Commit graph

81 commits

Author SHA1 Message Date
sergystepanov
c7b5d1afc3
Fix possible infinite loop on Mupen close (#389)
For some reason the Libretro Mupen core breaks the pseudo-random order of channel selection leading to constant skip of the done channel on ticker aka an infinite loop.
2023-02-04 22:47:53 +03:00
Sergey Stepanov
0d7467048a
Log abnormal WebRTC sample writes 2023-02-04 20:30:37 +03:00
sergystepanov
2b81c3fb87
Some optimizations (#387)
- Fixed broken image cache for the first stage RGBA frames. It was not a thread-safe one, which led to image tearing (parts of old images in multiple consecutive frames).
- 180 flip function for the OpenGL coordinate system has been moved into the rotation part.
- Optimized YUV converter.
- Optimized color converters:
  - Use __restrict pointers.
  - Draw image pixels with the faster bitwise operators and pointer arithmetic as 32/16bit LE numbers (may break on ARM devices like RPi). 
  - Pass uints for less num conversions.
  - Much faster XRGB -> RGBA conversion with Go's stdlib 32bit flip.
- Wrapped RGBA images into a custom struct in order to bypass opacity tests for the standard Go png functions, which needed for the PNG file export. Before that we set RGBx opacity byte explicitly during the pixel format conversions (much slower).
- Made Libretro core shutdown more deterministic. When we run a C core separately from the main Go process we have to make sure that the C core is not doing anything in its syscall while we stopping the emulator. Basically, a blocking call may be suspended on the Go's side while the other goroutines have no knowledge of that.
- Less info level logs.
- Added recording user label.
- Enabled RTCP sender reports by default, which may help with A/V sync.
- Check onMessage webrtc handler if it's set. May crash the program if not.
- Fixed some make dirs permissions.
- Enabled console colors (since MS has finally fixed their bloody Terminal).
- Disable log in some tests.
- Updated deps.
2023-01-31 22:22:03 +03:00
Sergey Stepanov
07bc3d3a39
Remove broken image cache for now 2023-01-11 17:08:55 +03:00
sergystepanov
3bd959b4ef
Refactored v3 (#350)
This PR contains refactored code.

**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
  ```
  The string representation of a UUID takes 32 bytes, and the new type will take just 16.
  Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't) 
  and the need to use UID values as map keys (maps don't support slices as keys), 
  IDs are stored as strings (for now).
  ```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
  - WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
  - Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
  ```
  Packet
    [id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
    t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
    [p] any — contains packet data (any type).

  Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
  ```
  ```
  The main principle of this protocol and the duplex data exchange is:
  the one who initializes connection is called a client, and 
  the one who is being connected to is called a server. 
  With the current architecture, the coordinator is the server, the user browsers and workers are the clients.

            ____           ____
           ↓    ↑         ↑    ↓
     browser ⟶ coordinator ⟵ worker
       (c)          (s)         (c)

  One of the most crucial performance vise parts of these interactions is that 
  all the server-initiated calls to clients should be asynchronous!
  ```
  - In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
  - The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
  ```
  ...
  01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
  01:00:01.1138  994 INF c ← w Handshake localhost:8000
  01:00:01.1148  994 INF c ← w Connect cid=cep.hrg
  01:00:01.1158  994 DBG c     connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
  01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
  01:00:01.1158  994 INF c     New worker / addr: localhost, ...
  01:00:01.1158 3f98 INF w     Connected to the coordinator localhost:8000 cid=cep.2ug
  01:00:02.5834  994 INF c ← u Handshake localhost:8000
  01:00:02.6175  994 INF c ← u Connect cid=cep.hs0
  01:00:02.6209  994 INF c     Search available workers cid=cep.hs0
  01:00:02.6214  994 INF c     Found next free worker cid=cep.hs0
  01:00:02.6220  994 INF c → u InitSession cid=cep.hs0
  01:00:02.6527  994 INF c ← u WebrtcInit cid=cep.hs0
  01:00:02.6527  994 INF c → w ᵇWebrtcInit cid=cep.hrg
  01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
  01:00:02.6537 3f98 INF w     WebRTC start cid=cep.2ug
  ...
  ```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.


**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
  - c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
  - c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
  - c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
  - c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
  - c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
  - c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
  - x `MEDIA_STREAM_READY` -> **removed**
  - c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
  - c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
  - c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
  - x `KEY_STATE_UPDATED` -> **removed**
  - n `WEBRTC_ICE_CANDIDATE_FOUND`
  - n `WEBRTC_SDP_ANSWER`
  - n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
2023-01-09 23:20:22 +03:00
sergystepanov
6b6c391f81
Faster image processing (#382)
* Calculate frame duration in ns

* Reuse single OpenGL byte buffer

* Add threaded a/v processing

* Check min threads in opts

* Return missing audio sample
2022-11-24 13:44:00 +03:00
sergystepanov
54ee9a7af3
Savestate compression (#374)
Added the optional saveCompression configuration parameter which enables ZIP compression of the emulator states, reducing files sizes by the factor of 10x (most of these state files store zeroes).
2022-08-05 22:44:40 +03:00
Sergey Stepanov
e214025bef
Disable excessive autosave logging 2022-07-26 12:28:02 +03:00
Valniae
1750d48b89
Timely auto save (#373)
Add autosave for the emulator states. Controlled with the autosaveSec param.
2022-07-26 12:25:36 +03:00
sergystepanov
e53cf45fa7
Main thread lock refactoring (#367)
Use slim main thread locking function for macOS instead of a lib.
2022-06-12 13:39:23 +03:00
Sergey Stepanov
0665c3e607
Remove heavy Google Cloud Storage lib 2022-04-11 09:22:06 +03:00
Sergey Stepanov
fac6cc4495
Generate xIds on the worker's side 2022-04-09 10:27:04 +03:00
sergystepanov
9ad3c98a7d
Rework worker selection feature (#365)
We add a new option for manual worker or machine (server with multiple workers) select, depending on the new coordinator option `coordinator.debug` which by default allows machine selection.
2022-04-07 21:04:30 +03:00
Sergey Stepanov
02a061a580
Extract audio buffer and resampler 2021-12-25 21:50:33 +03:00
sergystepanov
1271aa8438
Game recording support (#356)
This feature adds the ability to record game sessions as raw a/v media files.
2021-12-04 14:20:38 +03:00
Sergey Stepanov
339750a978
Calculate emulation frames duration directly 2021-11-22 20:01:46 +03:00
sergystepanov
9acbecb813
WebRTC single port support (#354)
Add the new `webrtc.singlePort` config option which forces the WebRTC server to listen on this port only.
2021-11-02 17:05:31 +03:00
Sergey Stepanov
a73c0e8c5f
Update re-time interceptor.
Update re-time video frame interceptor to the latest pion WebRTC changes and keep it shared between all RTC peer connections.
2021-10-14 19:47:08 +03:00
Masaya Watanabe
c27e1fe2ab
Don't ignore cloud save download errors (#352) 2021-10-08 19:47:30 +03:00
Sergey Stepanov
be52ee18c5
Use default WebRTC codecs 2021-09-28 13:28:44 +03:00
sergystepanov
69ff8ae896
Update cloud data storage functionality (#349)
Add Oracle Data Storage support for cloud saves.
2021-09-20 10:17:59 +03:00
sergystepanov
47a9d70b74
Add the ability to set emulator ROM folder (#348)
Emulators now can load games with the same file extensions if you either place ROMs into the folder named as the emulator in the config file (libretro.core.list value) or any folder as you specify in the `libretro.core.list.{emulator}.folder` config param.
2021-08-30 19:50:35 +03:00
Sergey Stepanov
12312edd03
Add missing core downloader call 2021-08-12 22:22:46 +03:00
sergystepanov
431d215eee
Update server HTTPS configuration (#337)
* Merge HTTP and HTTPS routes builder in coordinator

* Extract HTTP/S routes

* Rename config in coordinator

* Generalize child services

* Extract games library helper function

* Use string address instead of port for HTTP/S

* Use a dedicated port extractor function

* Add missing GA tag templating

* Rename shared server address and port params

* Introduce TLS config parameters

* Simplify HTTP/S server constructors

* Update server auto port roll

* Extract init function in worker

* Reorder return params of address type port fn

* Refactor config handler names

* Update TLS default config params

* Extract HTTP to HTTPS redirect function

* Use httpx in monitoring

* Don't log echo requests

* Remove error return from the abstract server

* Add WSS option to the worker-coordinator connection

* Change default worker config

* Make worker send its internal connection params

* Decouple gamelib from the coordinator

* Expose HTTP/S listener address

* Keep original HTTP/S addresses

* Remove no config handler in worker

* Use HTTP-HTTPS redirection

* Wrap net.Listener into a struct

* Clean http server creation fn

* Redirect to https with a generated address

* Use URL in the redirector

* Use zone address param in worker

* Make use of actual addr and port in the monitoring servers

* Use auto-justified monitoring addresses info

* Add the non-HTTPS worker to HTTPS coordinator connection warning

* Embed TLS struct

* Move connection API struct into cws package
2021-08-09 10:42:06 +03:00
Sergy Stepanov
a3d2549028 Remove old is_mobile init param 2021-07-31 12:33:25 +03:00
Sergey Stepanov
95f65b2b72
Add useless cache for worker's echo response 2021-07-30 12:48:36 +03:00
Sergey Stepanov
ae5260fb47
Handle recover in VPX tests 2021-05-07 13:09:47 +03:00
sergystepanov
3e2a650b14
Fix the main save file path
Broken file check by just room name without the .dat extension always fails.
2021-04-22 20:09:24 +03:00
Sergey Stepanov
a7d8e53dac
Add video encoder tests 2021-04-17 12:55:54 +03:00
Sergey Stepanov
efd8679de3
Fix some mistakes 2021-04-14 11:37:43 +03:00
sergystepanov
602b9ea47c
Make executables ready for static linking (#307)
* Disable CGO (C libs) for coordinator

Needed for static linking.

* Fix "error strings should not be capitalized (ST1005)"

* Fix SA1015

Using time.Tick leaks the underlying ticker, consider using it only in endless functions, tests and the main package, and use time.NewTicker here (SA1015)

* Fix SA9004

Only the first constant in this group has an explicit type (SA9004).

* Remove unused code in the webrtc package

* Fix S1000

Should use a simple channel send/receive instead of select with a single case (S1000).

* Force dir creation/check for core downloader

* Update Makefile release script

* Disable ASLR for worker builds

* Remove WORKER_BUILD_PARAMS flag from the CI

* Don't force recompilation in release

* Add Debian packages installer script

* Build worker app without libopusfile

* Test worker app without libopusfile

* Add opus wrapper without opusfile

* Make install.sh executable

* Add opus lib in Win builds

* Make insecure HTTPS requests when downloading libs

* Add ca-certificates for Docker build stage

go mod download works only with SSL certificates installed.

* Move libx264 wrapper into the repo

That way we can get rid of a lot of not needed external Go dependencies.

* Update the dependencies
2021-04-06 18:16:52 +03:00
sergystepanov
a779353569
Reduce coordinator dependencies tree (#292)
* Reduce coordinator dependencies tree

* Parallelize build/check

* Update dependencies
2021-03-15 13:08:15 +03:00
sergystepanov
d5780acc75
Fix Pion WebRTC codecs (#289)
Since Pion's webrtc v3.0.13 and this fix if both peers have some fmtp set then codecs should match exactly. By default Pion defines a list of supported codecs with fmtp set but different browsers set their own fmtp values by default as well therefore they may not match.
To fix this we can define our own list of codecs on the server with empty fmtp so it will match any client codecs.

See: e5c8c659ca/rtpcodec.go (L99)
2021-03-08 17:22:43 +03:00
sergystepanov
fa28197390
Refactor and update VPX codec (#285)
* Refactor and update VPX codec

* Add VPX codec options support

* Add generic video encoding pipe

* Tweak in/out channels for the pipe

* Update YUV encoder

* Clean VP8 encoder
2021-02-27 18:09:55 +03:00
Sergey Stepanov
98ca6e7ace
Skip normal ErrServerClosed errors 2021-02-21 16:13:29 +03:00
sergystepanov
bd701f10fc
Use modified x264 lib (#275)
* Use modified x264 lib

* Add x264 system lib

* Set x264 version 155 for Debian (Buster)

* Add h264 config params

* Set vp8 codec
2021-02-21 13:51:44 +03:00
sergystepanov
7bc9661b3d
Add experimental core's SRAM save/load (#273)
* Add experimental core's SRAM save/load

* Clean room.go

* Update Save RAM states

* Update dependencies

* Extract emulator states into a separate module

* Google Cloud saves don't support save RAM persistence, but save state (.dat) files only.

* Add emulator storage path into the configuration file

* Verify offline storage path
2021-02-06 01:12:24 +03:00
sergystepanov
76b7cafb71
Refactor OPUS encoder for quality and speed (#262)
* Refactor OPUS encoder for quality and speed.

Use OPUS low delay mode (https://www.opus-codec.org/docs/opus_api-1.1.3/group__opus__ctlvalues.html#ga592232fb39db60c1369989c5c5d19a07)

* Slightly tweak linear resample function and disable it on 48kHz input

* Rewrite OPUS encoder as a struct with some internal buffer

* Use OPUS 192Kbps preset by default

* Add encoder callback function on a full buffer

* Reuse OPUS output buffer

* Add write limiter for samples
2021-01-18 23:20:50 +03:00
Sergey Stepanov
f05e149b0e
Remove unnecessary logging 2021-01-13 20:48:12 +03:00
Sergey Stepanov
fa46267e60
Fix wording 2021-01-11 02:41:59 +03:00
Sergey Stepanov
d141898794
Remove old game save files name separator 2021-01-11 02:35:01 +03:00
Sergey Stepanov
646e0d6039
Change wording for worker rooms and sessions inside 2021-01-11 02:31:31 +03:00
Sergey Stepanov
7984534fa7
Remove unused in workers ws upgrade function 2021-01-11 02:11:10 +03:00
Sergey Stepanov
6b8cad6ef8
Clean room run check condition 2021-01-11 02:09:49 +03:00
Sergey Stepanov
a3d08637e0
Show server modules info properly 2021-01-05 00:14:59 +03:00
sergystepanov
62d8240e7c
Migrate to pion/webrtc v3 (#254)
* Add initial pion/webrtc v3 migration

* Use custom timestamps when sending video packets

* Update dependencies
2021-01-04 21:09:03 +03:00
sergystepanov
980a97a526
Handle no config situation for workers (#253)
(experimental feature)

Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected.

Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made.

* Add error return for config loader

* Add config loaded flag to worker

* Add zone flag

* Add a custom mutex lock with timout

* Refactor worker runtime

* Refactor internal api

* Extract monitoring server config

* Extract worker HTTP(S) server

* Add generic sub-server interface

* Add internal coordinator API

* Add internal routes and handlers to worker

* Add internal worker API

* Refactor worker run

* Migrate serverId call to new API

* Add packet handler to cws

* Extract handlers for internal worker routes in coordinator

* Pass worker to the worker internal heandlers

* Cleanup worker handlers in coordinator

* Add closeRoom packet handler to the API

* Add GetRoom packet handler to the API

* Add RegisterRoom packet handler to the API

* Add IceCandidate packet handler to the API (internal and browser)

* Add Heartbeat packet handler to the API (internal and browser)

* Rename worker routes init function

* Extract worker/coordinator internal ws handlers

* Update timed locker

* Allow sequential timed locks

* Add config request from workers

* Add nil check for the route registration functions
2021-01-03 21:23:55 +03:00
sergystepanov
1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00
sergystepanov
bd6e146e64
Fix errors/misuse with OpenGL-based core API (#237)
* Follow Go standard for naming constants

* Use reformatted pixFormats for Libretro cores

* Use OpenGL 2.1 Core profile bindings for render instead 4.1

* Cleanup the code

* SDL attributes should be set before the sdl.Init call

* Use simple vertical frame flip function instead imaging lib with OpenGL renderer

* Use the separate control flow for the macOS OpenGL context handling

* Add OpenGL pixel type/format switch based on cores callback

* Use unified log instead of fmt

* Clean code

* Remove unnecessary SDL init flag

* Printout errors with SDL / OpenGL functions

* Add CGO Libretro logging output

* Use main thread lock for windows and OpenGL context

* Remove Darwin OS switch

* Add extended OpenGL version info print

* Update Libretro cores info print

* Add game library module (#232)

* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies

* Update Libretro modules to support headless test runners

* Port old savestates tests as example for Libretro cores runner testing

* Add n64 core example game and a test

* Update room tests for various games

* Add frame dump support for CI builds

* Add frame rendering to image output for core testing

* Update ROM frame exporter in tests

* Disable Docker image publishing

* Add frame rendering output for non-gl cores for CI

* Add auto GL context override for headless, gpu-less machines (e.g. Github CI Xeon)

* Add Windows CI headless cores frame render config

* Add missing Mesa OpenGL drivers to Ubuntu CI

* Add mupen n64 core download into CI tests

* Add Linux, macOS, Windows core frame render tests into CI

* Remove unnecessary var

* Add some comments

* Revert Y flip

* Move OpenGL into a separate package

* Add SDL package

* Update modules
2020-11-04 18:59:12 +08:00
sergystepanov
8c55c6e142
Fix game sharing (#240)
Call save on the frontend and properly handle cloud save on the backend
2020-10-19 21:26:32 +08:00