52 +08:00
sergystepanov
8c55c6e142
Fix game sharing (#240)
Call save on the frontend and properly handle cloud save on the backend
2020-10-19 21:26:32 +08:00
giongto35
a31652c6cc
Update README.md 2020-10-17 03:44:23 +08:00
sergystepanov
83efc733a8
Add game library module (#232)
* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies
2020-10-10 21:42:06 +08:00
sergystepanov
a42aebec88
Migrate to v2 suffix (#231) 2020-10-04 23:21:03 +08:00
sergystepanov
dbdb99f19e
Fix Github CI Windows build (Msys2) (#236) 2020-10-04 23:11:02 +08:00
sergystepanov
453087ed28
Remove duplicate worker addresses during ping check (client, server) (#234) 2020-10-03 23:53:46 +08:00
sergystepanov
564b96df8d
Add anti-abuse debounce and throttle functions (#233) 2020-10-02 02:16:28 +08:00
sergystepanov
3c756eb548
Remove unused files (#230) 2020-10-02 00:54:14 +08:00
sergystepanov
04d21ef420
Add .editorconfig file for proper Markdown trailing spaces handling (#229) 2020-09-20 19:07:45 +08:00
sergystepanov
fdbeb32303
Force OpenGL compatible profile for the Docker compose config (#228) 2020-09-19 11:52:12 +08:00
sergystepanov
b9dc56d85a
Add initial xvfb system dependency for OpenGL cores support in the cloud environment (#226) 2020-09-16 23:26:06 +08:00
giongto35
10fa3c5170 Merge branch '88hcsif-multitap' 2020-09-13 03:42:34 +08:00
giongto35
611a70482a Merge conflict 2020-09-13 03:42:27 +08:00
giongto35
3d4e5c532b Update cloud morph announcement 2020-08-24 03:17:24 +08:00