Add .editorconfig file for proper Markdown trailing spaces handling (#229)

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sergystepanov 2020-09-20 14:07:45 +03:00 committed by GitHub
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2 changed files with 10 additions and 6 deletions

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.editorconfig vendored Normal file
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root = true
[*.md]
trim_trailing_whitespace = false

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README.md vendored
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[![Build](https://github.com/giongto35/cloud-game/workflows/build/badge.svg)](https://github.com/giongto35/cloud-game/actions?query=workflow:build)
[![Latest release](https://img.shields.io/github/v/release/giongto35/cloud-game.svg)](https://github.com/giongto35/cloud-game/releases/latest)
**Open-source Cloud Gaming Service For Retro Games**
**Video demo**: https://www.youtube.com/watch?v=GUBrJGAxZZg
**Technical wrapup**: https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/
**Open-source Cloud Gaming Service For Retro Games**
**Video demo**: https://www.youtube.com/watch?v=GUBrJGAxZZg
**Technical wrapup**: https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/
**CloudMorph**: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph): My current focus on generic solution for cloudgaming
## Introduction
@ -17,7 +17,7 @@ Theoretically, in cloud gaming, games are run on remote servers and media are st
**(Currently, I'm working on [CloudMorph](https://github.com/giongto35/cloud-morph): It offers more generic solution to run any offline games/application on browser in Cloud Gaming approach: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph))**
## Try the service at
Single play: **[http://cloudretro.io](http://cloudretro.io)**
Single play: **[http://cloudretro.io](http://cloudretro.io)**
Direct play an existing game: **[Pokemon Emerald](https://cloudretro.io/?id=4a5073a4b05ad0fe___Pokemon%20-%20Emerald%20Version%20(U))**
\*In ideal network condition and less resource contention on servers, the game will run smoothly as in the video demo. Because I only hosted the platform on limited servers in US East, US West, Eu, Singapore, you may experience some latency issues + connection problem. You can try hosting the service following the instruction the next section to have a better sense of performance.
@ -117,9 +117,9 @@ We are very much thankful to everyone who contributes to the project:
## Author
Nguyen Huu Thanh
Nguyen Huu Thanh
https://www.linkedin.com/in/huuthanhnguyen/
Tri Dang Minh
Tri Dang Minh
https://trich.im