Refactored v3 (#350)

This PR contains refactored code.

**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
  ```
  The string representation of a UUID takes 32 bytes, and the new type will take just 16.
  Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't) 
  and the need to use UID values as map keys (maps don't support slices as keys), 
  IDs are stored as strings (for now).
  ```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
  - WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
  - Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
  ```
  Packet
    [id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
    t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
    [p] any — contains packet data (any type).

  Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
  ```
  ```
  The main principle of this protocol and the duplex data exchange is:
  the one who initializes connection is called a client, and 
  the one who is being connected to is called a server. 
  With the current architecture, the coordinator is the server, the user browsers and workers are the clients.

            ____           ____
           ↓    ↑         ↑    ↓
     browser ⟶ coordinator ⟵ worker
       (c)          (s)         (c)

  One of the most crucial performance vise parts of these interactions is that 
  all the server-initiated calls to clients should be asynchronous!
  ```
  - In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
  - The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
  ```
  ...
  01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
  01:00:01.1138  994 INF c ← w Handshake localhost:8000
  01:00:01.1148  994 INF c ← w Connect cid=cep.hrg
  01:00:01.1158  994 DBG c     connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
  01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
  01:00:01.1158  994 INF c     New worker / addr: localhost, ...
  01:00:01.1158 3f98 INF w     Connected to the coordinator localhost:8000 cid=cep.2ug
  01:00:02.5834  994 INF c ← u Handshake localhost:8000
  01:00:02.6175  994 INF c ← u Connect cid=cep.hs0
  01:00:02.6209  994 INF c     Search available workers cid=cep.hs0
  01:00:02.6214  994 INF c     Found next free worker cid=cep.hs0
  01:00:02.6220  994 INF c → u InitSession cid=cep.hs0
  01:00:02.6527  994 INF c ← u WebrtcInit cid=cep.hs0
  01:00:02.6527  994 INF c → w ᵇWebrtcInit cid=cep.hrg
  01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
  01:00:02.6537 3f98 INF w     WebRTC start cid=cep.2ug
  ...
  ```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.


**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
  - c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
  - c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
  - c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
  - c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
  - c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
  - c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
  - x `MEDIA_STREAM_READY` -> **removed**
  - c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
  - c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
  - c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
  - x `KEY_STATE_UPDATED` -> **removed**
  - n `WEBRTC_ICE_CANDIDATE_FOUND`
  - n `WEBRTC_SDP_ANSWER`
  - n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
This commit is contained in:
sergystepanov 2023-01-09 23:20:22 +03:00 committed by GitHub
parent 14b589477f
commit 3bd959b4ef
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
213 changed files with 7977 additions and 9280 deletions

View file

@ -18,7 +18,7 @@ services:
coordinator:
<<: *default-params
command: coordinator --v=5
command: coordinator
volumes:
- ${APP_DIR:-/cloud-game}/cache:/usr/local/share/cloud-game/assets/cache
- ${APP_DIR:-/cloud-game}/games:/usr/local/share/cloud-game/assets/games
@ -28,7 +28,7 @@ services:
environment:
- MESA_GL_VERSION_OVERRIDE=3.3
entrypoint: [ "/bin/sh", "-c", "xvfb-run -a $$@", "" ]
command: worker --v=5 --zone=${ZONE:-}
command: worker --zone=${ZONE:-}
volumes:
- ${APP_DIR:-/cloud-game}/cache:/usr/local/share/cloud-game/assets/cache
- ${APP_DIR:-/cloud-game}/cores:/usr/local/share/cloud-game/assets/cores

View file

@ -41,7 +41,7 @@ jobs:
- uses: actions/setup-go@v2
with:
go-version: ^1.18
go-version: ^1.19
- name: Get Linux dev libraries and tools
if: matrix.os == 'ubuntu-latest'

4
.gitignore vendored
View file

@ -67,6 +67,9 @@ _output/
./build
release/
vendor/
tests/
!tests/e2e/
*.exe
.dockerignore
@ -75,3 +78,4 @@ fbneo/
hi/
nvram/
*.mcd

View file

@ -20,7 +20,7 @@ RUN apt-get -qq update && apt-get -qq install --no-install-recommends -y \
&& rm -rf /var/lib/apt/lists/*
# go setup layer
ARG GO=go1.18.linux-amd64.tar.gz
ARG GO=go1.19.linux-amd64.tar.gz
RUN wget -q https://golang.org/dl/$GO \
&& rm -rf /usr/local/go \
&& tar -C /usr/local -xzf $GO \

View file

@ -1,11 +1,10 @@
# Makefile includes some useful commands to build or format incentives
# More commands could be added
# Variables
PROJECT = cloud-game
REPO_ROOT = github.com/giongto35
ROOT = ${REPO_ROOT}/${PROJECT}
CGO_CFLAGS='-g -O3 -funroll-loops'
CGO_LDFLAGS='-g -O3'
fmt:
@goimports -w cmd pkg tests
@gofmt -s -w cmd pkg tests
@ -13,47 +12,6 @@ fmt:
compile: fmt
@go install ./cmd/...
check: fmt
@golangci-lint run cmd/... pkg/...
# @staticcheck -checks="all,-S1*" ./cmd/... ./pkg/... ./tests/...
dep:
go mod download
# go mod tidy
# NOTE: there is problem with go mod vendor when it delete github.com/gen2brain/x264-go/x264c causing unable to build. https://github.com/golang/go/issues/26366
#build.cross: build
# CGO_ENABLED=1 GOOS=darwin GOARC=amd64 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/coordinator-darwin ./cmd/coordinator
# CGO_ENABLED=1 GOOS=darwin GOARC=amd64 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/worker-darwin ./cmd/worker
# CC=arm-linux-musleabihf-gcc GOOS=linux GOARC=amd64 CGO_ENABLED=1 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/coordinator-linu ./cmd/coordinator
# CC=arm-linux-musleabihf-gcc GOOS=linux GOARC=amd64 CGO_ENABLED=1 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/worker-linux ./cmd/worker
# A user can invoke tests in different ways:
# - make test runs all tests;
# - make test TEST_TIMEOUT=10 runs all tests with a timeout of 10 seconds;
# - make test TEST_PKG=./model/... only runs tests for the model package;
# - make test TEST_ARGS="-v -short" runs tests with the specified arguments;
# - make test-race runs tests with race detector enabled.
TEST_TIMEOUT = 60
TEST_PKGS ?= ./cmd/... ./pkg/...
TEST_TARGETS := test-short test-verbose test-race test-cover
.PHONY: $(TEST_TARGETS) test tests
test-short: TEST_ARGS=-short
test-verbose: TEST_ARGS=-v
test-race: TEST_ARGS=-race
test-cover: TEST_ARGS=-cover
$(TEST_TARGETS): test
test: compile
@go test -timeout $(TEST_TIMEOUT)s $(TEST_ARGS) $(TEST_PKGS)
test-e2e: compile
@go test ./tests/e2e/...
cover:
@go test -v -covermode=count -coverprofile=coverage.out $(TEST_PKGS)
# @$(GOPATH)/bin/goveralls -coverprofile=coverage.out -service=travis-ci -repotoken $(COVERALLS_TOKEN)
clean:
@rm -rf bin
@rm -rf build
@ -62,25 +20,33 @@ clean:
build:
mkdir -p bin/
go build -ldflags "-w -s -X 'main.Version=$(GIT_VERSION)'" -o bin/ ./cmd/coordinator
go build -buildmode=exe -tags static -ldflags "-w -s -X 'main.Version=$(GIT_VERSION)'" $(EXT_WFLAGS) -o bin/ ./cmd/worker
CGO_CFLAGS=${CGO_CFLAGS} CGO_LDFLAGS=${CGO_LDFLAGS} \
go build -buildmode=exe -tags static \
-ldflags "-w -s -X 'main.Version=$(GIT_VERSION)'" $(EXT_WFLAGS) \
-o bin/ ./cmd/worker
verify-cores:
go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames $(GL_CTX) -outputPath "../../../_rendered"
go test -run TestAllEmulatorRooms ./pkg/worker -v -renderFrames $(GL_CTX) -outputPath "../../_rendered"
dev.build: compile build
dev.build-local:
mkdir -p bin/
go build -o bin/ ./cmd/coordinator
go build -o bin/ ./cmd/worker
CGO_CFLAGS=${CGO_CFLAGS} CGO_LDFLAGS=${CGO_LDFLAGS} go build -o bin/ ./cmd/worker
dev.run: dev.build-local
./bin/coordinator --v=5 &
./bin/worker --v=5
./bin/coordinator & ./bin/worker
dev.run.debug:
go build -race -o bin/ ./cmd/coordinator
CGO_CFLAGS=${CGO_CFLAGS} CGO_LDFLAGS=${CGO_LDFLAGS} \
go build -race -gcflags=all=-d=checkptr -o bin/ ./cmd/worker
./bin/coordinator & ./bin/worker
dev.run-docker:
docker rm cloud-game-local -f || true
CLOUD_GAME_GAMES_PATH=$(PWD)/assets/games docker-compose up --build
docker-compose up --build
# RELEASE
# Builds the app for new release.
@ -97,8 +63,8 @@ dev.run-docker:
# Config params:
# - RELEASE_DIR: the name of the output folder (default: release).
# - CONFIG_DIR: search dir for core config files.
# - DLIB_TOOL: the name of a dynamic lib copy tool (with params) (e.g., ldd -x -y; defalut: ldd).
# - DLIB_SEARCH_PATTERN: a grep filter of the output of the DLIB_TOOL (e.g., mylib.so; default: .*so).
# - DLIB_TOOL: the name of a dynamic lib copy tool (with params) (e.g., ldd -x -y; default: ldd).
# - DLIB_SEARCH_PATTERN: a grep filter of the output of the DLIB_TOOL (e.g., my_lib.so; default: .*so).
# Be aware that this search pattern will return only matched regular expression part and not the whole line.
# de. -> abc def ghj -> def
# Makefile special symbols should be escaped with \.

View file

@ -31,11 +31,6 @@ Because I only hosted the platform on limited servers in US East, US West, Eu, S
latency issues + connection problem. You can try hosting the service following the instruction the next section to have
a better sense of performance.
| Screenshot | Screenshot |
| :--------------------------------------------: | :--------------------------------------------: |
| ![screenshot](docs/img/landing-page-ps-hm.png) | ![screenshot](docs/img/landing-page-ps-x4.png) |
| ![screenshot](docs/img/landing-page-gb.png) | ![screenshot](docs/img/landing-page-front.png) |
## Feature
1. **Cloud gaming**: Game logic and storage is hosted on cloud service. It reduces the cumbersome of game

View file

@ -0,0 +1 @@
nestopia_audio_type=stereo

View file

@ -1,40 +1,33 @@
package main
import (
"context"
goflag "flag"
"math/rand"
"time"
config "github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/os"
"github.com/giongto35/cloud-game/v2/pkg/util/logging"
"github.com/golang/glog"
flag "github.com/spf13/pflag"
)
var Version = ""
func init() {
rand.Seed(time.Now().UTC().UnixNano())
}
var Version = "?"
func main() {
rand.Seed(time.Now().UTC().UnixNano())
conf := config.NewConfig()
flag.CommandLine.AddGoFlagSet(goflag.CommandLine)
conf.ParseFlags()
logging.Init()
defer logging.Flush()
log := logger.NewConsole(conf.Coordinator.Debug, "c", true)
glog.Infof("[coordinator] version: %v", Version)
glog.V(4).Infof("[coordinator] Local configuration %+v", conf)
c := coordinator.New(conf)
log.Info().Msgf("version %s", Version)
log.Info().Msgf("conf version: %v", conf.Version)
if log.GetLevel() < logger.InfoLevel {
log.Debug().Msgf("config: %+v", conf)
}
c := coordinator.New(conf, log)
c.Start()
ctx, cancelCtx := context.WithCancel(context.Background())
defer c.Shutdown(ctx)
<-os.ExpectTermination()
cancelCtx()
if err := c.Stop(); err != nil {
log.Error().Err(err).Msg("service shutdown errors")
}
}

View file

@ -1,43 +1,38 @@
package main
import (
"context"
goflag "flag"
"math/rand"
"time"
config "github.com/giongto35/cloud-game/v2/pkg/config/worker"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/os"
"github.com/giongto35/cloud-game/v2/pkg/thread"
"github.com/giongto35/cloud-game/v2/pkg/util/logging"
"github.com/giongto35/cloud-game/v2/pkg/worker"
"github.com/golang/glog"
flag "github.com/spf13/pflag"
"github.com/giongto35/cloud-game/v2/pkg/worker/thread"
)
var Version = ""
func init() {
rand.Seed(time.Now().UTC().UnixNano())
}
var Version = "?"
func run() {
rand.Seed(time.Now().UTC().UnixNano())
conf := config.NewConfig()
flag.CommandLine.AddGoFlagSet(goflag.CommandLine)
conf.ParseFlags()
logging.Init()
defer logging.Flush()
log := logger.NewConsole(conf.Worker.Debug, "w", true)
log.Info().Msgf("version %s", Version)
log.Info().Msgf("conf version: %v", conf.Version)
if log.GetLevel() < logger.InfoLevel {
log.Debug().Msgf("config: %+v", conf)
}
glog.Infof("[worker] version: %v", Version)
glog.V(4).Infof("[worker] Local configuration %+v", conf)
wrk := worker.New(conf)
done := os.ExpectTermination()
wrk := worker.New(conf, log, done)
wrk.Start()
ctx, cancelCtx := context.WithCancel(context.Background())
defer wrk.Shutdown(ctx)
<-os.ExpectTermination()
cancelCtx()
<-done
time.Sleep(100 * time.Millisecond)
if err := wrk.Stop(); err != nil {
log.Error().Err(err).Msg("service shutdown errors")
}
}
func main() {

View file

@ -2,14 +2,21 @@
# Application configuration file
#
# for the compatibility purposes
version: 3
coordinator:
# debugging switch
# - shows debug logs
# - allows selecting worker instances
debug: false
# selects free workers:
# - any (default, any free)
# - ping (with the lowest ping)
selector: any
# games library
library:
# some directory which is gonna be the root folder for the library
# where games are stored
# root folder for the library (where games are stored)
basePath: assets/games
# an explicit list of supported file extensions
# which overrides Libretro emulator ROMs configs
@ -54,6 +61,8 @@ coordinator:
gtag:
worker:
# show more logs
debug: false
network:
# a coordinator address to connect to
coordinatorAddress: localhost:8000
@ -111,9 +120,14 @@ emulator:
# special tag {user} will be replaced with current user's home dir
storage: "{user}/.cr/save"
# path for storing emulator generated files
localPath: "./libretro"
libretro:
# use zip compression for emulator save states
saveCompression: false
saveCompression: true
# Libretro cores logging level: DEBUG = 0, INFO, WARN, ERROR, DUMMY = INT_MAX
logLevel: 1
cores:
paths:
libs: assets/cores
@ -176,6 +190,7 @@ emulator:
roms: [ "zip" ]
nes:
lib: nestopia_libretro
config: nestopia_libretro.cfg
roms: [ "nes" ]
snes:
lib: snes9x_libretro
@ -191,21 +206,23 @@ emulator:
encoder:
audio:
channels: 2
# audio frame duration needed for WebRTC (Opus)
frame: 20
frequency: 48000
# most of the emulators have ~1400 samples per a video frame,
# so we keep the frame buffer roughly half of that size or 2 RTC packets per frame
frame: 10
video:
# h264, vpx (VP8)
codec: h264
# concurrent execution units (0 - disabled)
concurrency: 0
# see: https://trac.ffmpeg.org/wiki/Encode/H.264
h264:
# Constant Rate Factor (CRF) 0-51 (default: 23)
crf: 17
crf: 23
# ultrafast, superfast, veryfast, faster, fast, medium, slow, slower, veryslow, placebo
preset: veryfast
preset: superfast
# baseline, main, high, high10, high422, high444
profile: main
profile: baseline
# film, animation, grain, stillimage, psnr, ssim, fastdecode, zerolatency
tune: zerolatency
# 0-3
@ -216,9 +233,6 @@ encoder:
bitrate: 1200
# force keyframe interval
keyframeInterval: 5
# run without a game
# (experimental)
withoutGame: false
# game recording
# (experimental)
@ -269,7 +283,7 @@ webrtc:
dtlsRole:
# a list of STUN/TURN servers to use
iceServers:
- url: stun:stun.l.google.com:19302
- urls: stun:stun.l.google.com:19302
# configures whether the ice agent should be a lite agent (true/false)
# (performance)
# don't use iceServers when enabled
@ -287,3 +301,6 @@ webrtc:
# override ICE candidate IP, see: https://github.com/pion/webrtc/issues/835,
# can be used for Docker bridged network internal IP override
iceIpMap:
# set additional log level for WebRTC separately
# -1 - trace, 6 - nothing, ..., debug - 0
logLevel: 6

View file

@ -16,7 +16,7 @@ services:
- 9000:9000
- 8443:8443/udp
command: >
bash -c "Xvfb :99 & coordinator --v=5 & worker --v=5"
bash -c "Xvfb :99 & coordinator & worker"
volumes:
# keep cores persistent in the cloud-game_cores volume
- cores:/usr/local/share/cloud-game/assets/cores

View file

@ -5,7 +5,7 @@ Web-based Cloud Gaming Service contains multiple workers for gaming stream and a
## Worker
Worker is responsible for streaming game to frontend
![worker](../img/worker.png)
![worker](img/worker-internal.png)
- After Coordinator matches the most appropriate server to the user, webRTC peer-to-peer handshake will be conducted. The coordinator will exchange the signature (WebRTC Session Remote Description) between two peers over Web Socket connection.
- On worker, each user session will spawn a new room running a gaming emulator. Image stream and audio stream from emulator is captured and encoded to WebRTC streaming format. We applied Vp8 for Video compression and Opus for audio compression to ensure the smoothest experience. After finish encoded, these stream is then piped out to user and observers joining that room.
@ -16,7 +16,7 @@ Worker is responsible for streaming game to frontend
Coordinator is loadbalancer and coordinator, which is in charge of picking the most suitable workers for a user. Every time a user connects to Coordinator, it will collect all the metric from all workers, i.e free CPU resources and latency from worker to user. Coordinator will decide the best candidate based on the metric and setup peer-to-peer connection between worker and user based on WebRTC protocol
![Architecture](../img/coordinator.png)
![Architecture](img/coordinator.png)
1. A user connected to Coordinator .
2. Coordinator will find the most suitable worker to serve the user.

View file

@ -1,47 +0,0 @@
## Streaming process description
This document describes the step-by-step process of media streaming in all parts of the application.
```
┌──────────────┐ ┌───────────────┐ ┌──────────────┐
│ USER AGENT │ │ COORDINATOR │ │ WORKER...n │
├──────────────┤ ├───────────────┤ ├──────────────┤
│ TCP/WS ├──1──►│ WS ──────► WS │◄───┤ TCP/WS │
│ │ │ ▲ 2 │ │ │ │
│ │ │ └───────────┘ │ │ │
│ │ └───────────────┘ │ │
│ UDP/RTP │◄─────────────3────────────┤ UDP/RTP │
│ AUDIO < │ OPUS │ AUDIO │
│ VIDEO < │ VP8/H264 │ VIDEO │
│ DATA > │ 010101 │ DATA │
└──────────────┘ └──────────────┘
```
The app is based on WebRTC technology which allows the server to stream media and exchange data with ultra-low latencies. An essential part of these types of P2P connections is the signaling process. It's implemented as a custom text-based messaging protocol on top of WebSocket (quite similarly to [WAMP](https://wamp-proto.org)). The app supports both STUN and TURN protocols for NAT traversal or ICE. In terms of supported codecs, it can stream h264, VP8, and OPUS media.
The streaming process begins when a user opens the main application page (index.html) served by the coordinator.
- The user's browser tries to open a new WebSocket connection to the coordinator — socket.init(roomId, zone) [web/js/network/socket.js:32](https://github.com/giongto35/cloud-game/blob/ae5260fb4726fd34cc0b0b05100dcc8457f52883/web/js/network/socket.js#L32)
> In the initial WebSocket Upgrade request query it may send two params: roomId — an identification number for existing game rooms stored in the URL query of the application page (i.e. app.com/?id=xxxxxx), zone — or, more precisely, region — serves the purpose of CDN and geographical segmentation of the streaming.
- On the coordinator side this request goes into a dedicated handler (/ws) — func (o *Server) WS(w http.ResponseWriter, r *http.Request) [pkg/coordinator/handlers.go:150](https://github.com/giongto35/cloud-game/blob/ae5260fb4726fd34cc0b0b05100dcc8457f52883/pkg/coordinator/handlers.go#L150)
- There, it unconditionally accepts the WebSocket connection and tags it with some ID, so it will be listening to messages from the user's side. Here a new client connection should be considered as established.
- Next, given provided query params, the coordinator tries to find a suitable worker whose job — directly stream games to a user.
> This process of choosing the right worker is following: if there is no roomId param, then the coordinator gathers the full list of available workers, filters them by a zone value (if provided), returns the user a list of public URLs, which he can ping and send results back to the coordinator. After that, the coordinator links the fastest one with the user. Alternatively, if the user did provide some roomId, then the coordinator directly assigns a worker with that room (workers have 1:1 mapping to rooms or games).
> All the information exchange initiated from the worker side is handled in a separate endpoint (/wso) [pkg/coordinator/handlers.go#L81](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/pkg/coordinator/handlers.go#L81).
- Coordinator sends to the user ICE servers and the list of games available for playing. That's handled in [web/js/network/socket.js:57](https://github.com/giongto35/cloud-game/blob/ae5260fb4726fd34cc0b0b05100dcc8457f52883/web/js/network/socket.js#L57).
- From this point, the user's browser begins to initialize WebRTC connection to the worker — web/js/controller.js:413 → [web/js/network/rtcp.js:16](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/web/js/network/rtcp.js#L16).
- First, it sends init request through the WebSocket connection to the coordinator handler in [pkg/coordinator/useragenthandlers.go:17](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/pkg/coordinator/useragenthandlers.go#L17).
> Following a standard WebRTC call [negotiation procedure](https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Signaling_and_video_calling), the coordinator acts as a mediator between users and workers. The signaling protocol here is a text messaging through WebSocket transport.
- Coordinator notifies the user's worker that it wants to establish a new PeerConnection (call). That part is being handled in [pkg/worker/internalhandlers.go:42](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/pkg/worker/internalhandlers.go#L42). It is worth noting that it is a worker who makes SDP offer and waits for an SDP answer.
- Worker initializes new WebRTC connection handler in func (w *WebRTC) StartClient(isMobile bool, iceCB OnIceCallback) (string, error) [pkg/webrtc/webrtc.go:103](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/pkg/webrtc/webrtc.go#L103).
- Then through the coordinator it makes simultaneously an SDP offer as well as sends ICE candidates that are handled on the coordinator side (from the user) in [pkg/coordinator/useragenthandlers.go](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/pkg/coordinator/useragenthandlers.go),
(from the worker) in [pkg/coordinator/internalhandlers.go](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/pkg/coordinator/internalhandlers.go), and on the user side both in [web/js/network/socket.js:56](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/web/js/network/socket.js#L56) and inside [web/js/network/rtcp.js](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/web/js/network/rtcp.js).
- Browser on the user's side after SDP offer links remote streams to the HTML Video element in [web/js/controller.js:417](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/web/js/controller.js#L417), makes SDP answer and gathers remote ICE candidates until it's done (if receive an empty ICE candidate).
- For the user's side a successful WebRTC connection should be considered established when WebRTC datachannel is opened here [web/js/network/rtcp.js:31](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/web/js/network/rtcp.js#L31).
*And that should be it for the streaming part.*
> At this point all the connections should be successfully established and the user's ready for a game to start. The coordinator should notify the worker about that fact and the worker starts pushing media frames, listen to the input through the direct to the user WebRTC data channel.
- Then the user may send the game start request to the coordinator in [web/js/controller.js:153](https://github.com/giongto35/cloud-game/blob/a7d8e53dac2bbcf8306e0dafe3878644c760d368/web/js/controller.js#L153).
#### Streaming requirements
- Workers should not have any closed UDP ports to be able to provide suitable ICE candidates.
- Coordinator should have at least one non-blocked TCP port (default: 8000) for HTTP/WebSocket signaling connections from users and workers.
- Browser should not block WebRTC and support it (check [here](https://test.webrtc.org/)).

View file

@ -1,43 +0,0 @@
# Web-based Cloud Gaming Service Implementation Document
## Code structure
```
.
├── cmd: service entrypoint
│ ├── main.go: Spawn coordinator or worker based on flag
│ └── main_test.go
├── static: static file for front end
│ ├── js
│ │ └── ws.js: client logic
│ ├── game.html: frontend with gameboy ui
│ └── index_ws.html: raw frontend without ui
├── coordinator: coordinator
│ ├── handlers.go: coordinator entrypoint
│ ├── browser.go: router listening to browser
│ └── worker.go: router listening to worker
├── games: roms list, no code logic
├── worker: integration between emulator + webrtc (communication)
│ ├── room:
│ │ ├── room.go: room logic
│ │ └── media.go: video + audio encoding
│ ├── handlers.go: worker entrypoint
│ └── coordinator.go: router listening to coordinator
├── emulator: emulator internal
│ ├── nes: NES device internal
│ ├── director.go: coordinator of views
│ └── gameview.go: in game logic
├── cws
│ └── cws.go: socket multiplexer library, used for signaling
└── webrtc: webrtc streaming logic
```
## Room
Room is a fundamental part of the system. Each user session will spawn a room with a game running inside. There is a pipeline to encode images and audio and stream them out from emulator to user. The pipeline also listens to all input and streams to the emulator.
## Worker
Worker is an instance that can be provisioned to scale up the traffic. There are multiple rooms inside a worker. Worker will listen to coordinator events in `coordinator.go`.
## Coordinator
Coordinator is the coordinator, which handles all communication with workers and frontend.
Coordinator will pair up a worker and a user for peer streaming. In WebRTC handshaking, two peers need to exchange their signature (Session Description Protocol) to initiate a peerconnection.
Events come from frontend will be handled in `coordinator/browser.go`. Events come from worker will be handled in `coordinator/worker.go`. Coordinator stays in the middle and relays handshake packages between workers and user.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 366 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 280 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 279 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 365 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.4 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

View file

@ -1,28 +0,0 @@
# Web-based Cloud Gaming Service Game Instruction
The game can be played on Desktop, Mobile (Android only). You can plug joystick to play with the game.
Click question mark on the top left to see game instruction.
## Key map on Desktop
Game keymap follows
Arrow keys to move
H -> Show help
C -> Start
V -> Select
Z -> A
X -> B
S -> Save (Save state)
A -> Load (Load previous saved state)
W -> Share your running game to other or you can keep it to continue playing the next time. Multiple people can access the same game for multiplayer or observation.
F -> Full screen
Q -> Quit the current game and go to menu screen.**NOTE**: we are facing some issue with quit, so it's better to refresh the page.
## Mobile play
You can play the game on Android device. Make sure your Android has the version that support WebRTC. IOS doesn't support WebRTC streaming now.
The keys map are equivalent to Desktop. Press the button to fire input.
## Joystick
The game also accepts joystick, so you can try plug in one and experience. It will be very fun!

63
go.mod
View file

@ -1,32 +1,49 @@
module github.com/giongto35/cloud-game/v2
go 1.13
go 1.18
require (
github.com/cavaliercoder/grab v1.0.1-0.20201108051000-98a5bfe305ec
github.com/fsnotify/fsnotify v1.5.1
github.com/VictoriaMetrics/metrics v1.23.0
github.com/cavaliergopher/grab/v3 v3.0.1
github.com/fsnotify/fsnotify v1.6.0
github.com/goccy/go-json v0.10.0
github.com/gofrs/flock v0.8.1
github.com/gofrs/uuid v4.2.0+incompatible
github.com/golang/glog v1.0.0
github.com/google/go-cmp v0.5.6 // indirect
github.com/gorilla/websocket v1.5.0
github.com/hashicorp/errwrap v1.1.0 // indirect
github.com/hashicorp/go-multierror v1.1.1
github.com/kkyr/fig v0.3.1-0.20220103220255-711af35e3ee2
github.com/mitchellh/mapstructure v1.4.3 // indirect
github.com/pelletier/go-toml v1.9.4 // indirect
github.com/pion/ice/v2 v2.2.3 // indirect
github.com/pion/interceptor v0.1.10
github.com/pion/rtp v1.7.11 // indirect
github.com/pion/webrtc/v3 v3.1.27
github.com/prometheus/client_golang v1.12.1
github.com/prometheus/common v0.33.0 // indirect
github.com/pion/dtls/v2 v2.1.5
github.com/pion/interceptor v0.1.12
github.com/pion/logging v0.2.2
github.com/pion/webrtc/v3 v3.1.50
github.com/rs/xid v1.4.0
github.com/spf13/pflag v1.0.5
github.com/veandco/go-sdl2 v0.4.20
golang.org/x/crypto v0.0.0-20220408190544-5352b0902921
golang.org/x/image v0.0.0-20220321031419-a8550c1d254a
golang.org/x/net v0.0.0-20220407224826-aac1ed45d8e3 // indirect
golang.org/x/sys v0.0.0-20220408201424-a24fb2fb8a0f // indirect
google.golang.org/protobuf v1.28.0 // indirect
github.com/rs/zerolog v1.28.0
github.com/veandco/go-sdl2 v0.4.28
golang.org/x/crypto v0.5.0
golang.org/x/image v0.3.0
)
require (
github.com/google/uuid v1.3.0 // indirect
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-isatty v0.0.17 // indirect
github.com/mitchellh/mapstructure v1.5.0 // indirect
github.com/pelletier/go-toml v1.9.5 // indirect
github.com/pion/datachannel v1.5.5 // indirect
github.com/pion/ice/v2 v2.2.13 // indirect
github.com/pion/mdns v0.0.5 // indirect
github.com/pion/randutil v0.1.0 // indirect
github.com/pion/rtcp v1.2.10 // indirect
github.com/pion/rtp v1.7.13 // indirect
github.com/pion/sctp v1.8.5 // indirect
github.com/pion/sdp/v3 v3.0.6 // indirect
github.com/pion/srtp/v2 v2.0.11 // indirect
github.com/pion/stun v0.3.5 // indirect
github.com/pion/transport v0.14.1 // indirect
github.com/pion/turn/v2 v2.0.9 // indirect
github.com/pion/udp v0.1.1 // indirect
github.com/valyala/fastrand v1.1.0 // indirect
github.com/valyala/histogram v1.2.0 // indirect
golang.org/x/net v0.5.0 // indirect
golang.org/x/sys v0.4.0 // indirect
golang.org/x/text v0.6.0 // indirect
gopkg.in/yaml.v2 v2.4.0 // indirect
)

588
go.sum
View file

@ -1,188 +1,57 @@
cloud.google.com/go v0.26.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
cloud.google.com/go v0.34.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
cloud.google.com/go v0.38.0/go.mod h1:990N+gfupTy94rShfmMCWGDn0LpTmnzTp2qbd1dvSRU=
cloud.google.com/go v0.44.1/go.mod h1:iSa0KzasP4Uvy3f1mN/7PiObzGgflwredwwASm/v6AU=
cloud.google.com/go v0.44.2/go.mod h1:60680Gw3Yr4ikxnPRS/oxxkBccT6SA1yMk63TGekxKY=
cloud.google.com/go v0.45.1/go.mod h1:RpBamKRgapWJb87xiFSdk4g1CME7QZg3uwTez+TSTjc=
cloud.google.com/go v0.46.3/go.mod h1:a6bKKbmY7er1mI7TEI4lsAkts/mkhTSZK8w33B4RAg0=
cloud.google.com/go v0.50.0/go.mod h1:r9sluTvynVuxRIOHXQEHMFffphuXHOMZMycpNR5e6To=
cloud.google.com/go v0.52.0/go.mod h1:pXajvRH/6o3+F9jDHZWQ5PbGhn+o8w9qiu/CffaVdO4=
cloud.google.com/go v0.53.0/go.mod h1:fp/UouUEsRkN6ryDKNW/Upv/JBKnv6WDthjR6+vze6M=
cloud.google.com/go v0.54.0/go.mod h1:1rq2OEkV3YMf6n/9ZvGWI3GWw0VoqH/1x2nd8Is/bPc=
cloud.google.com/go v0.56.0/go.mod h1:jr7tqZxxKOVYizybht9+26Z/gUq7tiRzu+ACVAMbKVk=
cloud.google.com/go v0.57.0/go.mod h1:oXiQ6Rzq3RAkkY7N6t3TcE6jE+CIBBbA36lwQ1JyzZs=
cloud.google.com/go v0.62.0/go.mod h1:jmCYTdRCQuc1PHIIJ/maLInMho30T/Y0M4hTdTShOYc=
cloud.google.com/go v0.65.0/go.mod h1:O5N8zS7uWy9vkA9vayVHs65eM1ubvY4h553ofrNHObY=
cloud.google.com/go/bigquery v1.0.1/go.mod h1:i/xbL2UlR5RvWAURpBYZTtm/cXjCha9lbfbpx4poX+o=
cloud.google.com/go/bigquery v1.3.0/go.mod h1:PjpwJnslEMmckchkHFfq+HTD2DmtT67aNFKH1/VBDHE=
cloud.google.com/go/bigquery v1.4.0/go.mod h1:S8dzgnTigyfTmLBfrtrhyYhwRxG72rYxvftPBK2Dvzc=
cloud.google.com/go/bigquery v1.5.0/go.mod h1:snEHRnqQbz117VIFhE8bmtwIDY80NLUZUMb4Nv6dBIg=
cloud.google.com/go/bigquery v1.7.0/go.mod h1://okPTzCYNXSlb24MZs83e2Do+h+VXtc4gLoIoXIAPc=
cloud.google.com/go/bigquery v1.8.0/go.mod h1:J5hqkt3O0uAFnINi6JXValWIb1v0goeZM77hZzJN/fQ=
cloud.google.com/go/datastore v1.0.0/go.mod h1:LXYbyblFSglQ5pkeyhO+Qmw7ukd3C+pD7TKLgZqpHYE=
cloud.google.com/go/datastore v1.1.0/go.mod h1:umbIZjpQpHh4hmRpGhH4tLFup+FVzqBi1b3c64qFpCk=
cloud.google.com/go/pubsub v1.0.1/go.mod h1:R0Gpsv3s54REJCy4fxDixWD93lHJMoZTyQ2kNxGRt3I=
cloud.google.com/go/pubsub v1.1.0/go.mod h1:EwwdRX2sKPjnvnqCa270oGRyludottCI76h+R3AArQw=
cloud.google.com/go/pubsub v1.2.0/go.mod h1:jhfEVHT8odbXTkndysNHCcx0awwzvfOlguIAii9o8iA=
cloud.google.com/go/pubsub v1.3.1/go.mod h1:i+ucay31+CNRpDW4Lu78I4xXG+O1r/MAHgjpRVR+TSU=
cloud.google.com/go/storage v1.0.0/go.mod h1:IhtSnM/ZTZV8YYJWCY8RULGVqBDmpoyjwiyrjsg+URw=
cloud.google.com/go/storage v1.5.0/go.mod h1:tpKbwo567HUNpVclU5sGELwQWBDZ8gh0ZeosJ0Rtdos=
cloud.google.com/go/storage v1.6.0/go.mod h1:N7U0C8pVQ/+NIKOBQyamJIeKQKkZ+mxpohlUTyfDhBk=
cloud.google.com/go/storage v1.8.0/go.mod h1:Wv1Oy7z6Yz3DshWRJFhqM/UCfaWIRTdp0RXyy7KQOVs=
cloud.google.com/go/storage v1.10.0/go.mod h1:FLPqc6j+Ki4BU591ie1oL6qBQGu2Bl/tZ9ullr3+Kg0=
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/alecthomas/template v0.0.0-20160405071501-a0175ee3bccc/go.mod h1:LOuyumcjzFXgccqObfd/Ljyb9UuFJ6TxHnclSeseNhc=
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751/go.mod h1:LOuyumcjzFXgccqObfd/Ljyb9UuFJ6TxHnclSeseNhc=
github.com/alecthomas/units v0.0.0-20151022065526-2efee857e7cf/go.mod h1:ybxpYRFXyAe+OPACYpWeL0wqObRcbAqCMya13uyzqw0=
github.com/alecthomas/units v0.0.0-20190717042225-c3de453c63f4/go.mod h1:ybxpYRFXyAe+OPACYpWeL0wqObRcbAqCMya13uyzqw0=
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d/go.mod h1:rBZYJk541a8SKzHPHnH3zbiI+7dagKZ0cgpgrD7Fyho=
github.com/beorn7/perks v0.0.0-20180321164747-3a771d992973/go.mod h1:Dwedo/Wpr24TaqPxmxbtue+5NUziq4I4S80YR8gNf3Q=
github.com/beorn7/perks v1.0.0/go.mod h1:KWe93zE9D1o94FZ5RNwFwVgaQK1VOXiVxmqh+CedLV8=
github.com/beorn7/perks v1.0.1 h1:VlbKKnNfV8bJzeqoa4cOKqO6bYr3WgKZxO8Z16+hsOM=
github.com/beorn7/perks v1.0.1/go.mod h1:G2ZrVWU2WbWT9wwq4/hrbKbnv/1ERSJQ0ibhJ6rlkpw=
github.com/cavaliercoder/grab v1.0.1-0.20201108051000-98a5bfe305ec h1:4XvMn0XuV7qxCH22gbnR79r+xTUaLOSA0GW/egpO3SQ=
github.com/cavaliercoder/grab v1.0.1-0.20201108051000-98a5bfe305ec/go.mod h1:NbXoa59CCAGqtRm7kRrcZIk2dTCJMRVF8QI3BOD7isY=
github.com/census-instrumentation/opencensus-proto v0.2.1/go.mod h1:f6KPmirojxKA12rnyqOA5BBL4O983OfeGPqjHWSTneU=
github.com/cespare/xxhash/v2 v2.1.1/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/cespare/xxhash/v2 v2.1.2 h1:YRXhKfTDauu4ajMg1TPgFO5jnlC2HCbmLXMcTG5cbYE=
github.com/cespare/xxhash/v2 v2.1.2/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/chzyer/logex v1.1.10/go.mod h1:+Ywpsq7O8HXn0nuIou7OrIPyXbp3wmkHB+jjWRnGsAI=
github.com/chzyer/readline v0.0.0-20180603132655-2972be24d48e/go.mod h1:nSuG5e5PlCu98SY8svDHJxuZscDgtXS6KTTbou5AhLI=
github.com/chzyer/test v0.0.0-20180213035817-a1ea475d72b1/go.mod h1:Q3SI9o4m/ZMnBNeIyt5eFwwo7qiLfzFZmjNmxjkiQlU=
github.com/client9/misspell v0.3.4/go.mod h1:qj6jICC3Q7zFZvVWo7KLAzC3yx5G7kyvSDkc90ppPyw=
github.com/cncf/udpa/go v0.0.0-20191209042840-269d4d468f6f/go.mod h1:M8M6+tZqaGXZJjfX53e64911xZQV5JYwmTeXPW+k8Sc=
github.com/VictoriaMetrics/metrics v1.23.0 h1:WzfqyzCaxUZip+OBbg1+lV33WChDSu4ssYII3nxtpeA=
github.com/VictoriaMetrics/metrics v1.23.0/go.mod h1:rAr/llLpEnAdTehiNlUxKgnjcOuROSzpw0GvjpEbvFc=
github.com/cavaliergopher/grab/v3 v3.0.1 h1:4z7TkBfmPjmLAAmkkAZNX/6QJ1nNFdv3SdIHXju0Fr4=
github.com/cavaliergopher/grab/v3 v3.0.1/go.mod h1:1U/KNnD+Ft6JJiYoYBAimKH2XrYptb8Kl3DFGmsjpq4=
github.com/coreos/go-systemd/v22 v22.3.3-0.20220203105225-a9a7ef127534/go.mod h1:Y58oyj3AT4RCenI/lSvhwexgC+NSVTIJ3seZv2GcEnc=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/envoyproxy/go-control-plane v0.9.0/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
github.com/envoyproxy/go-control-plane v0.9.1-0.20191026205805-5f8ba28d4473/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
github.com/envoyproxy/go-control-plane v0.9.4/go.mod h1:6rpuAdCZL397s3pYoYcLgu1mIlRU8Am5FuJP05cCM98=
github.com/envoyproxy/protoc-gen-validate v0.1.0/go.mod h1:iSmxcyjqTsJpI2R4NaDN7+kN2VEUnK/pcBlmesArF7c=
github.com/fsnotify/fsnotify v1.4.7/go.mod h1:jwhsz4b93w/PPRr/qN1Yymfu8t87LnFCMoQvtojpjFo=
github.com/fsnotify/fsnotify v1.4.9/go.mod h1:znqG4EE+3YCdAaPaxE2ZRY/06pZUdp0tY4IgpuI1SZQ=
github.com/fsnotify/fsnotify v1.5.1 h1:mZcQUHVQUQWoPXXtuf9yuEXKudkV2sx1E06UadKWpgI=
github.com/fsnotify/fsnotify v1.5.1/go.mod h1:T3375wBYaZdLLcVNkcVbzGHY7f1l/uK5T5Ai1i3InKU=
github.com/go-gl/glfw v0.0.0-20190409004039-e6da0acd62b1/go.mod h1:vR7hzQXu2zJy9AVAgeJqvqgH9Q5CA+iKCZ2gyEVpxRU=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-kit/kit v0.8.0/go.mod h1:xBxKIO96dXMWWy0MnWVtmwkA9/13aqxPnvrjFYMA2as=
github.com/go-kit/kit v0.9.0/go.mod h1:xBxKIO96dXMWWy0MnWVtmwkA9/13aqxPnvrjFYMA2as=
github.com/go-kit/log v0.1.0/go.mod h1:zbhenjAZHb184qTLMA9ZjW7ThYL0H2mk7Q6pNt4vbaY=
github.com/go-kit/log v0.2.0/go.mod h1:NwTd00d/i8cPZ3xOwwiv2PO5MOcx78fFErGNcVmBjv0=
github.com/go-logfmt/logfmt v0.3.0/go.mod h1:Qt1PoO58o5twSAckw1HlFXLmHsOX5/0LbT9GBnD5lWE=
github.com/go-logfmt/logfmt v0.4.0/go.mod h1:3RMwSq7FuexP4Kalkev3ejPJsZTpXXBr9+V4qmtdjCk=
github.com/go-logfmt/logfmt v0.5.0/go.mod h1:wCYkCAKZfumFQihp8CzCvQ3paCTfi41vtzG1KdI/P7A=
github.com/go-logfmt/logfmt v0.5.1/go.mod h1:WYhtIu8zTZfxdn5+rREduYbwxfcBr/Vr6KEVveWlfTs=
github.com/go-stack/stack v1.8.0/go.mod h1:v0f6uXyyMGvRgIKkXu+yp6POWl0qKG85gN/melR3HDY=
github.com/fsnotify/fsnotify v1.6.0 h1:n+5WquG0fcWoWp6xPWfHdbskMCQaFnG6PfBrh1Ky4HY=
github.com/fsnotify/fsnotify v1.6.0/go.mod h1:sl3t1tCWJFWoRz9R8WJCbQihKKwmorjAbSClcnxKAGw=
github.com/go-task/slim-sprig v0.0.0-20210107165309-348f09dbbbc0/go.mod h1:fyg7847qk6SyHyPtNmDHnmrv/HOrqktSC+C9fM+CJOE=
github.com/goccy/go-json v0.10.0 h1:mXKd9Qw4NuzShiRlOXKews24ufknHO7gx30lsDyokKA=
github.com/goccy/go-json v0.10.0/go.mod h1:6MelG93GURQebXPDq3khkgXZkazVtN9CRI+MGFi0w8I=
github.com/godbus/dbus/v5 v5.0.4/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
github.com/gofrs/flock v0.8.1 h1:+gYjHKf32LDeiEEFhQaotPbLuUXjY5ZqxKgXy7n59aw=
github.com/gofrs/flock v0.8.1/go.mod h1:F1TvTiK9OcQqauNUHlbJvyl9Qa1QvF/gOUDKA14jxHU=
github.com/gofrs/uuid v4.2.0+incompatible h1:yyYWMnhkhrKwwr8gAOcOCYxOOscHgDS9yZgBrnJfGa0=
github.com/gofrs/uuid v4.2.0+incompatible/go.mod h1:b2aQJv3Z4Fp6yNu3cdSllBxTCLRxnplIgP/c0N/04lM=
github.com/gogo/protobuf v1.1.1/go.mod h1:r8qH/GZQm5c6nD/R0oafs1akxWv10x8SbQlK7atdtwQ=
github.com/golang/glog v0.0.0-20160126235308-23def4e6c14b/go.mod h1:SBH7ygxi8pfUlaOkMMuAQtPIUF8ecWP5IEl/CR7VP2Q=
github.com/golang/glog v1.0.0 h1:nfP3RFugxnNRyKgeWd4oI1nYvXpxrx8ck8ZrcizshdQ=
github.com/golang/glog v1.0.0/go.mod h1:EWib/APOK0SL3dFbYqvxE3UYd8E6s1ouQ7iEp/0LWV4=
github.com/golang/groupcache v0.0.0-20190702054246-869f871628b6/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
github.com/golang/groupcache v0.0.0-20191227052852-215e87163ea7/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
github.com/golang/groupcache v0.0.0-20200121045136-8c9f03a8e57e/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
github.com/golang/mock v1.1.1/go.mod h1:oTYuIxOrZwtPieC+H1uAHpcLFnEyAGVDL/k47Jfbm0A=
github.com/golang/mock v1.2.0/go.mod h1:oTYuIxOrZwtPieC+H1uAHpcLFnEyAGVDL/k47Jfbm0A=
github.com/golang/mock v1.3.1/go.mod h1:sBzyDLLjw3U8JLTeZvSv8jJB+tU5PVekmnlKIyFUx0Y=
github.com/golang/mock v1.4.0/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
github.com/golang/mock v1.4.1/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
github.com/golang/mock v1.4.3/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
github.com/golang/mock v1.4.4/go.mod h1:l3mdAwkq5BuhzHwde/uurv3sEJeZMXNpwsxVWU71h+4=
github.com/golang/protobuf v1.2.0/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.1/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.2/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.3/go.mod h1:vzj43D7+SQXF/4pzW/hwtAqwc6iTitCiVSaWz5lYuqw=
github.com/golang/protobuf v1.3.4/go.mod h1:vzj43D7+SQXF/4pzW/hwtAqwc6iTitCiVSaWz5lYuqw=
github.com/golang/protobuf v1.3.5/go.mod h1:6O5/vntMXwX2lRkT1hjjk0nAC1IDOTvTlVgjlRvqsdk=
github.com/golang/protobuf v1.4.0-rc.1/go.mod h1:ceaxUfeHdC40wWswd/P6IGgMaK3YpKi5j83Wpe3EHw8=
github.com/golang/protobuf v1.4.0-rc.1.0.20200221234624-67d41d38c208/go.mod h1:xKAWHe0F5eneWXFV3EuXVDTCmh+JuBKY0li0aMyXATA=
github.com/golang/protobuf v1.4.0-rc.2/go.mod h1:LlEzMj4AhA7rCAGe4KMBDvJI+AwstrUpVNzEA03Pprs=
github.com/golang/protobuf v1.4.0-rc.4.0.20200313231945-b860323f09d0/go.mod h1:WU3c8KckQ9AFe+yFwt9sWVRKCVIyN9cPHBJSNnbL67w=
github.com/golang/protobuf v1.4.0/go.mod h1:jodUvKwWbYaEsadDk5Fwe5c77LiNKVO9IDvqG2KuDX0=
github.com/golang/protobuf v1.4.1/go.mod h1:U8fpvMrcmy5pZrNK1lt4xCsGvpyWQ/VVv6QDs8UjoX8=
github.com/golang/protobuf v1.4.2/go.mod h1:oDoupMAO8OvCJWAcko0GGGIgR6R6ocIYbsSw735rRwI=
github.com/golang/protobuf v1.4.3/go.mod h1:oDoupMAO8OvCJWAcko0GGGIgR6R6ocIYbsSw735rRwI=
github.com/golang/protobuf v1.5.0/go.mod h1:FsONVRAS9T7sI+LIUmWTfcYkHO4aIWwzhcaSAoJOfIk=
github.com/golang/protobuf v1.5.2 h1:ROPKBNFfQgOUMifHyP+KYbvpjbdoFNs+aK7DXlji0Tw=
github.com/golang/protobuf v1.5.2/go.mod h1:XVQd3VNwM+JqD3oG2Ue2ip4fOMUkwXdXDdiuN0vRsmY=
github.com/google/btree v0.0.0-20180813153112-4030bb1f1f0c/go.mod h1:lNA+9X1NB3Zf8V7Ke586lFgjr2dZNuvo3lPJSGZ5JPQ=
github.com/google/btree v1.0.0/go.mod h1:lNA+9X1NB3Zf8V7Ke586lFgjr2dZNuvo3lPJSGZ5JPQ=
github.com/google/go-cmp v0.2.0/go.mod h1:oXzfMopK8JAjlY9xF4vHSVASa0yLyX7SntLO5aqRK0M=
github.com/google/go-cmp v0.3.0/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
github.com/google/go-cmp v0.3.1/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
github.com/google/go-cmp v0.4.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.4.1/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.1/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.4/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.6 h1:BKbKCqvP6I+rmFHt06ZmyQtvB8xAkWdhFyr0ZUNZcxQ=
github.com/google/go-cmp v0.5.6/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
github.com/google/martian v2.1.0+incompatible/go.mod h1:9I4somxYTbIHy5NJKHRl3wXiIaQGbYVAs8BPL6v8lEs=
github.com/google/martian/v3 v3.0.0/go.mod h1:y5Zk1BBys9G+gd6Jrk0W3cC1+ELVxBWuIGO+w/tUAp0=
github.com/google/pprof v0.0.0-20181206194817-3ea8567a2e57/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
github.com/google/pprof v0.0.0-20190515194954-54271f7e092f/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
github.com/google/pprof v0.0.0-20191218002539-d4f498aebedc/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200212024743-f11f1df84d12/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200229191704-1ebb73c60ed3/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200430221834-fc25d7d30c6d/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200708004538-1a94d8640e99/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/renameio v0.1.0/go.mod h1:KWCgfxg9yswjAJkECMjeO8J8rahYeXnNhOm40UhjYkI=
github.com/google/uuid v1.3.0 h1:t6JiXgmwXMjEs8VusXIJk2BXHsn+wx8BZdTaoZ5fu7I=
github.com/google/uuid v1.3.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/googleapis/gax-go/v2 v2.0.4/go.mod h1:0Wqv26UfaUD9n4G6kQubkQ+KchISgw+vpHVxEJEs9eg=
github.com/googleapis/gax-go/v2 v2.0.5/go.mod h1:DWXyrwAJ9X0FpwwEdw+IPEYBICEFu5mhpdKc/us6bOk=
github.com/gorilla/websocket v1.5.0 h1:PPwGk2jz7EePpoHN/+ClbZu8SPxiqlu12wZP/3sWmnc=
github.com/gorilla/websocket v1.5.0/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
github.com/hashicorp/errwrap v1.0.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
github.com/hashicorp/errwrap v1.1.0 h1:OxrOeh75EUXMY8TBjag2fzXGZ40LB6IKw45YeGUDY2I=
github.com/hashicorp/errwrap v1.1.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
github.com/hashicorp/go-multierror v1.1.1 h1:H5DkEtf6CXdFp0N0Em5UCwQpXMWke8IA0+lD48awMYo=
github.com/hashicorp/go-multierror v1.1.1/go.mod h1:iw975J/qwKPdAO1clOe2L8331t/9/fmwbPZ6JB6eMoM=
github.com/hashicorp/golang-lru v0.5.0/go.mod h1:/m3WP610KZHVQ1SGc6re/UDhFvYD7pJ4Ao+sR/qLZy8=
github.com/hashicorp/golang-lru v0.5.1/go.mod h1:/m3WP610KZHVQ1SGc6re/UDhFvYD7pJ4Ao+sR/qLZy8=
github.com/hpcloud/tail v1.0.0/go.mod h1:ab1qPbhIpdTxEkNHXyeSf5vhxWSCs/tWer42PpOxQnU=
github.com/ianlancetaylor/demangle v0.0.0-20181102032728-5e5cf60278f6/go.mod h1:aSSvb/t6k1mPoxDqO4vJh6VOCGPwU4O0C2/Eqndh1Sc=
github.com/jpillora/backoff v1.0.0/go.mod h1:J/6gKK9jxlEcS3zixgDgUAsiuZ7yrSoa/FX5e0EB2j4=
github.com/json-iterator/go v1.1.6/go.mod h1:+SdeFBvtyEkXs7REEP0seUULqWtbJapLOCVDaaPEHmU=
github.com/json-iterator/go v1.1.10/go.mod h1:KdQUCv79m/52Kvf8AW2vK1V8akMuk1QjK/uOdHXbAo4=
github.com/json-iterator/go v1.1.11/go.mod h1:KdQUCv79m/52Kvf8AW2vK1V8akMuk1QjK/uOdHXbAo4=
github.com/json-iterator/go v1.1.12/go.mod h1:e30LSqwooZae/UwlEbR2852Gd8hjQvJoHmT4TnhNGBo=
github.com/jstemmer/go-junit-report v0.0.0-20190106144839-af01ea7f8024/go.mod h1:6v2b51hI/fHJwM22ozAgKL4VKDeJcHhJFhtBdhmNjmU=
github.com/jstemmer/go-junit-report v0.9.1/go.mod h1:Brl9GWCQeLvo8nXZwPNNblvFj/XSXhF0NWZEnDohbsk=
github.com/julienschmidt/httprouter v1.2.0/go.mod h1:SYymIcj16QtmaHHD7aYtjjsJG7VTCxuUUipMqKk8s4w=
github.com/julienschmidt/httprouter v1.3.0/go.mod h1:JR6WtHb+2LUe8TCKY3cZOxFyyO8IZAc4RVcycCCAKdM=
github.com/kisielk/gotool v1.0.0/go.mod h1:XhKaO+MFFWcvkIS/tQcRk01m1F5IRFswLeQ+oQHNcck=
github.com/kkyr/fig v0.3.1-0.20220103220255-711af35e3ee2 h1:ZSDGtCWL8CSbDE/ZHdTivgDl8CwuHb8TpMeSKRGAhfk=
github.com/kkyr/fig v0.3.1-0.20220103220255-711af35e3ee2/go.mod h1:fEnrLjwg/iwSr8ksJF4DxrDmCUir5CaVMLORGYMcz30=
github.com/konsorten/go-windows-terminal-sequences v1.0.1/go.mod h1:T0+1ngSBFLxvqU3pZ+m/2kptfBszLMUkC4ZK/EgS/cQ=
github.com/konsorten/go-windows-terminal-sequences v1.0.3/go.mod h1:T0+1ngSBFLxvqU3pZ+m/2kptfBszLMUkC4ZK/EgS/cQ=
github.com/kr/logfmt v0.0.0-20140226030751-b84e30acd515/go.mod h1:+0opPa2QZZtGFBFZlji/RkVcI2GknAs/DXo4wKdlNEc=
github.com/kr/pretty v0.1.0 h1:L/CwN0zerZDmRFUapSPitk6f+Q3+0za1rQkzVuMiMFI=
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/matttproud/golang_protobuf_extensions v1.0.1 h1:4hp9jkHxhMHkqkrB3Ix0jegS5sx/RkqARlsWZ6pIwiU=
github.com/matttproud/golang_protobuf_extensions v1.0.1/go.mod h1:D8He9yQNgCq6Z5Ld7szi9bcBfOoFv/3dc6xSMkL2PC0=
github.com/mattn/go-colorable v0.1.12/go.mod h1:u5H1YNBxpqRaxsYJYSkiCWKzEfiAb1Gb520KVy5xxl4=
github.com/mattn/go-colorable v0.1.13 h1:fFA4WZxdEF4tXPZVKMLwD8oUnCTTo08duU7wxecdEvA=
github.com/mattn/go-colorable v0.1.13/go.mod h1:7S9/ev0klgBDR4GtXTXX8a3vIGJpMovkB8vQcUbaXHg=
github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94=
github.com/mattn/go-isatty v0.0.16 h1:bq3VjFmv/sOjHtdEhmkEV4x1AJtvUvOJ2PFAZ5+peKQ=
github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=
github.com/mattn/go-isatty v0.0.17 h1:BTarxUcIeDqL27Mc+vyvdWYSL28zpIhv3RoTdsLMPng=
github.com/mattn/go-isatty v0.0.17/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=
github.com/mitchellh/mapstructure v1.4.1/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RRV2QTWOzhPopBRo=
github.com/mitchellh/mapstructure v1.4.3 h1:OVowDSCllw/YjdLkam3/sm7wEtOy59d8ndGgCcyj8cs=
github.com/mitchellh/mapstructure v1.4.3/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RRV2QTWOzhPopBRo=
github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJC0mAP4ikYIbvyc7fijjWJddQyLn8Ig3JB5CqoB9Q=
github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd/go.mod h1:6dJC0mAP4ikYIbvyc7fijjWJddQyLn8Ig3JB5CqoB9Q=
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
github.com/modern-go/reflect2 v1.0.1/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
github.com/modern-go/reflect2 v1.0.2/go.mod h1:yWuevngMOJpCy52FWWMvUC8ws7m/LJsjYzDa0/r8luk=
github.com/mwitkow/go-conntrack v0.0.0-20161129095857-cc309e4a2223/go.mod h1:qRWi+5nqEBWmkhHvq77mSJWrCKwh8bxhgT7d/eI7P4U=
github.com/mwitkow/go-conntrack v0.0.0-20190716064945-2f068394615f/go.mod h1:qRWi+5nqEBWmkhHvq77mSJWrCKwh8bxhgT7d/eI7P4U=
github.com/mitchellh/mapstructure v1.5.0 h1:jeMsZIYE/09sWLaz43PL7Gy6RuMjD2eJVyuac5Z2hdY=
github.com/mitchellh/mapstructure v1.5.0/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RRV2QTWOzhPopBRo=
github.com/nxadm/tail v1.4.4/go.mod h1:kenIhsEOeOJmVchQTgglprH7qJGnHDVpk1VPCcaMI8A=
github.com/nxadm/tail v1.4.8/go.mod h1:+ncqLTQzXmGhMZNUePPaPqPvBxHAIsmXswZKocGu+AU=
github.com/onsi/ginkgo v1.6.0/go.mod h1:lLunBs/Ym6LB5Z9jYTR76FiuTmxDTDusOGeTQH+WWjE=
@ -193,415 +62,186 @@ github.com/onsi/gomega v1.7.1/go.mod h1:XdKZgCCFLUoM/7CFJVPcG8C1xQ1AJ0vpAezJrB7J
github.com/onsi/gomega v1.10.1/go.mod h1:iN09h71vgCQne3DLsj+A5owkum+a2tYe+TOCB1ybHNo=
github.com/onsi/gomega v1.17.0/go.mod h1:HnhC7FXeEQY45zxNK3PPoIUhzk/80Xly9PcubAlGdZY=
github.com/pelletier/go-toml v1.9.3/go.mod h1:u1nR/EPcESfeI/szUZKdtJ0xRNbUoANCkoOuaOx1Y+c=
github.com/pelletier/go-toml v1.9.4 h1:tjENF6MfZAg8e4ZmZTeWaWiT2vXtsoO6+iuOjFhECwM=
github.com/pelletier/go-toml v1.9.4/go.mod h1:u1nR/EPcESfeI/szUZKdtJ0xRNbUoANCkoOuaOx1Y+c=
github.com/pion/datachannel v1.5.2 h1:piB93s8LGmbECrpO84DnkIVWasRMk3IimbcXkTQLE6E=
github.com/pion/datachannel v1.5.2/go.mod h1:FTGQWaHrdCwIJ1rw6xBIfZVkslikjShim5yr05XFuCQ=
github.com/pion/dtls/v2 v2.1.3 h1:3UF7udADqous+M2R5Uo2q/YaP4EzUoWKdfX2oscCUio=
github.com/pion/dtls/v2 v2.1.3/go.mod h1:o6+WvyLDAlXF7YiPB/RlskRoeK+/JtuaZa5emwQcWus=
github.com/pion/ice/v2 v2.2.2/go.mod h1:vLI7dFqxw8zMSb9J+ca74XU7JjLhddgfQB9+BbTydCo=
github.com/pion/ice/v2 v2.2.3 h1:kBVhmtMcI1L3bWDepilO9kKpCGpLQeppCuVxVS8obhE=
github.com/pion/ice/v2 v2.2.3/go.mod h1:SWuHiOGP17lGromHTFadUe1EuPgFh/oCU6FCMZHooVE=
github.com/pion/interceptor v0.1.10 h1:DJ2GjMGm4XGIQgMJxuEpdaExdY/6RdngT7Uh4oVmquU=
github.com/pion/interceptor v0.1.10/go.mod h1:Lh3JSl/cbJ2wP8I3ccrjh1K/deRGRn3UlSPuOTiHb6U=
github.com/pelletier/go-toml v1.9.5 h1:4yBQzkHv+7BHq2PQUZF3Mx0IYxG7LsP222s7Agd3ve8=
github.com/pelletier/go-toml v1.9.5/go.mod h1:u1nR/EPcESfeI/szUZKdtJ0xRNbUoANCkoOuaOx1Y+c=
github.com/pion/datachannel v1.5.5 h1:10ef4kwdjije+M9d7Xm9im2Y3O6A6ccQb0zcqZcJew8=
github.com/pion/datachannel v1.5.5/go.mod h1:iMz+lECmfdCMqFRhXhcA/219B0SQlbpoR2V118yimL0=
github.com/pion/dtls/v2 v2.1.5 h1:jlh2vtIyUBShchoTDqpCCqiYCyRFJ/lvf/gQ8TALs+c=
github.com/pion/dtls/v2 v2.1.5/go.mod h1:BqCE7xPZbPSubGasRoDFJeTsyJtdD1FanJYL0JGheqY=
github.com/pion/ice/v2 v2.2.12 h1:n3M3lUMKQM5IoofhJo73D3qVla+mJN2nVvbSPq32Nig=
github.com/pion/ice/v2 v2.2.12/go.mod h1:z2KXVFyRkmjetRlaVRgjO9U3ShKwzhlUylvxKfHfd5A=
github.com/pion/ice/v2 v2.2.13 h1:NvLtzwcyob6wXgFqLmVQbGB3s9zzWmOegNMKYig5l9M=
github.com/pion/ice/v2 v2.2.13/go.mod h1:eFO4/1zCI+a3OFVt7l7kP+5jWCuZo8FwU2UwEa3+164=
github.com/pion/interceptor v0.1.11/go.mod h1:tbtKjZY14awXd7Bq0mmWvgtHB5MDaRN7HV3OZ/uy7s8=
github.com/pion/interceptor v0.1.12 h1:CslaNriCFUItiXS5o+hh5lpL0t0ytQkFnUcbbCs2Zq8=
github.com/pion/interceptor v0.1.12/go.mod h1:bDtgAD9dRkBZpWHGKaoKb42FhDHTG2rX8Ii9LRALLVA=
github.com/pion/logging v0.2.2 h1:M9+AIj/+pxNsDfAT64+MAVgJO0rsyLnoJKCqf//DoeY=
github.com/pion/logging v0.2.2/go.mod h1:k0/tDVsRCX2Mb2ZEmTqNa7CWsQPc+YYCB7Q+5pahoms=
github.com/pion/mdns v0.0.5 h1:Q2oj/JB3NqfzY9xGZ1fPzZzK7sDSD8rZPOvcIQ10BCw=
github.com/pion/mdns v0.0.5/go.mod h1:UgssrvdD3mxpi8tMxAXbsppL3vJ4Jipw1mTCW+al01g=
github.com/pion/randutil v0.1.0 h1:CFG1UdESneORglEsnimhUjf33Rwjubwj6xfiOXBa3mA=
github.com/pion/randutil v0.1.0/go.mod h1:XcJrSMMbbMRhASFVOlj/5hQial/Y8oH/HVo7TBZq+j8=
github.com/pion/rtcp v1.2.6/go.mod h1:52rMNPWFsjr39z9B9MhnkqhPLoeHTv1aN63o/42bWE0=
github.com/pion/rtcp v1.2.9 h1:1ujStwg++IOLIEoOiIQ2s+qBuJ1VN81KW+9pMPsif+U=
github.com/pion/rtcp v1.2.9/go.mod h1:qVPhiCzAm4D/rxb6XzKeyZiQK69yJpbUDJSF7TgrqNo=
github.com/pion/rtp v1.7.0/go.mod h1:bDb5n+BFZxXx0Ea7E5qe+klMuqiBrP+w8XSjiWtCUko=
github.com/pion/rtp v1.7.4/go.mod h1:bDb5n+BFZxXx0Ea7E5qe+klMuqiBrP+w8XSjiWtCUko=
github.com/pion/rtp v1.7.9/go.mod h1:bDb5n+BFZxXx0Ea7E5qe+klMuqiBrP+w8XSjiWtCUko=
github.com/pion/rtp v1.7.11 h1:WosqH088pRIAnAoAGZjagA1H3uFtzjyD5yagQXqZ3uo=
github.com/pion/rtp v1.7.11/go.mod h1:bDb5n+BFZxXx0Ea7E5qe+klMuqiBrP+w8XSjiWtCUko=
github.com/pion/sctp v1.8.0/go.mod h1:xFe9cLMZ5Vj6eOzpyiKjT9SwGM4KpK/8Jbw5//jc+0s=
github.com/pion/sctp v1.8.2 h1:yBBCIrUMJ4yFICL3RIvR4eh/H2BTTvlligmSTy+3kiA=
github.com/pion/sctp v1.8.2/go.mod h1:xFe9cLMZ5Vj6eOzpyiKjT9SwGM4KpK/8Jbw5//jc+0s=
github.com/pion/sdp/v3 v3.0.4 h1:2Kf+dgrzJflNCSw3TV5v2VLeI0s/qkzy2r5jlR0wzf8=
github.com/pion/sdp/v3 v3.0.4/go.mod h1:bNiSknmJE0HYBprTHXKPQ3+JjacTv5uap92ueJZKsRk=
github.com/pion/srtp/v2 v2.0.5 h1:ks3wcTvIUE/GHndO3FAvROQ9opy0uLELpwHJaQ1yqhQ=
github.com/pion/srtp/v2 v2.0.5/go.mod h1:8k6AJlal740mrZ6WYxc4Dg6qDqqhxoRG2GSjlUhDF0A=
github.com/pion/rtcp v1.2.10 h1:nkr3uj+8Sp97zyItdN60tE/S6vk4al5CPRR6Gejsdjc=
github.com/pion/rtcp v1.2.10/go.mod h1:ztfEwXZNLGyF1oQDttz/ZKIBaeeg/oWbRYqzBM9TL1I=
github.com/pion/rtp v1.7.13 h1:qcHwlmtiI50t1XivvoawdCGTP4Uiypzfrsap+bijcoA=
github.com/pion/rtp v1.7.13/go.mod h1:bDb5n+BFZxXx0Ea7E5qe+klMuqiBrP+w8XSjiWtCUko=
github.com/pion/sctp v1.8.5 h1:JCc25nghnXWOlSn3OVtEnA9PjQ2JsxQbG+CXZ1UkJKQ=
github.com/pion/sctp v1.8.5/go.mod h1:SUFFfDpViyKejTAdwD1d/HQsCu+V/40cCs2nZIvC3s0=
github.com/pion/sdp/v3 v3.0.6 h1:WuDLhtuFUUVpTfus9ILC4HRyHsW6TdugjEX/QY9OiUw=
github.com/pion/sdp/v3 v3.0.6/go.mod h1:iiFWFpQO8Fy3S5ldclBkpXqmWy02ns78NOKoLLL0YQw=
github.com/pion/srtp/v2 v2.0.10 h1:b8ZvEuI+mrL8hbr/f1YiJFB34UMrOac3R3N1yq2UN0w=
github.com/pion/srtp/v2 v2.0.10/go.mod h1:XEeSWaK9PfuMs7zxXyiN252AHPbH12NX5q/CFDWtUuA=
github.com/pion/srtp/v2 v2.0.11 h1:6cEEgT1oCLWgE+BynbfaSMAxtsqU0M096x9dNH6olY0=
github.com/pion/srtp/v2 v2.0.11/go.mod h1:vzHprzbuVoYJ9NfaRMycnFrkHcLSaLVuBZDOtFQNZjY=
github.com/pion/stun v0.3.5 h1:uLUCBCkQby4S1cf6CGuR9QrVOKcvUwFeemaC865QHDg=
github.com/pion/stun v0.3.5/go.mod h1:gDMim+47EeEtfWogA37n6qXZS88L5V6LqFcf+DZA2UA=
github.com/pion/transport v0.12.2/go.mod h1:N3+vZQD9HlDP5GWkZ85LohxNsDcNgofQmyL6ojX5d8Q=
github.com/pion/transport v0.12.3/go.mod h1:OViWW9SP2peE/HbwBvARicmAVnesphkNkCVZIWJ6q9A=
github.com/pion/transport v0.13.0 h1:KWTA5ZrQogizzYwPEciGtHPLwpAjE91FgXnyu+Hv2uY=
github.com/pion/transport v0.13.0/go.mod h1:yxm9uXpK9bpBBWkITk13cLo1y5/ur5VQpG22ny6EP7g=
github.com/pion/turn/v2 v2.0.8 h1:KEstL92OUN3k5k8qxsXHpr7WWfrdp7iJZHx99ud8muw=
github.com/pion/transport v0.13.1/go.mod h1:EBxbqzyv+ZrmDb82XswEE0BjfQFtuw1Nu6sjnjWCsGg=
github.com/pion/transport v0.14.1 h1:XSM6olwW+o8J4SCmOBb/BpwZypkHeyM0PGFCxNQBr40=
github.com/pion/transport v0.14.1/go.mod h1:4tGmbk00NeYA3rUa9+n+dzCCoKkcy3YlYb99Jn2fNnI=
github.com/pion/turn/v2 v2.0.8/go.mod h1:+y7xl719J8bAEVpSXBXvTxStjJv3hbz9YFflvkpcGPw=
github.com/pion/turn/v2 v2.0.9 h1:jcDPw0Vfd5I4iTc7s0Upfc2aMnyu2lgJ9vV0SUrNC1o=
github.com/pion/turn/v2 v2.0.9/go.mod h1:DQlwUwx7hL8Xya6TTAabbd9DdKXTNR96Xf5g5Qqso/M=
github.com/pion/udp v0.1.1 h1:8UAPvyqmsxK8oOjloDk4wUt63TzFe9WEJkg5lChlj7o=
github.com/pion/udp v0.1.1/go.mod h1:6AFo+CMdKQm7UiA0eUPA8/eVCTx8jBIITLZHc9DWX5M=
github.com/pion/webrtc/v3 v3.1.27 h1:yQ6TuHKJR/vro3nLZMfPv+WGf7T1/4ItaQeuzIZLXs4=
github.com/pion/webrtc/v3 v3.1.27/go.mod h1:hdduI+Rx0cpGvva18j0gKy/Iak611WPyhUIXs5W/FuI=
github.com/pkg/errors v0.8.0/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pkg/errors v0.8.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pion/webrtc/v3 v3.1.50 h1:wLMo1+re4WMZ9Kun9qcGcY+XoHkE3i0CXrrc0sjhVCk=
github.com/pion/webrtc/v3 v3.1.50/go.mod h1:y9n09weIXB+sjb9mi0GBBewNxo4TKUQm5qdtT5v3/X4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/prometheus/client_golang v0.9.1/go.mod h1:7SWBe2y4D6OKWSNQJUaRYU/AaXPKyh/dDVn+NZz0KFw=
github.com/prometheus/client_golang v1.0.0/go.mod h1:db9x61etRT2tGnBNRi70OPL5FsnadC4Ky3P0J6CfImo=
github.com/prometheus/client_golang v1.7.1/go.mod h1:PY5Wy2awLA44sXw4AOSfFBetzPP4j5+D6mVACh+pe2M=
github.com/prometheus/client_golang v1.11.0/go.mod h1:Z6t4BnS23TR94PD6BsDNk8yVqroYurpAkEiz0P2BEV0=
github.com/prometheus/client_golang v1.12.1 h1:ZiaPsmm9uiBeaSMRznKsCDNtPCS0T3JVDGF+06gjBzk=
github.com/prometheus/client_golang v1.12.1/go.mod h1:3Z9XVyYiZYEO+YQWt3RD2R3jrbd179Rt297l4aS6nDY=
github.com/prometheus/client_model v0.0.0-20180712105110-5c3871d89910/go.mod h1:MbSGuTsp3dbXC40dX6PRTWyKYBIrTGTE9sqQNg2J8bo=
github.com/prometheus/client_model v0.0.0-20190129233127-fd36f4220a90/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
github.com/prometheus/client_model v0.2.0 h1:uq5h0d+GuxiXLJLNABMgp2qUWDPiLvgCzz2dUR+/W/M=
github.com/prometheus/client_model v0.2.0/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
github.com/prometheus/common v0.4.1/go.mod h1:TNfzLD0ON7rHzMJeJkieUDPYmFC7Snx/y86RQel1bk4=
github.com/prometheus/common v0.10.0/go.mod h1:Tlit/dnDKsSWFlCLTWaA1cyBgKHSMdTB80sz/V91rCo=
github.com/prometheus/common v0.26.0/go.mod h1:M7rCNAaPfAosfx8veZJCuw84e35h3Cfd9VFqTh1DIvc=
github.com/prometheus/common v0.32.1/go.mod h1:vu+V0TpY+O6vW9J44gczi3Ap/oXXR10b+M/gUGO4Hls=
github.com/prometheus/common v0.33.0 h1:rHgav/0a6+uYgGdNt3jwz8FNSesO/Hsang3O0T9A5SE=
github.com/prometheus/common v0.33.0/go.mod h1:gB3sOl7P0TvJabZpLY5uQMpUqRCPPCyRLCZYc7JZTNE=
github.com/prometheus/procfs v0.0.0-20181005140218-185b4288413d/go.mod h1:c3At6R/oaqEKCNdg8wHV1ftS6bRYblBhIjjI8uT2IGk=
github.com/prometheus/procfs v0.0.2/go.mod h1:TjEm7ze935MbeOT/UhFTIMYKhuLP4wbCsTZCD3I8kEA=
github.com/prometheus/procfs v0.1.3/go.mod h1:lV6e/gmhEcM9IjHGsFOCxxuZ+z1YqCvr4OA4YeYWdaU=
github.com/prometheus/procfs v0.6.0/go.mod h1:cz+aTbrPOrUb4q7XlbU9ygM+/jj0fzG6c1xBZuNvfVA=
github.com/prometheus/procfs v0.7.3 h1:4jVXhlkAyzOScmCkXBTOLRLTz8EeU+eyjrwB/EPq0VU=
github.com/prometheus/procfs v0.7.3/go.mod h1:cz+aTbrPOrUb4q7XlbU9ygM+/jj0fzG6c1xBZuNvfVA=
github.com/rogpeppe/go-internal v1.3.0/go.mod h1:M8bDsm7K2OlrFYOpmOWEs/qY81heoFRclV5y23lUDJ4=
github.com/rs/xid v1.4.0 h1:qd7wPTDkN6KQx2VmMBLrpHkiyQwgFXRnkOLacUiaSNY=
github.com/rs/xid v1.4.0/go.mod h1:trrq9SKmegXys3aeAKXMUTdJsYXVwGY3RLcfgqegfbg=
github.com/rs/zerolog v1.28.0 h1:MirSo27VyNi7RJYP3078AA1+Cyzd2GB66qy3aUHvsWY=
github.com/rs/zerolog v1.28.0/go.mod h1:NILgTygv/Uej1ra5XxGf82ZFSLk58MFGAUS2o6usyD0=
github.com/sclevine/agouti v3.0.0+incompatible/go.mod h1:b4WX9W9L1sfQKXeJf1mUTLZKJ48R1S7H23Ji7oFO5Bw=
github.com/sirupsen/logrus v1.2.0/go.mod h1:LxeOpSwHxABJmUn/MG1IvRgCAasNZTLOkJPxbbu5VWo=
github.com/sirupsen/logrus v1.4.2/go.mod h1:tLMulIdttU9McNUspp0xgXVQah82FyeX6MwdIuYE2rE=
github.com/sirupsen/logrus v1.6.0/go.mod h1:7uNnSEd1DgxDLC74fIahvMZmmYsHGZGEOFrfsX/uA88=
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/objx v0.1.1/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.2.2/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
github.com/stretchr/objx v0.4.0/go.mod h1:YvHI0jy2hoMjB+UWwv71VJQ9isScKT/TqJzVSSt89Yw=
github.com/stretchr/objx v0.5.0/go.mod h1:Yh+to48EsGEfYuaHDzXPcE3xhTkx73EhmCGUpEOglKo=
github.com/stretchr/testify v1.5.1/go.mod h1:5W2xD1RspED5o8YsWQXVCued0rvSQ+mT+I5cxcmMvtA=
github.com/stretchr/testify v1.6.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.7.1 h1:5TQK59W5E3v0r2duFAb7P95B6hEeOyEnHRa8MjYSMTY=
github.com/stretchr/testify v1.7.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/veandco/go-sdl2 v0.4.20 h1:/xEP4SBAcGCo++wKv90mxDDRlVPjZ9HpES82FTd6qkg=
github.com/veandco/go-sdl2 v0.4.20/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
github.com/yuin/goldmark v1.1.25/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
github.com/yuin/goldmark v1.1.27/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
github.com/yuin/goldmark v1.1.32/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
github.com/stretchr/testify v1.8.0/go.mod h1:yNjHg4UonilssWZ8iaSj1OCr/vHnekPRkoO+kdMU+MU=
github.com/stretchr/testify v1.8.1 h1:w7B6lhMri9wdJUVmEZPGGhZzrYTPvgJArz7wNPgYKsk=
github.com/stretchr/testify v1.8.1/go.mod h1:w2LPCIKwWwSfY2zedu0+kehJoqGctiVI29o6fzry7u4=
github.com/valyala/fastrand v1.1.0 h1:f+5HkLW4rsgzdNoleUOB69hyT9IlD2ZQh9GyDMfb5G8=
github.com/valyala/fastrand v1.1.0/go.mod h1:HWqCzkrkg6QXT8V2EXWvXCoow7vLwOFN002oeRzjapQ=
github.com/valyala/histogram v1.2.0 h1:wyYGAZZt3CpwUiIb9AU/Zbllg1llXyrtApRS815OLoQ=
github.com/valyala/histogram v1.2.0/go.mod h1:Hb4kBwb4UxsaNbbbh+RRz8ZR6pdodR57tzWUS3BUzXY=
github.com/veandco/go-sdl2 v0.4.28 h1:kLXyC0MNbQp6aQcow27Nozaos6XT9j1db7hMm2PPPas=
github.com/veandco/go-sdl2 v0.4.28/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
github.com/yuin/goldmark v1.2.1/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
go.opencensus.io v0.21.0/go.mod h1:mSImk1erAIZhrmZN+AvHh14ztQfjbGwt4TtuofqLduU=
go.opencensus.io v0.22.0/go.mod h1:+kGneAE2xo2IficOXnaByMWTGM9T73dGwxeWcUqIpI8=
go.opencensus.io v0.22.2/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
go.opencensus.io v0.22.3/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
go.opencensus.io v0.22.4/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
golang.org/x/crypto v0.0.0-20180904163835-0709b304e793/go.mod h1:6SG95UA2DQfeDnfUPMdvaQW0Q7yPrPDi9nlGo2tz2b4=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20190605123033-f99c8df09eb5/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20200622213623-75b288015ac9/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
golang.org/x/crypto v0.0.0-20220131195533-30dcbda58838/go.mod h1:IxCIyHEi3zRg3s0A5j5BB6A9Jmi73HwBIUl50j+osU4=
golang.org/x/crypto v0.0.0-20220408190544-5352b0902921 h1:iU7T1X1J6yxDr0rda54sWGkHgOp5XJrqm79gcNlC2VM=
golang.org/x/crypto v0.0.0-20220408190544-5352b0902921/go.mod h1:IxCIyHEi3zRg3s0A5j5BB6A9Jmi73HwBIUl50j+osU4=
golang.org/x/exp v0.0.0-20190121172915-509febef88a4/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190510132918-efd6b22b2522/go.mod h1:ZjyILWgesfNpC6sMxTJOJm9Kp84zZh5NQWvqDGG3Qr8=
golang.org/x/exp v0.0.0-20190829153037-c13cbed26979/go.mod h1:86+5VVa7VpoJ4kLfm080zCjGlMRFzhUhsZKEZO7MGek=
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136/go.mod h1:JXzH8nQsPlswgeRAPE3MuO9GYsAcnJvJ4vnMwN/5qkY=
golang.org/x/exp v0.0.0-20191129062945-2f5052295587/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
golang.org/x/exp v0.0.0-20191227195350-da58074b4299/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
golang.org/x/exp v0.0.0-20200119233911-0405dc783f0a/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
golang.org/x/exp v0.0.0-20200207192155-f17229e696bd/go.mod h1:J/WKrq2StrnmMY6+EHIKF9dgMWnmCNThgcyBT1FY9mM=
golang.org/x/exp v0.0.0-20200224162631-6cc2880d07d6/go.mod h1:3jZMyOhIsHpP37uCMkUooju7aAi5cS1Q23tOzKc+0MU=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20220321031419-a8550c1d254a h1:LnH9RNcpPv5Kzi15lXg42lYMPUf0x8CuPv1YnvBWZAg=
golang.org/x/image v0.0.0-20220321031419-a8550c1d254a/go.mod h1:023OzeP/+EPmXeapQh35lcL3II3LrY8Ic+EFFKVhULM=
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
golang.org/x/lint v0.0.0-20190227174305-5b3e6a55c961/go.mod h1:wehouNa3lNwaWXcvxsM5YxQ5yQlVC4a0KAMCusXpPoU=
golang.org/x/lint v0.0.0-20190301231843-5614ed5bae6f/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
golang.org/x/lint v0.0.0-20190313153728-d0100b6bd8b3/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190409202823-959b441ac422/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190909230951-414d861bb4ac/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20191125180803-fdd1cda4f05f/go.mod h1:5qLYkcX4OjUUV8bRuDixDT3tpyyb+LUpUlRWLxfhWrs=
golang.org/x/lint v0.0.0-20200130185559-910be7a94367/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
golang.org/x/lint v0.0.0-20200302205851-738671d3881b/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mod v0.0.0-20190513183733-4bf6d317e70e/go.mod h1:mXi4GBBbnImb6dmsKGUJ2LatrhH/nqhxcFungHvyanc=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191107180719-034126e5016b/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.2.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.0.0-20220427172511-eb4f295cb31f/go.mod h1:IxCIyHEi3zRg3s0A5j5BB6A9Jmi73HwBIUl50j+osU4=
golang.org/x/crypto v0.0.0-20221010152910-d6f0a8c073c2/go.mod h1:IxCIyHEi3zRg3s0A5j5BB6A9Jmi73HwBIUl50j+osU4=
golang.org/x/crypto v0.4.0 h1:UVQgzMY87xqpKNgb+kDsll2Igd33HszWHFLmpaRMq/8=
golang.org/x/crypto v0.4.0/go.mod h1:3quD/ATkf6oY+rnes5c3ExXTbLc8mueNue5/DoinL80=
golang.org/x/crypto v0.5.0 h1:U/0M97KRkSFvyD/3FSmdP5W5swImpNgle/EHFhOsQPE=
golang.org/x/crypto v0.5.0/go.mod h1:NK/OQwhpMQP3MwtdjgLlYHnH9ebylxKWv3e0fK+mkQU=
golang.org/x/image v0.2.0 h1:/DcQ0w3VHKCC5p0/P2B0JpAZ9Z++V2KOo2fyU89CXBQ=
golang.org/x/image v0.2.0/go.mod h1:la7oBXb9w3YFjBqaAwtynVioc1ZvOnNteUNrifGNmAI=
golang.org/x/image v0.3.0 h1:HTDXbdK9bjfSWkPzDJIw89W8CAtfFGduujWs33NLLsg=
golang.org/x/image v0.3.0/go.mod h1:fXd9211C/0VTlYuAcOhW8dY/RtEJqODXOWBDpmYBf+A=
golang.org/x/mod v0.3.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/net v0.0.0-20180724234803-3673e40ba225/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20180826012351-8a410e7b638d/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/net v0.0.0-20180906233101-161cd47e91fd/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20181114220301-adae6a3d119a/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190108225652-1e06a53dbb7e/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190213061140-3a22650c66bd/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190501004415-9ce7a6920f09/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190503192946-f4e77d36d62c/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
golang.org/x/net v0.0.0-20190613194153-d28f0bde5980/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20190628185345-da137c7871d7/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20190724013045-ca1201d0de80/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20191209160850-c0dbc17a3553/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200114155413-6afb5195e5aa/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200202094626-16171245cfb2/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200222125558-5a598a2470a0/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200226121028-0de0cce0169b/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200301022130-244492dfa37a/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20200324143707-d3edc9973b7e/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
golang.org/x/net v0.0.0-20200501053045-e0ff5e5a1de5/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
golang.org/x/net v0.0.0-20200506145744-7e3656a0809f/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
golang.org/x/net v0.0.0-20200513185701-a91f0712d120/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
golang.org/x/net v0.0.0-20200520004742-59133d7f0dd7/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
golang.org/x/net v0.0.0-20200520182314-0ba52f642ac2/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
golang.org/x/net v0.0.0-20200625001655-4c5254603344/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
golang.org/x/net v0.0.0-20200707034311-ab3426394381/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
golang.org/x/net v0.0.0-20200822124328-c89045814202/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
golang.org/x/net v0.0.0-20201021035429-f5854403a974/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU=
golang.org/x/net v0.0.0-20201201195509-5d6afe98e0b7/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU=
golang.org/x/net v0.0.0-20210119194325-5f4716e94777/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20210428140749-89ef3d95e781/go.mod h1:OJAsFXCWl8Ukc7SiCT/9KSuxbyM7479/AVlXFRxuMCk=
golang.org/x/net v0.0.0-20210525063256-abc453219eb5/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.0.0-20211201190559-0a0e4e1bb54c/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.0.0-20220127200216-cd36cc0744dd/go.mod h1:CfG3xpIq0wQ8r1q4Su4UZFWDARRcnwPjda9FqA0JpMk=
golang.org/x/net v0.0.0-20220225172249-27dd8689420f/go.mod h1:CfG3xpIq0wQ8r1q4Su4UZFWDARRcnwPjda9FqA0JpMk=
golang.org/x/net v0.0.0-20220401154927-543a649e0bdd/go.mod h1:CfG3xpIq0wQ8r1q4Su4UZFWDARRcnwPjda9FqA0JpMk=
golang.org/x/net v0.0.0-20220407224826-aac1ed45d8e3 h1:EN5+DfgmRMvRUrMGERW2gQl3Vc+Z7ZMnI/xdEpPSf0c=
golang.org/x/net v0.0.0-20220407224826-aac1ed45d8e3/go.mod h1:CfG3xpIq0wQ8r1q4Su4UZFWDARRcnwPjda9FqA0JpMk=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
golang.org/x/oauth2 v0.0.0-20190226205417-e64efc72b421/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
golang.org/x/oauth2 v0.0.0-20190604053449-0f29369cfe45/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
golang.org/x/oauth2 v0.0.0-20191202225959-858c2ad4c8b6/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
golang.org/x/oauth2 v0.0.0-20200107190931-bf48bf16ab8d/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
golang.org/x/oauth2 v0.0.0-20210514164344-f6687ab2804c/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
golang.org/x/oauth2 v0.0.0-20220223155221-ee480838109b/go.mod h1:DAh4E804XQdzx2j+YRIaUnCqCV2RuMz24cGBJ5QYIrc=
golang.org/x/net v0.0.0-20220425223048-2871e0cb64e4/go.mod h1:CfG3xpIq0wQ8r1q4Su4UZFWDARRcnwPjda9FqA0JpMk=
golang.org/x/net v0.0.0-20220531201128-c960675eff93/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/net v0.1.0/go.mod h1:Cx3nUiGt4eDBEyega/BKRp+/AlGL8hYe7U9odMt2Cco=
golang.org/x/net v0.2.0/go.mod h1:KqCZLdyyvdV855qA2rE3GC2aiw5xGR5TEjj8smXukLY=
golang.org/x/net v0.3.0/go.mod h1:MBQ8lrhLObU/6UmLb4fmbmk5OcyYmqtbGd/9yIeKjEE=
golang.org/x/net v0.4.0 h1:Q5QPcMlvfxFTAPV0+07Xz/MpK9NTXu2VDUuy0FeMfaU=
golang.org/x/net v0.4.0/go.mod h1:MBQ8lrhLObU/6UmLb4fmbmk5OcyYmqtbGd/9yIeKjEE=
golang.org/x/net v0.5.0 h1:GyT4nK/YDHSqa1c4753ouYCDajOYKTja9Xb/OHtgvSw=
golang.org/x/net v0.5.0/go.mod h1:DivGGAXEgPSlEBzxGzZI+ZLohi+xUj054jfeKui00ws=
golang.org/x/sync v0.0.0-20180314180146-1d60e4601c6f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20181108010431-42b317875d0f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20181221193216-37e7f081c4d4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20190227155943-e225da77a7e6/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20190911185100-cd5d95a43a6e/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20200317015054-43a5402ce75a/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20200625203802-6e8e738ad208/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20201020160332-67f06af15bc9/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20201207232520-09787c993a3a/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20180830151530-49385e6e1522/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20180905080454-ebe1bf3edb33/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20180909124046-d0be0721c37e/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20181116152217-5ac8a444bdc5/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190422165155-953cdadca894/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190502145724-3ef323f4f1fd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190507160741-ecd444e8653b/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190606165138-5da285871e9c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190624142023-c5567b49c5d0/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190726091711-fc99dfbffb4e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190904154756-749cb33beabd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191005200804-aed5e4c7ecf9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191120155948-bd437916bb0e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191204072324-ce4227a45e2e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191228213918-04cbcbbfeed8/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200106162015-b016eb3dc98e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200113162924-86b910548bc1/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200122134326-e047566fdf82/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200202164722-d101bd2416d5/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200212091648-12a6c2dcc1e4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200302150141-5c8b2ff67527/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200323222414-85ca7c5b95cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200501052902-10377860bb8e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200511232937-7e40ca221e25/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200515095857-1151b9dac4a9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200523222454-059865788121/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200615200032-f1bc736245b1/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200625212154-ddb9806d33ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200803210538-64077c9b5642/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200930185726-fdedc70b468f/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210112080510-489259a85091/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210124154548-22da62e12c0c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210603081109-ebe580a85c40/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210927094055-39ccf1dd6fa6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20211216021012-1d35b9e2eb4e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220114195835-da31bd327af9/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220408201424-a24fb2fb8a0f h1:8w7RhxzTVgUzw/AH/9mUV5q0vMgy40SQRursCcfmkCw=
golang.org/x/sys v0.0.0-20220408201424-a24fb2fb8a0f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220608164250-635b8c9b7f68/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220622161953-175b2fd9d664/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220811171246-fbc7d0a398ab/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220908164124-27713097b956/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.1.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.2.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.3.0 h1:w8ZOecv6NaNa/zC8944JTU3vz4u6Lagfk4RPQxv92NQ=
golang.org/x/sys v0.3.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.4.0 h1:Zr2JFtRQNX3BCZ8YtxRE9hNJYC8J6I1MVbMg6owUp18=
golang.org/x/sys v0.4.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/text v0.0.0-20170915032832-14c0d48ead0c/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/term v0.1.0/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.2.0/go.mod h1:TVmDHMZPmdnySmBfhjOoOdhjzdE1h4u1VwSiw2l1Nuc=
golang.org/x/term v0.3.0/go.mod h1:q750SLmJuPmVoN1blW3UFBPREJfb1KmY3vwxfr+nFDA=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.1-0.20180807135948-17ff2d5776d2/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7 h1:olpwvP2KacW1ZWvsR7uQhoyTYvKAupfQrRGBFM352Gk=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/time v0.0.0-20181108054448-85acf8d2951c/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/time v0.0.0-20190308202827-9d24e82272b4/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/time v0.0.0-20191024005414-555d28b269f0/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/text v0.4.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.5.0 h1:OLmvp0KP+FVG99Ct/qFiL/Fhk4zp4QQnZ7b2U+5piUM=
golang.org/x/text v0.5.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.6.0 h1:3XmdazWV+ubf7QgHSTWeykHOci5oeekaGJBLkrkaw4k=
golang.org/x/text v0.6.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190114222345-bf090417da8b/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190226205152-f727befe758c/go.mod h1:9Yl7xja0Znq3iFh3HoIrodX9oNMXvdceNzlUR8zjMvY=
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190312170243-e65039ee4138/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190425150028-36563e24a262/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
golang.org/x/tools v0.0.0-20190506145303-2d16b83fe98c/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
golang.org/x/tools v0.0.0-20190524140312-2c0ae7006135/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
golang.org/x/tools v0.0.0-20190606124116-d0a3d012864b/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
golang.org/x/tools v0.0.0-20190621195816-6e04913cbbac/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
golang.org/x/tools v0.0.0-20190628153133-6cdbf07be9d0/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
golang.org/x/tools v0.0.0-20190816200558-6889da9d5479/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20190911174233-4f2ddba30aff/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191012152004-8de300cfc20a/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191113191852-77e3bb0ad9e7/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191115202509-3a792d9c32b2/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191125144606-a911d9008d1f/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191130070609-6e064ea0cf2d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191216173652-a0e659d51361/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20191227053925-7b8e75db28f4/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200117161641-43d50277825c/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200122220014-bf1340f18c4a/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200130002326-2f3ba24bd6e7/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200204074204-1cc6d1ef6c74/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200207183749-b753a1ba74fa/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200212150539-ea181f53ac56/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200224181240-023911ca70b2/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200227222343-706bc42d1f0d/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200304193943-95d2e580d8eb/go.mod h1:o4KQGtdN14AW+yjsvvwRTJJuXz8XRtIHtEnmAXLyFUw=
golang.org/x/tools v0.0.0-20200312045724-11d5b4c81c7d/go.mod h1:o4KQGtdN14AW+yjsvvwRTJJuXz8XRtIHtEnmAXLyFUw=
golang.org/x/tools v0.0.0-20200331025713-a30bf2db82d4/go.mod h1:Sl4aGygMT6LrqrWclx+PTx3U+LnKx/seiNR+3G19Ar8=
golang.org/x/tools v0.0.0-20200501065659-ab2804fb9c9d/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
golang.org/x/tools v0.0.0-20200512131952-2bc93b1c0c88/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
golang.org/x/tools v0.0.0-20200515010526-7d3b6ebf133d/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
golang.org/x/tools v0.0.0-20200618134242-20370b0cb4b2/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
golang.org/x/tools v0.0.0-20200729194436-6467de6f59a7/go.mod h1:njjCfa9FT2d7l9Bc6FUM5FLjQPp3cFF28FI3qnDFljA=
golang.org/x/tools v0.0.0-20200804011535-6c149bb5ef0d/go.mod h1:njjCfa9FT2d7l9Bc6FUM5FLjQPp3cFF28FI3qnDFljA=
golang.org/x/tools v0.0.0-20200825202427-b303f430e36d/go.mod h1:njjCfa9FT2d7l9Bc6FUM5FLjQPp3cFF28FI3qnDFljA=
golang.org/x/tools v0.0.0-20201224043029-2b0845dc783e/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1 h1:go1bK/D/BFZV2I8cIQd1NKEZ+0owSTG1fDTci4IqFcE=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/api v0.4.0/go.mod h1:8k5glujaEP+g9n7WNsDg8QP6cUVNI86fCNMcbazEtwE=
google.golang.org/api v0.7.0/go.mod h1:WtwebWUNSVBH/HAw79HIFXZNqEvBhG+Ra+ax0hx3E3M=
google.golang.org/api v0.8.0/go.mod h1:o4eAsZoiT+ibD93RtjEohWalFOjRDx6CVaqeizhEnKg=
google.golang.org/api v0.9.0/go.mod h1:o4eAsZoiT+ibD93RtjEohWalFOjRDx6CVaqeizhEnKg=
google.golang.org/api v0.13.0/go.mod h1:iLdEw5Ide6rF15KTC1Kkl0iskquN2gFfn9o9XIsbkAI=
google.golang.org/api v0.14.0/go.mod h1:iLdEw5Ide6rF15KTC1Kkl0iskquN2gFfn9o9XIsbkAI=
google.golang.org/api v0.15.0/go.mod h1:iLdEw5Ide6rF15KTC1Kkl0iskquN2gFfn9o9XIsbkAI=
google.golang.org/api v0.17.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
google.golang.org/api v0.18.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
google.golang.org/api v0.19.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
google.golang.org/api v0.20.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
google.golang.org/api v0.22.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
google.golang.org/api v0.24.0/go.mod h1:lIXQywCXRcnZPGlsd8NbLnOjtAoL6em04bJ9+z0MncE=
google.golang.org/api v0.28.0/go.mod h1:lIXQywCXRcnZPGlsd8NbLnOjtAoL6em04bJ9+z0MncE=
google.golang.org/api v0.29.0/go.mod h1:Lcubydp8VUV7KeIHD9z2Bys/sm/vGKnG1UHuDBSrHWM=
google.golang.org/api v0.30.0/go.mod h1:QGmEvQ87FHZNiUVJkT14jQNYJ4ZJjdRF23ZXz5138Fc=
google.golang.org/appengine v1.1.0/go.mod h1:EbEs0AVv82hx2wNQdGPgUI5lhzA/G0D9YwlJXL52JkM=
google.golang.org/appengine v1.4.0/go.mod h1:xpcJRLb0r/rnEns0DIKYYv+WjYCduHsrkT7/EB5XEv4=
google.golang.org/appengine v1.5.0/go.mod h1:xpcJRLb0r/rnEns0DIKYYv+WjYCduHsrkT7/EB5XEv4=
google.golang.org/appengine v1.6.1/go.mod h1:i06prIuMbXzDqacNJfV5OdTW448YApPu5ww/cMBSeb0=
google.golang.org/appengine v1.6.5/go.mod h1:8WjMMxjGQR8xUklV/ARdw2HLXBOI7O7uCIDZVag1xfc=
google.golang.org/appengine v1.6.6/go.mod h1:8WjMMxjGQR8xUklV/ARdw2HLXBOI7O7uCIDZVag1xfc=
google.golang.org/genproto v0.0.0-20180817151627-c66870c02cf8/go.mod h1:JiN7NxoALGmiZfu7CAH4rXhgtRTLTxftemlI0sWmxmc=
google.golang.org/genproto v0.0.0-20190307195333-5fe7a883aa19/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
google.golang.org/genproto v0.0.0-20190418145605-e7d98fc518a7/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
google.golang.org/genproto v0.0.0-20190425155659-357c62f0e4bb/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
google.golang.org/genproto v0.0.0-20190502173448-54afdca5d873/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
google.golang.org/genproto v0.0.0-20190801165951-fa694d86fc64/go.mod h1:DMBHOl98Agz4BDEuKkezgsaosCRResVns1a3J2ZsMNc=
google.golang.org/genproto v0.0.0-20190819201941-24fa4b261c55/go.mod h1:DMBHOl98Agz4BDEuKkezgsaosCRResVns1a3J2ZsMNc=
google.golang.org/genproto v0.0.0-20190911173649-1774047e7e51/go.mod h1:IbNlFCBrqXvoKpeg0TB2l7cyZUmoaFKYIwrEpbDKLA8=
google.golang.org/genproto v0.0.0-20191108220845-16a3f7862a1a/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
google.golang.org/genproto v0.0.0-20191115194625-c23dd37a84c9/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
google.golang.org/genproto v0.0.0-20191216164720-4f79533eabd1/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
google.golang.org/genproto v0.0.0-20191230161307-f3c370f40bfb/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
google.golang.org/genproto v0.0.0-20200115191322-ca5a22157cba/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
google.golang.org/genproto v0.0.0-20200122232147-0452cf42e150/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
google.golang.org/genproto v0.0.0-20200204135345-fa8e72b47b90/go.mod h1:GmwEX6Z4W5gMy59cAlVYjN9JhxgbQH6Gn+gFDQe2lzA=
google.golang.org/genproto v0.0.0-20200212174721-66ed5ce911ce/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200224152610-e50cd9704f63/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200228133532-8c2c7df3a383/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200305110556-506484158171/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200312145019-da6875a35672/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200331122359-1ee6d9798940/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200430143042-b979b6f78d84/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200511104702-f5ebc3bea380/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
google.golang.org/genproto v0.0.0-20200515170657-fc4c6c6a6587/go.mod h1:YsZOwe1myG/8QRHRsmBRE1LrgQY60beZKjly0O1fX9U=
google.golang.org/genproto v0.0.0-20200526211855-cb27e3aa2013/go.mod h1:NbSheEEYHJ7i3ixzK3sjbqSGDJWnxyFXZblF3eUsNvo=
google.golang.org/genproto v0.0.0-20200618031413-b414f8b61790/go.mod h1:jDfRM7FcilCzHH/e9qn6dsT145K34l5v+OpcnNgKAAA=
google.golang.org/genproto v0.0.0-20200729003335-053ba62fc06f/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20200804131852-c06518451d9c/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20200825200019-8632dd797987/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/grpc v1.19.0/go.mod h1:mqu4LbDTu4XGKhr4mRzUsmM4RtVoemTSY81AxZiDr8c=
google.golang.org/grpc v1.20.1/go.mod h1:10oTOabMzJvdu6/UiuZezV6QK5dSlG84ov/aaiqXj38=
google.golang.org/grpc v1.21.1/go.mod h1:oYelfM1adQP15Ek0mdvEgi9Df8B9CZIaU1084ijfRaM=
google.golang.org/grpc v1.23.0/go.mod h1:Y5yQAOtifL1yxbo5wqy6BxZv8vAUGQwXBOALyacEbxg=
google.golang.org/grpc v1.25.1/go.mod h1:c3i+UQWmh7LiEpx4sFZnkU36qjEYZ0imhYfXVyQciAY=
google.golang.org/grpc v1.26.0/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
google.golang.org/grpc v1.27.0/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
google.golang.org/grpc v1.27.1/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
google.golang.org/grpc v1.28.0/go.mod h1:rpkK4SK4GF4Ach/+MFLZUBavHOvF2JJB5uozKKal+60=
google.golang.org/grpc v1.29.1/go.mod h1:itym6AZVZYACWQqET3MqgPpjcuV5QH3BxFS3IjizoKk=
google.golang.org/grpc v1.30.0/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
google.golang.org/grpc v1.31.0/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
google.golang.org/protobuf v0.0.0-20200109180630-ec00e32a8dfd/go.mod h1:DFci5gLYBciE7Vtevhsrf46CRTquxDuWsQurQQe4oz8=
google.golang.org/protobuf v0.0.0-20200221191635-4d8936d0db64/go.mod h1:kwYJMbMJ01Woi6D6+Kah6886xMZcty6N08ah7+eCXa0=
google.golang.org/protobuf v0.0.0-20200228230310-ab0ca4ff8a60/go.mod h1:cfTl7dwQJ+fmap5saPgwCLgHXTUD7jkjRqWcaiX5VyM=
google.golang.org/protobuf v1.20.1-0.20200309200217-e05f789c0967/go.mod h1:A+miEFZTKqfCUM6K7xSMQL9OKL/b6hQv+e19PK+JZNE=
google.golang.org/protobuf v1.21.0/go.mod h1:47Nbq4nVaFHyn7ilMalzfO3qCViNmqZ2kzikPIcrTAo=
google.golang.org/protobuf v1.22.0/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
google.golang.org/protobuf v1.23.0/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
google.golang.org/protobuf v1.23.1-0.20200526195155-81db48ad09cc/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
google.golang.org/protobuf v1.24.0/go.mod h1:r/3tXBNzIEhYS9I1OUVjXDlt8tc493IdKGjtUeSXeh4=
google.golang.org/protobuf v1.25.0/go.mod h1:9JNX74DMeImyA3h4bdi1ymwjUzf21/xIlbajtzgsN7c=
google.golang.org/protobuf v1.26.0-rc.1/go.mod h1:jlhhOSvTdKEhbULTjvd4ARK9grFBp09yW+WbY/TyQbw=
google.golang.org/protobuf v1.26.0/go.mod h1:9q0QmTI4eRPtz6boOQmLYwt+qCgq0jsYwAQnmE0givc=
google.golang.org/protobuf v1.28.0 h1:w43yiav+6bVFTBQFZX0r7ipe9JQ1QsbMgHwbBziscLw=
google.golang.org/protobuf v1.28.0/go.mod h1:HV8QOd/L58Z+nl8r43ehVNZIU/HEI6OcFqwMG9pJV4I=
gopkg.in/alecthomas/kingpin.v2 v2.2.6/go.mod h1:FMv+mEhP44yOT+4EoQTLFTRgOQ1FBLkstjWtayDeSgw=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15 h1:YR8cESwS4TdDjEe65xsg0ogRM/Nc3DYOhEAlW+xobZo=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/errgo.v2 v2.1.0/go.mod h1:hNsd1EY+bozCKY1Ytp96fpM3vjJbqLJn88ws8XvfDNI=
gopkg.in/fsnotify.v1 v1.4.7/go.mod h1:Tz8NjZHkW78fSQdbUxIjBTcgA1z1m8ZHf0WmKUhAMys=
gopkg.in/tomb.v1 v1.0.0-20141024135613-dd632973f1e7/go.mod h1:dt/ZhP58zS4L8KSrWDmTeBkI65Dw0HsyUHuEVlX15mw=
gopkg.in/yaml.v2 v2.2.1/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.4/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.5/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.3.0/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.4.0 h1:D8xgwECY7CYvx+Y2n4sBz93Jn9JRvxdiyyo8CTfuKaY=
gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c h1:dUUwHk2QECo/6vqA44rthZ8ie2QXMNeKRTHCNY2nXvo=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
honnef.co/go/tools v0.0.0-20190102054323-c2f93a96b099/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190106161140-3f1c8253044a/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190418001031-e561f6794a2a/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190523083050-ea95bdfd59fc/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.1-2019.2.3/go.mod h1:a3bituU0lyd329TUQxRnasdCoJDkEUEAqEt0JzvZhAg=
honnef.co/go/tools v0.0.1-2020.1.3/go.mod h1:X/FiERA/W4tHapMX5mGpAtMSVEeEUOyHaw9vFzvIQ3k=
honnef.co/go/tools v0.0.1-2020.1.4/go.mod h1:X/FiERA/W4tHapMX5mGpAtMSVEeEUOyHaw9vFzvIQ3k=
rsc.io/binaryregexp v0.2.0/go.mod h1:qTv7/COck+e2FymRvadv62gMdZztPaShugOCi3I+8D8=
rsc.io/quote/v3 v3.1.0/go.mod h1:yEA65RcK8LyAZtP9Kv3t0HmxON59tX3rD+tICJqUlj0=
rsc.io/sampler v1.3.0/go.mod h1:T1hPZKmBbMNahiBKFy5HrXp6adAjACjK9JXDnKaTXpA=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

151
pkg/api/api.go Normal file
View file

@ -0,0 +1,151 @@
package api
import (
"encoding/base64"
"fmt"
"github.com/giongto35/cloud-game/v2/pkg/network"
"github.com/goccy/go-json"
)
type (
Stateful struct {
Id network.Uid `json:"id"`
}
Room struct {
Rid string `json:"room_id"` // room id
}
StatefulRoom struct {
Stateful
Room
}
PT uint8
)
type (
RoomInterface interface {
GetRoom() string
}
)
func StateRoom(id network.Uid, rid string) StatefulRoom {
return StatefulRoom{Stateful: Stateful{id}, Room: Room{rid}}
}
func (sr StatefulRoom) GetRoom() string { return sr.Rid }
// Packet codes:
//
// x, 1xx - user codes
// 2xx - worker codes
const (
CheckLatency PT = 3
InitSession PT = 4
WebrtcInit PT = 100
WebrtcOffer PT = 101
WebrtcAnswer PT = 102
WebrtcIce PT = 103
StartGame PT = 104
ChangePlayer PT = 108
QuitGame PT = 105
SaveGame PT = 106
LoadGame PT = 107
ToggleMultitap PT = 109
RecordGame PT = 110
GetWorkerList PT = 111
RegisterRoom PT = 201
CloseRoom PT = 202
IceCandidate = WebrtcIce
TerminateSession PT = 204
)
func (p PT) String() string {
switch p {
case CheckLatency:
return "CheckLatency"
case InitSession:
return "InitSession"
case WebrtcInit:
return "WebrtcInit"
case WebrtcOffer:
return "WebrtcOffer"
case WebrtcAnswer:
return "WebrtcAnswer"
case WebrtcIce:
return "WebrtcIce"
case StartGame:
return "StartGame"
case ChangePlayer:
return "ChangePlayer"
case QuitGame:
return "QuitGame"
case SaveGame:
return "SaveGame"
case LoadGame:
return "LoadGame"
case ToggleMultitap:
return "ToggleMultitap"
case RecordGame:
return "RecordGame"
case GetWorkerList:
return "GetWorkerList"
case RegisterRoom:
return "RegisterRoom"
case CloseRoom:
return "CloseRoom"
case TerminateSession:
return "TerminateSession"
default:
return "Unknown"
}
}
// Various codes
const (
EMPTY = ""
OK = "ok"
)
var (
ErrForbidden = fmt.Errorf("forbidden")
ErrMalformed = fmt.Errorf("malformed")
)
func Unwrap[T any](data []byte) *T {
out := new(T)
if err := json.Unmarshal(data, out); err != nil {
return nil
}
return out
}
func UnwrapChecked[T any](bytes []byte, err error) (*T, error) {
if err != nil {
return nil, err
}
return Unwrap[T](bytes), nil
}
// ToBase64Json encodes data to a URL-encoded Base64+JSON string.
func ToBase64Json(data any) (string, error) {
if data == nil {
return "", nil
}
b, err := json.Marshal(data)
if err != nil {
return "", err
}
return base64.URLEncoding.EncodeToString(b), nil
}
// FromBase64Json decodes data from a URL-encoded Base64+JSON string.
func FromBase64Json(data string, obj any) error {
b, err := base64.URLEncoding.DecodeString(data)
if err != nil {
return err
}
err = json.Unmarshal(b, obj)
if err != nil {
return err
}
return nil
}

47
pkg/api/coordinator.go Normal file
View file

@ -0,0 +1,47 @@
package api
import "github.com/giongto35/cloud-game/v2/pkg/network"
type (
CloseRoomRequest string
ConnectionRequest struct {
Addr string `json:"addr,omitempty"`
Id string `json:"id,omitempty"`
IsHTTPS bool `json:"is_https,omitempty"`
PingURL string `json:"ping_url,omitempty"`
Port string `json:"port,omitempty"`
Tag string `json:"tag,omitempty"`
Zone string `json:"zone,omitempty"`
}
GetWorkerListRequest struct{}
GetWorkerListResponse struct {
Servers []Server `json:"servers"`
}
RegisterRoomRequest string
)
// Server contains a list of server groups.
// Server is a separate machine that may contain
// multiple sub-processes.
type Server struct {
Addr string `json:"addr,omitempty"`
Id network.Uid `json:"id,omitempty"`
IsBusy bool `json:"is_busy,omitempty"`
InGroup bool `json:"in_group,omitempty"`
PingURL string `json:"ping_url"`
Port string `json:"port,omitempty"`
Replicas uint32 `json:"replicas,omitempty"`
Tag string `json:"tag,omitempty"`
Zone string `json:"zone,omitempty"`
}
type HasServerInfo interface {
GetServerList() []Server
}
const (
DataQueryParam = "data"
RoomIdQueryParam = "room_id"
ZoneQueryParam = "zone"
WorkerIdParam = "wid"
)

30
pkg/api/user.go Normal file
View file

@ -0,0 +1,30 @@
package api
type (
ChangePlayerUserRequest int
CheckLatencyUserResponse []string
CheckLatencyUserRequest map[string]int64
GameStartUserRequest struct {
GameName string `json:"game_name"`
RoomId string `json:"room_id"`
Record bool `json:"record,omitempty"`
RecordUser string `json:"record_user,omitempty"`
PlayerIndex int `json:"player_index"`
}
IceServer struct {
Urls string `json:"urls,omitempty"`
Username string `json:"username,omitempty"`
Credential string `json:"credential,omitempty"`
}
InitSessionUserResponse struct {
Ice []IceServer `json:"ice"`
Games []string `json:"games"`
Wid string `json:"wid"`
}
WebrtcAnswerUserRequest string
WebrtcUserIceCandidate string
)
func InitSessionResult(ice []IceServer, games []string, wid string) (PT, InitSessionUserResponse) {
return InitSession, InitSessionUserResponse{Ice: ice, Games: games, Wid: wid}
}

68
pkg/api/worker.go Normal file
View file

@ -0,0 +1,68 @@
package api
import "github.com/giongto35/cloud-game/v2/pkg/network"
type GameInfo struct {
Name string `json:"name"`
Base string `json:"base"`
Path string `json:"path"`
Type string `json:"type"`
}
type (
ChangePlayerRequest = struct {
StatefulRoom
Index int `json:"index"`
}
ChangePlayerResponse int
GameQuitRequest struct {
StatefulRoom
}
LoadGameRequest struct {
StatefulRoom
}
LoadGameResponse string
SaveGameRequest struct {
StatefulRoom
}
SaveGameResponse string
StartGameRequest struct {
StatefulRoom
Record bool
RecordUser string
Game GameInfo `json:"game"`
PlayerIndex int `json:"player_index"`
}
StartGameResponse struct {
Room
Record bool
}
RecordGameRequest struct {
StatefulRoom
Active bool `json:"active"`
User string `json:"user"`
}
RecordGameResponse string
TerminateSessionRequest struct {
Stateful
}
ToggleMultitapRequest struct {
StatefulRoom
}
WebrtcAnswerRequest struct {
Stateful
Sdp string `json:"sdp"`
}
WebrtcIceCandidateRequest struct {
Stateful
Candidate string `json:"candidate"`
}
WebrtcInitRequest struct {
Stateful
}
WebrtcInitResponse string
)
func NewWebrtcIceCandidateRequest(id network.Uid, can string) (PT, any) {
return WebrtcIce, WebrtcIceCandidateRequest{Stateful: Stateful{id}, Candidate: can}
}

View file

@ -1,8 +0,0 @@
package codec
type VideoCodec string
const (
H264 VideoCodec = "h264"
VPX VideoCodec = "vpx"
)

93
pkg/com/com.go Normal file
View file

@ -0,0 +1,93 @@
package com
import (
"encoding/json"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/network"
)
type (
In struct {
Id network.Uid `json:"id,omitempty"`
T api.PT `json:"t"`
Payload json.RawMessage `json:"p,omitempty"`
}
Out struct {
Id network.Uid `json:"id,omitempty"`
T api.PT `json:"t"`
Payload any `json:"p,omitempty"`
}
)
var (
EmptyPacket = Out{Payload: ""}
ErrPacket = Out{Payload: "err"}
OkPacket = Out{Payload: "ok"}
)
type (
NetClient interface {
Close()
Id() network.Uid
}
RegionalClient interface {
In(region string) bool
}
)
type SocketClient struct {
NetClient
id network.Uid
wire *Client
Tag string
Log *logger.Logger
}
func New(conn *Client, tag string, id network.Uid, log *logger.Logger) SocketClient {
l := log.Extend(log.With().Str("cid", id.Short()))
dir := "→"
if conn.IsServer() {
dir = "←"
}
l.Info().Str("c", tag).Str("d", dir).Msg("Connect")
return SocketClient{id: id, wire: conn, Tag: tag, Log: l}
}
func (c *SocketClient) SetId(id network.Uid) { c.id = id }
func (c *SocketClient) OnPacket(fn func(p In) error) {
logFn := func(p In) {
c.Log.Info().Str("c", c.Tag).Str("d", "←").Msgf("%s", p.T)
if err := fn(p); err != nil {
c.Log.Error().Err(err).Send()
}
}
c.wire.OnPacket(logFn)
}
// Send makes a blocking call.
func (c *SocketClient) Send(t api.PT, data any) ([]byte, error) {
c.Log.Info().Str("c", c.Tag).Str("d", "→").Msgf("ᵇ%s", t)
return c.wire.Call(t, data)
}
// Notify just sends a message and goes further.
func (c *SocketClient) Notify(t api.PT, data any) {
c.Log.Info().Str("c", c.Tag).Str("d", "→").Msgf("%s", t)
_ = c.wire.Send(t, data)
}
func (c *SocketClient) Close() {
c.wire.Close()
c.Log.Info().Str("c", c.Tag).Str("d", "x").Msg("Close")
}
func (c *SocketClient) Id() network.Uid { return c.id }
func (c *SocketClient) Listen() { c.ProcessMessages(); <-c.Done() }
func (c *SocketClient) ProcessMessages() { c.wire.Listen() }
func (c *SocketClient) Route(in In, out Out) { _ = c.wire.Route(in, out) }
func (c *SocketClient) String() string { return c.Tag + ":" + string(c.Id()) }
func (c *SocketClient) Done() chan struct{} { return c.wire.Wait() }

98
pkg/com/map.go Normal file
View file

@ -0,0 +1,98 @@
package com
import (
"errors"
"sync"
"github.com/giongto35/cloud-game/v2/pkg/network"
)
// NetMap defines a thread-safe NetClient list.
type NetMap[T NetClient] struct {
m map[string]T
mu sync.Mutex
}
// ErrNotFound is returned by NetMap when some value is not present.
var ErrNotFound = errors.New("not found")
func NewNetMap[T NetClient]() NetMap[T] { return NetMap[T]{m: make(map[string]T, 10)} }
// Add adds a new NetClient value with its id value as the key.
func (m *NetMap[T]) Add(client T) { m.Put(string(client.Id()), client) }
// Put adds a new NetClient value with a custom key value.
func (m *NetMap[T]) Put(key string, client T) {
m.mu.Lock()
m.m[key] = client
m.mu.Unlock()
}
// Remove removes NetClient from the map if present.
func (m *NetMap[T]) Remove(client T) { m.RemoveByKey(string(client.Id())) }
// RemoveByKey removes NetClient from the map by a specified key value.
func (m *NetMap[T]) RemoveByKey(key string) {
m.mu.Lock()
delete(m.m, key)
m.mu.Unlock()
}
// RemoveAll removes all occurrences of specified NetClient.
func (m *NetMap[T]) RemoveAll(client T) {
m.mu.Lock()
defer m.mu.Unlock()
for k, c := range m.m {
if c.Id() == client.Id() {
delete(m.m, k)
}
}
}
func (m *NetMap[T]) IsEmpty() bool {
m.mu.Lock()
defer m.mu.Unlock()
return len(m.m) == 0
}
// List returns the current NetClient map.
func (m *NetMap[T]) List() map[string]T { return m.m }
func (m *NetMap[T]) Has(id network.Uid) bool {
_, err := m.Find(string(id))
return err == nil
}
// Find searches the first NetClient by a specified key value.
func (m *NetMap[T]) Find(key string) (client T, err error) {
if key == "" {
return client, ErrNotFound
}
m.mu.Lock()
defer m.mu.Unlock()
if c, ok := m.m[key]; ok {
return c, nil
}
return client, ErrNotFound
}
// FindBy searches the first NetClient with the provided predicate function.
func (m *NetMap[T]) FindBy(fn func(c T) bool) (client T, err error) {
m.mu.Lock()
defer m.mu.Unlock()
for _, w := range m.m {
if fn(w) {
return w, nil
}
}
return client, ErrNotFound
}
// ForEach processes every NetClient with the provided callback function.
func (m *NetMap[T]) ForEach(fn func(c T)) {
m.mu.Lock()
defer m.mu.Unlock()
for _, w := range m.m {
fn(w)
}
}

32
pkg/com/map_test.go Normal file
View file

@ -0,0 +1,32 @@
package com
import (
"fmt"
"sync/atomic"
"testing"
"github.com/giongto35/cloud-game/v2/pkg/network"
)
type testClient struct {
NetClient
id int
c int32
}
func (t *testClient) Id() network.Uid { return network.Uid(fmt.Sprintf("%v", t.id)) }
func (t *testClient) change(n int) { atomic.AddInt32(&t.c, int32(n)) }
func TestPointerValue(t *testing.T) {
m := NewNetMap[*testClient]()
c := testClient{id: 1}
m.Add(&c)
fc, _ := m.FindBy(func(c *testClient) bool { return c.id == 1 })
c.change(100)
fc2, _ := m.Find(fc.Id().String())
expected := c.c == fc.c && c.c == fc2.c
if !expected {
t.Errorf("not expected change, o: %v != %v != %v", c.c, fc.c, fc2.c)
}
}

187
pkg/com/net.go Normal file
View file

@ -0,0 +1,187 @@
package com
import (
"errors"
"net/http"
"net/url"
"sync"
"time"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/network"
"github.com/giongto35/cloud-game/v2/pkg/network/websocket"
"github.com/goccy/go-json"
)
type (
Connector struct {
tag string
wu *websocket.Upgrader
}
Client struct {
conn *websocket.WS
queue map[network.Uid]*call
onPacket func(packet In)
mu sync.Mutex
}
call struct {
done chan struct{}
err error
Response In
}
Option = func(c *Connector)
)
var (
errConnClosed = errors.New("connection closed")
errTimeout = errors.New("timeout")
)
var outPool = sync.Pool{New: func() any { o := Out{}; return &o }}
func WithOrigin(url string) Option { return func(c *Connector) { c.wu = websocket.NewUpgrader(url) } }
func WithTag(tag string) Option { return func(c *Connector) { c.tag = tag } }
const callTimeout = 5 * time.Second
func NewConnector(opts ...Option) *Connector {
c := &Connector{}
for _, opt := range opts {
opt(c)
}
if c.wu == nil {
c.wu = &websocket.DefaultUpgrader
}
return c
}
func (co *Connector) NewClientServer(w http.ResponseWriter, r *http.Request, log *logger.Logger) (*SocketClient, error) {
ws, err := co.wu.Upgrade(w, r, nil)
if err != nil {
return nil, err
}
conn, err := connect(websocket.NewServerWithConn(ws, log))
if err != nil {
return nil, err
}
c := New(conn, co.tag, network.NewUid(), log)
return &c, nil
}
func (co *Connector) NewClient(address url.URL, log *logger.Logger) (*Client, error) {
return connect(websocket.NewClient(address, log))
}
func connect(conn *websocket.WS, err error) (*Client, error) {
if err != nil {
return nil, err
}
client := &Client{conn: conn, queue: make(map[network.Uid]*call, 1)}
client.conn.OnMessage = client.handleMessage
return client, nil
}
func (c *Client) IsServer() bool { return c.conn.IsServer() }
func (c *Client) OnPacket(fn func(packet In)) { c.mu.Lock(); c.onPacket = fn; c.mu.Unlock() }
func (c *Client) Listen() { c.mu.Lock(); c.conn.Listen(); c.mu.Unlock() }
func (c *Client) Close() {
// !to handle error
c.conn.Close()
c.drain(errConnClosed)
}
func (c *Client) Call(type_ api.PT, payload any) ([]byte, error) {
// !to expose channel instead of results
rq := outPool.Get().(*Out)
rq.Id, rq.T, rq.Payload = network.NewUid(), type_, payload
r, err := json.Marshal(rq)
outPool.Put(rq)
if err != nil {
//delete(c.queue, id)
return nil, err
}
task := &call{done: make(chan struct{})}
c.mu.Lock()
c.queue[rq.Id] = task
c.conn.Write(r)
c.mu.Unlock()
select {
case <-task.done:
case <-time.After(callTimeout):
task.err = errTimeout
}
return task.Response.Payload, task.err
}
func (c *Client) Send(type_ api.PT, pl any) error {
rq := outPool.Get().(*Out)
rq.Id, rq.T, rq.Payload = "", type_, pl
defer outPool.Put(rq)
return c.SendPacket(rq)
}
func (c *Client) Route(p In, pl Out) error {
rq := outPool.Get().(*Out)
rq.Id, rq.T, rq.Payload = p.Id, p.T, pl.Payload
defer outPool.Put(rq)
return c.SendPacket(rq)
}
func (c *Client) SendPacket(packet *Out) error {
r, err := json.Marshal(packet)
if err != nil {
return err
}
c.mu.Lock()
c.conn.Write(r)
c.mu.Unlock()
return nil
}
func (c *Client) Wait() chan struct{} { return c.conn.Done }
func (c *Client) handleMessage(message []byte, err error) {
if err != nil {
return
}
var res In
if err = json.Unmarshal(message, &res); err != nil {
return
}
// empty id implies that we won't track (wait) the response
if !res.Id.Empty() {
if task := c.pop(res.Id); task != nil {
task.Response = res
close(task.done)
return
}
}
c.onPacket(res)
}
// pop extracts and removes a task from the queue by its id.
func (c *Client) pop(id network.Uid) *call {
c.mu.Lock()
task := c.queue[id]
delete(c.queue, id)
c.mu.Unlock()
return task
}
// drain cancels all what's left in the task queue.
func (c *Client) drain(err error) {
c.mu.Lock()
for _, task := range c.queue {
if task.err == nil {
task.err = err
}
close(task.done)
}
c.mu.Unlock()
}

171
pkg/com/net_test.go Normal file
View file

@ -0,0 +1,171 @@
package com
import (
"encoding/json"
"math/rand"
"net/http"
"net/url"
"sync"
"testing"
"time"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/network/websocket"
)
var log = logger.Default()
func TestPackets(t *testing.T) {
r, err := json.Marshal(Out{Payload: "asd"})
if err != nil {
t.Fatalf("can't marshal packet")
}
t.Logf("PACKET: %v", string(r))
}
func TestWebsocket(t *testing.T) {
testCases := []struct {
name string
test func(t *testing.T)
}{
{"If WebSocket implementation is OK in general", testWebsocket},
}
for _, tc := range testCases {
t.Run(tc.name, tc.test)
}
}
func testWebsocket(t *testing.T) {
// setup
// socket handler
var socket *websocket.WS
http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
conn, err := websocket.DefaultUpgrader.Upgrade(w, r, nil)
if err != nil {
t.Fatalf("no socket, %v", err)
}
sock, err := websocket.NewServerWithConn(conn, log)
if err != nil {
t.Fatalf("couldn't init socket server")
}
socket = sock
socket.OnMessage = func(message []byte, err error) {
// echo response
socket.Write(message)
}
socket.Listen()
})
// http handler
var wg sync.WaitGroup
wg.Add(1)
go func() {
wg.Done()
if err := http.ListenAndServe(":8080", nil); err != nil {
t.Errorf("no server")
return
}
}()
wg.Wait()
client := newClient(t, url.URL{Scheme: "ws", Host: "localhost:8080", Path: "/ws"})
client.Listen()
calls := []struct {
typ api.PT
payload any
concurrent bool
value any
}{
{typ: 10, payload: "test", value: "test", concurrent: true},
{typ: 10, payload: "test2", value: "test2"},
{typ: 11, payload: "test3", value: "test3"},
{typ: 99, payload: "", value: ""},
{typ: 0},
{typ: 12, payload: 123, value: 123},
{typ: 10, payload: false, value: false},
{typ: 10, payload: true, value: true},
{typ: 11, payload: []string{"test", "test", "test"}, value: []string{"test", "test", "test"}},
{typ: 22, payload: []string{}, value: []string{}},
}
rand.Seed(time.Now().UnixNano())
n := 42 * 2 * 2
var wait sync.WaitGroup
wait.Add(n * len(calls))
// test
for _, call := range calls {
for i := 0; i < n; i++ {
if call.concurrent {
call := call
go func() {
w := rand.Intn(600-100) + 100
time.Sleep(time.Duration(w) * time.Millisecond)
vv, err := client.Call(call.typ, call.payload)
checkCall(t, vv, err, call.value)
wait.Done()
}()
} else {
vv, err := client.Call(call.typ, call.payload)
checkCall(t, vv, err, call.value)
wait.Done()
}
}
}
wait.Wait()
client.Close()
<-socket.Done
<-client.conn.Done
}
func newClient(t *testing.T, addr url.URL) *Client {
conn, err := NewConnector().NewClient(addr, log)
if err != nil {
t.Fatalf("error: couldn't connect to %v because of %v", addr.String(), err)
}
return conn
}
func checkCall(t *testing.T, v []byte, err error, need any) {
if err != nil {
t.Fatalf("should be no error but %v", err)
return
}
var value any
if v != nil {
if err = json.Unmarshal(v, &value); err != nil {
t.Fatalf("can't unmarshal %v", v)
}
}
nice := true
// cast values after default unmarshal
switch value.(type) {
default:
nice = value == need
case bool:
nice = value == need.(bool)
case float64:
nice = value == float64(need.(int))
case []any:
// let's assume that's strings
vv := value.([]any)
for i := 0; i < len(need.([]string)); i++ {
if vv[i].(string) != need.([]string)[i] {
nice = false
break
}
}
case map[string]any:
// ???
}
if !nice {
t.Fatalf("expected %v is not expected %v", need, v)
}
}

View file

@ -1,30 +1,35 @@
package coordinator
import (
"flag"
"github.com/giongto35/cloud-game/v2/pkg/config"
"github.com/giongto35/cloud-game/v2/pkg/config/emulator"
"github.com/giongto35/cloud-game/v2/pkg/config/monitoring"
"github.com/giongto35/cloud-game/v2/pkg/config/shared"
"github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
"github.com/giongto35/cloud-game/v2/pkg/games"
flag "github.com/spf13/pflag"
)
type Config struct {
Coordinator struct {
Debug bool
Library games.Config
Monitoring monitoring.Config
Origin struct {
UserWs string
WorkerWs string
}
Server shared.Server
Analytics Analytics
Coordinator Coordinator
Emulator emulator.Emulator
Recording shared.Recording
Version shared.Version
Webrtc webrtc.Webrtc
}
type Coordinator struct {
Analytics Analytics
Debug bool
Library games.Config
Monitoring monitoring.Config
Origin struct {
UserWs string
WorkerWs string
}
Emulator emulator.Emulator
Recording shared.Recording
Webrtc webrtc.Webrtc
Selector string
Server shared.Server
}
// Analytics is optional Google Analytics
@ -33,6 +38,11 @@ type Analytics struct {
Gtag string
}
const (
SelectAny = "any"
SelectByPing = "ping"
)
// allows custom config path
var configPath string
@ -48,6 +58,6 @@ func NewConfig() (conf Config) {
func (c *Config) ParseFlags() {
c.Coordinator.Server.WithFlags()
flag.IntVar(&c.Coordinator.Monitoring.Port, "monitoring.port", c.Coordinator.Monitoring.Port, "Monitoring server port")
flag.StringVarP(&configPath, "conf", "c", configPath, "Set custom configuration file path")
flag.StringVar(&configPath, "c-conf", configPath, "Set custom configuration file path")
flag.Parse()
}

View file

@ -1,6 +1,7 @@
package emulator
import (
"math"
"path"
"path/filepath"
"strings"
@ -9,16 +10,30 @@ import (
type Emulator struct {
Scale int
Threads int
AspectRatio struct {
Keep bool
Width int
Height int
}
AspectRatio AspectRatio
Storage string
LocalPath string
Libretro LibretroConfig
AutosaveSec int
}
type AspectRatio struct {
Keep bool
Width int
Height int
}
func (a AspectRatio) ResizeToAspect(ratio float64, sw int, sh int) (dw int, dh int) {
// ratio is always > 0
dw = int(math.Round(float64(sh)*ratio/2) * 2)
dh = sh
if dw > sw {
dw = sw
dh = int(math.Round(float64(sw)/ratio/2) * 2)
}
return
}
type LibretroConfig struct {
Cores struct {
Paths struct {
@ -34,6 +49,7 @@ type LibretroConfig struct {
List map[string]LibretroCoreConfig
}
SaveCompression bool
LogLevel int
}
type LibretroRepoConfig struct {
@ -49,7 +65,6 @@ type LibretroCoreConfig struct {
Folder string
Width int
Height int
Ratio float64
IsGlAllowed bool
UsesLibCo bool
HasMultitap bool

View file

@ -1,20 +1,18 @@
package encoder
type Encoder struct {
Audio Audio
Video Video
WithoutGame bool
Audio Audio
Video Video
}
type Audio struct {
Channels int
Frame int
Frequency int
Frame int
}
type Video struct {
Codec string
H264 struct {
Codec string
Concurrency int
H264 struct {
Crf uint8
Preset string
Profile string
@ -26,6 +24,3 @@ type Video struct {
KeyframeInterval uint
}
}
func (a *Audio) GetFrameSize() int { return a.GetFrameSizeFor(a.Frequency) }
func (a *Audio) GetFrameSizeFor(hz int) int { return hz * a.Frame / 1000 * a.Channels }

View file

@ -12,7 +12,7 @@ const EnvPrefix = "CLOUD_GAME"
// The path param specifies a custom path to the configuration file.
// Reads and puts environment variables with the prefix CLOUD_GAME_.
// Params from the config should be in uppercase separated with _.
func LoadConfig(config interface{}, path string) error {
func LoadConfig(config any, path string) error {
dirs := []string{path}
if path == "" {
dirs = append(dirs, ".", "configs", "../../../configs")
@ -26,6 +26,6 @@ func LoadConfig(config interface{}, path string) error {
return nil
}
func LoadConfigEnv(config interface{}) error {
func LoadConfigEnv(config any) error {
return fig.Load(config, fig.IgnoreFile(), fig.UseEnv(EnvPrefix))
}

View file

@ -1,6 +1,8 @@
package shared
import flag "github.com/spf13/pflag"
import "flag"
type Version int
type Server struct {
Address string

View file

@ -5,7 +5,6 @@ import (
"strings"
"github.com/giongto35/cloud-game/v2/pkg/config"
"github.com/giongto35/cloud-game/v2/pkg/config/encoder"
)
type Webrtc struct {
@ -19,27 +18,28 @@ type Webrtc struct {
IceIpMap string
IceLite bool
SinglePort int
LogLevel int
}
type IceServer struct {
Url string
Username string
Credential string
Urls string `json:"urls,omitempty"`
Username string `json:"username,omitempty"`
Credential string `json:"credential,omitempty"`
}
type Config struct {
Encoder encoder.Encoder
Webrtc Webrtc
}
func (w *Webrtc) HasDtlsRole() bool { return w.DtlsRole > 0 }
func (w *Webrtc) HasPortRange() bool { return w.IcePorts.Min > 0 && w.IcePorts.Max > 0 }
func (w *Webrtc) HasSinglePort() bool { return w.SinglePort > 0 }
func (w *Webrtc) HasIceIpMap() bool { return w.IceIpMap != "" }
func (w *Webrtc) AddIceServersEnv() {
cfg := Config{Webrtc: Webrtc{IceServers: []IceServer{{}, {}, {}, {}, {}}}}
cfg := Webrtc{IceServers: []IceServer{{}, {}, {}, {}, {}}}
_ = config.LoadConfigEnv(&cfg)
for i, ice := range cfg.Webrtc.IceServers {
if ice.Url == "" {
for i, ice := range cfg.IceServers {
if ice.Urls == "" {
continue
}
if strings.HasPrefix(ice.Url, "turn:") || strings.HasPrefix(ice.Url, "turns:") {
if strings.HasPrefix(ice.Urls, "turn:") || strings.HasPrefix(ice.Urls, "turns:") {
if ice.Username == "" || ice.Credential == "" {
log.Fatalf("TURN or TURNS servers should have both username and credential: %+v", ice)
}

View file

@ -1,9 +1,11 @@
package worker
import (
"log"
"flag"
"fmt"
"net"
"net/url"
"path/filepath"
"strings"
"github.com/giongto35/cloud-game/v2/pkg/config"
@ -14,7 +16,6 @@ import (
"github.com/giongto35/cloud-game/v2/pkg/config/storage"
"github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
"github.com/giongto35/cloud-game/v2/pkg/os"
flag "github.com/spf13/pflag"
)
type Config struct {
@ -24,9 +25,11 @@ type Config struct {
Storage storage.Storage
Worker Worker
Webrtc webrtc.Webrtc
Version shared.Version
}
type Worker struct {
Debug bool
Monitoring monitoring.Config
Network struct {
CoordinatorAddress string
@ -44,14 +47,12 @@ type Worker struct {
var configPath string
func NewConfig() (conf Config) {
_ = config.LoadConfig(&conf, configPath)
conf.expandSpecialTags()
// with ICE lite we clear ICE servers
if !conf.Webrtc.IceLite {
conf.Webrtc.AddIceServersEnv()
} else {
conf.Webrtc.IceServers = []webrtc.IceServer{}
err := config.LoadConfig(&conf, configPath)
if err != nil {
panic(err)
}
conf.expandSpecialTags()
conf.fixValues()
return
}
@ -63,7 +64,7 @@ func (c *Config) ParseFlags() {
flag.IntVar(&c.Worker.Monitoring.Port, "monitoring.port", c.Worker.Monitoring.Port, "Monitoring server port")
flag.StringVar(&c.Worker.Network.CoordinatorAddress, "coordinatorhost", c.Worker.Network.CoordinatorAddress, "Worker URL to connect")
flag.StringVar(&c.Worker.Network.Zone, "zone", c.Worker.Network.Zone, "Worker network zone (us, eu, etc.)")
flag.StringVarP(&configPath, "conf", "c", configPath, "Set custom configuration file path")
flag.StringVar(&configPath, "w-conf", configPath, "Set custom configuration file path")
flag.Parse()
}
@ -76,9 +77,20 @@ func (c *Config) expandSpecialTags() {
}
userHomeDir, err := os.GetUserHome()
if err != nil {
log.Fatalln("couldn't read user home directory", err)
panic(fmt.Sprintf("couldn't read user home directory, %v", err))
}
*dir = strings.Replace(*dir, tag, userHomeDir, -1)
*dir = filepath.FromSlash(*dir)
}
}
// fixValues tries to fix some values otherwise hard to set externally.
func (c *Config) fixValues() {
// with ICE lite we clear ICE servers
if !c.Webrtc.IceLite {
c.Webrtc.AddIceServersEnv()
} else {
c.Webrtc.IceServers = []webrtc.IceServer{}
}
}

105
pkg/coordinator/balancer.go Normal file
View file

@ -0,0 +1,105 @@
package coordinator
import (
"bytes"
"github.com/rs/xid"
)
func (h *Hub) findWorkerByRoom(id string, region string) *Worker {
if id == "" {
return nil
}
// if there is zone param, we need to ensure the worker in that zone,
// if not we consider the room is missing
w, _ := h.workers.FindBy(func(w *Worker) bool { return w.RoomId == id && w.In(region) })
return w
}
func (h *Hub) getAvailableWorkers(region string) []*Worker {
var workers []*Worker
h.workers.ForEach(func(w *Worker) {
if w.HasSlot() && w.In(region) {
workers = append(workers, w)
}
})
return workers
}
func (h *Hub) find1stFreeWorker(region string) *Worker {
workers := h.getAvailableWorkers(region)
if len(workers) > 0 {
return workers[0]
}
return nil
}
// findFastestWorker returns the best server for a session.
// All workers addresses are sent to user and user will ping to get latency.
// !to rewrite
func (h *Hub) findFastestWorker(region string, fn func(addresses []string) (map[string]int64, error)) *Worker {
workers := h.getAvailableWorkers(region)
if len(workers) == 0 {
return nil
}
var addresses []string
group := map[string][]struct{}{}
for _, w := range workers {
if _, ok := group[w.PingServer]; !ok {
addresses = append(addresses, w.PingServer)
}
group[w.PingServer] = append(group[w.PingServer], struct{}{})
}
latencies, err := fn(addresses)
if len(latencies) == 0 || err != nil {
return nil
}
workers = h.getAvailableWorkers(region)
if len(workers) == 0 {
return nil
}
var bestWorker *Worker
var minLatency int64 = 1<<31 - 1
// get a worker with the lowest latency
for addr, ping := range latencies {
if ping < minLatency {
for _, w := range workers {
if w.PingServer == addr {
bestWorker = w
}
}
minLatency = ping
}
}
return bestWorker
}
func (h *Hub) findWorkerById(workerId string, useAllWorkers bool) *Worker {
// when we select one particular worker
if workerId != "" {
if xid_, err := xid.FromString(workerId); err == nil {
if useAllWorkers {
for _, w := range h.getAvailableWorkers("") {
if xid_.String() == w.Id().String() {
return w
}
}
} else {
for _, w := range h.getAvailableWorkers("") {
xid__, err := xid.FromString(workerId)
if err != nil {
continue
}
if bytes.Equal(xid_.Machine(), xid__.Machine()) {
return w
}
}
}
}
}
return nil
}

View file

@ -1,34 +0,0 @@
package coordinator
import (
"fmt"
"log"
"github.com/giongto35/cloud-game/v2/pkg/cws"
"github.com/gorilla/websocket"
)
type BrowserClient struct {
*cws.Client
SessionID string
RoomID string
WorkerID string // TODO: how about pointer to workerClient?
}
// NewCoordinatorClient returns a client connecting to browser.
// This connection exchanges information between browser and coordinator.
func NewBrowserClient(c *websocket.Conn, browserID string) *BrowserClient {
return &BrowserClient{
Client: cws.NewClient(c),
SessionID: browserID,
}
}
// Register new log
func (bc *BrowserClient) Printf(format string, args ...interface{}) {
log.Printf(fmt.Sprintf("Browser %s] %s", bc.SessionID, format), args...)
}
func (bc *BrowserClient) Println(args ...interface{}) {
log.Println(fmt.Sprintf("Browser %s] %s", bc.SessionID, fmt.Sprint(args...)))
}

View file

@ -1,27 +1,83 @@
package coordinator
import (
"log"
"html/template"
"net/http"
"github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/config/shared"
"github.com/giongto35/cloud-game/v2/pkg/games"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/monitoring"
"github.com/giongto35/cloud-game/v2/pkg/network/httpx"
"github.com/giongto35/cloud-game/v2/pkg/service"
)
func New(conf coordinator.Config) (services service.Group) {
srv := NewServer(conf, games.NewLibWhitelisted(conf.Coordinator.Library, conf.Emulator))
httpSrv, err := NewHTTPServer(conf, func(mux *http.ServeMux) {
mux.HandleFunc("/ws", srv.WS)
mux.HandleFunc("/wso", srv.WSO)
func New(conf coordinator.Config, log *logger.Logger) (services service.Group) {
lib := games.NewLibWhitelisted(conf.Coordinator.Library, conf.Emulator, log)
lib.Scan()
hub := NewHub(conf, lib, log)
h, err := NewHTTPServer(conf, log, func(mux *httpx.Mux) *httpx.Mux {
mux.HandleFunc("/ws", hub.handleUserConnection)
mux.HandleFunc("/wso", hub.handleWorkerConnection)
return mux
})
if err != nil {
log.Fatalf("http init fail: %v", err)
log.Error().Err(err).Msg("http server init fail")
return
}
services.Add(srv, httpSrv)
services.Add(hub, h)
if conf.Coordinator.Monitoring.IsEnabled() {
services.Add(monitoring.New(conf.Coordinator.Monitoring, httpSrv.GetHost(), "cord"))
services.Add(monitoring.New(conf.Coordinator.Monitoring, h.GetHost(), log))
}
return
}
func NewHTTPServer(conf coordinator.Config, log *logger.Logger, fnMux func(*httpx.Mux) *httpx.Mux) (*httpx.Server, error) {
return httpx.NewServer(
conf.Coordinator.Server.GetAddr(),
func(s *httpx.Server) httpx.Handler {
return fnMux(s.Mux().
Handle("/", index(conf, log)).
Static("/static/", "./web"))
},
httpx.WithServerConfig(conf.Coordinator.Server),
httpx.WithLogger(log),
)
}
func index(conf coordinator.Config, log *logger.Logger) httpx.Handler {
const indexHTML = "./web/index.html"
handler := func(tpl *template.Template, w httpx.ResponseWriter, r *httpx.Request) {
if r.URL.Path != "/" {
httpx.NotFound(w)
return
}
// render index page with some tpl values
tplData := struct {
Analytics coordinator.Analytics
Recording shared.Recording
}{conf.Coordinator.Analytics, conf.Recording}
if err := tpl.Execute(w, tplData); err != nil {
log.Fatal().Err(err).Msg("error with the analytics template file")
}
}
if conf.Coordinator.Debug {
log.Info().Msgf("Using auto-reloading index.html")
return httpx.HandlerFunc(func(w httpx.ResponseWriter, r *httpx.Request) {
tpl, _ := template.ParseFiles(indexHTML)
handler(tpl, w, r)
})
}
indexTpl, err := template.ParseFiles(indexHTML)
if err != nil {
log.Fatal().Err(err).Msg("error with the HTML index page")
}
return httpx.HandlerFunc(func(writer http.ResponseWriter, request *http.Request) {
handler(indexTpl, writer, request)
})
}

View file

@ -1,389 +0,0 @@
package coordinator
import (
"bytes"
"encoding/json"
"errors"
"github.com/rs/xid"
"log"
"math"
"net"
"net/http"
"strings"
"github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/cws"
"github.com/giongto35/cloud-game/v2/pkg/cws/api"
"github.com/giongto35/cloud-game/v2/pkg/games"
"github.com/giongto35/cloud-game/v2/pkg/ice"
"github.com/giongto35/cloud-game/v2/pkg/network/websocket"
"github.com/giongto35/cloud-game/v2/pkg/service"
"github.com/gofrs/uuid"
)
type Server struct {
service.Service
cfg coordinator.Config
// games library
library games.GameLibrary
// roomToWorker map roomID to workerID
roomToWorker map[string]string
// workerClients are the map workerID to worker Client
workerClients map[string]*WorkerClient
// browserClients are the map sessionID to browser Client
browserClients map[string]*BrowserClient
userWsUpgrader, workerWsUpgrader websocket.Upgrader
}
func NewServer(cfg coordinator.Config, library games.GameLibrary) *Server {
// scan the lib right away
library.Scan()
s := &Server{
cfg: cfg,
library: library,
// Mapping roomID to server
roomToWorker: map[string]string{},
// Mapping workerID to worker
workerClients: map[string]*WorkerClient{},
// Mapping sessionID to browser
browserClients: map[string]*BrowserClient{},
}
// a custom Origin check
s.workerWsUpgrader = websocket.NewUpgrader(cfg.Coordinator.Origin.WorkerWs)
s.userWsUpgrader = websocket.NewUpgrader(cfg.Coordinator.Origin.UserWs)
return s
}
// WSO handles all connections from a new worker to coordinator
func (s *Server) WSO(w http.ResponseWriter, r *http.Request) {
log.Println("Coordinator: A worker is connecting...")
connRt, err := GetConnectionRequest(r.URL.Query().Get("data"))
if err != nil {
log.Printf("Coordinator: got a malformed request: %v", err.Error())
return
}
log.Printf("%v", connRt)
if connRt.PingURL == "" {
log.Printf("Warning! Ping address is not set.")
}
if s.cfg.Coordinator.Server.Https && !connRt.IsHTTPS {
log.Printf("Warning! Unsecure connection. The worker may not work properly without HTTPS on its side!")
}
c, err := s.workerWsUpgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("Coordinator: [!] WS upgrade:", err)
return
}
// Generate workerID
var workerID string
for {
workerID = uuid.Must(uuid.NewV4()).String()
// check duplicate
if _, ok := s.workerClients[workerID]; !ok {
break
}
}
// Create a workerClient instance
wc := NewWorkerClient(c, workerID)
wc.Println("Generated worker ID")
if connRt.Xid != "" {
if wc.Id, err = xid.FromString(connRt.Xid); err != nil {
wc.Id = xid.New()
}
} else {
wc.Id = xid.New()
}
wc.Addr = connRt.Addr
wc.Zone = connRt.Zone
wc.PingServer = connRt.PingURL
wc.Port = connRt.Port
wc.Tag = connRt.Tag
addr := getIP(c.RemoteAddr())
wc.Printf("id: %v | addr: %v | zone: %v | ping: %v | tag: %v", wc.Id, addr, wc.Zone, wc.PingServer, wc.Tag)
wc.StunTurnServer = ice.ToJson(s.cfg.Webrtc.IceServers, ice.Replacement{From: "server-ip", To: addr})
// Attach to Server instance with workerID, add defer
s.workerClients[workerID] = wc
defer s.cleanWorker(wc, workerID)
wc.Send(api.ServerIdPacket(workerID), nil)
s.workerRoutes(wc)
wc.Listen()
}
// WS handles all connections from user/frontend to coordinator
func (s *Server) WS(w http.ResponseWriter, r *http.Request) {
log.Println("Coordinator: A user is connecting...")
defer func() {
if r := recover(); r != nil {
log.Println("Warn: Something wrong. Recovered in ", r)
}
}()
c, err := s.userWsUpgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("Coordinator: [!] WS upgrade:", err)
return
}
// Generate sessionID for browserClient
var sessionID string
for {
sessionID = uuid.Must(uuid.NewV4()).String()
// check duplicate
if _, ok := s.browserClients[sessionID]; !ok {
break
}
}
// Create browserClient instance
bc := NewBrowserClient(c, sessionID)
bc.Println("Generated worker ID")
// Run browser listener first (to capture ping)
go bc.Listen()
/* Create a session - mapping browserClient with workerClient */
var wc *WorkerClient
// get roomID if it is embeded in request. Server will pair the frontend with the server running the room. It only happens when we are trying to access a running room over share link.
// TODO: Update link to the wiki
q := r.URL.Query()
roomID := q.Get("room_id")
// zone param is to pick worker in that zone only
// if there is no zone param, we can pick
userZone := q.Get("zone")
workerId := q.Get("wid")
// worker selection flow:
// by room -> by id -> by address -> by zone
bc.Printf("Get Room %s Zone %s From URL %v", roomID, userZone, r.URL)
if roomID != "" {
bc.Printf("Detected roomID %v from URL", roomID)
if workerID, ok := s.roomToWorker[roomID]; ok {
wc = s.workerClients[workerID]
if userZone != "" && wc.Zone != userZone {
// if there is zone param, we need to ensure the worker in that zone
// if not we consider the room is missing
wc = nil
} else {
bc.Printf("Found running server with id=%v client=%v", workerID, wc)
}
}
}
// If there is no existing server to connect to, we find the best possible worker for the frontend
if wc == nil {
// when we select one particular worker
if workerId != "" {
if xid_, err := xid.FromString(workerId); err == nil {
if s.cfg.Coordinator.Debug {
for _, w := range s.getAvailableWorkers() {
if xid_ == w.Id {
wc = w
bc.Printf("[!] Worker found: %v", xid_)
break
}
}
} else {
for _, w := range s.getAvailableWorkers() {
if bytes.Equal(xid_.Machine(), w.Id.Machine()) {
wc = w
bc.Printf("[!] Machine %v found: %v", xid_.Machine(), xid_)
break
}
}
}
}
}
if wc == nil {
// Get the best server for frontend to connect to
wc, err = s.getBestWorkerClient(bc, userZone)
if err != nil {
return
}
}
}
// Assign available worker to browserClient
bc.WorkerID = wc.WorkerID
wc.ChangeUserQuantityBy(1)
defer wc.ChangeUserQuantityBy(-1)
// Everything is cool
// Attach to Server instance with sessionID
s.browserClients[sessionID] = bc
defer s.cleanBrowser(bc, sessionID)
// Routing browserClient message
s.useragentRoutes(bc)
bc.Send(cws.WSPacket{
ID: "init",
Data: createInitPackage(wc.Id, wc.StunTurnServer, s.library.GetAll()),
}, nil)
// If peerconnection is done (client.Done is signalled), we close peerconnection
<-bc.Done
// Notify worker to clean session
wc.Send(api.TerminateSessionPacket(sessionID), nil)
}
func (s *Server) getBestWorkerClient(client *BrowserClient, zone string) (*WorkerClient, error) {
workerClients := s.getAvailableWorkers()
serverID, err := s.findBestServerFromBrowser(workerClients, client, zone)
if err != nil {
log.Println(err)
return nil, err
}
return s.workerClients[serverID], nil
}
// getAvailableWorkers returns the list of available worker
func (s *Server) getAvailableWorkers() map[string]*WorkerClient {
workerClients := map[string]*WorkerClient{}
for k, w := range s.workerClients {
if w.HasGameSlot() {
workerClients[k] = w
}
}
return workerClients
}
// findBestServerFromBrowser returns the best server for a session
// All workers addresses are sent to user and user will ping to get latency
func (s *Server) findBestServerFromBrowser(workerClients map[string]*WorkerClient, client *BrowserClient, zone string) (string, error) {
// TODO: Find best Server by latency, currently return by ping
if len(workerClients) == 0 {
return "", errors.New("no server found")
}
latencies := s.getLatencyMapFromBrowser(workerClients, client)
client.Println("Latency map", latencies)
if len(latencies) == 0 {
return "", errors.New("no server found")
}
var bestWorker *WorkerClient
var minLatency int64 = math.MaxInt64
// get the worker with lowest latency to user
for wc, l := range latencies {
if zone != "" && wc.Zone != zone {
// skip worker not in the zone if zone param is given
continue
}
if l < minLatency {
bestWorker = wc
minLatency = l
}
}
return bestWorker.WorkerID, nil
}
// getLatencyMapFromBrowser get all latencies from worker to user
func (s *Server) getLatencyMapFromBrowser(workerClients map[string]*WorkerClient, client *BrowserClient) map[*WorkerClient]int64 {
var workersList []*WorkerClient
var addressList []string
uniqueAddresses := map[string]bool{}
latencyMap := map[*WorkerClient]int64{}
// addressList is the list of worker addresses
for _, workerClient := range workerClients {
if _, ok := uniqueAddresses[workerClient.PingServer]; !ok {
addressList = append(addressList, workerClient.PingServer)
}
uniqueAddresses[workerClient.PingServer] = true
workersList = append(workersList, workerClient)
}
// send this address to user and get back latency
client.Println("Send sync", addressList, strings.Join(addressList, ","))
data := client.SyncSend(cws.WSPacket{
ID: "checkLatency",
Data: strings.Join(addressList, ","),
})
respLatency := map[string]int64{}
err := json.Unmarshal([]byte(data.Data), &respLatency)
if err != nil {
log.Println(err)
return latencyMap
}
for _, workerClient := range workersList {
if latency, ok := respLatency[workerClient.PingServer]; ok {
latencyMap[workerClient] = latency
}
}
return latencyMap
}
// cleanBrowser is called when a browser is disconnected
func (s *Server) cleanBrowser(bc *BrowserClient, sessionID string) {
bc.Println("Disconnect from coordinator")
delete(s.browserClients, sessionID)
bc.Close()
}
// cleanWorker is called when a worker is disconnected
// connection from worker to coordinator is also closed
func (s *Server) cleanWorker(wc *WorkerClient, workerID string) {
wc.Println("Unregister worker from coordinator")
// Remove workerID from workerClients
delete(s.workerClients, workerID)
// Clean all rooms connecting to that server
for roomID, roomServer := range s.roomToWorker {
if roomServer == workerID {
wc.Printf("Remove room %s", roomID)
delete(s.roomToWorker, roomID)
}
}
wc.Close()
}
// createInitPackage returns xid + serverhost + game list in encoded wspacket format
// This package will be sent to initialize
func createInitPackage(id xid.ID, stunturn string, games []games.GameMetadata) string {
var gameName []string
for _, game := range games {
gameName = append(gameName, game.Name)
}
initPackage := append([]string{id.String(), stunturn}, gameName...)
encodedList, _ := json.Marshal(initPackage)
return string(encodedList)
}
func getIP(a net.Addr) (addr string) {
if parts := strings.Split(a.String(), ":"); len(parts) == 2 {
addr = parts[0]
}
if addr == "" {
return "localhost"
}
return
}

View file

@ -1,52 +0,0 @@
package coordinator
import (
"html/template"
"log"
"net/http"
"github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/config/shared"
"github.com/giongto35/cloud-game/v2/pkg/network/httpx"
)
func NewHTTPServer(conf coordinator.Config, fnMux func(mux *http.ServeMux)) (*httpx.Server, error) {
return httpx.NewServer(
conf.Coordinator.Server.GetAddr(),
func(*httpx.Server) http.Handler {
h := http.NewServeMux()
h.Handle("/", index(conf))
h.Handle("/static/", static("./web"))
fnMux(h)
return h
},
httpx.WithServerConfig(conf.Coordinator.Server),
)
}
func index(conf coordinator.Config) http.Handler {
tpl, err := template.ParseFiles("./web/index.html")
if err != nil {
log.Fatal(err)
}
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
// return 404 on unknown
if r.URL.Path != "/" {
http.NotFound(w, r)
return
}
// render index page with some tpl values
tplData := struct {
Analytics coordinator.Analytics
Recording shared.Recording
}{conf.Coordinator.Analytics, conf.Recording}
if err = tpl.Execute(w, tplData); err != nil {
log.Fatal(err)
}
})
}
func static(dir string) http.Handler {
return http.StripPrefix("/static/", http.FileServer(http.Dir(dir)))
}

162
pkg/coordinator/hub.go Normal file
View file

@ -0,0 +1,162 @@
package coordinator
import (
"net/http"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/com"
"github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/games"
"github.com/giongto35/cloud-game/v2/pkg/logger"
"github.com/giongto35/cloud-game/v2/pkg/network"
"github.com/giongto35/cloud-game/v2/pkg/service"
)
type Hub struct {
service.Service
conf coordinator.Config
launcher games.Launcher
users com.NetMap[*User]
workers com.NetMap[*Worker]
log *logger.Logger
wConn, uConn *com.Connector
}
func NewHub(conf coordinator.Config, lib games.GameLibrary, log *logger.Logger) *Hub {
return &Hub{
conf: conf,
users: com.NewNetMap[*User](),
workers: com.NewNetMap[*Worker](),
launcher: games.NewGameLauncher(lib),
log: log,
wConn: com.NewConnector(
com.WithOrigin(conf.Coordinator.Origin.WorkerWs),
com.WithTag("w"),
),
uConn: com.NewConnector(
com.WithOrigin(conf.Coordinator.Origin.UserWs),
com.WithTag("u"),
),
}
}
// handleUserConnection handles all connections from user/frontend.
func (h *Hub) handleUserConnection(w http.ResponseWriter, r *http.Request) {
h.log.Info().Str("c", "u").Str("d", "←").Msgf("Handshake %v", r.Host)
conn, err := h.uConn.NewClientServer(w, r, h.log)
if err != nil {
h.log.Error().Err(err).Msg("couldn't init user connection")
}
usr := NewUserConnection(conn)
defer func() {
if usr != nil {
usr.Disconnect()
h.users.Remove(usr)
}
}()
usr.HandleRequests(h, h.launcher, h.conf)
q := r.URL.Query()
roomId := q.Get(api.RoomIdQueryParam)
zone := q.Get(api.ZoneQueryParam)
wid := q.Get(api.WorkerIdParam)
usr.Log.Info().Msg("Search available workers")
var wkr *Worker
if wkr = h.findWorkerByRoom(roomId, zone); wkr != nil {
usr.Log.Info().Str("room", roomId).Msg("An existing worker has been found")
} else if wkr = h.findWorkerById(wid, h.conf.Coordinator.Debug); wkr != nil {
usr.Log.Info().Msgf("Worker with id: %v has been found", wid)
} else if h.conf.Coordinator.Selector == "" || h.conf.Coordinator.Selector == coordinator.SelectAny {
usr.Log.Debug().Msgf("Searching any free worker...")
if wkr = h.find1stFreeWorker(zone); wkr != nil {
usr.Log.Info().Msgf("Found next free worker")
}
} else if h.conf.Coordinator.Selector == coordinator.SelectByPing {
usr.Log.Debug().Msgf("Searching fastest free worker...")
if wkr = h.findFastestWorker(zone,
func(servers []string) (map[string]int64, error) { return usr.CheckLatency(servers) }); wkr != nil {
usr.Log.Info().Msg("The fastest worker has been found")
}
}
if wkr == nil {
usr.Log.Warn().Msg("no free workers")
return
}
usr.SetWorker(wkr)
h.users.Add(usr)
usr.InitSession(wkr.Id().String(), h.conf.Webrtc.IceServers, h.launcher.GetAppNames())
<-usr.Done()
}
// handleWorkerConnection handles all connections from a new worker to coordinator.
func (h *Hub) handleWorkerConnection(w http.ResponseWriter, r *http.Request) {
h.log.Info().Str("c", "w").Str("d", "←").Msgf("Handshake %v", r.Host)
data := r.URL.Query().Get(api.DataQueryParam)
handshake, err := GetConnectionRequest(data)
if err != nil || handshake == nil {
h.log.Error().Err(err).Msg("got a malformed request")
return
}
if handshake.PingURL == "" {
h.log.Warn().Msg("Ping address is not set")
}
if h.conf.Coordinator.Server.Https && !handshake.IsHTTPS {
h.log.Warn().Msg("Unsecure connection. The worker may not work properly without HTTPS on its side!")
}
conn, err := h.wConn.NewClientServer(w, r, h.log)
if err != nil {
h.log.Error().Err(err).Msg("couldn't init worker connection")
return
}
worker := &Worker{
SocketClient: *conn,
Addr: handshake.Addr,
PingServer: handshake.PingURL,
Port: handshake.Port,
Tag: handshake.Tag,
Zone: handshake.Zone,
}
// we duplicate uid from the handshake
hid := network.Uid(handshake.Id)
if !(handshake.Id == "" || !network.ValidUid(hid)) {
conn.SetId(hid)
worker.Log.Debug().Msgf("connection id has been changed to %s", hid)
}
defer func() {
if worker != nil {
worker.Disconnect()
h.workers.Remove(worker)
}
}()
h.log.Info().Msgf("New worker / addr: %v, port: %v, zone: %v, ping addr: %v, tag: %v",
worker.Addr, worker.Port, worker.Zone, worker.PingServer, worker.Tag)
worker.HandleRequests(&h.users)
h.workers.Add(worker)
worker.Listen()
}
func (h *Hub) GetServerList() (r []api.Server) {
for _, w := range h.workers.List() {
r = append(r, api.Server{
Addr: w.Addr,
Id: w.Id(),
IsBusy: !w.HasSlot(),
PingURL: w.PingServer,
Port: w.Port,
Tag: w.Tag,
Zone: w.Zone,
})
}
return
}

View file

@ -1,75 +0,0 @@
package coordinator
import (
"encoding/base64"
"encoding/json"
"log"
"github.com/giongto35/cloud-game/v2/pkg/cws"
"github.com/giongto35/cloud-game/v2/pkg/cws/api"
)
func (wc *WorkerClient) handleHeartbeat() cws.PacketHandler {
return func(resp cws.WSPacket) cws.WSPacket {
return resp
}
}
func GetConnectionRequest(data string) (api.ConnectionRequest, error) {
req := api.ConnectionRequest{}
if data == "" {
return req, nil
}
decodeString, err := base64.URLEncoding.DecodeString(data)
if err != nil {
return req, err
}
err = json.Unmarshal(decodeString, &req)
return req, err
}
// handleRegisterRoom event from a worker, when worker created a new room.
// RoomID is global so it is managed by coordinator.
func (wc *WorkerClient) handleRegisterRoom(s *Server) cws.PacketHandler {
return func(resp cws.WSPacket) cws.WSPacket {
log.Printf("Coordinator: Received registerRoom room %s from worker %s", resp.Data, wc.WorkerID)
s.roomToWorker[resp.Data] = wc.WorkerID
log.Printf("Coordinator: Current room list is: %+v", s.roomToWorker)
return api.RegisterRoomPacket(api.NoData)
}
}
// handleGetRoom returns the server ID based on requested roomID.
func (wc *WorkerClient) handleGetRoom(s *Server) cws.PacketHandler {
return func(resp cws.WSPacket) cws.WSPacket {
log.Println("Coordinator: Received a get room request")
log.Println("Result: ", s.roomToWorker[resp.Data])
return api.GetRoomPacket(s.roomToWorker[resp.Data])
}
}
// handleCloseRoom event from a worker, when worker close a room.
func (wc *WorkerClient) handleCloseRoom(s *Server) cws.PacketHandler {
return func(resp cws.WSPacket) cws.WSPacket {
log.Printf("Coordinator: Received closeRoom room %s from worker %s", resp.Data, wc.WorkerID)
delete(s.roomToWorker, resp.Data)
log.Printf("Coordinator: Current room list is: %+v", s.roomToWorker)
return api.CloseRoomPacket(api.NoData)
}
}
// handleIceCandidate passes an ICE candidate (WebRTC) to the browser.
func (wc *WorkerClient) handleIceCandidate(s *Server) cws.PacketHandler {
return func(resp cws.WSPacket) cws.WSPacket {
wc.Println("Received IceCandidate from worker -> relay to browser")
bc, ok := s.browserClients[resp.SessionID]
if ok {
// Remove SessionID while sending back to browser
resp.SessionID = ""
bc.Send(resp, nil)
} else {
wc.Println("Error: unknown SessionID:", resp.SessionID)
}
return cws.EmptyPacket
}
}

View file

@ -1,34 +0,0 @@
package coordinator
import "github.com/giongto35/cloud-game/v2/pkg/cws/api"
// workerRoutes adds all worker request routes.
func (s *Server) workerRoutes(wc *WorkerClient) {
if wc == nil {
return
}
wc.Receive(api.Heartbeat, wc.handleHeartbeat())
wc.Receive(api.RegisterRoom, wc.handleRegisterRoom(s))
wc.Receive(api.GetRoom, wc.handleGetRoom(s))
wc.Receive(api.CloseRoom, wc.handleCloseRoom(s))
wc.Receive(api.IceCandidate, wc.handleIceCandidate(s))
}
// useragentRoutes adds all useragent (browser) request routes.
func (s *Server) useragentRoutes(bc *BrowserClient) {
if bc == nil {
return
}
bc.Receive(api.Heartbeat, bc.handleHeartbeat())
bc.Receive(api.InitWebrtc, bc.handleInitWebrtc(s))
bc.Receive(api.Answer, bc.handleAnswer(s))
bc.Receive(api.IceCandidate, bc.handleIceCandidate(s))
bc.Receive(api.GameStart, bc.handleGameStart(s))
bc.Receive(api.GameQuit, bc.handleGameQuit(s))
bc.Receive(api.GameSave, bc.handleGameSave(s))
bc.Receive(api.GameLoad, bc.handleGameLoad(s))
bc.Receive(api.GamePlayerSelect, bc.handleGamePlayerSelect(s))
bc.Receive(api.GameMultitap, bc.handleGameMultitap(s))
bc.Receive(api.GameRecording, bc.handleGameRecording(s))
bc.Receive(api.GetServerList, bc.handleGetServerList(s))
}

89
pkg/coordinator/user.go Normal file
View file

@ -0,0 +1,89 @@
package coordinator
import (
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/com"
"github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/games"
)
type User struct {
com.SocketClient
w *Worker // linked worker
}
// NewUserConnection supposed to be a bidirectional one.
func NewUserConnection(conn *com.SocketClient) *User { return &User{SocketClient: *conn} }
func (u *User) SetWorker(w *Worker) { u.w = w; u.w.Reserve() }
func (u *User) Disconnect() {
u.SocketClient.Close()
if u.w != nil {
u.w.UnReserve()
u.w.TerminateSession(u.Id())
}
}
func (u *User) HandleRequests(info api.HasServerInfo, launcher games.Launcher, conf coordinator.Config) {
u.ProcessMessages()
u.OnPacket(func(x com.In) error {
// !to use proper channels
switch x.T {
case api.WebrtcInit:
if u.w != nil {
u.HandleWebrtcInit()
}
case api.WebrtcAnswer:
rq := api.Unwrap[api.WebrtcAnswerUserRequest](x.Payload)
if rq == nil {
return api.ErrMalformed
}
u.HandleWebrtcAnswer(*rq)
case api.WebrtcIce:
rq := api.Unwrap[api.WebrtcUserIceCandidate](x.Payload)
if rq == nil {
return api.ErrMalformed
}
u.HandleWebrtcIceCandidate(*rq)
case api.StartGame:
rq := api.Unwrap[api.GameStartUserRequest](x.Payload)
if rq == nil {
return api.ErrMalformed
}
u.HandleStartGame(*rq, launcher, conf)
case api.QuitGame:
rq := api.Unwrap[api.GameQuitRequest](x.Payload)
if rq == nil {
return api.ErrMalformed
}
u.HandleQuitGame(*rq)
case api.SaveGame:
return u.HandleSaveGame()
case api.LoadGame:
return u.HandleLoadGame()
case api.ChangePlayer:
rq := api.Unwrap[api.ChangePlayerUserRequest](x.Payload)
if rq == nil {
return api.ErrMalformed
}
u.HandleChangePlayer(*rq)
case api.ToggleMultitap:
u.HandleToggleMultitap()
case api.RecordGame:
if !conf.Recording.Enabled {
return api.ErrForbidden
}
rq := api.Unwrap[api.RecordGameRequest](x.Payload)
if rq == nil {
return api.ErrMalformed
}
u.HandleRecordGame(*rq)
case api.GetWorkerList:
u.handleGetWorkerList(conf.Coordinator.Debug, info)
default:
u.Log.Warn().Msgf("Unknown packet: %+v", x)
}
return nil
})
}

View file

@ -1,308 +0,0 @@
package coordinator
import (
"errors"
"fmt"
"sort"
"github.com/giongto35/cloud-game/v2/pkg/cws"
"github.com/giongto35/cloud-game/v2/pkg/cws/api"
"github.com/giongto35/cloud-game/v2/pkg/games"
"github.com/giongto35/cloud-game/v2/pkg/session"
)
func (bc *BrowserClient) handleHeartbeat() cws.PacketHandler {
return func(resp cws.WSPacket) cws.WSPacket { return resp }
}
func (bc *BrowserClient) handleInitWebrtc(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
// initWebrtc now only sends signal to worker, asks it to createOffer
bc.Printf("Received init_webrtc request -> relay to worker: %s", bc.WorkerID)
// relay request to target worker
// worker creates a PeerConnection, and createOffer
// send SDP back to browser
resp.SessionID = bc.SessionID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
sdp := wc.SyncSend(resp)
bc.Println("Received SDP from worker -> sending back to browser")
return sdp
}
}
func (bc *BrowserClient) handleAnswer(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
// contains SDP of browser createAnswer
// forward to worker
bc.Println("Received browser answered SDP -> relay to worker")
resp.SessionID = bc.SessionID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
wc.Send(resp, nil)
// no need to response
return cws.EmptyPacket
}
}
func (bc *BrowserClient) handleIceCandidate(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
// contains ICE candidate of browser
// forward to worker
bc.Println("Received IceCandidate from browser -> relay to worker")
resp.SessionID = bc.SessionID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
wc.Send(resp, nil)
return cws.EmptyPacket
}
}
func (bc *BrowserClient) handleGameStart(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received start request from a browser -> relay to worker")
// TODO: Async
resp.SessionID = bc.SessionID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
// +injects game data into the original game request
gameStartCall, err := newGameStartCall(resp.RoomID, resp.Data, o.library, o.cfg.Recording.Enabled)
if err != nil {
return cws.EmptyPacket
}
if packet, err := gameStartCall.To(); err != nil {
return cws.EmptyPacket
} else {
resp.Data = packet
}
workerResp := wc.SyncSend(resp)
// Response from worker contains initialized roomID. Set roomID to the session
bc.RoomID = workerResp.RoomID
bc.Println("Received room response from browser: ", workerResp.RoomID)
if o.cfg.Recording.Enabled && gameStartCall.Record {
bc.Send(cws.WSPacket{
ID: api.GameRecording,
Data: "ok",
RoomID: workerResp.RoomID,
PlayerIndex: workerResp.PlayerIndex,
PacketID: workerResp.PacketID,
SessionID: workerResp.SessionID,
}, func(response cws.WSPacket) {
})
}
return workerResp
}
}
func (bc *BrowserClient) handleGameQuit(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received quit request from a browser -> relay to worker")
// TODO: Async
resp.SessionID = bc.SessionID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
// Send but, waiting
wc.SyncSend(resp)
return cws.EmptyPacket
}
}
func (bc *BrowserClient) handleGameSave(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received save request from a browser -> relay to worker")
// TODO: Async
resp.SessionID = bc.SessionID
resp.RoomID = bc.RoomID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
resp = wc.SyncSend(resp)
return resp
}
}
func (bc *BrowserClient) handleGameLoad(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received load request from a browser -> relay to worker")
// TODO: Async
resp.SessionID = bc.SessionID
resp.RoomID = bc.RoomID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
resp = wc.SyncSend(resp)
return resp
}
}
func (bc *BrowserClient) handleGamePlayerSelect(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received update player index request from a browser -> relay to worker")
// TODO: Async
resp.SessionID = bc.SessionID
resp.RoomID = bc.RoomID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
resp = wc.SyncSend(resp)
return resp
}
}
func (bc *BrowserClient) handleGameMultitap(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received multitap request from a browser -> relay to worker")
// TODO: Async
resp.SessionID = bc.SessionID
resp.RoomID = bc.RoomID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
resp = wc.SyncSend(resp)
return resp
}
}
func (bc *BrowserClient) handleGameRecording(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
bc.Println("Received recording request from a browser -> relay to worker")
if !o.cfg.Recording.Enabled {
bc.Printf("Recording should be disabled!")
return cws.EmptyPacket
}
request := api.GameRecordingRequest{}
if err := request.From(resp.Data); err != nil {
return cws.EmptyPacket
}
bc.Printf("Session: %v, room: %v, rec: %v user: %v", bc.SessionID, bc.RoomID, request.Active, request.User)
if bc.RoomID == "" {
bc.Printf("Recording in the empty room is not allowed!")
return cws.EmptyPacket
}
resp.SessionID = bc.SessionID
resp.RoomID = bc.RoomID
wc, ok := o.workerClients[bc.WorkerID]
if !ok {
return cws.EmptyPacket
}
resp = wc.SyncSend(resp)
return resp
}
}
// newGameStartCall gathers data for a new game start call of the worker
func newGameStartCall(roomId string, data string, library games.GameLibrary, recording bool) (api.GameStartCall, error) {
request := api.GameStartRequest{}
if err := request.From(data); err != nil {
return api.GameStartCall{}, errors.New("invalid request")
}
// the name of the game either in the `room id` field or
// it's in the initial request
game := request.GameName
if roomId != "" {
// ! should be moved into coordinator
name := session.GetGameNameFromRoomID(roomId)
if name == "" {
return api.GameStartCall{}, errors.New("couldn't decode game name from the room id")
}
game = name
}
gameInfo := library.FindGameByName(game)
if gameInfo.Path == "" {
return api.GameStartCall{}, fmt.Errorf("couldn't find game info for the game %v", game)
}
call := api.GameStartCall{
Name: gameInfo.Name,
Base: gameInfo.Base,
Path: gameInfo.Path,
Type: gameInfo.Type,
}
if recording {
call.Record = request.Record
call.RecordUser = request.RecordUser
}
return call, nil
}
func (bc *BrowserClient) handleGetServerList(o *Server) cws.PacketHandler {
return func(resp cws.WSPacket) (req cws.WSPacket) {
var request api.GetServerListRequest
if err := request.From(resp.Data); err != nil {
return cws.EmptyPacket
}
response := api.GetServerListResponse{}
var servers []api.Server
if o.cfg.Coordinator.Debug {
for _, s := range o.workerClients {
servers = append(servers, api.Server{
Addr: s.Addr, Id: s.WorkerID, IsBusy: !s.HasGameSlot(), PingURL: s.PingServer, Port: s.Port,
Tag: s.Tag, Zone: s.Zone, Xid: s.Id.String(),
})
}
} else {
// not sure if []byte to string always reversible :/
unique := map[string]*api.Server{}
for _, s := range o.workerClients {
mid := string(s.Id.Machine())
if _, ok := unique[mid]; !ok {
unique[mid] = &api.Server{Addr: s.Addr, PingURL: s.PingServer, Xid: s.Id.String()}
}
unique[mid].Replicas++
}
for _, v := range unique {
servers = append(servers, *v)
}
}
sort.SliceStable(servers, func(i, j int) bool {
if servers[i].Addr != servers[j].Addr {
return servers[i].Addr < servers[j].Addr
}
return servers[i].Port < servers[j].Port
})
response.Servers = servers
if packet, err := response.To(); err != nil {
return cws.EmptyPacket
} else {
resp.Data = packet
}
return resp
}
}

View file

@ -0,0 +1,37 @@
package coordinator
import (
"unsafe"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
)
// CheckLatency sends a list of server addresses to the user
// and waits get back this list with tested ping times for each server.
func (u *User) CheckLatency(req api.CheckLatencyUserResponse) (api.CheckLatencyUserRequest, error) {
data, err := u.Send(api.CheckLatency, req)
if err != nil || data == nil {
return nil, err
}
dat := api.Unwrap[api.CheckLatencyUserRequest](data)
if dat == nil {
return api.CheckLatencyUserRequest{}, err
}
return *dat, err
}
// InitSession signals the user that the app is ready to go.
func (u *User) InitSession(wid string, ice []webrtc.IceServer, games []string) {
// don't do this at home
u.Notify(api.InitSessionResult(*(*[]api.IceServer)(unsafe.Pointer(&ice)), games, wid))
}
// SendWebrtcOffer sends SDP offer back to the user.
func (u *User) SendWebrtcOffer(sdp string) { u.Notify(api.WebrtcOffer, sdp) }
// SendWebrtcIceCandidate sends remote ICE candidate back to the user.
func (u *User) SendWebrtcIceCandidate(candidate string) { u.Notify(api.WebrtcIce, candidate) }
// StartGame signals the user that everything is ready to start a game.
func (u *User) StartGame() { u.Notify(api.StartGame, u.w.RoomId) }

View file

@ -0,0 +1,151 @@
package coordinator
import (
"sort"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
"github.com/giongto35/cloud-game/v2/pkg/games"
)
func (u *User) HandleWebrtcInit() {
resp, err := u.w.WebrtcInit(u.Id())
if err != nil || resp == nil || *resp == api.EMPTY {
u.Log.Error().Err(err).Msg("malformed WebRTC init response")
return
}
u.SendWebrtcOffer(string(*resp))
}
func (u *User) HandleWebrtcAnswer(rq api.WebrtcAnswerUserRequest) {
u.w.WebrtcAnswer(u.Id(), string(rq))
}
func (u *User) HandleWebrtcIceCandidate(rq api.WebrtcUserIceCandidate) {
u.w.WebrtcIceCandidate(u.Id(), string(rq))
}
func (u *User) HandleStartGame(rq api.GameStartUserRequest, launcher games.Launcher, conf coordinator.Config) {
// +injects game data into the original game request
// the name of the game either in the `room id` field or
// it's in the initial request
game := rq.GameName
if rq.RoomId != "" {
name := launcher.ExtractAppNameFromUrl(rq.RoomId)
if name == "" {
u.Log.Warn().Msg("couldn't decode game name from the room id")
return
}
game = name
}
gameInfo, err := launcher.FindAppByName(game)
if err != nil {
u.Log.Error().Err(err).Str("game", game).Msg("couldn't find game info")
return
}
startGameResp, err := u.w.StartGame(u.Id(), gameInfo, rq)
if err != nil || startGameResp == nil {
u.Log.Error().Err(err).Msg("malformed game start response")
return
}
if startGameResp.Rid == "" {
u.Log.Error().Msg("there is no room")
return
}
u.Log.Info().Str("id", startGameResp.Rid).Msg("Received room response from worker")
u.StartGame()
// send back recording status
if conf.Recording.Enabled && rq.Record {
u.Notify(api.RecordGame, api.OK)
}
}
func (u *User) HandleQuitGame(rq api.GameQuitRequest) {
if rq.Room.Rid == u.w.RoomId {
u.w.QuitGame(u.Id())
}
}
func (u *User) HandleSaveGame() error {
resp, err := u.w.SaveGame(u.Id())
if err != nil {
return err
}
u.Notify(api.SaveGame, resp)
return nil
}
func (u *User) HandleLoadGame() error {
resp, err := u.w.LoadGame(u.Id())
if err != nil {
return err
}
u.Notify(api.LoadGame, resp)
return nil
}
func (u *User) HandleChangePlayer(rq api.ChangePlayerUserRequest) {
resp, err := u.w.ChangePlayer(u.Id(), int(rq))
// !to make it a little less convoluted
if err != nil || resp == nil || *resp == -1 {
u.Log.Error().Err(err).Msg("player switch failed for some reason")
return
}
u.Notify(api.ChangePlayer, rq)
}
func (u *User) HandleToggleMultitap() { u.w.ToggleMultitap(u.Id()) }
func (u *User) HandleRecordGame(rq api.RecordGameRequest) {
if u.w == nil {
return
}
u.Log.Debug().Msgf("??? room: %v, rec: %v user: %v", u.w.RoomId, rq.Active, rq.User)
if u.w.RoomId == "" {
u.Log.Error().Msg("Recording in the empty room is not allowed!")
return
}
resp, err := u.w.RecordGame(u.Id(), rq.Active, rq.User)
if err != nil {
u.Log.Error().Err(err).Msg("malformed game record request")
return
}
u.Notify(api.RecordGame, resp)
}
func (u *User) handleGetWorkerList(debug bool, info api.HasServerInfo) {
response := api.GetWorkerListResponse{}
servers := info.GetServerList()
if debug {
response.Servers = servers
} else {
// not sure if []byte to string always reversible :/
unique := map[string]*api.Server{}
for _, s := range servers {
mid := s.Id.Machine()
if _, ok := unique[mid]; !ok {
unique[mid] = &api.Server{Addr: s.Addr, PingURL: s.PingURL, Id: s.Id, InGroup: true}
}
unique[mid].Replicas++
}
for _, v := range unique {
response.Servers = append(response.Servers, *v)
}
}
if len(response.Servers) > 0 {
sort.SliceStable(response.Servers, func(i, j int) bool {
if response.Servers[i].Addr != response.Servers[j].Addr {
return response.Servers[i].Addr < response.Servers[j].Addr
}
return response.Servers[i].Port < response.Servers[j].Port
})
}
u.Notify(api.GetWorkerList, response)
}

View file

@ -1,68 +1,81 @@
package coordinator
import (
"fmt"
"github.com/rs/xid"
"log"
"sync"
"sync/atomic"
"github.com/giongto35/cloud-game/v2/pkg/cws"
"github.com/gorilla/websocket"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/com"
)
type WorkerClient struct {
*cws.Client
type Worker struct {
com.SocketClient
com.RegionalClient
slotted
Id xid.ID
WorkerID string
Addr string
// public server used for ping check
PingServer string
Port string
StunTurnServer string
Tag string
userCount int // may be atomic
Zone string
mu sync.Mutex
Addr string
PingServer string
Port string
RoomId string // room reference
Tag string
Zone string
}
// NewWorkerClient returns a client connecting to worker.
// This connection exchanges information between workers and server.
func NewWorkerClient(c *websocket.Conn, workerID string) *WorkerClient {
return &WorkerClient{
Client: cws.NewClient(c),
WorkerID: workerID,
func (w *Worker) HandleRequests(users *com.NetMap[*User]) {
// !to make a proper multithreading abstraction
w.OnPacket(func(p com.In) error {
switch p.T {
case api.RegisterRoom:
rq := api.Unwrap[api.RegisterRoomRequest](p.Payload)
if rq == nil {
return api.ErrMalformed
}
w.Log.Info().Msgf("set room [%v] = %v", w.Id(), *rq)
w.HandleRegisterRoom(*rq)
case api.CloseRoom:
rq := api.Unwrap[api.CloseRoomRequest](p.Payload)
if rq == nil {
return api.ErrMalformed
}
w.HandleCloseRoom(*rq)
case api.IceCandidate:
rq := api.Unwrap[api.WebrtcIceCandidateRequest](p.Payload)
if rq == nil {
return api.ErrMalformed
}
w.HandleIceCandidate(*rq, users)
default:
w.Log.Warn().Msgf("Unknown packet: %+v", p)
}
return nil
})
}
// In say whether some worker from this region (zone).
// Empty region always returns true.
func (w *Worker) In(region string) bool { return region == "" || region == w.Zone }
// slotted used for tracking user slots and the availability.
type slotted int32
// HasSlot checks if the current worker has a free slot to start a new game.
// Workers support only one game at a time, so it returns true in case if
// there are no players in the room (worker).
func (s *slotted) HasSlot() bool { return atomic.LoadInt32((*int32)(s)) == 0 }
// Reserve increments user counter of the worker.
func (s *slotted) Reserve() { atomic.AddInt32((*int32)(s), 1) }
// UnReserve decrements user counter of the worker.
func (s *slotted) UnReserve() {
if atomic.AddInt32((*int32)(s), -1) < 0 {
atomic.StoreInt32((*int32)(s), 0)
}
}
// ChangeUserQuantityBy increases or decreases the total amount of
// users connected to the current worker.
// We count users to determine when the worker becomes new game ready.
func (wc *WorkerClient) ChangeUserQuantityBy(n int) {
wc.mu.Lock()
wc.userCount += n
// just to be on a safe side
if wc.userCount < 0 {
wc.userCount = 0
}
wc.mu.Unlock()
}
func (s *slotted) FreeSlots() { atomic.StoreInt32((*int32)(s), 0) }
// HasGameSlot tells whether the current worker has a
// free slot to start a new game.
// Workers support only one game at a time.
func (wc *WorkerClient) HasGameSlot() bool {
wc.mu.Lock()
defer wc.mu.Unlock()
return wc.userCount == 0
}
func (wc *WorkerClient) Printf(format string, args ...interface{}) {
log.Printf(fmt.Sprintf("Worker %s] %s", wc.WorkerID, format), args...)
}
func (wc *WorkerClient) Println(args ...interface{}) {
log.Println(fmt.Sprintf("Worker %s] %s", wc.WorkerID, fmt.Sprint(args...)))
func (w *Worker) Disconnect() {
w.SocketClient.Close()
w.RoomId = ""
w.FreeSlots()
}

View file

@ -0,0 +1,62 @@
package coordinator
import (
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/games"
"github.com/giongto35/cloud-game/v2/pkg/network"
)
func (w *Worker) WebrtcInit(id network.Uid) (*api.WebrtcInitResponse, error) {
return api.UnwrapChecked[api.WebrtcInitResponse](
w.Send(api.WebrtcInit, api.WebrtcInitRequest{Stateful: api.Stateful{Id: id}}))
}
func (w *Worker) WebrtcAnswer(id network.Uid, sdp string) {
w.Notify(api.WebrtcAnswer, api.WebrtcAnswerRequest{Stateful: api.Stateful{Id: id}, Sdp: sdp})
}
func (w *Worker) WebrtcIceCandidate(id network.Uid, can string) {
w.Notify(api.NewWebrtcIceCandidateRequest(id, can))
}
func (w *Worker) StartGame(id network.Uid, app games.AppMeta, req api.GameStartUserRequest) (*api.StartGameResponse, error) {
return api.UnwrapChecked[api.StartGameResponse](w.Send(api.StartGame, api.StartGameRequest{
StatefulRoom: api.StateRoom(id, req.RoomId),
Game: api.GameInfo{Name: app.Name, Base: app.Base, Path: app.Path, Type: app.Type},
PlayerIndex: req.PlayerIndex,
Record: req.Record,
RecordUser: req.RecordUser,
}))
}
func (w *Worker) QuitGame(id network.Uid) {
w.Notify(api.QuitGame, api.GameQuitRequest{StatefulRoom: api.StateRoom(id, w.RoomId)})
}
func (w *Worker) SaveGame(id network.Uid) (*api.SaveGameResponse, error) {
return api.UnwrapChecked[api.SaveGameResponse](
w.Send(api.SaveGame, api.SaveGameRequest{StatefulRoom: api.StateRoom(id, w.RoomId)}))
}
func (w *Worker) LoadGame(id network.Uid) (*api.LoadGameResponse, error) {
return api.UnwrapChecked[api.LoadGameResponse](
w.Send(api.LoadGame, api.LoadGameRequest{StatefulRoom: api.StateRoom(id, w.RoomId)}))
}
func (w *Worker) ChangePlayer(id network.Uid, index int) (*api.ChangePlayerResponse, error) {
return api.UnwrapChecked[api.ChangePlayerResponse](
w.Send(api.ChangePlayer, api.ChangePlayerRequest{StatefulRoom: api.StateRoom(id, w.RoomId), Index: index}))
}
func (w *Worker) ToggleMultitap(id network.Uid) {
_, _ = w.Send(api.ToggleMultitap, api.ToggleMultitapRequest{StatefulRoom: api.StateRoom(id, w.RoomId)})
}
func (w *Worker) RecordGame(id network.Uid, rec bool, recUser string) (*api.RecordGameResponse, error) {
return api.UnwrapChecked[api.RecordGameResponse](
w.Send(api.RecordGame, api.RecordGameRequest{StatefulRoom: api.StateRoom(id, w.RoomId), Active: rec, User: recUser}))
}
func (w *Worker) TerminateSession(id network.Uid) {
_, _ = w.Send(api.TerminateSession, api.TerminateSessionRequest{Stateful: api.Stateful{Id: id}})
}

View file

@ -0,0 +1,31 @@
package coordinator
import (
"encoding/base64"
"fmt"
"github.com/giongto35/cloud-game/v2/pkg/api"
"github.com/giongto35/cloud-game/v2/pkg/com"
)
func GetConnectionRequest(data string) (*api.ConnectionRequest, error) {
if data == "" {
return nil, fmt.Errorf("no data")
}
return api.UnwrapChecked[api.ConnectionRequest](base64.URLEncoding.DecodeString(data))
}
func (w *Worker) HandleRegisterRoom(rq api.RegisterRoomRequest) { w.RoomId = string(rq) }
func (w *Worker) HandleCloseRoom(rq api.CloseRoomRequest) {
if string(rq) == w.RoomId {
w.RoomId = ""
}
}
func (w *Worker) HandleIceCandidate(rq api.WebrtcIceCandidateRequest, users *com.NetMap[*User]) {
if usr, err := users.Find(string(rq.Id)); err == nil {
usr.SendWebrtcIceCandidate(rq.Candidate)
} else {
w.Log.Warn().Str("id", rq.Id.String()).Msg("unknown session")
}
}

View file

@ -1,23 +0,0 @@
package api
import "encoding/json"
// This list of postfixes is used in the API:
// - *Request postfix denotes clients calls (i.e. from a browser to the HTTP-server).
// - *Call postfix denotes IPC calls (from the coordinator to a worker).
func from(source interface{}, data string) error {
err := json.Unmarshal([]byte(data), source)
if err != nil {
return err
}
return nil
}
func to(target interface{}) (string, error) {
b, err := json.Marshal(target)
if err != nil {
return "", err
}
return string(b), nil
}

View file

@ -1,94 +0,0 @@
package api
import "github.com/giongto35/cloud-game/v2/pkg/cws"
const (
GetRoom = "get_room"
CloseRoom = "close_room"
RegisterRoom = "register_room"
Heartbeat = "heartbeat"
IceCandidate = "ice_candidate"
NoData = ""
InitWebrtc = "init_webrtc"
Answer = "answer"
GameStart = "start"
GameQuit = "quit"
GameSave = "save"
GameLoad = "load"
GamePlayerSelect = "player_index"
GameMultitap = "multitap"
GameRecording = "recording"
GetServerList = "get_server_list"
)
type GameStartRequest struct {
GameName string `json:"game_name"`
Record bool `json:"record,omitempty"`
RecordUser string `json:"record_user,omitempty"`
}
func (packet *GameStartRequest) From(data string) error { return from(packet, data) }
type GameRecordingRequest struct {
Active bool `json:"active"`
User string `json:"user"`
}
func (packet *GameRecordingRequest) From(data string) error { return from(packet, data) }
type GameStartCall struct {
Name string `json:"name"`
Base string `json:"base"`
Path string `json:"path"`
Type string `json:"type"`
Record bool `json:"record,omitempty"`
RecordUser string `json:"record_user,omitempty"`
}
func (packet *GameStartCall) From(data string) error { return from(packet, data) }
func (packet *GameStartCall) To() (string, error) { return to(packet) }
type ConnectionRequest struct {
Addr string `json:"addr,omitempty"`
IsHTTPS bool `json:"is_https,omitempty"`
PingURL string `json:"ping_url,omitempty"`
Port string `json:"port,omitempty"`
Tag string `json:"tag,omitempty"`
Zone string `json:"zone,omitempty"`
Xid string `json:"xid,omitempty"`
}
type GetServerListRequest struct{}
type GetServerListResponse struct {
Servers []Server `json:"servers"`
}
// Server contains a list of server groups.
// Server is a separate machine that may contain
// multiple sub-processes.
type Server struct {
Addr string `json:"addr,omitempty"`
Id string `json:"id,omitempty"`
IsBusy bool `json:"is_busy,omitempty"`
PingURL string `json:"ping_url"`
Port string `json:"port,omitempty"`
Replicas uint32 `json:"replicas,omitempty"`
Tag string `json:"tag,omitempty"`
Zone string `json:"zone,omitempty"`
Xid string `json:"xid,omitempty"`
}
func (packet *GetServerListRequest) From(data string) error { return from(packet, data) }
func (packet *GetServerListResponse) To() (string, error) { return to(packet) }
// packets
func RegisterRoomPacket(data string) cws.WSPacket { return cws.WSPacket{ID: RegisterRoom, Data: data} }
func GetRoomPacket(data string) cws.WSPacket { return cws.WSPacket{ID: GetRoom, Data: data} }
func CloseRoomPacket(data string) cws.WSPacket { return cws.WSPacket{ID: CloseRoom, Data: data} }
func IceCandidatePacket(data string, sessionId string) cws.WSPacket {
return cws.WSPacket{ID: IceCandidate, Data: data, SessionID: sessionId}
}

View file

@ -1,21 +0,0 @@
package api
import "github.com/giongto35/cloud-game/v2/pkg/cws"
const (
ServerId = "server_id"
TerminateSession = "terminateSession"
)
type ConfPushCall struct {
Data []byte `json:"data"`
}
func (packet *ConfPushCall) From(data string) error { return from(packet, data) }
func (packet *ConfPushCall) To() (string, error) { return to(packet) }
func ServerIdPacket(id string) cws.WSPacket { return cws.WSPacket{ID: ServerId, Data: id} }
func ConfigRequestPacket(conf []byte) cws.WSPacket { return cws.WSPacket{Data: string(conf)} }
func TerminateSessionPacket(sessionId string) cws.WSPacket {
return cws.WSPacket{ID: TerminateSession, SessionID: sessionId}
}

View file

@ -1,219 +0,0 @@
package cws
import (
"encoding/json"
"log"
"sync"
"time"
"github.com/gofrs/uuid"
"github.com/gorilla/websocket"
)
type (
Client struct {
id string
conn *websocket.Conn
sendLock sync.Mutex
// sendCallback is callback based on packetID
sendCallback map[string]func(req WSPacket)
sendCallbackLock sync.Mutex
// recvCallback is callback when receive based on ID of the packet
recvCallback map[string]func(req WSPacket)
Done chan struct{}
}
WSPacket struct {
ID string `json:"id"`
// TODO: Make Data generic: map[string]interface{} for more usecases
Data string `json:"data"`
RoomID string `json:"room_id"`
PlayerIndex int `json:"player_index"`
PacketID string `json:"packet_id"`
// Globally ID of a browser session
SessionID string `json:"session_id"`
}
PacketHandler func(resp WSPacket) (req WSPacket)
)
var (
EmptyPacket = WSPacket{}
HeartbeatPacket = WSPacket{ID: "heartbeat"}
)
const WSWait = 20 * time.Second
func NewClient(conn *websocket.Conn) *Client {
id := uuid.Must(uuid.NewV4()).String()
sendCallback := map[string]func(WSPacket){}
recvCallback := map[string]func(WSPacket){}
return &Client{
id: id,
conn: conn,
sendCallback: sendCallback,
recvCallback: recvCallback,
Done: make(chan struct{}),
}
}
// Send sends a packet and trigger callback when the packet comes back
func (c *Client) Send(request WSPacket, callback func(response WSPacket)) {
request.PacketID = uuid.Must(uuid.NewV4()).String()
data, err := json.Marshal(request)
if err != nil {
return
}
// TODO: Consider using lock free
// Wrap callback with sessionID and packetID
if callback != nil {
wrapperCallback := func(resp WSPacket) {
defer func() {
if err := recover(); err != nil {
log.Println("Recovered from err in client callback ", err)
}
}()
resp.PacketID = request.PacketID
resp.SessionID = request.SessionID
callback(resp)
}
c.sendCallbackLock.Lock()
c.sendCallback[request.PacketID] = wrapperCallback
c.sendCallbackLock.Unlock()
}
c.sendLock.Lock()
c.conn.SetWriteDeadline(time.Now().Add(WSWait))
c.conn.WriteMessage(websocket.TextMessage, data)
c.sendLock.Unlock()
}
// Receive receive and response back
func (c *Client) Receive(id string, f PacketHandler) {
c.recvCallback[id] = func(response WSPacket) {
defer func() {
if err := recover(); err != nil {
log.Println("Recovered from err ", err)
}
}()
req := f(response)
// Add Meta data
req.PacketID = response.PacketID
req.SessionID = response.SessionID
// Skip response if it is EmptyPacket
if response == EmptyPacket {
return
}
resp, err := json.Marshal(req)
if err != nil {
log.Println("[!] json marshal error:", err)
}
c.sendLock.Lock()
c.conn.SetWriteDeadline(time.Now().Add(WSWait))
c.conn.WriteMessage(websocket.TextMessage, resp)
c.sendLock.Unlock()
}
}
// SyncSend sends a packet and wait for callback till the packet comes back
func (c *Client) SyncSend(request WSPacket) (response WSPacket) {
res := make(chan WSPacket)
f := func(resp WSPacket) {
res <- resp
}
c.Send(request, f)
return <-res
}
// SendAwait sends some packet while waiting for a tile-limited response
//func (c *Client) SendAwait(packet WSPacket) WSPacket {
// ch := make(chan WSPacket)
// defer close(ch)
// c.Send(packet, func(response WSPacket) { ch <- response })
//
// for {
// select {
// case packet := <-ch:
// return packet
// case <-time.After(config.WsIpcTimeout):
// log.Printf("Packet receive timeout!")
// return EmptyPacket
// }
// }
//}
// Heartbeat maintains connection to coordinator.
// Blocking.
func (c *Client) Heartbeat() {
// send heartbeat every 1s
t := time.NewTicker(time.Second)
// don't wait 1 second
c.Send(HeartbeatPacket, nil)
for {
select {
case <-c.Done:
t.Stop()
log.Printf("Close heartbeat")
return
case <-t.C:
c.Send(HeartbeatPacket, nil)
}
}
}
func (c *Client) Listen() {
for {
c.conn.SetReadDeadline(time.Now().Add(WSWait))
_, rawMsg, err := c.conn.ReadMessage()
if err != nil {
log.Println("[!] read:", err)
// TODO: Check explicit disconnect error to break
close(c.Done)
break
}
wspacket := WSPacket{}
err = json.Unmarshal(rawMsg, &wspacket)
if err != nil {
log.Println("Warn: error decoding", rawMsg)
continue
}
// Check if some async send is waiting for the response based on packetID
// TODO: Change to read lock.
//c.sendCallbackLock.Lock()
callback, ok := c.sendCallback[wspacket.PacketID]
//c.sendCallbackLock.Unlock()
if ok {
go callback(wspacket)
//c.sendCallbackLock.Lock()
delete(c.sendCallback, wspacket.PacketID)
//c.sendCallbackLock.Unlock()
// Skip receiveCallback to avoid duplication
continue
}
// Check if some receiver with the ID is registered
if callback, ok := c.recvCallback[wspacket.ID]; ok {
go callback(wspacket)
}
}
}
func (c *Client) Close() {
if c == nil || c.conn == nil {
return
}
c.conn.Close()
}

View file

@ -1,10 +0,0 @@
package backend
type Download struct {
Key string
Address string
}
type Client interface {
Request(dest string, urls ...Download) ([]string, []string)
}

View file

@ -1,58 +0,0 @@
package backend
import (
"crypto/tls"
"log"
"net/http"
"github.com/cavaliercoder/grab"
)
type GrabDownloader struct {
client *grab.Client
concurrency int
}
func NewGrabDownloader() GrabDownloader {
client := grab.Client{
UserAgent: "Cloud-Game/2.2",
HTTPClient: &http.Client{
Transport: &http.Transport{
Proxy: http.ProxyFromEnvironment,
TLSClientConfig: &tls.Config{InsecureSkipVerify: true},
},
},
}
return GrabDownloader{
client: &client,
concurrency: 5,
}
}
func (d GrabDownloader) Request(dest string, urls ...Download) (ok []string, nook []string) {
reqs := make([]*grab.Request, 0)
for _, url := range urls {
req, err := grab.NewRequest(dest, url.Address)
if err != nil {
log.Printf("error: couldn't make request URL: %v, %v", url, err)
} else {
req.Label = url.Key
reqs = append(reqs, req)
}
}
// check each response
for resp := range d.client.DoBatch(d.concurrency, reqs...) {
r := resp.Request
if err := resp.Err(); err != nil {
log.Printf("error: download [%s] %s failed: %v\n", r.Label, r.URL(), err)
if resp.HTTPResponse == nil || resp.HTTPResponse.StatusCode == 404 {
nook = append(nook, resp.Request.Label)
}
} else {
log.Printf("Downloaded [%v] [%s] %v -> %s", resp.HTTPResponse.Status, r.Label, r.URL(), resp.Filename)
ok = append(ok, resp.Filename)
}
}
return
}

View file

@ -1,39 +0,0 @@
package downloader
import (
"github.com/giongto35/cloud-game/v2/pkg/downloader/backend"
"github.com/giongto35/cloud-game/v2/pkg/downloader/pipe"
)
type Downloader struct {
backend backend.Client
// pipe contains a sequential list of
// operations applied to some files and
// each operation will return a list of
// successfully processed files
pipe []Process
}
type Process func(string, []string) []string
func NewDefaultDownloader() Downloader {
return Downloader{
backend: backend.NewGrabDownloader(),
pipe: []Process{
pipe.Unpack,
pipe.Delete,
}}
}
// Download tries to download specified with URLs list of files and
// put them into the destination folder.
// It will return a partial or full list of downloaded files,
// a list of processed files if some pipe processing functions are set.
func (d *Downloader) Download(dest string, urls ...backend.Download) ([]string, []string) {
files, fails := d.backend.Request(dest, urls...)
for _, op := range d.pipe {
files = op(dest, files)
}
return files, fails
}

View file

@ -1,29 +0,0 @@
package pipe
import (
"os"
"github.com/giongto35/cloud-game/v2/pkg/compression"
)
func Unpack(dest string, files []string) []string {
var res []string
for _, file := range files {
if unpack := compression.NewExtractorFromExt(file); unpack != nil {
if _, err := unpack.Extract(file, dest); err == nil {
res = append(res, file)
}
}
}
return res
}
func Delete(_ string, files []string) []string {
var res []string
for _, file := range files {
if e := os.Remove(file); e == nil {
res = append(res, file)
}
}
return res
}

View file

@ -1,41 +0,0 @@
package emulator
import "github.com/giongto35/cloud-game/v2/pkg/emulator/image"
// CloudEmulator is the interface of cloud emulator.
type CloudEmulator interface {
// LoadMeta returns meta data of emulator. Refer below
LoadMeta(path string) Metadata
// Start is called after LoadGame
Start()
// SetViewport sets viewport size
SetViewport(width int, height int)
// SaveGame save game state
SaveGame() error
// LoadGame load game state
LoadGame() error
// GetHashPath returns the path emulator will save state to
GetHashPath() string
// Close will be called when the game is done
Close()
ToggleMultitap() error
}
type Metadata struct {
// the full path to some emulator lib
LibPath string
// the full path to the emulator config
ConfigPath string
AudioSampleRate int
Fps float64
BaseWidth int
BaseHeight int
Ratio float64
Rotation image.Rotate
IsGlAllowed bool
UsesLibCo bool
AutoGlContext bool
HasMultitap bool
}

View file

@ -1,140 +0,0 @@
package graphics
import (
"log"
"unsafe"
"github.com/giongto35/cloud-game/v2/pkg/emulator/backend/gl"
)
type offscreenSetup struct {
tex uint32
fbo uint32
rbo uint32
width int32
height int32
pixType uint32
pixFormat uint32
hasDepth bool
hasStencil bool
}
var (
opt = offscreenSetup{}
buf []byte
)
type PixelFormat int
const (
UnsignedShort5551 PixelFormat = iota
UnsignedShort565
UnsignedInt8888Rev
)
func initContext(getProcAddr func(name string) unsafe.Pointer) {
if err := gl.InitWithProcAddrFunc(getProcAddr); err != nil {
panic(err)
}
}
func initFramebuffer(w int, h int, hasDepth bool, hasStencil bool) {
opt.width = int32(w)
opt.height = int32(h)
opt.hasDepth = hasDepth
opt.hasStencil = hasStencil
// texture init
gl.GenTextures(1, &opt.tex)
gl.BindTexture(gl.TEXTURE_2D, opt.tex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, opt.width, opt.height, 0, opt.pixType, opt.pixFormat, nil)
gl.BindTexture(gl.TEXTURE_2D, 0)
// framebuffer init
gl.GenFramebuffers(1, &opt.fbo)
gl.BindFramebuffer(gl.FRAMEBUFFER, opt.fbo)
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, opt.tex, 0)
// more buffers init
if opt.hasDepth {
gl.GenRenderbuffers(1, &opt.rbo)
gl.BindRenderbuffer(gl.RENDERBUFFER, opt.rbo)
if opt.hasStencil {
gl.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH24_STENCIL8, opt.width, opt.height)
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, opt.rbo)
} else {
gl.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT24, opt.width, opt.height)
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, opt.rbo)
}
gl.BindRenderbuffer(gl.RENDERBUFFER, 0)
}
status := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
if status != gl.FRAMEBUFFER_COMPLETE {
if e := gl.GetError(); e != gl.NO_ERROR {
log.Printf("[OpenGL] GL error: 0x%X, Frame status: 0x%X", e, status)
panic("OpenGL error")
}
log.Printf("[OpenGL] frame status: 0x%X", status)
panic("OpenGL framebuffer is invalid")
}
}
func destroyFramebuffer() {
if opt.hasDepth {
gl.DeleteRenderbuffers(1, &opt.rbo)
}
gl.DeleteFramebuffers(1, &opt.fbo)
gl.DeleteTextures(1, &opt.tex)
}
func ReadFramebuffer(bytes int, w int, h int) []byte {
data := buf[:bytes]
gl.BindFramebuffer(gl.FRAMEBUFFER, opt.fbo)
gl.ReadPixels(0, 0, int32(w), int32(h), opt.pixType, opt.pixFormat, unsafe.Pointer(&data[0]))
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
return data
}
func getFbo() uint32 { return opt.fbo }
func SetBuffer(size int) { buf = make([]byte, size) }
func SetPixelFormat(format PixelFormat) {
switch format {
case UnsignedShort5551:
opt.pixFormat = gl.UNSIGNED_SHORT_5_5_5_1
opt.pixType = gl.BGRA
case UnsignedShort565:
opt.pixFormat = gl.UNSIGNED_SHORT_5_6_5
opt.pixType = gl.RGB
case UnsignedInt8888Rev:
opt.pixFormat = gl.UNSIGNED_INT_8_8_8_8_REV
opt.pixType = gl.BGRA
default:
log.Fatalf("[opengl] Error! Unknown pixel type %v", format)
}
}
// PrintDriverInfo prints OpenGL information.
func PrintDriverInfo() {
// OpenGL info
log.Printf("[OpenGL] Version: %v", get(gl.VERSION))
log.Printf("[OpenGL] Vendor: %v", get(gl.VENDOR))
// This string is often the name of the GPU.
// In the case of Mesa3d, it would be i.e "Gallium 0.4 on NVA8".
// It might even say "Direct3D" if the Windows Direct3D wrapper is being used.
log.Printf("[OpenGL] Renderer: %v", get(gl.RENDERER))
log.Printf("[OpenGL] GLSL Version: %v", get(gl.SHADING_LANGUAGE_VERSION))
}
func get(name uint32) string { return gl.GoStr(gl.GetString(name)) }
func getDriverError() uint32 { return gl.GetError() }

View file

@ -1,132 +0,0 @@
package graphics
import (
"log"
"unsafe"
"github.com/giongto35/cloud-game/v2/pkg/thread"
"github.com/veandco/go-sdl2/sdl"
)
type data struct {
w *sdl.Window
glWCtx sdl.GLContext
}
// singleton state for SDL
var state = data{}
type Config struct {
Ctx Context
W int
H int
Gl GlConfig
}
type GlConfig struct {
AutoContext bool
VersionMajor uint
VersionMinor uint
HasDepth bool
HasStencil bool
}
// Init initializes SDL/OpenGL context.
// Uses main thread lock (see thread/mainthread).
func Init(cfg Config) {
log.Printf("[SDL] [OpenGL] initialization...")
if err := sdl.Init(sdl.INIT_VIDEO); err != nil {
log.Printf("[SDL] error: %v", err)
panic("SDL initialization failed")
}
if cfg.Gl.AutoContext {
log.Printf("[OpenGL] CONTEXT_AUTO (type: %v v%v.%v)", cfg.Ctx, cfg.Gl.VersionMajor, cfg.Gl.VersionMinor)
} else {
switch cfg.Ctx {
case CtxOpenGlCore:
setAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
log.Printf("[OpenGL] CONTEXT_PROFILE_CORE")
case CtxOpenGlEs2:
setAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_ES)
setAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
setAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 0)
log.Printf("[OpenGL] CONTEXT_PROFILE_ES 3.0")
case CtxOpenGl:
if cfg.Gl.VersionMajor >= 3 {
setAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_COMPATIBILITY)
}
log.Printf("[OpenGL] CONTEXT_PROFILE_COMPATIBILITY")
default:
log.Printf("Unsupported hw context: %v", cfg.Ctx)
}
}
// In OSX 10.14+ window creation and context creation must happen in the main thread
thread.Main(createWindow)
BindContext()
initContext(sdl.GLGetProcAddress)
PrintDriverInfo()
initFramebuffer(cfg.W, cfg.H, cfg.Gl.HasDepth, cfg.Gl.HasStencil)
}
// Deinit destroys SDL/OpenGL context.
// Uses main thread lock (see thread/mainthread).
func Deinit() {
log.Printf("[SDL] [OpenGL] deinitialization...")
destroyFramebuffer()
// In OSX 10.14+ window deletion must happen in the main thread
thread.Main(destroyWindow)
sdl.Quit()
log.Printf("[SDL] [OpenGL] deinitialized (%v, %v)", sdl.GetError(), getDriverError())
}
// createWindow creates fake SDL window for OpenGL initialization purposes.
func createWindow() {
var winTitle = "CloudRetro dummy window"
var winWidth, winHeight int32 = 1, 1
var err error
if state.w, err = sdl.CreateWindow(
winTitle,
sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight,
sdl.WINDOW_OPENGL|sdl.WINDOW_HIDDEN,
); err != nil {
panic(err)
}
if state.glWCtx, err = state.w.GLCreateContext(); err != nil {
panic(err)
}
}
// destroyWindow destroys previously created SDL window.
func destroyWindow() {
BindContext()
sdl.GLDeleteContext(state.glWCtx)
if err := state.w.Destroy(); err != nil {
log.Printf("[SDL] couldn't destroy the window, error: %v", err)
}
}
// BindContext explicitly binds context to current thread.
func BindContext() {
if err := state.w.GLMakeCurrent(state.glWCtx); err != nil {
log.Printf("[SDL] error: %v", err)
}
}
func GetGlFbo() uint32 {
return getFbo()
}
func GetGlProcAddress(proc string) unsafe.Pointer {
return sdl.GLGetProcAddress(proc)
}
func setAttribute(attr sdl.GLattr, value int) {
if err := sdl.GLSetAttribute(attr, value); err != nil {
log.Printf("[SDL] attribute error: %v", err)
}
}

View file

@ -1,27 +0,0 @@
package image
import "unsafe"
const (
// BIT_FORMAT_SHORT_5_5_5_1 has 5 bits R, 5 bits G, 5 bits B, 1 bit alpha
BitFormatShort5551 = iota
// BIT_FORMAT_INT_8_8_8_8_REV has 8 bits R, 8 bits G, 8 bits B, 8 bit alpha
BitFormatInt8888Rev
// BIT_FORMAT_SHORT_5_6_5 has 5 bits R, 6 bits G, 5 bits
BitFormatShort565
)
type RGB struct {
R, G, B uint8
}
type Format func(data []byte, index int) RGB
func Rgb565(data []byte, index int) RGB {
pixel := *(*uint16)(unsafe.Pointer(&data[index]))
return RGB{R: uint8((pixel >> 8) & 0xf8), G: uint8((pixel >> 3) & 0xfc), B: uint8((pixel << 3) & 0xfc)}
}
func Rgba8888(data []byte, index int) RGB {
return RGB{R: data[index+2], G: data[index+1], B: data[index]}
}

View file

@ -1,82 +0,0 @@
package image
import (
"image"
"sync"
)
type imageCache struct {
image *image.RGBA
w int
h int
}
func (i *imageCache) get(w, h int) *image.RGBA {
if i.w == w && i.h == h {
return i.image
}
i.w, i.h = w, h
i.image = image.NewRGBA(image.Rect(0, 0, w, h))
return i.image
}
var (
canvas1 = imageCache{image.NewRGBA(image.Rectangle{}), 0, 0}
canvas2 = imageCache{image.NewRGBA(image.Rectangle{}), 0, 0}
wg sync.WaitGroup
)
func DrawRgbaImage(pixFormat Format, rot *Rotate, scaleType int, flipV bool, w, h, packedW, bpp int,
data []byte, dw, dh, th int) *image.RGBA {
// !to implement own image interfaces img.Pix = bytes[]
ww, hh := w, h
if rot != nil && rot.IsEven {
ww, hh = hh, ww
}
src := canvas1.get(ww, hh)
normY := !flipV
hn := h / th
pwb := packedW * bpp
wg.Add(th)
for i := 0; i < th; i++ {
xx := hn * i
go func() {
for y, yy, l, lx, row := xx, 0, xx+hn, 0, 0; y < l; y++ {
if normY {
yy = y
} else {
yy = (h - 1) - y
}
row = yy * src.Stride
lx = y * pwb
for x, k := 0, 0; x < w; x++ {
if rot == nil {
k = x<<2 + row
} else {
dx, dy := rot.Call(x, yy, w, h)
k = dx<<2 + dy*src.Stride
}
r := pixFormat(data, x*bpp+lx)
src.Pix[k], src.Pix[k+1], src.Pix[k+2], src.Pix[k+3] = r.R, r.G, r.B, 255
}
}
wg.Done()
}()
}
wg.Wait()
if ww == dw && hh == dh {
return src
} else {
out := canvas2.get(dw, dh)
Resize(scaleType, src, out)
return out
}
}
func Clear() {
wg = sync.WaitGroup{}
canvas1.get(0, 0)
canvas2.get(0, 0)
}

View file

@ -1,204 +0,0 @@
package nanoarch
/*
#include "libretro.h"
#include <pthread.h>
#include <stdbool.h>
#include <stdarg.h>
#include <stdio.h>
void coreLog(enum retro_log_level level, const char *msg);
void bridge_retro_init(void *f) {
coreLog(RETRO_LOG_INFO, "[Libretro] Initialization...\n");
return ((void (*)(void))f)();
}
void bridge_retro_deinit(void *f) {
coreLog(RETRO_LOG_INFO, "[Libretro] Deinitialiazation...\n");
return ((void (*)(void))f)();
}
unsigned bridge_retro_api_version(void *f) {
return ((unsigned (*)(void))f)();
}
void bridge_retro_get_system_info(void *f, struct retro_system_info *si) {
return ((void (*)(struct retro_system_info *))f)(si);
}
void bridge_retro_get_system_av_info(void *f, struct retro_system_av_info *si) {
return ((void (*)(struct retro_system_av_info *))f)(si);
}
bool bridge_retro_set_environment(void *f, void *callback) {
return ((bool (*)(retro_environment_t))f)((retro_environment_t)callback);
}
void bridge_retro_set_video_refresh(void *f, void *callback) {
((bool (*)(retro_video_refresh_t))f)((retro_video_refresh_t)callback);
}
void bridge_retro_set_input_poll(void *f, void *callback) {
((bool (*)(retro_input_poll_t))f)((retro_input_poll_t)callback);
}
void bridge_retro_set_input_state(void *f, void *callback) {
((bool (*)(retro_input_state_t))f)((retro_input_state_t)callback);
}
void bridge_retro_set_audio_sample(void *f, void *callback) {
((bool (*)(retro_audio_sample_t))f)((retro_audio_sample_t)callback);
}
void bridge_retro_set_audio_sample_batch(void *f, void *callback) {
((bool (*)(retro_audio_sample_batch_t))f)((retro_audio_sample_batch_t)callback);
}
bool bridge_retro_load_game(void *f, struct retro_game_info *gi) {
coreLog(RETRO_LOG_INFO, "[Libretro] Loading the game...\n");
return ((bool (*)(struct retro_game_info *))f)(gi);
}
void bridge_retro_unload_game(void *f) {
coreLog(RETRO_LOG_INFO, "[Libretro] Unloading the game...\n");
return ((void (*)(void))f)();
}
void bridge_retro_run(void *f) {
return ((void (*)(void))f)();
}
size_t bridge_retro_get_memory_size(void *f, unsigned id) {
return ((size_t (*)(unsigned))f)(id);
}
void* bridge_retro_get_memory_data(void *f, unsigned id) {
return ((void* (*)(unsigned))f)(id);
}
size_t bridge_retro_serialize_size(void *f) {
return ((size_t (*)(void))f)();
}
bool bridge_retro_serialize(void *f, void *data, size_t size) {
return ((bool (*)(void*, size_t))f)(data, size);
}
bool bridge_retro_unserialize(void *f, void *data, size_t size) {
return ((bool (*)(void*, size_t))f)(data, size);
}
void bridge_retro_set_controller_port_device(void *f, unsigned port, unsigned device) {
return ((void (*)(unsigned, unsigned))f)(port, device);
}
bool coreEnvironment_cgo(unsigned cmd, void *data) {
bool coreEnvironment(unsigned, void*);
return coreEnvironment(cmd, data);
}
void coreVideoRefresh_cgo(void *data, unsigned width, unsigned height, size_t pitch) {
void coreVideoRefresh(void*, unsigned, unsigned, size_t);
return coreVideoRefresh(data, width, height, pitch);
}
void coreInputPoll_cgo() {
void coreInputPoll();
return coreInputPoll();
}
int16_t coreInputState_cgo(unsigned port, unsigned device, unsigned index, unsigned id) {
int16_t coreInputState(unsigned, unsigned, unsigned, unsigned);
return coreInputState(port, device, index, id);
}
void coreAudioSample_cgo(int16_t left, int16_t right) {
void coreAudioSample(int16_t, int16_t);
coreAudioSample(left, right);
}
size_t coreAudioSampleBatch_cgo(const int16_t *data, size_t frames) {
size_t coreAudioSampleBatch(const int16_t*, size_t);
return coreAudioSampleBatch(data, frames);
}
void coreLog_cgo(enum retro_log_level level, const char *fmt, ...) {
char msg[4096] = {0};
va_list va;
va_start(va, fmt);
vsnprintf(msg, sizeof(msg), fmt, va);
va_end(va);
coreLog(level, msg);
}
uintptr_t coreGetCurrentFramebuffer_cgo() {
uintptr_t coreGetCurrentFramebuffer();
return coreGetCurrentFramebuffer();
}
retro_proc_address_t coreGetProcAddress_cgo(const char *sym) {
retro_proc_address_t coreGetProcAddress(const char *sym);
return coreGetProcAddress(sym);
}
void bridge_context_reset(retro_hw_context_reset_t f) {
f();
}
void initVideo_cgo() {
void initVideo();
return initVideo();
}
void deinitVideo_cgo() {
void deinitVideo();
return deinitVideo();
}
void* function;
pthread_t thread;
int initialized = 0;
pthread_mutex_t run_mutex;
pthread_cond_t run_cv;
pthread_mutex_t done_mutex;
pthread_cond_t done_cv;
void *run_loop(void *unused) {
pthread_mutex_lock(&done_mutex);
pthread_mutex_lock(&run_mutex);
pthread_cond_signal(&done_cv);
pthread_mutex_unlock(&done_mutex);
while(1) {
pthread_cond_wait(&run_cv, &run_mutex);
((void (*)(void))function)();
pthread_mutex_lock(&done_mutex);
pthread_cond_signal(&done_cv);
pthread_mutex_unlock(&done_mutex);
}
pthread_mutex_unlock(&run_mutex);
}
void bridge_execute(void *f) {
if (!initialized) {
initialized = 1;
pthread_mutex_init(&run_mutex, NULL);
pthread_cond_init(&run_cv, NULL);
pthread_mutex_init(&done_mutex, NULL);
pthread_cond_init(&done_cv, NULL);
pthread_mutex_lock(&done_mutex);
pthread_create(&thread, NULL, run_loop, NULL);
pthread_cond_wait(&done_cv, &done_mutex);
pthread_mutex_unlock(&done_mutex);
}
pthread_mutex_lock(&run_mutex);
pthread_mutex_lock(&done_mutex);
function = f;
pthread_cond_signal(&run_cv);
pthread_mutex_unlock(&run_mutex);
pthread_cond_wait(&done_cv, &done_mutex);
pthread_mutex_unlock(&done_mutex);
}
*/
import "C"

View file

@ -1,46 +0,0 @@
package nanoarch
import (
"bufio"
"log"
"os"
"strings"
)
import "C"
type ConfigProperties map[string]*C.char
func ScanConfigFile(filename string) ConfigProperties {
config := ConfigProperties{}
if len(filename) == 0 {
return config
}
file, err := os.Open(filename)
if err != nil {
log.Printf("warning: couldn't find the %v config file", filename)
return config
}
defer file.Close()
scanner := bufio.NewScanner(file)
for scanner.Scan() {
line := scanner.Text()
if equal := strings.Index(line, "="); equal >= 0 {
if key := strings.TrimSpace(line[:equal]); len(key) > 0 {
value := ""
if len(line) > equal {
value = strings.TrimSpace(line[equal+1:])
}
config[key] = C.CString(value)
}
}
}
if err := scanner.Err(); err != nil {
log.Fatal(err)
}
return config
}

View file

@ -1,97 +0,0 @@
package nanoarch
import "sync"
const (
// how many axes on the D-pad
dpadAxesNum = 4
// the upper limit on how many controllers (players)
// are possible for one play session (emulator instance)
controllersNum = 8
)
const (
InputTerminate = 0xFFFF
)
type Players struct {
session playerSession
}
type playerSession struct {
sync.RWMutex
state map[string][]controllerState
}
type controllerState struct {
keyState uint16
axes [dpadAxesNum]int16
}
func NewPlayerSessionInput() Players {
return Players{
session: playerSession{
state: map[string][]controllerState{},
},
}
}
// close terminates user input session.
func (ps *playerSession) close(id string) {
ps.Lock()
defer ps.Unlock()
delete(ps.state, id)
}
// setInput sets input state for some player in a game session.
func (ps *playerSession) setInput(id string, player int, buttons uint16, dpad []byte) {
ps.Lock()
defer ps.Unlock()
if _, ok := ps.state[id]; !ok {
ps.state[id] = make([]controllerState, controllersNum)
}
ps.state[id][player].keyState = buttons
for i, axes := 0, len(dpad); i < dpadAxesNum && (i+1)*2+1 < axes; i++ {
axis := (i + 1) * 2
ps.state[id][player].axes[i] = int16(dpad[axis+1])<<8 + int16(dpad[axis])
}
}
// isKeyPressed checks if some button is pressed by any player.
func (p *Players) isKeyPressed(player uint, key int) (pressed bool) {
p.session.RLock()
defer p.session.RUnlock()
for k := range p.session.state {
if ((p.session.state[k][player].keyState >> uint(key)) & 1) == 1 {
return true
}
}
return
}
// isDpadTouched checks if D-pad is used by any player.
func (p *Players) isDpadTouched(player uint, axis uint) (shift int16) {
p.session.RLock()
defer p.session.RUnlock()
for k := range p.session.state {
value := p.session.state[k][player].axes[axis]
if value != 0 {
return value
}
}
return
}
type InputEvent struct {
RawState []byte
PlayerIdx int
ConnID string
}
func (ie InputEvent) bitmap() uint16 { return uint16(ie.RawState[1])<<8 + uint16(ie.RawState[0]) }

View file

@ -1,27 +0,0 @@
package nanoarch
import (
"math/rand"
"testing"
)
func TestConcurrentInput(t *testing.T) {
players := NewPlayerSessionInput()
session := "mad-test-session"
events := 1000
go func() {
for i := 0; i < events*2; i++ {
player := rand.Intn(controllersNum)
go players.session.setInput(session, player, 100, []byte{})
// here it usually crashes
go players.session.close(session)
}
}()
go func() {
for i := 0; i < events*2; i++ {
player := rand.Intn(controllersNum)
go players.isKeyPressed(uint(player), 100)
}
}()
}

View file

@ -1,252 +0,0 @@
package nanoarch
import (
"bytes"
"encoding/gob"
"fmt"
"image"
"log"
"net"
"sync"
"time"
config "github.com/giongto35/cloud-game/v2/pkg/config/emulator"
"github.com/giongto35/cloud-game/v2/pkg/emulator"
)
/*
#include "libretro.h"
#cgo LDFLAGS: -ldl
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <string.h>
void bridge_retro_deinit(void *f);
unsigned bridge_retro_api_version(void *f);
void bridge_retro_get_system_info(void *f, struct retro_system_info *si);
void bridge_retro_get_system_av_info(void *f, struct retro_system_av_info *si);
bool bridge_retro_set_environment(void *f, void *callback);
void bridge_retro_set_video_refresh(void *f, void *callback);
void bridge_retro_set_input_poll(void *f, void *callback);
void bridge_retro_set_input_state(void *f, void *callback);
void bridge_retro_set_audio_sample(void *f, void *callback);
void bridge_retro_set_audio_sample_batch(void *f, void *callback);
bool bridge_retro_load_game(void *f, struct retro_game_info *gi);
void bridge_retro_run(void *f);
size_t bridge_retro_get_memory_size(void *f, unsigned id);
void* bridge_retro_get_memory_data(void *f, unsigned id);
bool bridge_retro_serialize(void *f, void *data, size_t size);
bool bridge_retro_unserialize(void *f, void *data, size_t size);
size_t bridge_retro_serialize_size(void *f);
bool coreEnvironment_cgo(unsigned cmd, void *data);
void coreVideoRefresh_cgo(void *data, unsigned width, unsigned height, size_t pitch);
void coreInputPoll_cgo();
void coreAudioSample_cgo(int16_t left, int16_t right);
size_t coreAudioSampleBatch_cgo(const int16_t *data, size_t frames);
int16_t coreInputState_cgo(unsigned port, unsigned device, unsigned index, unsigned id);
void coreLog_cgo(enum retro_log_level level, const char *msg);
*/
import "C"
type naEmulator struct {
sync.Mutex
imageChannel chan<- GameFrame
audioChannel chan<- []int16
inputChannel <-chan InputEvent
videoExporter *VideoExporter
meta emulator.Metadata
gamePath string
roomID string
gameName string
isSavingLoading bool
storage Storage
saveCompression bool
// out frame size
vw, vh int
// draw threads
th int
players Players
done chan struct{}
}
// VideoExporter produces image frame to unix socket
type VideoExporter struct {
sock net.Conn
imageChannel chan<- GameFrame
}
// GameFrame contains image and timeframe
type GameFrame struct {
Data *image.RGBA
Duration time.Duration
}
var NAEmulator *naEmulator
// NAEmulator implements CloudEmulator interface based on NanoArch(golang RetroArch)
func NewNAEmulator(roomID string, inputChannel <-chan InputEvent, storage Storage, conf config.LibretroCoreConfig, threads int) (*naEmulator, chan GameFrame, chan []int16) {
imageChannel := make(chan GameFrame, 30)
audioChannel := make(chan []int16, 30)
return &naEmulator{
meta: emulator.Metadata{
LibPath: conf.Lib,
ConfigPath: conf.Config,
Ratio: conf.Ratio,
IsGlAllowed: conf.IsGlAllowed,
UsesLibCo: conf.UsesLibCo,
HasMultitap: conf.HasMultitap,
AutoGlContext: conf.AutoGlContext,
},
storage: storage,
imageChannel: imageChannel,
audioChannel: audioChannel,
inputChannel: inputChannel,
players: NewPlayerSessionInput(),
roomID: roomID,
done: make(chan struct{}, 1),
th: threads,
}, imageChannel, audioChannel
}
// NewVideoExporter creates new video Exporter that produces to unix socket
func NewVideoExporter(roomID string, imgChannel chan GameFrame) *VideoExporter {
sockAddr := fmt.Sprintf("/tmp/cloudretro-retro-%s.sock", roomID)
go func(sockAddr string) {
log.Println("Dialing to ", sockAddr)
conn, err := net.Dial("unix", sockAddr)
if err != nil {
log.Fatal("accept error: ", err)
}
defer conn.Close()
for img := range imgChannel {
reqBodyBytes := new(bytes.Buffer)
gob.NewEncoder(reqBodyBytes).Encode(img)
//fmt.Printf("%+v %+v %+v \n", img.Image.Stride, img.Image.Rect.Max.X, len(img.Image.Pix))
// conn.Write(img.Image.Pix)
b := reqBodyBytes.Bytes()
fmt.Printf("Bytes %d\n", len(b))
conn.Write(b)
}
}(sockAddr)
return &VideoExporter{imageChannel: imgChannel}
}
// Init initialize new RetroArch cloud emulator
// withImageChan returns an image stream as Channel for output else it will write to unix socket
func Init(roomID string, withImageChannel bool, inputChannel <-chan InputEvent, storage Storage, config config.LibretroCoreConfig, threads int) (*naEmulator, chan GameFrame, chan []int16) {
emu, imageChannel, audioChannel := NewNAEmulator(roomID, inputChannel, storage, config, threads)
// Set to global NAEmulator
NAEmulator = emu
if !withImageChannel {
NAEmulator.videoExporter = NewVideoExporter(roomID, imageChannel)
}
go NAEmulator.listenInput()
return emu, imageChannel, audioChannel
}
// listenInput handles user input.
// The user input is encoded as bitmap that we decode
// and send into the game emulator.
func (na *naEmulator) listenInput() {
for in := range NAEmulator.inputChannel {
bitmap := in.bitmap()
if bitmap == InputTerminate {
na.players.session.close(in.ConnID)
continue
}
na.players.session.setInput(in.ConnID, in.PlayerIdx, bitmap, in.RawState)
}
}
func (na *naEmulator) LoadMeta(path string) emulator.Metadata {
coreLoad(na.meta)
coreLoadGame(path)
na.gamePath = path
return na.meta
}
func (na *naEmulator) SetViewport(width int, height int) { na.vw, na.vh = width, height }
func (na *naEmulator) Start() {
err := na.LoadGame()
if err != nil {
log.Printf("error: couldn't load a save, %v", err)
}
framerate := 1 / na.meta.Fps
log.Printf("framerate: %vms", framerate)
ticker := time.NewTicker(time.Second / time.Duration(na.meta.Fps))
defer ticker.Stop()
lastFrameTime = time.Now().UnixNano()
for {
na.Lock()
nanoarchRun()
na.Unlock()
select {
case <-ticker.C:
continue
case <-na.done:
nanoarchShutdown()
close(na.imageChannel)
close(na.audioChannel)
log.Println("Closed Director")
return
}
}
}
func (na *naEmulator) SaveGame() error {
// !to fix
if usesLibCo {
return nil
}
if na.roomID != "" {
return na.Save()
}
return nil
}
func (na *naEmulator) LoadGame() error {
// !to fix
if usesLibCo {
return nil
}
if na.roomID != "" {
err := na.Load()
if err != nil {
return err
}
}
return nil
}
func (na *naEmulator) ToggleMultitap() error {
if na.roomID != "" {
toggleMultitap()
}
return nil
}
func (na *naEmulator) GetHashPath() string { return na.storage.GetSavePath() }
func (na *naEmulator) GetSRAMPath() string { return na.storage.GetSRAMPath() }
func (na *naEmulator) Close() { close(na.done) }

View file

@ -1,697 +0,0 @@
package nanoarch
import (
"bufio"
"fmt"
"log"
"os"
"os/user"
"runtime"
"sync"
"time"
"unsafe"
"github.com/giongto35/cloud-game/v2/pkg/emulator"
"github.com/giongto35/cloud-game/v2/pkg/emulator/graphics"
"github.com/giongto35/cloud-game/v2/pkg/emulator/image"
"github.com/giongto35/cloud-game/v2/pkg/emulator/libretro/core"
"github.com/giongto35/cloud-game/v2/pkg/thread"
)
/*
#include "libretro.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
void bridge_retro_init(void *f);
void bridge_retro_deinit(void *f);
unsigned bridge_retro_api_version(void *f);
void bridge_retro_get_system_info(void *f, struct retro_system_info *si);
void bridge_retro_get_system_av_info(void *f, struct retro_system_av_info *si);
bool bridge_retro_set_environment(void *f, void *callback);
void bridge_retro_set_video_refresh(void *f, void *callback);
void bridge_retro_set_input_poll(void *f, void *callback);
void bridge_retro_set_input_state(void *f, void *callback);
void bridge_retro_set_audio_sample(void *f, void *callback);
void bridge_retro_set_audio_sample_batch(void *f, void *callback);
bool bridge_retro_load_game(void *f, struct retro_game_info *gi);
void bridge_retro_unload_game(void *f);
void bridge_retro_run(void *f);
void bridge_retro_set_controller_port_device(void *f, unsigned port, unsigned device);
bool coreEnvironment_cgo(unsigned cmd, void *data);
void coreVideoRefresh_cgo(void *data, unsigned width, unsigned height, size_t pitch);
void coreInputPoll_cgo();
void coreAudioSample_cgo(int16_t left, int16_t right);
size_t coreAudioSampleBatch_cgo(const int16_t *data, size_t frames);
int16_t coreInputState_cgo(unsigned port, unsigned device, unsigned index, unsigned id);
void coreLog_cgo(enum retro_log_level level, const char *msg);
uintptr_t coreGetCurrentFramebuffer_cgo();
retro_proc_address_t coreGetProcAddress_cgo(const char *sym);
void bridge_context_reset(retro_hw_context_reset_t f);
void initVideo_cgo();
void deinitVideo_cgo();
void bridge_execute(void *f);
*/
import "C"
var mu sync.Mutex
var lastFrameTime int64
var video struct {
pitch uint32
pixFmt uint32
bpp uint32
rotation image.Angle
baseWidth int32
baseHeight int32
maxWidth int32
maxHeight int32
hw *C.struct_retro_hw_render_callback
isGl bool
autoGlContext bool
}
// default core pix format converter
var pixelFormatConverterFn = image.Rgb565
var rotationFn *image.Rotate
//const joypadNumKeys = int(C.RETRO_DEVICE_ID_JOYPAD_R3 + 1)
//var joy [joypadNumKeys]bool
var isGlAllowed bool
var usesLibCo bool
var coreConfig ConfigProperties
var multitap struct {
supported bool
enabled bool
value C.unsigned
}
var systemDirectory = C.CString("./pkg/emulator/libretro/system")
var saveDirectory = C.CString(".")
var currentUser *C.char
var bindKeysMap = map[int]int{
C.RETRO_DEVICE_ID_JOYPAD_A: 0,
C.RETRO_DEVICE_ID_JOYPAD_B: 1,
C.RETRO_DEVICE_ID_JOYPAD_X: 2,
C.RETRO_DEVICE_ID_JOYPAD_Y: 3,
C.RETRO_DEVICE_ID_JOYPAD_L: 4,
C.RETRO_DEVICE_ID_JOYPAD_R: 5,
C.RETRO_DEVICE_ID_JOYPAD_SELECT: 6,
C.RETRO_DEVICE_ID_JOYPAD_START: 7,
C.RETRO_DEVICE_ID_JOYPAD_UP: 8,
C.RETRO_DEVICE_ID_JOYPAD_DOWN: 9,
C.RETRO_DEVICE_ID_JOYPAD_LEFT: 10,
C.RETRO_DEVICE_ID_JOYPAD_RIGHT: 11,
C.RETRO_DEVICE_ID_JOYPAD_R2: 12,
C.RETRO_DEVICE_ID_JOYPAD_L2: 13,
C.RETRO_DEVICE_ID_JOYPAD_R3: 14,
C.RETRO_DEVICE_ID_JOYPAD_L3: 15,
}
type CloudEmulator interface {
Start(path string)
SaveGame(saveExtraFunc func() error) error
LoadGame() error
GetHashPath() string
Close()
ToggleMultitap() error
}
//export coreVideoRefresh
func coreVideoRefresh(data unsafe.Pointer, width C.unsigned, height C.unsigned, pitch C.size_t) {
// some cores can return nothing
// !to add duplicate if can dup
if data == nil {
return
}
// calculate real frame width in pixels from packed data (realWidth >= width)
packedWidth := int(uint32(pitch) / video.bpp)
if packedWidth < 1 {
packedWidth = int(width)
}
// calculate space for the video frame
bytes := int(height) * packedWidth * int(video.bpp)
// if Libretro renders frame with OpenGL context
isOpenGLRender := data == C.RETRO_HW_FRAME_BUFFER_VALID
var data_ []byte
if isOpenGLRender {
data_ = graphics.ReadFramebuffer(bytes, int(width), int(height))
} else {
data_ = (*[1 << 30]byte)(data)[:bytes:bytes]
}
// the image is being resized and de-rotated
frame := image.DrawRgbaImage(
pixelFormatConverterFn,
rotationFn,
image.ScaleNearestNeighbour,
isOpenGLRender,
int(width), int(height), packedWidth, int(video.bpp),
data_,
NAEmulator.vw,
NAEmulator.vh,
NAEmulator.th,
)
t := time.Now().UnixNano()
dt := time.Duration(t - lastFrameTime)
lastFrameTime = t
select {
case NAEmulator.imageChannel <- GameFrame{Data: frame, Duration: dt}:
default:
}
}
//export coreInputPoll
func coreInputPoll() {
}
//export coreInputState
func coreInputState(port C.unsigned, device C.unsigned, index C.unsigned, id C.unsigned) C.int16_t {
if device == C.RETRO_DEVICE_ANALOG {
if index > C.RETRO_DEVICE_INDEX_ANALOG_RIGHT || id > C.RETRO_DEVICE_ID_ANALOG_Y {
return 0
}
axis := index*2 + id
value := NAEmulator.players.isDpadTouched(uint(port), uint(axis))
if value != 0 {
return (C.int16_t)(value)
}
}
if id >= 255 || index > 0 || device != C.RETRO_DEVICE_JOYPAD {
return 0
}
// map from id to control key
key, ok := bindKeysMap[int(id)]
if !ok {
return 0
}
if NAEmulator.players.isKeyPressed(uint(port), key) {
return 1
}
return 0
}
func audioWrite(buf unsafe.Pointer, frames C.size_t) C.size_t {
samples := int(frames) << 1
pcm := (*[4096]int16)(buf)[:samples:samples]
p := make([]int16, samples)
copy(p, pcm)
select {
case NAEmulator.audioChannel <- p:
default:
}
return frames
}
//export coreAudioSample
func coreAudioSample(left C.int16_t, right C.int16_t) {
buf := []C.int16_t{left, right}
audioWrite(unsafe.Pointer(&buf), 1)
}
//export coreAudioSampleBatch
func coreAudioSampleBatch(data unsafe.Pointer, frames C.size_t) C.size_t {
return audioWrite(data, frames)
}
//export coreLog
func coreLog(_ C.enum_retro_log_level, msg *C.char) {
log.Printf("[Log] %v", C.GoString(msg))
}
//export coreGetCurrentFramebuffer
func coreGetCurrentFramebuffer() C.uintptr_t {
return (C.uintptr_t)(graphics.GetGlFbo())
}
//export coreGetProcAddress
func coreGetProcAddress(sym *C.char) C.retro_proc_address_t {
return (C.retro_proc_address_t)(graphics.GetGlProcAddress(C.GoString(sym)))
}
//export coreEnvironment
func coreEnvironment(cmd C.unsigned, data unsafe.Pointer) C.bool {
switch cmd {
case C.RETRO_ENVIRONMENT_GET_USERNAME:
username := (**C.char)(data)
if currentUser == nil {
currentUserGo, err := user.Current()
if err != nil {
currentUser = C.CString("")
} else {
currentUser = C.CString(currentUserGo.Username)
}
}
*username = currentUser
case C.RETRO_ENVIRONMENT_GET_LOG_INTERFACE:
cb := (*C.struct_retro_log_callback)(data)
cb.log = (C.retro_log_printf_t)(C.coreLog_cgo)
case C.RETRO_ENVIRONMENT_GET_CAN_DUPE:
bval := (*C.bool)(data)
*bval = C.bool(true)
case C.RETRO_ENVIRONMENT_SET_PIXEL_FORMAT:
return videoSetPixelFormat(*(*C.enum_retro_pixel_format)(data))
case C.RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY:
path := (**C.char)(data)
*path = systemDirectory
return true
case C.RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY:
path := (**C.char)(data)
*path = saveDirectory
return true
case C.RETRO_ENVIRONMENT_SHUTDOWN:
//window.SetShouldClose(true)
return true
/*
Sets screen rotation of graphics.
Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees
ccw respectively.
*/
case C.RETRO_ENVIRONMENT_SET_ROTATION:
setRotation(*(*uint)(data) % 4)
return true
case C.RETRO_ENVIRONMENT_GET_VARIABLE:
variable := (*C.struct_retro_variable)(data)
key := C.GoString(variable.key)
if val, ok := coreConfig[key]; ok {
log.Printf("[Env]: get variable: key:%v value:%v", key, C.GoString(val))
variable.value = val
return true
}
// fmt.Printf("[Env]: get variable: key:%v not found\n", key)
return false
case C.RETRO_ENVIRONMENT_SET_HW_RENDER:
video.isGl = isGlAllowed
if isGlAllowed {
video.hw = (*C.struct_retro_hw_render_callback)(data)
video.hw.get_current_framebuffer = (C.retro_hw_get_current_framebuffer_t)(C.coreGetCurrentFramebuffer_cgo)
video.hw.get_proc_address = (C.retro_hw_get_proc_address_t)(C.coreGetProcAddress_cgo)
return true
}
return false
case C.RETRO_ENVIRONMENT_SET_CONTROLLER_INFO:
if multitap.supported {
info := (*[100]C.struct_retro_controller_info)(data)
var i C.unsigned
for i = 0; unsafe.Pointer(info[i].types) != nil; i++ {
var j C.unsigned
types := (*[100]C.struct_retro_controller_description)(unsafe.Pointer(info[i].types))
for j = 0; j < info[i].num_types; j++ {
if C.GoString(types[j].desc) == "Multitap" {
multitap.value = types[j].id
return true
}
}
}
}
return false
default:
//fmt.Println("[Env]: command not implemented", cmd)
return false
}
return true
}
//export initVideo
func initVideo() {
var context graphics.Context
switch video.hw.context_type {
case C.RETRO_HW_CONTEXT_NONE:
context = graphics.CtxNone
case C.RETRO_HW_CONTEXT_OPENGL:
context = graphics.CtxOpenGl
case C.RETRO_HW_CONTEXT_OPENGLES2:
context = graphics.CtxOpenGlEs2
case C.RETRO_HW_CONTEXT_OPENGL_CORE:
context = graphics.CtxOpenGlCore
case C.RETRO_HW_CONTEXT_OPENGLES3:
context = graphics.CtxOpenGlEs3
case C.RETRO_HW_CONTEXT_OPENGLES_VERSION:
context = graphics.CtxOpenGlEsVersion
case C.RETRO_HW_CONTEXT_VULKAN:
context = graphics.CtxVulkan
case C.RETRO_HW_CONTEXT_DUMMY:
context = graphics.CtxDummy
default:
context = graphics.CtxUnknown
}
graphics.Init(graphics.Config{
Ctx: context,
W: int(video.maxWidth),
H: int(video.maxHeight),
Gl: graphics.GlConfig{
AutoContext: video.autoGlContext,
VersionMajor: uint(video.hw.version_major),
VersionMinor: uint(video.hw.version_minor),
HasDepth: bool(video.hw.depth),
HasStencil: bool(video.hw.stencil),
},
})
C.bridge_context_reset(video.hw.context_reset)
}
//export deinitVideo
func deinitVideo() {
C.bridge_context_reset(video.hw.context_destroy)
graphics.Deinit()
video.isGl = false
video.autoGlContext = false
}
var (
retroAPIVersion unsafe.Pointer
retroDeinit unsafe.Pointer
retroGetSystemAVInfo unsafe.Pointer
retroGetSystemInfo unsafe.Pointer
retroHandle unsafe.Pointer
retroInit unsafe.Pointer
retroLoadGame unsafe.Pointer
retroRun unsafe.Pointer
retroSetAudioSample unsafe.Pointer
retroSetAudioSampleBatch unsafe.Pointer
retroSetControllerPortDevice unsafe.Pointer
retroSetEnvironment unsafe.Pointer
retroSetInputPoll unsafe.Pointer
retroSetInputState unsafe.Pointer
retroSetVideoRefresh unsafe.Pointer
retroUnloadGame unsafe.Pointer
)
func coreLoad(meta emulator.Metadata) {
isGlAllowed = meta.IsGlAllowed
usesLibCo = meta.UsesLibCo
video.autoGlContext = meta.AutoGlContext
coreConfig = ScanConfigFile(meta.ConfigPath)
multitap.supported = meta.HasMultitap
multitap.enabled = false
multitap.value = 0
filePath := meta.LibPath
if arch, err := core.GetCoreExt(); err == nil {
filePath = filePath + arch.LibExt
} else {
log.Printf("warning: %v", err)
}
mu.Lock()
var err error
retroHandle, err = loadLib(filePath)
// fallback to sequential lib loader (first successfully loaded)
if err != nil {
retroHandle, err = loadLibRollingRollingRolling(filePath)
if err != nil {
log.Fatalf("error core load: %s, %v", filePath, err)
}
}
retroInit = loadFunction(retroHandle, "retro_init")
retroDeinit = loadFunction(retroHandle, "retro_deinit")
retroAPIVersion = loadFunction(retroHandle, "retro_api_version")
retroGetSystemInfo = loadFunction(retroHandle, "retro_get_system_info")
retroGetSystemAVInfo = loadFunction(retroHandle, "retro_get_system_av_info")
retroSetEnvironment = loadFunction(retroHandle, "retro_set_environment")
retroSetVideoRefresh = loadFunction(retroHandle, "retro_set_video_refresh")
retroSetInputPoll = loadFunction(retroHandle, "retro_set_input_poll")
retroSetInputState = loadFunction(retroHandle, "retro_set_input_state")
retroSetAudioSample = loadFunction(retroHandle, "retro_set_audio_sample")
retroSetAudioSampleBatch = loadFunction(retroHandle, "retro_set_audio_sample_batch")
retroRun = loadFunction(retroHandle, "retro_run")
retroLoadGame = loadFunction(retroHandle, "retro_load_game")
retroUnloadGame = loadFunction(retroHandle, "retro_unload_game")
retroSerializeSize = loadFunction(retroHandle, "retro_serialize_size")
retroSerialize = loadFunction(retroHandle, "retro_serialize")
retroUnserialize = loadFunction(retroHandle, "retro_unserialize")
retroSetControllerPortDevice = loadFunction(retroHandle, "retro_set_controller_port_device")
retroGetMemorySize = loadFunction(retroHandle, "retro_get_memory_size")
retroGetMemoryData = loadFunction(retroHandle, "retro_get_memory_data")
mu.Unlock()
C.bridge_retro_set_environment(retroSetEnvironment, C.coreEnvironment_cgo)
C.bridge_retro_set_video_refresh(retroSetVideoRefresh, C.coreVideoRefresh_cgo)
C.bridge_retro_set_input_poll(retroSetInputPoll, C.coreInputPoll_cgo)
C.bridge_retro_set_input_state(retroSetInputState, C.coreInputState_cgo)
C.bridge_retro_set_audio_sample(retroSetAudioSample, C.coreAudioSample_cgo)
C.bridge_retro_set_audio_sample_batch(retroSetAudioSampleBatch, C.coreAudioSampleBatch_cgo)
C.bridge_retro_init(retroInit)
v := C.bridge_retro_api_version(retroAPIVersion)
log.Printf("Libretro API version: %v", v)
}
func slurp(path string, size int64) ([]byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
bytes := make([]byte, size)
buffer := bufio.NewReader(f)
_, err = buffer.Read(bytes)
if err != nil {
return nil, err
}
return bytes, nil
}
func coreLoadGame(filename string) {
lastFrameTime = 0
file, err := os.Open(filename)
if err != nil {
panic(err)
}
fi, err := file.Stat()
if err != nil {
panic(err)
}
_ = file.Close()
size := fi.Size()
log.Printf("ROM size: %v", size)
csFilename := C.CString(filename)
defer C.free(unsafe.Pointer(csFilename))
gi := C.struct_retro_game_info{
path: csFilename,
size: C.size_t(size),
}
si := C.struct_retro_system_info{}
C.bridge_retro_get_system_info(retroGetSystemInfo, &si)
log.Printf(" library_name: %v", C.GoString(si.library_name))
log.Printf(" library_version: %v", C.GoString(si.library_version))
log.Printf(" valid_extensions: %v", C.GoString(si.valid_extensions))
log.Printf(" need_fullpath: %v", bool(si.need_fullpath))
log.Printf(" block_extract: %v", bool(si.block_extract))
if !si.need_fullpath {
bytes, err := os.ReadFile(filename)
if err != nil {
panic(err)
}
cstr := C.CString(string(bytes))
defer C.free(unsafe.Pointer(cstr))
gi.data = unsafe.Pointer(cstr)
}
ok := C.bridge_retro_load_game(retroLoadGame, &gi)
if !ok {
log.Fatal("The core failed to load the content.")
}
avi := C.struct_retro_system_av_info{}
C.bridge_retro_get_system_av_info(retroGetSystemAVInfo, &avi)
// Append the library name to the window title.
NAEmulator.meta.AudioSampleRate = int(avi.timing.sample_rate)
NAEmulator.meta.Fps = float64(avi.timing.fps)
NAEmulator.meta.BaseWidth = int(avi.geometry.base_width)
NAEmulator.meta.BaseHeight = int(avi.geometry.base_height)
// set aspect ratio
/* Nominal aspect ratio of game. If aspect_ratio is <= 0.0,
an aspect ratio of base_width / base_height is assumed.
* A frontend could override this setting, if desired. */
ratio := float64(avi.geometry.aspect_ratio)
if ratio <= 0.0 {
ratio = float64(avi.geometry.base_width) / float64(avi.geometry.base_height)
}
NAEmulator.meta.Ratio = ratio
log.Printf("-----------------------------------")
log.Printf("--- Core audio and video info ---")
log.Printf("-----------------------------------")
log.Printf(" Frame: %vx%v (%vx%v)",
avi.geometry.base_width, avi.geometry.base_height,
avi.geometry.max_width, avi.geometry.max_height)
log.Printf(" AR: %v", ratio)
log.Printf(" FPS: %v", avi.timing.fps)
log.Printf(" Audio: %vHz", avi.timing.sample_rate)
log.Printf("-----------------------------------")
video.maxWidth = int32(avi.geometry.max_width)
video.maxHeight = int32(avi.geometry.max_height)
video.baseWidth = int32(avi.geometry.base_width)
video.baseHeight = int32(avi.geometry.base_height)
if video.isGl {
bufS := int(video.maxWidth * video.maxHeight * int32(video.bpp))
graphics.SetBuffer(bufS)
log.Printf("Set buffer: %v", byteCountBinary(int64(bufS)))
if usesLibCo {
C.bridge_execute(C.initVideo_cgo)
} else {
runtime.LockOSThread()
initVideo()
runtime.UnlockOSThread()
}
}
// set default controller types on all ports
maxPort := 4 // controllersNum
for i := 0; i < maxPort; i++ {
C.bridge_retro_set_controller_port_device(retroSetControllerPortDevice, C.uint(i), C.RETRO_DEVICE_JOYPAD)
}
}
func toggleMultitap() {
if multitap.supported && multitap.value != 0 {
// Official SNES games only support a single multitap device
// Most require it to be plugged in player 2 port
// And Snes9X requires it to be "plugged" after the game is loaded
// Control this from the browser since player 2 will stop working in some games if multitap is "plugged" in
if multitap.enabled {
C.bridge_retro_set_controller_port_device(retroSetControllerPortDevice, 1, C.RETRO_DEVICE_JOYPAD)
} else {
C.bridge_retro_set_controller_port_device(retroSetControllerPortDevice, 1, multitap.value)
}
multitap.enabled = !multitap.enabled
}
}
func nanoarchShutdown() {
if usesLibCo {
thread.Main(func() {
C.bridge_execute(retroUnloadGame)
C.bridge_execute(retroDeinit)
if video.isGl {
C.bridge_execute(C.deinitVideo_cgo)
}
})
} else {
if video.isGl {
thread.Main(func() {
// running inside a go routine, lock the thread to make sure the OpenGL context stays current
runtime.LockOSThread()
graphics.BindContext()
})
}
C.bridge_retro_unload_game(retroUnloadGame)
C.bridge_retro_deinit(retroDeinit)
if video.isGl {
thread.Main(func() {
deinitVideo()
runtime.UnlockOSThread()
})
}
}
setRotation(0)
if err := closeLib(retroHandle); err != nil {
log.Printf("error when close: %v", err)
}
for _, element := range coreConfig {
C.free(unsafe.Pointer(element))
}
image.Clear()
}
func nanoarchRun() {
if usesLibCo {
C.bridge_execute(retroRun)
} else {
if video.isGl {
// running inside a go routine, lock the thread to make sure the OpenGL context stays current
runtime.LockOSThread()
graphics.BindContext()
}
C.bridge_retro_run(retroRun)
if video.isGl {
runtime.UnlockOSThread()
}
}
}
func videoSetPixelFormat(format uint32) C.bool {
switch format {
case C.RETRO_PIXEL_FORMAT_0RGB1555:
video.pixFmt = image.BitFormatShort5551
graphics.SetPixelFormat(graphics.UnsignedShort5551)
video.bpp = 2
// format is not implemented
pixelFormatConverterFn = nil
case C.RETRO_PIXEL_FORMAT_XRGB8888:
video.pixFmt = image.BitFormatInt8888Rev
graphics.SetPixelFormat(graphics.UnsignedInt8888Rev)
video.bpp = 4
pixelFormatConverterFn = image.Rgba8888
case C.RETRO_PIXEL_FORMAT_RGB565:
video.pixFmt = image.BitFormatShort565
graphics.SetPixelFormat(graphics.UnsignedShort565)
video.bpp = 2
pixelFormatConverterFn = image.Rgb565
default:
log.Fatalf("Unknown pixel type %v", format)
}
return true
}
func setRotation(rotation uint) {
if rotation == uint(video.rotation) {
return
}
video.rotation = image.Angle(rotation)
r := image.GetRotation(video.rotation)
if rotation > 0 {
rotationFn = &r
} else {
rotationFn = nil
}
NAEmulator.meta.Rotation = r
log.Printf("[Env]: the game video is rotated %v°", map[uint]uint{0: 0, 1: 90, 2: 180, 3: 270}[rotation])
}
func byteCountBinary(b int64) string {
const unit = 1024
if b < unit {
return fmt.Sprintf("%d B", b)
}
div, exp := int64(unit), 0
for n := b / unit; n >= unit; n /= unit {
div *= unit
exp++
}
return fmt.Sprintf("%.1f %ciB", float64(b)/float64(div), "KMGTPE"[exp])
}

View file

@ -1,45 +0,0 @@
package nanoarch
// Save writes the current state to the filesystem.
func (na *naEmulator) Save() error {
na.Lock()
defer na.Unlock()
ss, err := getSaveState()
if err != nil {
return err
}
if err := na.storage.Save(na.GetHashPath(), ss); err != nil {
return err
}
if sram := getSaveRAM(); sram != nil {
if err := na.storage.Save(na.GetSRAMPath(), sram); err != nil {
return err
}
}
return nil
}
// Load restores the state from the filesystem.
func (na *naEmulator) Load() error {
na.Lock()
defer na.Unlock()
ss, err := na.storage.Load(na.GetHashPath())
if err != nil {
return err
}
if err := restoreSaveState(ss); err != nil {
return err
}
sram, err := na.storage.Load(na.GetSRAMPath())
if err != nil {
return err
}
if sram != nil {
restoreSaveRAM(sram)
}
return nil
}

View file

@ -1,100 +0,0 @@
package nanoarch
/*
#include "libretro.h"
#include <stdlib.h>
size_t bridge_retro_get_memory_size(void *f, unsigned id);
void* bridge_retro_get_memory_data(void *f, unsigned id);
bool bridge_retro_serialize(void *f, void *data, size_t size);
bool bridge_retro_unserialize(void *f, void *data, size_t size);
size_t bridge_retro_serialize_size(void *f);
*/
import "C"
import (
"errors"
"unsafe"
)
// !global emulator lib state
var (
retroGetMemoryData unsafe.Pointer
retroGetMemorySize unsafe.Pointer
retroSerialize unsafe.Pointer
retroSerializeSize unsafe.Pointer
retroUnserialize unsafe.Pointer
)
// defines any memory state of the emulator
type state []byte
type mem struct {
ptr unsafe.Pointer
size uint
}
// saveStateSize returns the amount of data the implementation requires
// to serialize internal state (save states).
func saveStateSize() uint { return uint(C.bridge_retro_serialize_size(retroSerializeSize)) }
// getSaveState returns emulator internal state.
func getSaveState() (state, error) {
size := saveStateSize()
data := C.malloc(C.size_t(size))
defer C.free(data)
if !bool(C.bridge_retro_serialize(retroSerialize, data, C.size_t(size))) {
return nil, errors.New("retro_serialize failed")
}
return C.GoBytes(data, C.int(size)), nil
}
// restoreSaveState restores emulator internal state.
func restoreSaveState(st state) error {
if len(st) == 0 {
return nil
}
size := saveStateSize()
if !bool(C.bridge_retro_unserialize(retroUnserialize, unsafe.Pointer(&st[0]), C.size_t(size))) {
return errors.New("retro_unserialize failed")
}
return nil
}
// getSaveRAM returns the game save RAM (cartridge) data or a nil slice.
func getSaveRAM() state {
mem := ptSaveRAM()
if mem == nil {
return nil
}
return C.GoBytes(mem.ptr, C.int(mem.size))
}
// restoreSaveRAM restores game save RAM.
func restoreSaveRAM(st state) {
if len(st) == 0 {
return
}
if mem := ptSaveRAM(); mem != nil {
sram := (*[1 << 30]byte)(mem.ptr)[:mem.size:mem.size]
copy(sram, st)
}
}
// getMemorySize returns memory region size.
func getMemorySize(id uint) uint {
return uint(C.bridge_retro_get_memory_size(retroGetMemorySize, C.uint(id)))
}
// getMemoryData returns a pointer to memory data.
func getMemoryData(id uint) unsafe.Pointer {
return C.bridge_retro_get_memory_data(retroGetMemoryData, C.uint(id))
}
// ptSaveRam return SRAM memory pointer if core supports it or nil.
func ptSaveRAM() *mem {
ptr, size := getMemoryData(C.RETRO_MEMORY_SAVE_RAM), getMemorySize(C.RETRO_MEMORY_SAVE_RAM)
if ptr == nil || size == 0 {
return nil
}
return &mem{ptr: ptr, size: size}
}

View file

@ -1,29 +0,0 @@
package nanoarch
import (
"io/ioutil"
"path/filepath"
)
type (
Storage interface {
GetSavePath() string
GetSRAMPath() string
Load(path string) ([]byte, error)
Save(path string, data []byte) error
}
StateStorage struct {
// save path without the dir slash in the end
Path string
// contains the name of the main save file
// e.g. abc<...>293.dat
// needed for Google Cloud save/restore which
// doesn't support multiple files
MainSave string
}
)
func (s *StateStorage) GetSavePath() string { return filepath.Join(s.Path, s.MainSave+".dat") }
func (s *StateStorage) GetSRAMPath() string { return filepath.Join(s.Path, s.MainSave+".srm") }
func (s *StateStorage) Load(path string) ([]byte, error) { return ioutil.ReadFile(path) }
func (s *StateStorage) Save(path string, dat []byte) error { return ioutil.WriteFile(path, dat, 0644) }

View file

@ -1,42 +0,0 @@
package nanoarch
import (
"path/filepath"
"strings"
"github.com/giongto35/cloud-game/v2/pkg/compression/zip"
)
type ZipStorage struct {
Storage
}
func (z *ZipStorage) GetSavePath() string { return z.Storage.GetSavePath() + zip.Ext }
func (z *ZipStorage) GetSRAMPath() string { return z.Storage.GetSRAMPath() + zip.Ext }
// Load loads a zip file with the path specified.
func (z *ZipStorage) Load(path string) ([]byte, error) {
data, err := z.Storage.Load(path)
if err != nil {
return nil, err
}
d, _, err := zip.Read(data)
if err != nil {
return nil, err
}
return d, nil
}
// Save saves the array of bytes into a file with the specified path.
func (z *ZipStorage) Save(path string, data []byte) error {
_, name := filepath.Split(path)
if name == "" || name == "." {
return zip.ErrorInvalidName
}
name = strings.TrimSuffix(name, zip.Ext)
compress, err := zip.Compress(data, name)
if err != nil {
return err
}
return z.Storage.Save(path, compress)
}

View file

@ -1,33 +0,0 @@
package h264
type Options struct {
// Constant Rate Factor (CRF)
// This method allows the encoder to attempt to achieve a certain output quality for the whole file
// when output file size is of less importance.
// The range of the CRF scale is 051, where 0 is lossless, 23 is the default, and 51 is worst quality possible.
Crf uint8
// film, animation, grain, stillimage, psnr, ssim, fastdecode, zerolatency.
Tune string
// ultrafast, superfast, veryfast, faster, fast, medium, slow, slower, veryslow, placebo.
Preset string
// baseline, main, high, high10, high422, high444.
Profile string
LogLevel int32
}
type Option func(*Options)
func WithOptions(arg Options) Option {
return func(args *Options) {
args.Crf = arg.Crf
args.Tune = arg.Tune
args.Preset = arg.Preset
args.Profile = arg.Profile
args.LogLevel = arg.LogLevel
}
}
func Crf(arg uint8) Option { return func(args *Options) { args.Crf = arg } }
func Tune(arg string) Option { return func(args *Options) { args.Tune = arg } }
func Preset(arg string) Option { return func(args *Options) { args.Preset = arg } }
func Profile(arg string) Option { return func(args *Options) { args.Profile = arg } }
func LogLevel(arg int32) Option { return func(args *Options) { args.LogLevel = arg } }

View file

@ -1,126 +0,0 @@
package h264
import "C"
import (
"fmt"
"log"
)
type H264 struct {
ref *T
width int32
lumaSize int32
chromaSize int32
csp int32
nnals int32
nals []*Nal
// keep monotonic pts to suppress warnings
pts int64
}
func NewEncoder(width, height int, options ...Option) (encoder *H264, err error) {
libVersion := int(Build)
if libVersion < 150 {
return nil, fmt.Errorf("x264: the library version should be newer than v150, you have got version %v", libVersion)
}
if libVersion < 160 {
log.Printf("x264: warning, installed version of libx264 %v is older than minimally supported v160, expect bugs", libVersion)
}
opts := &Options{
Crf: 12,
Tune: "zerolatency",
Preset: "superfast",
Profile: "baseline",
}
for _, opt := range options {
opt(opts)
}
if opts.LogLevel > 0 {
log.Printf("x264: build v%v", Build)
}
param := Param{}
if opts.Preset != "" && opts.Tune != "" {
if ParamDefaultPreset(&param, opts.Preset, opts.Tune) < 0 {
return nil, fmt.Errorf("x264: invalid preset/tune name")
}
} else {
ParamDefault(&param)
}
if opts.Profile != "" {
if ParamApplyProfile(&param, opts.Profile) < 0 {
return nil, fmt.Errorf("x264: invalid profile name")
}
}
// legacy encoder lacks of this param
param.IBitdepth = 8
if libVersion > 155 {
param.ICsp = CspI420
} else {
param.ICsp = 1
}
param.IWidth = int32(width)
param.IHeight = int32(height)
param.ILogLevel = opts.LogLevel
param.Rc.IRcMethod = RcCrf
param.Rc.FRfConstant = float32(opts.Crf)
encoder = &H264{
csp: param.ICsp,
lumaSize: int32(width * height),
chromaSize: int32(width*height) / 4,
nals: make([]*Nal, 1),
width: int32(width),
}
if encoder.ref = EncoderOpen(&param); encoder.ref == nil {
err = fmt.Errorf("x264: cannot open the encoder")
return
}
return
}
func (e *H264) Encode(yuv []byte) []byte {
var picIn, picOut Picture
picIn.Img.ICsp = e.csp
picIn.Img.IPlane = 3
picIn.Img.IStride[0] = e.width
picIn.Img.IStride[1] = e.width / 2
picIn.Img.IStride[2] = e.width / 2
picIn.Img.Plane[0] = C.CBytes(yuv[:e.lumaSize])
picIn.Img.Plane[1] = C.CBytes(yuv[e.lumaSize : e.lumaSize+e.chromaSize])
picIn.Img.Plane[2] = C.CBytes(yuv[e.lumaSize+e.chromaSize:])
picIn.IPts = e.pts
e.pts++
defer func() {
picIn.freePlane(0)
picIn.freePlane(1)
picIn.freePlane(2)
}()
if ret := EncoderEncode(e.ref, e.nals, &e.nnals, &picIn, &picOut); ret > 0 {
return C.GoBytes(e.nals[0].PPayload, C.int(ret))
// ret should be equal to writer writes
}
return []byte{}
}
func (e *H264) Shutdown() error {
EncoderClose(e.ref)
return nil
}

View file

@ -1,54 +0,0 @@
package opus
import (
"fmt"
"github.com/hashicorp/go-multierror"
)
type Encoder struct {
*LibOpusEncoder
buf []byte
}
func NewEncoder(outFq, channels int, options ...func(*Encoder) error) (*Encoder, error) {
encoder, err := NewOpusEncoder(outFq, channels, AppRestrictedLowdelay)
if err != nil {
return nil, err
}
enc := &Encoder{LibOpusEncoder: encoder, buf: make([]byte, 1000)}
var result *multierror.Error
result = multierror.Append(result,
enc.SetMaxBandwidth(FullBand),
enc.SetBitrate(192000),
enc.SetComplexity(10),
)
for _, option := range options {
result = multierror.Append(option(enc))
}
return enc, result.ErrorOrNil()
}
func (e *Encoder) Encode(pcm []int16) ([]byte, error) {
n, err := e.LibOpusEncoder.Encode(pcm, e.buf)
// n = 1 is DTX
if err != nil || n == 1 {
return []byte{}, err
}
return e.buf[:n], nil
}
func (e *Encoder) GetInfo() string {
bitrate, _ := e.LibOpusEncoder.Bitrate()
complexity, _ := e.LibOpusEncoder.Complexity()
dtx, _ := e.LibOpusEncoder.DTX()
fec, _ := e.LibOpusEncoder.FEC()
maxBandwidth, _ := e.LibOpusEncoder.MaxBandwidth()
lossPercent, _ := e.LibOpusEncoder.PacketLossPerc()
sampleRate, _ := e.LibOpusEncoder.SampleRate()
return fmt.Sprintf(
"%v, Bitrate: %v bps, Complexity: %v, DTX: %v, FEC: %v, Max bandwidth: *%v, Loss%%: %v, Rate: %v Hz",
CodecVersion(), bitrate, complexity, dtx, fec, maxBandwidth, lossPercent, sampleRate,
)
}

View file

@ -1,200 +0,0 @@
package opus
/*
#cgo pkg-config: opus
#cgo CFLAGS: -Wall -O3
#include <opus.h>
int bridge_encoder_get_bitrate(OpusEncoder *st, opus_int32 *bitrate) { return opus_encoder_ctl(st, OPUS_GET_BITRATE(bitrate)); }
int bridge_encoder_get_complexity(OpusEncoder *st, opus_int32 *complexity) { return opus_encoder_ctl(st, OPUS_GET_COMPLEXITY(complexity)); }
int bridge_encoder_get_dtx(OpusEncoder *st, opus_int32 *dtx) { return opus_encoder_ctl(st, OPUS_GET_DTX(dtx)); }
int bridge_encoder_get_inband_fec(OpusEncoder *st, opus_int32 *fec) { return opus_encoder_ctl(st, OPUS_GET_INBAND_FEC(fec)); }
int bridge_encoder_get_max_bandwidth(OpusEncoder *st, opus_int32 *max_bw) { return opus_encoder_ctl(st, OPUS_GET_MAX_BANDWIDTH(max_bw)); }
int bridge_encoder_get_packet_loss_perc(OpusEncoder *st, opus_int32 *loss_perc) { return opus_encoder_ctl(st, OPUS_GET_PACKET_LOSS_PERC(loss_perc)); }
int bridge_encoder_get_sample_rate(OpusEncoder *st, opus_int32 *sample_rate) { return opus_encoder_ctl(st, OPUS_GET_SAMPLE_RATE(sample_rate)); }
int bridge_encoder_set_bitrate(OpusEncoder *st, opus_int32 bitrate) { return opus_encoder_ctl(st, OPUS_SET_BITRATE(bitrate)); }
int bridge_encoder_set_complexity(OpusEncoder *st, opus_int32 complexity) { return opus_encoder_ctl(st, OPUS_SET_COMPLEXITY(complexity)); }
int bridge_encoder_set_dtx(OpusEncoder *st, opus_int32 use_dtx) { return opus_encoder_ctl(st, OPUS_SET_DTX(use_dtx)); }
int bridge_encoder_set_inband_fec(OpusEncoder *st, opus_int32 fec) { return opus_encoder_ctl(st, OPUS_SET_INBAND_FEC(fec)); }
int bridge_encoder_set_max_bandwidth(OpusEncoder *st, opus_int32 max_bw) { return opus_encoder_ctl(st, OPUS_SET_MAX_BANDWIDTH(max_bw)); }
int bridge_encoder_set_packet_loss_perc(OpusEncoder *st, opus_int32 loss_perc) { return opus_encoder_ctl(st, OPUS_SET_PACKET_LOSS_PERC(loss_perc)); }
*/
import "C"
import (
"fmt"
"unsafe"
)
type (
Application int
Bandwidth int
Bitrate int
Error int
)
const (
// Optimize encoding for VoIP
//AppVoIP = Application(C.OPUS_APPLICATION_VOIP)
// Optimize encoding for non-voice signals like music
//AppAudio = Application(C.OPUS_APPLICATION_AUDIO)
// Optimize encoding for low latency applications
AppRestrictedLowdelay = Application(C.OPUS_APPLICATION_RESTRICTED_LOWDELAY)
// Auto/default setting
//BitrateAuto = Bitrate(-1000)
//BitrateMax = Bitrate(-1)
// 20 kHz bandpass
FullBand = Bandwidth(C.OPUS_BANDWIDTH_FULLBAND)
)
//const (
// ErrorOK = Error(C.OPUS_OK)
// ErrorBadArg = Error(C.OPUS_BAD_ARG)
// ErrorBufferTooSmall = Error(C.OPUS_BUFFER_TOO_SMALL)
// ErrorInternalError = Error(C.OPUS_INTERNAL_ERROR)
// ErrorInvalidPacket = Error(C.OPUS_INVALID_PACKET)
// ErrorUnimplemented = Error(C.OPUS_UNIMPLEMENTED)
// ErrorInvalidState = Error(C.OPUS_INVALID_STATE)
// ErrorAllocFail = Error(C.OPUS_ALLOC_FAIL)
//)
type LibOpusEncoder struct {
buf []byte
channels int
ptr *C.struct_OpusEncoder
}
// NewOpusEncoder creates new Opus encoder.
func NewOpusEncoder(sampleRate int, channels int, app Application) (*LibOpusEncoder, error) {
var enc LibOpusEncoder
if enc.ptr != nil {
return nil, fmt.Errorf("opus: encoder reinit")
}
enc.channels = channels
// !to check mem leak
enc.buf = make([]byte, C.opus_encoder_get_size(C.int(channels)))
enc.ptr = (*C.OpusEncoder)(unsafe.Pointer(&enc.buf[0]))
err := unwrap(C.opus_encoder_init(enc.ptr, C.opus_int32(sampleRate), C.int(channels), C.int(app)))
if err != nil {
return nil, fmt.Errorf("opus: initializatoin error (%v)", err)
}
return &enc, nil
}
// Encode converts raw PCM samples into the supplied Opus buffer.
// Returns the number of bytes converted.
func (enc *LibOpusEncoder) Encode(pcm []int16, data []byte) (rez int, err error) {
if len(pcm) == 0 {
return
}
samples := C.int(len(pcm) / enc.channels)
n := C.opus_encode(enc.ptr, (*C.opus_int16)(&pcm[0]), samples, (*C.uchar)(&data[0]), C.opus_int32(cap(data)))
if n > 0 {
rez = int(n)
}
return rez, unwrap(n)
}
// SampleRate returns the sample rate of the encoder.
func (enc *LibOpusEncoder) SampleRate() (int, error) {
var sampleRate C.opus_int32
res := C.bridge_encoder_get_sample_rate(enc.ptr, &sampleRate)
return int(sampleRate), unwrap(res)
}
// Bitrate returns the bitrate of the encoder.
func (enc *LibOpusEncoder) Bitrate() (int, error) {
var bitrate C.opus_int32
res := C.bridge_encoder_get_bitrate(enc.ptr, &bitrate)
return int(bitrate), unwrap(res)
}
// SetBitrate sets the bitrate of the encoder.
// BitrateMax / BitrateAuto can be used here.
func (enc *LibOpusEncoder) SetBitrate(b Bitrate) error {
return unwrap(C.bridge_encoder_set_bitrate(enc.ptr, C.opus_int32(b)))
}
// Complexity returns the value of the complexity.
func (enc *LibOpusEncoder) Complexity() (int, error) {
var complexity C.opus_int32
res := C.bridge_encoder_get_complexity(enc.ptr, &complexity)
return int(complexity), unwrap(res)
}
// SetComplexity sets the complexity factor for the encoder.
// Complexity is a value from 1 to 10, where 1 is the lowest complexity and 10 is the highest.
func (enc *LibOpusEncoder) SetComplexity(complexity int) error {
return unwrap(C.bridge_encoder_set_complexity(enc.ptr, C.opus_int32(complexity)))
}
// DTX says if discontinuous transmission is enabled.
func (enc *LibOpusEncoder) DTX() (bool, error) {
var dtx C.opus_int32
res := C.bridge_encoder_get_dtx(enc.ptr, &dtx)
return dtx > 0, unwrap(res)
}
// SetDTX switches discontinuous transmission.
func (enc *LibOpusEncoder) SetDTX(dtx bool) error {
var i int
if dtx {
i = 1
}
return unwrap(C.bridge_encoder_set_dtx(enc.ptr, C.opus_int32(i)))
}
// MaxBandwidth returns the maximum allowed bandpass value.
func (enc *LibOpusEncoder) MaxBandwidth() (Bandwidth, error) {
var b C.opus_int32
res := C.bridge_encoder_get_max_bandwidth(enc.ptr, &b)
return Bandwidth(b), unwrap(res)
}
// SetMaxBandwidth sets the upper limit of the bandpass.
func (enc *LibOpusEncoder) SetMaxBandwidth(b Bandwidth) error {
return unwrap(C.bridge_encoder_set_max_bandwidth(enc.ptr, C.opus_int32(b)))
}
// FEC says if forward error correction (FEC) is enabled.
func (enc *LibOpusEncoder) FEC() (bool, error) {
var fec C.opus_int32
res := C.bridge_encoder_get_inband_fec(enc.ptr, &fec)
return fec > 0, unwrap(res)
}
// SetFEC switches the forward error correction (FEC).
func (enc *LibOpusEncoder) SetFEC(fec bool) error {
var i int
if fec {
i = 1
}
return unwrap(C.bridge_encoder_set_inband_fec(enc.ptr, C.opus_int32(i)))
}
// PacketLossPerc returns configured packet loss percentage.
func (enc *LibOpusEncoder) PacketLossPerc() (int, error) {
var lossPerc C.opus_int32
res := C.bridge_encoder_get_packet_loss_perc(enc.ptr, &lossPerc)
return int(lossPerc), unwrap(res)
}
// SetPacketLossPerc sets expected packet loss percentage.
func (enc *LibOpusEncoder) SetPacketLossPerc(lossPerc int) error {
return unwrap(C.bridge_encoder_set_packet_loss_perc(enc.ptr, C.opus_int32(lossPerc)))
}
func (e Error) Error() string {
return fmt.Sprintf("opus: %v", C.GoString(C.opus_strerror(C.int(e))))
}
func unwrap(error C.int) (err error) {
if error < C.OPUS_OK {
err = Error(int(error))
}
return
}
func CodecVersion() string { return C.GoString(C.opus_get_version_string()) }

View file

@ -1,65 +0,0 @@
package encoder
import (
"log"
"github.com/giongto35/cloud-game/v2/pkg/encoder/yuv"
)
type VideoPipe struct {
Input chan InFrame
Output chan OutFrame
done chan struct{}
encoder Encoder
// frame size
w, h int
}
// NewVideoPipe returns new video encoder pipe.
// By default, it waits for RGBA images on the input channel,
// converts them into YUV I420 format,
// encodes with provided video encoder, and
// puts the result into the output channel.
func NewVideoPipe(enc Encoder, w, h int) *VideoPipe {
return &VideoPipe{
Input: make(chan InFrame, 1),
Output: make(chan OutFrame, 2),
done: make(chan struct{}),
encoder: enc,
w: w,
h: h,
}
}
// Start begins video encoding pipe.
// Should be wrapped into a goroutine.
func (vp *VideoPipe) Start() {
defer func() {
if r := recover(); r != nil {
log.Println("Warn: Recovered panic in encoding ", r)
}
close(vp.Output)
close(vp.done)
}()
yuvProc := yuv.NewYuvImgProcessor(vp.w, vp.h)
for img := range vp.Input {
yCbCr := yuvProc.Process(img.Image).Get()
frame := vp.encoder.Encode(yCbCr)
if len(frame) > 0 {
vp.Output <- OutFrame{Data: frame, Duration: img.Duration}
}
}
}
func (vp *VideoPipe) Stop() {
close(vp.Input)
<-vp.done
if err := vp.encoder.Shutdown(); err != nil {
log.Println("error: failed to close the encoder")
}
}

View file

@ -1,21 +0,0 @@
package encoder
import (
"image"
"time"
)
type InFrame struct {
Image *image.RGBA
Duration time.Duration
}
type OutFrame struct {
Data []byte
Duration time.Duration
}
type Encoder interface {
Encode(input []byte) []byte
Shutdown() error
}

View file

@ -1,17 +0,0 @@
package vpx
type Options struct {
// Target bandwidth to use for this stream, in kilobits per second.
Bitrate uint
// Force keyframe interval.
KeyframeInt uint
}
type Option func(*Options)
func WithOptions(arg Options) Option {
return func(args *Options) {
args.Bitrate = arg.Bitrate
args.KeyframeInt = arg.KeyframeInt
}
}

View file

@ -1,42 +0,0 @@
package yuv
type Options struct {
ChromaP ChromaPos
Threaded bool
Threads int
}
func (o *Options) override(options ...Option) {
for _, opt := range options {
opt(o)
}
}
type Option func(*Options)
func Threaded(t bool) Option {
return func(opts *Options) {
opts.Threaded = t
}
}
func Threads(t int) Option {
return func(opts *Options) {
opts.Threads = t
}
}
func ChromaP(cp ChromaPos) Option {
return func(opts *Options) {
opts.ChromaP = cp
}
}
// WithOptions used for config files.
func WithOptions(arg Options) Option {
return func(args *Options) {
args.ChromaP = arg.ChromaP
args.Threaded = arg.Threaded
args.Threads = arg.Threads
}
}

View file

@ -1,143 +0,0 @@
#include "yuv.h"
// based on: https://stackoverflow.com/questions/9465815/rgb-to-yuv420-algorithm-efficiency
// Converts RGBA image to YUV (I420) with BT.601 studio color range.
void rgbaToYuv(void *destination, void *source, int width, int height, chromaPos chroma) {
const int image_size = width * height;
unsigned char *rgba = source;
unsigned char *dst_y = destination;
unsigned char *dst_u = destination + image_size;
unsigned char *dst_v = destination + image_size + image_size / 4;
int r1, g1, b1, stride;
// Y plane
for (int y = 0; y < height; ++y) {
stride = 4 * y * width;
for (int x = 0; x < width; ++x) {
r1 = 4 * x + stride;
g1 = r1 + 1;
b1 = g1 + 1;
*dst_y++ = ((66 * rgba[r1] + 129 * rgba[g1] + 25 * rgba[b1]) >> 8) + 16;
}
}
// U+V plane
if (chroma == TOP_LEFT) {
for (int y = 0; y < height; y += 2) {
stride = 4 * y * width;
for (int x = 0; x < width; x += 2) {
r1 = 4 * x + stride;
g1 = r1 + 1;
b1 = g1 + 1;
*dst_u++ = ((-38 * rgba[r1] + -74 * rgba[g1] + 112 * rgba[b1]) >> 8) + 128;
*dst_v++ = ((112 * rgba[r1] + -94 * rgba[g1] + -18 * rgba[b1]) >> 8) + 128;
}
}
} else if (chroma == BETWEEN_FOUR) {
int r2, g2, b2, r3, g3, b3, r4, g4, b4;
for (int y = 0; y < height; y += 2) {
stride = 4 * y * width;
for (int x = 0; x < width; x += 2) {
// (1 2) x x
// x x x x
r1 = 4 * x + stride;
g1 = r1 + 1;
b1 = g1 + 1;
r2 = r1 + 4;
g2 = r2 + 1;
b2 = g2 + 1;
// x x x x
// (3 4) x x
r3 = r1 + 4 * width;
g3 = r3 + 1;
b3 = g3 + 1;
r4 = r3 + 4;
g4 = r4 + 1;
b4 = g4 + 1;
*dst_u++ = (((-38 * rgba[r1] + -74 * rgba[g1] + 112 * rgba[b1]) >> 8) +
((-38 * rgba[r2] + -74 * rgba[g2] + 112 * rgba[b2]) >> 8) +
((-38 * rgba[r3] + -74 * rgba[g3] + 112 * rgba[b3]) >> 8) +
((-38 * rgba[r4] + -74 * rgba[g4] + 112 * rgba[b4]) >> 8) + 512) >> 2;
*dst_v++ = (((112 * rgba[r1] + -94 * rgba[g1] + -18 * rgba[b1]) >> 8) +
((112 * rgba[r2] + -94 * rgba[g2] + -18 * rgba[b2]) >> 8) +
((112 * rgba[r3] + -94 * rgba[g3] + -18 * rgba[b3]) >> 8) +
((112 * rgba[r4] + -94 * rgba[g4] + -18 * rgba[b4]) >> 8) + 512) >> 2;
}
}
}
}
void chroma(void *destination, void *source, int pos, int deu, int dev, int width, int height, chromaPos chroma) {
unsigned char *rgba = source + 4 * pos;
unsigned char *dst_u = destination + deu + pos / 4;
unsigned char *dst_v = destination + dev + pos / 4;
int r1, g1, b1, stride;
// U+V plane
if (chroma == TOP_LEFT) {
for (int y = 0; y < height; y += 2) {
stride = 4 * y * width;
for (int x = 0; x < width; x += 2) {
r1 = 4 * x + stride;
g1 = r1 + 1;
b1 = g1 + 1;
*dst_u++ = ((-38 * rgba[r1] + -74 * rgba[g1] + 112 * rgba[b1]) >> 8) + 128;
*dst_v++ = ((112 * rgba[r1] + -94 * rgba[g1] + -18 * rgba[b1]) >> 8) + 128;
}
}
} else if (chroma == BETWEEN_FOUR) {
int r2, g2, b2, r3, g3, b3, r4, g4, b4;
for (int y = 0; y < height; y += 2) {
stride = 4 * y * width;
for (int x = 0; x < width; x += 2) {
// (1 2) x x
// x x x x
r1 = 4 * x + stride;
g1 = r1 + 1;
b1 = g1 + 1;
r2 = r1 + 4;
g2 = r2 + 1;
b2 = g2 + 1;
// x x x x
// (3 4) x x
r3 = r1 + 4 * width;
g3 = r3 + 1;
b3 = g3 + 1;
r4 = r3 + 4;
g4 = r4 + 1;
b4 = g4 + 1;
*dst_u++ = (((-38 * rgba[r1] + -74 * rgba[g1] + 112 * rgba[b1]) >> 8) +
((-38 * rgba[r2] + -74 * rgba[g2] + 112 * rgba[b2]) >> 8) +
((-38 * rgba[r3] + -74 * rgba[g3] + 112 * rgba[b3]) >> 8) +
((-38 * rgba[r4] + -74 * rgba[g4] + 112 * rgba[b4]) >> 8) + 512) >> 2;
*dst_v++ = (((112 * rgba[r1] + -94 * rgba[g1] + -18 * rgba[b1]) >> 8) +
((112 * rgba[r2] + -94 * rgba[g2] + -18 * rgba[b2]) >> 8) +
((112 * rgba[r3] + -94 * rgba[g3] + -18 * rgba[b3]) >> 8) +
((112 * rgba[r4] + -94 * rgba[g4] + -18 * rgba[b4]) >> 8) + 512) >> 2;
}
}
}
}
void luma(void *destination, void *source, int pos, int width, int height) {
unsigned char *rgba = source + 4 * pos;
unsigned char *dst_y = destination + pos;
int x, y, r1, g1, b1, stride;
// Y plane
for (y = 0; y < height; ++y) {
stride = 4 * y * width;
for (x = 0; x < width; ++x) {
r1 = 4 * x + stride;
g1 = r1 + 1;
b1 = g1 + 1;
*dst_y++ = 16 + ((66 * rgba[r1] + 129 * rgba[g1] + 25 * rgba[b1]) >> 8);
}
}
}

View file

@ -1,138 +0,0 @@
package yuv
import (
"image"
"runtime"
"sync"
"unsafe"
)
/*
#cgo CFLAGS: -Wall -O3
#include "yuv.h"
*/
import "C"
type ImgProcessor interface {
Process(rgba *image.RGBA) ImgProcessor
Get() []byte
}
type processor struct {
Data []byte
w, h int
pos ChromaPos
// cache
dst unsafe.Pointer
ww C.int
chroma C.chromaPos
}
type threadedProcessor struct {
*processor
// threading
threads int
chunk int
// cache
chromaU C.int
chromaV C.int
}
type ChromaPos uint8
const (
TopLeft ChromaPos = iota
BetweenFour
)
// NewYuvImgProcessor creates new YUV image converter from RGBA.
func NewYuvImgProcessor(w, h int, options ...Option) ImgProcessor {
opts := &Options{
ChromaP: BetweenFour,
Threaded: true,
Threads: runtime.NumCPU(),
}
opts.override(options...)
bufSize := int(float32(w*h) * 1.5)
buf := make([]byte, bufSize)
processor := processor{
Data: buf,
chroma: C.chromaPos(opts.ChromaP),
dst: unsafe.Pointer(&buf[0]),
h: h,
pos: opts.ChromaP,
w: w,
ww: C.int(w),
}
if opts.Threaded {
// chunks the image evenly
chunk := h / opts.Threads
if chunk%2 != 0 {
chunk--
}
return &threadedProcessor{
chromaU: C.int(w * h),
chromaV: C.int(w*h + w*h/4),
chunk: chunk,
processor: &processor,
threads: opts.Threads,
}
}
return &processor
}
func (yuv *processor) Get() []byte {
return yuv.Data
}
// Process converts RGBA colorspace into YUV I420 format inside the internal buffer.
// Non-threaded version.
func (yuv *processor) Process(rgba *image.RGBA) ImgProcessor {
C.rgbaToYuv(yuv.dst, unsafe.Pointer(&rgba.Pix[0]), yuv.ww, C.int(yuv.h), yuv.chroma)
return yuv
}
func (yuv *threadedProcessor) Get() []byte {
return yuv.Data
}
// Process converts RGBA colorspace into YUV I420 format inside the internal buffer.
// Threaded version.
//
// We divide the input image into chunks by the number of available CPUs.
// Each chunk should contain 2, 4, 6, and etc. rows of the image.
//
// 8x4 CPU (2)
// x x x x x x x x | Coroutine 1
// x x x x x x x x | Coroutine 1
// x x x x x x x x | Coroutine 2
// x x x x x x x x | Coroutine 2
//
func (yuv *threadedProcessor) Process(rgba *image.RGBA) ImgProcessor {
src := unsafe.Pointer(&rgba.Pix[0])
wg := sync.WaitGroup{}
wg.Add(2 * yuv.threads)
for i := 0; i < yuv.threads; i++ {
pos, hh := C.int(yuv.w*i*yuv.chunk), C.int(yuv.chunk)
// we need to know how many pixels left
// if the image can't be divided evenly
// between all the threads
if i == yuv.threads-1 {
hh = C.int(yuv.h - i*yuv.chunk)
}
go func() { defer wg.Done(); C.luma(yuv.dst, src, pos, yuv.ww, hh) }()
go func() {
defer wg.Done()
C.chroma(yuv.dst, src, pos, yuv.chromaU, yuv.chromaV, yuv.ww, hh, yuv.chroma)
}()
}
wg.Wait()
return yuv
}

42
pkg/games/launcher.go Normal file
View file

@ -0,0 +1,42 @@
package games
import "fmt"
type Launcher interface {
FindAppByName(name string) (AppMeta, error)
ExtractAppNameFromUrl(name string) string
GetAppNames() []string
}
type AppMeta struct {
Name string
Type string
Base string
Path string
}
type GameLauncher struct {
lib GameLibrary
}
func NewGameLauncher(lib GameLibrary) GameLauncher { return GameLauncher{lib: lib} }
func (gl GameLauncher) FindAppByName(name string) (AppMeta, error) {
game := gl.lib.FindGameByName(name)
if game.Path == "" {
return AppMeta{}, fmt.Errorf("couldn't find game info for the game %v", name)
}
return AppMeta{Name: game.Name, Base: game.Base, Type: game.Type, Path: game.Path}, nil
}
func (gl GameLauncher) ExtractAppNameFromUrl(name string) string {
return GetGameNameFromRoomID(name)
}
func (gl GameLauncher) GetAppNames() []string {
var gameList []string
for _, game := range gl.lib.GetAll() {
gameList = append(gameList, game.Name)
}
return gameList
}

View file

@ -4,7 +4,6 @@ import (
"crypto/md5"
"fmt"
"io"
"log"
"os"
"path/filepath"
"strings"
@ -12,6 +11,7 @@ import (
"time"
"github.com/fsnotify/fsnotify"
"github.com/giongto35/cloud-game/v2/pkg/logger"
)
// Config is an external configuration
@ -49,6 +49,7 @@ type library struct {
// game name -> game meta
// games with duplicate names are merged
games map[string]GameMetadata
log *logger.Logger
// to restrict parallel execution
// or throttling
@ -79,16 +80,18 @@ type GameMetadata struct {
Path string
}
func (g GameMetadata) FullPath() string { return filepath.Join(g.Base, g.Path) }
func (c Config) GetSupportedExtensions() []string { return c.Supported }
func NewLib(conf Config) GameLibrary { return NewLibWhitelisted(conf, conf) }
func NewLib(conf Config, log *logger.Logger) GameLibrary { return NewLibWhitelisted(conf, conf, log) }
func NewLibWhitelisted(conf Config, filter FileExtensionWhitelist) GameLibrary {
func NewLibWhitelisted(conf Config, filter FileExtensionWhitelist, log *logger.Logger) GameLibrary {
hasSource := true
dir, err := filepath.Abs(conf.BasePath)
if err != nil {
hasSource = false
log.Printf("[lib] invalid source: %v (%v)\n", conf.BasePath, err)
log.Error().Err(err).Str("dir", conf.BasePath).Msg("Lib has invalid source")
}
if len(conf.Supported) == 0 {
@ -106,6 +109,7 @@ func NewLibWhitelisted(conf Config, filter FileExtensionWhitelist) GameLibrary {
mu: sync.Mutex{},
games: map[string]GameMetadata{},
hasSource: hasSource,
log: log,
}
if conf.WatchMode && hasSource {
@ -135,7 +139,7 @@ func (lib *library) FindGameByName(name string) GameMetadata {
func (lib *library) Scan() {
if !lib.hasSource {
log.Printf("[lib] scan... skipped (no source)\n")
lib.log.Info().Msg("Lib scan... skipped (no source)")
return
}
@ -144,13 +148,13 @@ func (lib *library) Scan() {
if lib.isScanning {
defer lib.mu.Unlock()
lib.isScanningDelayed = true
log.Printf("[lib] scan... delayed\n")
lib.log.Debug().Msg("Lib scan... delayed")
return
}
lib.isScanning = true
lib.mu.Unlock()
log.Printf("[lib] scan... started\n")
lib.log.Debug().Msg("Lib scan... started")
start := time.Now()
var games []GameMetadata
@ -172,7 +176,7 @@ func (lib *library) Scan() {
})
if err != nil {
log.Printf("[lib] scan error with %q: %v\n", dir, err)
lib.log.Error().Err(err).Str("dir", dir).Msgf("Lib scan error")
}
if len(games) > 0 {
@ -193,7 +197,7 @@ func (lib *library) Scan() {
go lib.Scan()
}
log.Printf("[lib] scan... completed\n")
lib.log.Info().Msg("Lib scan... completed")
}
// watch adds the ability to rescan the entire library
@ -202,7 +206,7 @@ func (lib *library) Scan() {
func (lib *library) watch() {
watcher, err := fsnotify.NewWatcher()
if err != nil {
log.Printf("[lib] watcher has failed: %v", err)
lib.log.Error().Err(err).Msg("Lib watcher has failed")
return
}
@ -228,11 +232,11 @@ func (lib *library) watch() {
}(lib)
if err = watcher.Add(lib.config.path); err != nil {
log.Printf("[lib] watch error %v", err)
lib.log.Error().Err(err).Msg("Lib watch error")
}
<-done
_ = watcher.Close()
log.Printf("[lib] the watch has ended\n")
lib.log.Info().Msg("Lib watch has ended")
}
func (lib *library) set(games []GameMetadata) {
@ -271,14 +275,14 @@ func (lib *library) dumpLibrary() {
gameList.WriteString(" " + game.Name + " (" + game.Path + ")" + "\n")
}
log.Printf("\n"+
lib.log.Debug().Msgf("Lib dump\n"+
"--------------------------------------------\n"+
"--- The Library of ROMs ---\n"+
"--------------------------------------------\n"+
"%v"+
"--------------------------------------------\n"+
"--- ROMs: %03d %26s ---\n"+
"--------------------------------------------\n",
"--------------------------------------------",
gameList.String(), len(lib.games), lib.lastScanDuration)
}

View file

@ -2,6 +2,8 @@ package games
import (
"testing"
"github.com/giongto35/cloud-game/v2/pkg/logger"
)
func TestLibraryScan(t *testing.T) {
@ -17,12 +19,13 @@ func TestLibraryScan(t *testing.T) {
},
}
l := logger.NewConsole(false, "w", true)
for _, test := range tests {
library := NewLib(Config{
BasePath: test.directory,
Supported: []string{"gba", "zip", "nes"},
Ignored: []string{"neogeo", "pgm"},
})
}, l)
library.Scan()
games := library.GetAll()

View file

@ -1,4 +1,4 @@
package session
package games
import (
"math/rand"
@ -8,7 +8,7 @@ import (
const separator = "___"
// getGameNameFromRoomID parse roomID to get roomID and gameName
// GetGameNameFromRoomID parse roomID to get roomID and gameName.
func GetGameNameFromRoomID(roomID string) string {
parts := strings.Split(roomID, separator)
if len(parts) > 1 {
@ -17,11 +17,10 @@ func GetGameNameFromRoomID(roomID string) string {
return ""
}
// generateRoomID generate a unique room ID containing 16 digits
// GenerateRoomID generate a unique room ID containing 16 digits.
func GenerateRoomID(gameName string) string {
// RoomID contains random number + gameName
// Next time when we only get roomID, we can launch game based on gameName
roomID := strconv.FormatInt(rand.Int63(), 16) + separator + gameName
return roomID
}

View file

@ -1,57 +0,0 @@
package ice
import (
"strings"
"github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
)
type Replacement struct {
From string
To string
}
func NewIceServer(url string) webrtc.IceServer {
return webrtc.IceServer{
Url: url,
}
}
func NewIceServerCredentials(url string, user string, credential string) webrtc.IceServer {
return webrtc.IceServer{
Url: url,
Username: user,
Credential: credential,
}
}
func ToJson(iceServers []webrtc.IceServer, replacements ...Replacement) string {
var sb strings.Builder
sn, n := len(iceServers), len(replacements)
if sn > 0 {
sb.Grow(sn * 64)
}
sb.WriteString("[")
for i, ice := range iceServers {
if i > 0 {
sb.WriteString(",{")
} else {
sb.WriteString("{")
}
if n > 0 {
for _, replacement := range replacements {
ice.Url = strings.Replace(ice.Url, "{"+replacement.From+"}", replacement.To, -1)
}
}
sb.WriteString("\"urls\":\"" + ice.Url + "\"")
if ice.Username != "" {
sb.WriteString(",\"username\":\"" + ice.Username + "\"")
}
if ice.Credential != "" {
sb.WriteString(",\"credential\":\"" + ice.Credential + "\"")
}
sb.WriteString("}")
}
sb.WriteString("]")
return sb.String()
}

View file

@ -1,78 +0,0 @@
package ice
import (
"testing"
"github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
)
func TestIce(t *testing.T) {
tests := []struct {
input []webrtc.IceServer
replacements []Replacement
output string
}{
{
input: []webrtc.IceServer{
NewIceServer("stun:stun.l.google.com:19302"),
NewIceServer("stun:{server-ip}:3478"),
NewIceServerCredentials("turn:{server-ip}:3478", "root", "root"),
},
replacements: []Replacement{
{
From: "server-ip",
To: "localhost",
},
},
output: "[" +
"{\"urls\":\"stun:stun.l.google.com:19302\"}," +
"{\"urls\":\"stun:localhost:3478\"}," +
"{\"urls\":\"turn:localhost:3478\",\"username\":\"root\",\"credential\":\"root\"}" +
"]",
},
{
input: []webrtc.IceServer{
NewIceServer("stun:stun.l.google.com:19302"),
},
output: "[{\"urls\":\"stun:stun.l.google.com:19302\"}]",
},
{
input: []webrtc.IceServer{},
replacements: []Replacement{},
output: "[]",
},
}
for _, test := range tests {
result := ToJson(test.input, test.replacements...)
if result != test.output {
t.Errorf("Not exactly what is expected")
}
}
}
func BenchmarkIces(b *testing.B) {
benches := []struct {
name string
f func(iceServers []webrtc.IceServer, replacements ...Replacement) string
}{
{name: "toJson", f: ToJson},
}
servers := []webrtc.IceServer{
NewIceServer("stun:stun.l.google.com:19302"),
NewIceServer("stun:{server-ip}:3478"),
NewIceServerCredentials("turn:{server-ip}:3478", "root", "root"),
}
replacements := []Replacement{
{From: "server-ip", To: "localhost"},
}
for _, bench := range benches {
b.Run(bench.name, func(b *testing.B) {
for n := 0; n < b.N; n++ {
bench.f(servers, replacements...)
}
})
}
}

View file

@ -1,48 +0,0 @@
package lock
import (
"sync/atomic"
"time"
)
type TimeLock struct {
l chan struct{}
locked int32
}
// NewLock returns new lock (mutex) with a timeout option.
func NewLock() *TimeLock {
return &TimeLock{l: make(chan struct{}, 1)}
}
// Lock unconditionally blocks the execution.
func (tl *TimeLock) Lock() {
if tl.isLocked() {
return
}
tl.lock()
<-tl.l
}
// LockFor blocks the execution at most for
// the given period of time.
func (tl *TimeLock) LockFor(d time.Duration) {
tl.lock()
select {
case <-tl.l:
case <-time.After(d):
}
}
// Unlock removes the current block if any.
func (tl *TimeLock) Unlock() {
if !tl.isLocked() {
return
}
tl.unlock()
tl.l <- struct{}{}
}
func (tl *TimeLock) isLocked() bool { return atomic.LoadInt32(&tl.locked) == 1 }
func (tl *TimeLock) lock() { atomic.StoreInt32(&tl.locked, 1) }
func (tl *TimeLock) unlock() { atomic.StoreInt32(&tl.locked, 0) }

View file

@ -1,38 +0,0 @@
package lock
import (
"testing"
"time"
)
func TestLock(t *testing.T) {
a := 1
lock := NewLock()
wait := time.Millisecond * 10
lock.Unlock()
lock.Unlock()
lock.Unlock()
go func(timeLock *TimeLock) {
time.Sleep(time.Second * 1)
lock.Unlock()
}(lock)
lock.LockFor(time.Second * 30)
lock.LockFor(wait)
lock.LockFor(wait)
lock.LockFor(wait)
lock.LockFor(wait)
lock.LockFor(time.Millisecond * 10)
go func(timeLock *TimeLock) {
time.Sleep(time.Millisecond * 1)
lock.Unlock()
}(lock)
lock.Lock()
a -= 1
if a != 0 {
t.Errorf("lock test failed because a != 0")
}
}

181
pkg/logger/logger.go Normal file
View file

@ -0,0 +1,181 @@
package logger
import (
"fmt"
"io"
"os"
"strconv"
"time"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
)
// Level defines log levels.
type Level int8
const (
DebugLevel Level = iota
InfoLevel
WarnLevel
ErrorLevel
FatalLevel
PanicLevel
NoLevel
Disabled
TraceLevel Level = -1
// Values less than TraceLevel are handled as numbers.
)
func (l Level) String() string {
switch l {
case TraceLevel:
return zerolog.LevelTraceValue
case DebugLevel:
return zerolog.LevelDebugValue
case InfoLevel:
return zerolog.LevelInfoValue
case WarnLevel:
return zerolog.LevelWarnValue
case ErrorLevel:
return zerolog.LevelErrorValue
case FatalLevel:
return zerolog.LevelFatalValue
case PanicLevel:
return zerolog.LevelPanicValue
case Disabled:
return "disabled"
case NoLevel:
return ""
}
return strconv.Itoa(int(l))
}
var pid = os.Getpid()
type Logger struct {
logger *zerolog.Logger
}
func New(isDebug bool) *Logger {
logLevel := zerolog.InfoLevel
if isDebug {
logLevel = zerolog.DebugLevel
}
zerolog.SetGlobalLevel(logLevel)
logger := zerolog.New(os.Stderr).With().Timestamp().Fields(map[string]any{"pid": pid}).Logger()
return &Logger{logger: &logger}
}
func NewConsole(isDebug bool, tag string, noColor bool) *Logger {
logLevel := zerolog.InfoLevel
if isDebug {
logLevel = zerolog.DebugLevel
}
zerolog.SetGlobalLevel(logLevel)
zerolog.TimeFieldFormat = time.RFC3339Nano
output := zerolog.ConsoleWriter{Out: os.Stdout, TimeFormat: "15:04:05.0000", NoColor: noColor,
PartsOrder: []string{
zerolog.TimestampFieldName,
"pid",
zerolog.LevelFieldName,
zerolog.CallerFieldName,
"s",
"d",
"c",
"m",
zerolog.MessageFieldName,
},
FieldsExclude: []string{"s", "c", "d", "m", "pid"},
}
if output.NoColor {
output.FormatMessage = func(i any) string {
if i == nil {
return ""
}
return fmt.Sprintf("%v", i)
}
}
//multi := zerolog.MultiLevelWriter(output, os.Stdout)
logger := zerolog.New(output).With().
Str("pid", fmt.Sprintf("%4x", pid)).
Str("s", tag).
Str("m", "").
Str("d", " ").
Str("c", " ").
// Str("tag", tag). use when a file writer
Timestamp().Logger()
return &Logger{logger: &logger}
}
func Default() *Logger { return &Logger{logger: &log.Logger} }
// GetLevel returns the current Level of l.
func (l *Logger) GetLevel() Level { return Level(l.logger.GetLevel()) }
// Output duplicates the global logger and sets w as its output.
func (l *Logger) Output(w io.Writer) zerolog.Logger { return l.logger.Output(w) }
// With creates a child logger with the field added to its context.
func (l *Logger) With() zerolog.Context { return l.logger.With() }
// Level creates a child logger with the minimum accepted level set to level.
func (l *Logger) Level(level Level) zerolog.Logger { return l.logger.Level(zerolog.Level(level)) }
// Sample returns a logger with the s sampler.
func (l *Logger) Sample(s zerolog.Sampler) zerolog.Logger { return l.logger.Sample(s) }
// Hook returns a logger with the h Hook.
func (l *Logger) Hook(h zerolog.Hook) zerolog.Logger { return l.logger.Hook(h) }
// Debug starts a new message with debug level.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) Debug() *zerolog.Event { return l.logger.Debug() }
func (l *Logger) Trace() *zerolog.Event { return l.logger.Trace() }
// Info starts a new message with info level.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) Info() *zerolog.Event { return l.logger.Info() }
// Warn starts a new message with warn level.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) Warn() *zerolog.Event { return l.logger.Warn() }
// Error starts a new message with error level.
func (l *Logger) Error() *zerolog.Event { return l.logger.Error() }
// Fatal starts a new message with fatal level. The os.Exit(1) function
// is called by the Msg method.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) Fatal() *zerolog.Event { return l.logger.Fatal() }
// Panic starts a new message with panic level. The message is also sent
// to the panic function.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) Panic() *zerolog.Event { return l.logger.Panic() }
// WithLevel starts a new message with level.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) WithLevel(level zerolog.Level) *zerolog.Event { return l.logger.WithLevel(level) }
// Log starts a new message with no level. Setting zerolog.GlobalLevel to
// zerolog.Disabled will still disable events produced by this method.
// You must call Msg on the returned event in order to send the event.
func (l *Logger) Log() *zerolog.Event { return l.logger.Log() }
// Print sends a log event using debug level and no extra field.
// Arguments are handled in the manner of fmt.Print.
func (l *Logger) Print(v ...any) { l.logger.Print(v...) }
// Printf sends a log event using debug level and no extra field.
// Arguments are handled in the manner of fmt.Printf.
func (l *Logger) Printf(format string, v ...any) { l.logger.Printf(format, v...) }
// Extend adds some additional context to the existing logger.
func (l *Logger) Extend(ctx zerolog.Context) *Logger {
logger := ctx.Logger()
return &Logger{logger: &logger}
}

View file

@ -1,40 +0,0 @@
package media
// Buffer is a simple non-thread safe ring buffer for audio samples.
// It should be used for 16bit PCM (LE interleaved) data.
type (
Buffer struct {
s Samples
wi int
}
OnFull func(s Samples)
Samples []int16
)
func NewBuffer(numSamples int) Buffer { return Buffer{s: make(Samples, numSamples)} }
// Write fills the buffer with data calling a callback function when
// the internal buffer fills out.
//
// Consider two cases:
//
// 1. Underflow, when the length of written data is less than the buffer's available space.
// 2. Overflow, when the length exceeds the current available buffer space.
// In the both cases we overwrite any previous values in the buffer and move the internal
// write pointer on the length of written data.
// In the first case we won't call the callback, but it will be called every time
// when the internal buffer overflows until all samples are read.
func (b *Buffer) Write(s Samples, onFull OnFull) (r int) {
for r < len(s) {
w := copy(b.s[b.wi:], s[r:])
r += w
b.wi += w
if b.wi == len(b.s) {
b.wi = 0
if onFull != nil {
onFull(b.s)
}
}
}
return
}

Some files were not shown because too many files have changed in this diff Show more