cloud-game/Dockerfile
sergystepanov 1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00

49 lines
948 B
Docker
Vendored

# The base cloud-game image
ARG BUILD_PATH=/go/src/github.com/giongto35/cloud-game
# build image
FROM golang:1.15 AS build
ARG BUILD_PATH
WORKDIR ${BUILD_PATH}
# system libs layer
RUN apt-get update && apt-get install -y \
make \
pkg-config \
libvpx-dev \
libopus-dev \
libopusfile-dev \
libsdl2-dev \
&& rm -rf /var/lib/apt/lists/*
# go deps layer
COPY go.mod go.sum ./
RUN go mod download
# app build layer
COPY ./ ./
RUN make build
# base image
FROM debian:10-slim
ARG BUILD_PATH
WORKDIR /usr/local/share/cloud-game
RUN apt-get update && apt-get install -y \
libvpx5 \
libopus0 \
libopusfile0 \
libsdl2-2.0-0 \
libgl1-mesa-glx \
xvfb \
&& rm -rf /var/lib/apt/lists/*
COPY --from=build ${BUILD_PATH}/bin/ ./
RUN cp -s $(pwd)/* /usr/local/bin
COPY web ./web
COPY assets/cores/*.so \
assets/cores/*.cfg \
./assets/cores/
COPY configs ./configs
EXPOSE 8000 9000 3478/tcp 3478/udp