Commit graph

373 commits

Author SHA1 Message Date
giongto35
4dfce7de37 Create index.html 2019-09-11 01:50:54 +08:00
giongto35
ce2971deae Update README 2019-09-08 05:31:31 +08:00
giongto35
6b0b8cd9be Update webpage 2019-09-08 05:18:39 +08:00
giongto35
7a940b866f Update Readme 2019-09-08 05:15:58 +08:00
giongto35
927e39155a Update description 2019-09-08 04:19:12 +08:00
giongto35
d22dcb68d9 Merge branch 'gh-pages' of github.com:giongto35/cloud-game into gh-pages 2019-09-07 19:10:17 +08:00
giongto35
a7724bf792 Update README.md 2019-09-07 19:08:45 +08:00
giongto35
bc0a341c39 Set theme jekyll-theme-cayman 2019-09-07 19:04:51 +08:00
giongto35
a45c847599 Merge branch 'master' into gh-pages 2019-09-05 00:07:35 +08:00
giongto35
34357d6609 Update page 2019-09-05 00:06:04 +08:00
giongto35
ddb8756045 remove comment 2019-09-04 02:31:45 +08:00
giongto35
a41b54651f Remove old nes emulator (#78)
* Remove old NES emulator, using only libretro now

* Update landing page
2019-09-04 02:21:46 +08:00
giongto35
e0b9fb413e Fit size based on emulator (#77) 2019-09-03 02:50:12 +08:00
giongto35
2d31fb94ac Update vendor and makefile (#76)
* Update dependencies

* Update vendor

* Update vendor with C package

* Update Make file
2019-09-01 04:56:27 +08:00
giongto35
5d9fc8eb36 Update README.md 2019-09-01 03:34:45 +08:00
giongto35
a42ebfc0e4 Update UI to support more kind of emulator 2019-08-31 13:45:06 +08:00
giongto35
92660b782c Refactor encoder (#75)
* Refactor encoding code

* Close input encoder
2019-08-31 12:26:00 +08:00
giongto35
a0d5328848 Add GBA rom to test retroarch 2019-08-31 04:21:00 +08:00
giongto35
31546ccd59 Update SNES core 2019-08-31 04:13:09 +08:00
giongto35
dadd5ebad0 Update NES emulator to follow correct order (#74) 2019-08-30 02:47:08 +08:00
giongto35
f491861874 Update Playstation core (#73)
* Update cores setting for ps1

* Update PS3 output + use bytes per row to get the correct number of bytes per row

* Add more inputs

* Update input

* Fix input

* Add resize image comment

* Update screenshot

* Try side by side

* Update Image side by side

* Add image side by side

* Update landing page

* Add landing page image

* Update landing page image
2019-08-28 03:54:18 +08:00
giongto35
5175fde635 Move gamelist to become a utility library, this package can be shared between overlord and worker (#72)
* Return games based on type

* Add nes extension also

* Update game list logic

* Add more files to diff
2019-08-27 07:26:33 +08:00
giongto35
4fe4bad01a Add H264 codec (#71)
* Update gomod

* Add h264 codec + interface

* Add config to use H264 or Vp8
2019-08-23 03:41:16 +08:00
Sadlil Rhythom
42e281234c Introduce Makefile and go vendor directory for faster build (#67) 2019-08-17 00:13:36 +08:00
giongto35
b4970f37c4 Update README.md 2019-08-16 08:14:35 +08:00
giongto35
604209bf8f Stun turn from worker (#65)
* Stun turn from worker

* Add Stun turn from server

* Add google stun to ice list
2019-08-05 21:48:19 +08:00
giongto35
e05b40d6e7 Update Google Analytic 2019-08-04 17:31:48 +08:00
giongto35
71301e3448 Set theme jekyll-theme-cayman 2019-08-04 04:35:57 +08:00
giongto35
519c57cdf5 Create FUNDING.yml 2019-08-04 04:16:47 +08:00
giongto35
8ef538c86a Update docker ignore to skip adding games folder to docker, use volume instead 2019-08-03 16:57:37 +08:00
giongto35
35c42e3bad Update cores 2019-08-03 16:23:55 +08:00
giongto35
41cb01bf2b Integrate with RetroArch to have Universal emulator. (#64)
* WIP

* Add libretro

* Update input retro

* Update cloud retro input:

* Integrate libretro remove GL

* Launch emulator by game type

* Save and load

* Update deeplink to game directly

* Done channel for naemulator

* each server handle only one session

* Only provide available clients

* Emulator based on game

* Remove all OpenGL related

* Retroarch audio

* Audio encoding mono

* Experiment with libretro audio

* Audio without datachannel

* Audio opus internal

* Remove unnecessary code

* Resampled

* Limit time frame

* Start Room and Audio by game

* Dynamic video image allocation

* Dynamic Video buffer allocation based on video resolution

* Move encoder to room

* width and height from emulator

* Padding images to fix multipler of 64

* Remove OpenGL

* Remove Open AL

* Remove OpenGL from Go mod

* Move away nanoarch logic in naemulator

* Remove unecessary savefiles.go

* Optimize Docker for caching

* Update ReadME

* Update README to introduce Retro

* Update README

* Update README.md
2019-08-02 22:06:26 +08:00
giongto35
64ab7a18ed Set theme jekyll-theme-cayman 2019-07-25 15:25:41 +08:00
giongto35
8f209cddb4 Update README.md 2019-07-10 02:13:24 +08:00
giongto35
c8d8e94a17 Update README.md 2019-07-10 02:13:03 +08:00
giongto35
3c1d0bc4e4 Update README.md 2019-06-26 02:13:31 +08:00
giongto35
348e3ec4b7 Merge branch 'master' of github.com:giongto35/cloud-game 2019-06-22 23:18:42 +08:00
giongto35
d9a8f6f858 Add missed package 2019-06-22 23:16:07 +08:00
giongto35
e6ed27b31f Update to pion 2.0.23 + logic to skip private IP (#61)
* Remove unnecessary comments

* Update find best server by latencies

* Update README.md
2019-06-22 17:45:17 +08:00
giongto35
4172e49b03 Match best worker based on latency + Experiment with Singapore Host (#60)
* Add echo endpoint

* Fix async

* Use latency map

* Only start webRTC after worker match

* Experiment with Singapore server

* Update comments
2019-06-21 03:47:35 +08:00
giongto35
aa4128b818 Remove logging address 2019-06-20 00:03:52 +08:00
giongto35
aa37696eb9 Add comments 2019-06-19 23:11:08 +08:00
giongto35
e0462326f4 Force update ws.js 2019-06-19 04:31:09 +08:00
giongto35
102ce66fe0 Update latency 2019-06-19 04:31:09 +08:00
giongto35
24e9b21a35 Find nearest sever 2019-06-19 04:31:09 +08:00
giongto35
b71bdbb70e Merge branch 'master' of github.com:giongto35/cloud-game 2019-06-15 23:04:26 +08:00
giongto35
9cbebb60a8 Use google stun server 2019-06-15 23:04:08 +08:00
selvan
d0756e5f48 Fix: Install dependencies for Mac OS (#57) 2019-06-15 16:09:01 +08:00
giongto35
26ca8ea326 update git ignore 2019-06-14 01:00:37 +08:00
giongto35
63ff89d2e3 Turn down server to save cost 2019-06-14 00:17:40 +08:00