Refactor input poll (#167)

* Refactor input poll to make it x2-3 faster (0.4ms+ -> 0.1ms)

* If Server is sendrecv transceiver, client needs to be sendrecv on Firefox.
c641b530a0

Co-authored-by: giongto35 <giongto35@yahoo.com>
This commit is contained in:
sergystepanov 2020-04-21 20:11:36 +03:00 committed by GitHub
parent ee14bf82cb
commit b3cb95849d
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2 changed files with 42 additions and 40 deletions

78
web/js/input/input.js vendored
View file

@ -1,13 +1,9 @@
const input = (() => {
const INPUT_HZ = 100;
const INPUT_STATE_PACKET = 1;
const KEY_BITS = [KEY.A, KEY.B, KEY.X, KEY.Y, KEY.L, KEY.R, KEY.SELECT, KEY.START, KEY.UP, KEY.DOWN, KEY.LEFT, KEY.RIGHT];
let pollIntervalMs = 10;
let pollIntervalId = 0;
let isStateChanged = false;
let gameInputTimer = null;
let unchangePacket = 0;
// Game controller state
let keyState = {
let controllerState = {
// control
[KEY.A]: false,
[KEY.B]: false,
@ -15,8 +11,8 @@ const input = (() => {
[KEY.Y]: false,
[KEY.L]: false,
[KEY.R]: false,
[KEY.START]: false,
[KEY.SELECT]: false,
[KEY.START]: false,
// dpad
[KEY.UP]: false,
[KEY.DOWN]: false,
@ -24,54 +20,60 @@ const input = (() => {
[KEY.RIGHT]: false
};
const keys = Object.keys(controllerState);
const poll = () => {
return {
setPollInterval: (ms) => pollIntervalMs = ms,
enable: () => {
if (gameInputTimer !== null) return;
if (pollIntervalId > 0) return;
const inputPollInterval = 1000 / INPUT_HZ;
log.info(`[input] setting input polling interval to ${inputPollInterval}ms`);
gameInputTimer = setInterval(sendKeyState, inputPollInterval)
log.info(`[input] poll set to ${pollIntervalMs}ms`);
pollIntervalId = setInterval(sendKeyState, pollIntervalMs)
},
disable: () => {
if (gameInputTimer === null) return;
if (pollIntervalId < 1) return;
log.info('[input] stop game input timer');
clearInterval(gameInputTimer);
gameInputTimer = null;
log.info('[input] poll has been disabled');
clearInterval(pollIntervalId);
pollIntervalId = 0;
}
}
};
// relatively slow method
const sendKeyState = () => {
// check if state is changed
if (unchangePacket > 0) {
// pack keys state
let bits = '';
KEY_BITS.slice().reverse().forEach(elem => {
bits += keyState[elem] ? 1 : 0;
});
let data = parseInt(bits, 2);
let arrBuf = new Uint8Array(2);
arrBuf[0] = data & ((1 << 8) - 1);
arrBuf[1] = data >> 8;
event.pub(KEY_STATE_UPDATED, arrBuf);
unchangePacket--;
if (isStateChanged) {
event.pub(KEY_STATE_UPDATED, _encodeState());
isStateChanged = false;
}
};
const setKeyState = (name, state) => {
if (name in keyState) {
keyState[name] = state;
unchangePacket = INPUT_STATE_PACKET;
if (controllerState[name] !== undefined) {
controllerState[name] = state;
isStateChanged = true;
}
};
/**
* Converts controller state into a binary number.
*
* @returns {Uint8Array} The controller state.
* First byte is controller state.
* Second byte is d-pad state converted (shifted) into a byte.
* So the whole state is just splitted by 8 bits.
*
* @private
*/
const _encodeState = () => {
let result = 0;
for (let i = 0, len = keys.length; i < len; i++) result += controllerState[keys[i]] ? 1 << i : 0;
return new Uint8Array([result & ((1 << 8) - 1), result >> 8]);
}
return {
poll: poll,
setKeyState: setKeyState
poll,
setKeyState,
}
})(event, KEY);

View file

@ -28,8 +28,8 @@ const rtcp = (() => {
};
inputChannel.onclose = () => log.debug('[rtcp] the input channel has closed');
connection.addTransceiver('video', {'direction': 'recvonly'});
connection.addTransceiver('audio', {'direction': 'recvonly'});
connection.addTransceiver('video', {'direction': 'sendrecv'});
connection.addTransceiver('audio', {'direction': 'sendrecv'});
connection.oniceconnectionstatechange = ice.onIceConnectionStateChange;
connection.onicegatheringstatechange = ice.onIceStateChange;