The main benefit of libyuv, apart from shortening the video pipeline, is quite noticeable latency and CPU usage decrease due to various assembler/SIMD optimizations of the library. However, there is a drawback for macOS systems: libyuv cannot be downloaded as a compiled library and can only be built from the source, which means we should include a cropped source code of the library (~10K LoC) into the app or rise the complexity of macOS dev and run toolchains. The main target system -- Linux, and Windows will use compiled lib from the package managers and macOS will use the lib included as a shortened source-code.
Building the app with the no_libyuv tag will force it to use libyuv from the provided source files.
This PR contains refactored code.
**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
```
The string representation of a UUID takes 32 bytes, and the new type will take just 16.
Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't)
and the need to use UID values as map keys (maps don't support slices as keys),
IDs are stored as strings (for now).
```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
- WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
- Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
```
Packet
[id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
[p] any — contains packet data (any type).
Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
```
```
The main principle of this protocol and the duplex data exchange is:
the one who initializes connection is called a client, and
the one who is being connected to is called a server.
With the current architecture, the coordinator is the server, the user browsers and workers are the clients.
____ ____
↓ ↑ ↑ ↓
browser ⟶ coordinator ⟵ worker
(c) (s) (c)
One of the most crucial performance vise parts of these interactions is that
all the server-initiated calls to clients should be asynchronous!
```
- In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
- The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
```
...
01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
01:00:01.1138 994 INF c ← w Handshake localhost:8000
01:00:01.1148 994 INF c ← w Connect cid=cep.hrg
01:00:01.1158 994 DBG c connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
01:00:01.1158 994 INF c New worker / addr: localhost, ...
01:00:01.1158 3f98 INF w Connected to the coordinator localhost:8000 cid=cep.2ug
01:00:02.5834 994 INF c ← u Handshake localhost:8000
01:00:02.6175 994 INF c ← u Connect cid=cep.hs0
01:00:02.6209 994 INF c Search available workers cid=cep.hs0
01:00:02.6214 994 INF c Found next free worker cid=cep.hs0
01:00:02.6220 994 INF c → u InitSession cid=cep.hs0
01:00:02.6527 994 INF c ← u WebrtcInit cid=cep.hs0
01:00:02.6527 994 INF c → w ᵇWebrtcInit cid=cep.hrg
01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
01:00:02.6537 3f98 INF w WebRTC start cid=cep.2ug
...
```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.
**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
- c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
- c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
- c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
- c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
- c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
- c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
- x `MEDIA_STREAM_READY` -> **removed**
- c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
- c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
- c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
- x `KEY_STATE_UPDATED` -> **removed**
- n `WEBRTC_ICE_CANDIDATE_FOUND`
- n `WEBRTC_SDP_ANSWER`
- n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
Both worker and coordinator display version number in the console during startup. Coordinator displays its version number in the top right corner of the index.html page.
* Disable CGO (C libs) for coordinator
Needed for static linking.
* Fix "error strings should not be capitalized (ST1005)"
* Fix SA1015
Using time.Tick leaks the underlying ticker, consider using it only in endless functions, tests and the main package, and use time.NewTicker here (SA1015)
* Fix SA9004
Only the first constant in this group has an explicit type (SA9004).
* Remove unused code in the webrtc package
* Fix S1000
Should use a simple channel send/receive instead of select with a single case (S1000).
* Force dir creation/check for core downloader
* Update Makefile release script
* Disable ASLR for worker builds
* Remove WORKER_BUILD_PARAMS flag from the CI
* Don't force recompilation in release
* Add Debian packages installer script
* Build worker app without libopusfile
* Test worker app without libopusfile
* Add opus wrapper without opusfile
* Make install.sh executable
* Add opus lib in Win builds
* Make insecure HTTPS requests when downloading libs
* Add ca-certificates for Docker build stage
go mod download works only with SSL certificates installed.
* Move libx264 wrapper into the repo
That way we can get rid of a lot of not needed external Go dependencies.
* Update the dependencies
It is possible that the official Golang Docker image used in the build stage may produce an executable file dynamically linked with some old libs that may not be present in the target OS image therefore use of identical Docker images is the better option.
Since Pion's webrtc v3.0.13 and this fix if both peers have some fmtp set then codecs should match exactly. By default Pion defines a list of supported codecs with fmtp set but different browsers set their own fmtp values by default as well therefore they may not match.
To fix this we can define our own list of codecs on the server with empty fmtp so it will match any client codecs.
See: e5c8c659ca/rtpcodec.go (L99)
* Add port and IP config and env params for bridged Docker network in Windows, macOS
- CLOUD_GAME_WEBRTC_ICEIPMAP -- replaces IP of any ICE candidates on the server
- CLOUD_GAME_WEBRTC_ICEPORTS_MIN/MAX -- limits WebRTC random port range on the server
* Add initial external configuration files support.
These external configuration files allow changing app params at the runtime without recompilation.
* Find config files with specified directory in the tests
* Add aspect ratio recalculation config
* Clean code
* Add new configuration files into the Docker container image
* Add shared core and config paths into the Libretro cores config
* Split ROM <-> Emulator mapping between workers and coordinators
* Extract coordinator config
* Add shared worker/coordinator server config
* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill
* Remove default stun/turn servers from the config
* Extract and add new ice servers config structures
* Update coordinator config params
* Add auto emulation lib loader based on the runtime OS/arch
* Update configuration structures
* Remove shared config embedding
* Add missing network config params
* Add game library external config
* Remove unused config parameters
* Add WebRTC encoder external options
* Add user dir for config search
* Update config loader
* Update config
* Add generic downloader with Grab lib implementation
* Add a simple file downloader backed by the grab lib
* Add initial Libretro core repos abstractions
* Expose compression info for Libretro cores repository records
* Add pipe-based abstract file downloader
* Refactor downloader
* Refactor Libretro repos
* Add worker coresync stubs
* Add multiprocess-safe HTTP-based core manager implementation
* Remove Libretro cores from the repo
* Keep custom N64 cores in te repo for now
* Add Libretro cores repo select in the config
* Fix http manager repo switch
* Cleanup code
* Add greedy Libretro lib loader
* Don't crash when arch map is not set
* Disable dynamic recompiler for pcsx core by default since it's could cause a crash
* Use global Libretro dynalib handler
* Shorten the default Libretro cores store path
* Update zip extractor implementation
* Remove explicit fig lib field markings
* Add config note to the README file
* Add GitHub repo backend for the core downloader
* Fix GitHub repo param list in the manager factory
* Add env variables reader with CLOUD_GAME prefix
* Re-optimize ice server info struct custom marshaler
* Initial Docker rewrite
* Add rebuild
* Up
* Up
* Up
* Pre-release
* Pack assets with ext games
* Remove Makefile Docker because it's broken on Windows and a dup
* Add default container name
* Update docker-compose.yml
* Add app binaries into the system bin folder
* Update
* Update
* WIP
* Add libretro
* Update input retro
* Update cloud retro input:
* Integrate libretro remove GL
* Launch emulator by game type
* Save and load
* Update deeplink to game directly
* Done channel for naemulator
* each server handle only one session
* Only provide available clients
* Emulator based on game
* Remove all OpenGL related
* Retroarch audio
* Audio encoding mono
* Experiment with libretro audio
* Audio without datachannel
* Audio opus internal
* Remove unnecessary code
* Resampled
* Limit time frame
* Start Room and Audio by game
* Dynamic video image allocation
* Dynamic Video buffer allocation based on video resolution
* Move encoder to room
* width and height from emulator
* Padding images to fix multipler of 64
* Remove OpenGL
* Remove Open AL
* Remove OpenGL from Go mod
* Move away nanoarch logic in naemulator
* Remove unecessary savefiles.go
* Optimize Docker for caching
* Update ReadME
* Update README to introduce Retro
* Update README
* Update README.md