* Add HTTP port config for Coordinator and Worker
It is possible to config HTTP ports for both apps with --httpPort flag.
* Limit worker port scanner to 100 ports
* Allow HTTP access to Raspberry Pi over local network
Lower audio buffer maximum theoretical size to get the worker code to compile on Raspberry Pi
* Add https port flag to run https worker and coordinator on the same machine
Add https chain and key flags to allow to use an existing certificate and bypass letsencrypt
Note the ping address resolution is still broken with this configuration
* Add option to define a ping server in the coordinator
This is useful when it is not predicatable what address and port the worker will be runnning at
This only works when there is a single worker
* Free temporarily allocated CStrings
Store constant CString
* Only load core once and unload it when done
* Add Nintendo 64 support!
Disclaimer: only tested with Mupen64plus and Mupen64plusNext on Raspberry Pi.
It probably needs more work to run on every system and with other OpenGL libretro libraries.
Input controls are hacked together, it really needs analog stick and remapping support to play in a nicer way.
I am worried there might be a memory leak when unloading Mupen64plus but this needs further investigation.
* Add analog sticks + R2,L2,R3,L3 support
* Add client logic to control left analog stick via keyboard and touch
Add client logic to toggle between dpad mode and analog mode (even for joystick)
Might need to revisit if and when remapping is implemented
Tocuh sensitivity of analog stick is pretty high, might need tweaking
* Add cores for Raspberry Pi
Add N64 core for linux x86_64
* Reset use OpenGL flag on nanoarch shutdown (line lost in refactoring)
* Initial Docker rewrite
* Add rebuild
* Up
* Up
* Up
* Pre-release
* Pack assets with ext games
* Remove Makefile Docker because it's broken on Windows and a dup
* Add default container name
* Update docker-compose.yml
* Add app binaries into the system bin folder
* Update
* Update
- All voice is fan-in and broadcasted.
- Currently, voice is sent in the same game track. TODO: send voice in different track (Having issue with dynamically addTrack after offer and answer)
* Add stat module initial example
* Add stats module help overlay overlap handling
* Add generic graph canvas image builder
* Add more generic graphing module
* Clean up the code
* Some fixes
* Change graphing styles
* Clean some stats module code
* Move to RAF rendering to burn your CPU
* Add not standardized memory stats module
* Fix initial stats visibility flag handle
* Refactor input poll to make it x2-3 faster (0.4ms+ -> 0.1ms)
* If Server is sendrecv transceiver, client needs to be sendrecv on Firefox.
c641b530a0
Co-authored-by: giongto35 <giongto35@yahoo.com>