Commit graph

10 commits

Author SHA1 Message Date
sergystepanov
9e6efc2319 Update retropad input 2025-12-30 14:36:48 +03:00
Sergey Stepanov
7ee98c1b03 Add keyboard and mouse support
Keyboard and mouse controls will now work if you use the kbMouseSupport parameter in the config for Libretro cores. Be aware that capturing mouse and keyboard controls properly is only possible in fullscreen mode.

Note: In the case of DOSBox, a virtual filesystem handler is not yet implemented, thus each game state will be shared between all rooms (DOS game instances) of CloudRetro.
2024-08-02 11:04:44 +03:00
Sergey Stepanov
2bc64a3be8 Migrate from IIFE to modern ES modules
These modules should be supported by all contemporary browsers, and this transition should resolve most issues related to the explicit import order of the .js files.
2024-03-17 22:09:43 +03:00
sergystepanov
3bd959b4ef
Refactored v3 (#350)
This PR contains refactored code.

**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
  ```
  The string representation of a UUID takes 32 bytes, and the new type will take just 16.
  Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't) 
  and the need to use UID values as map keys (maps don't support slices as keys), 
  IDs are stored as strings (for now).
  ```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
  - WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
  - Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
  ```
  Packet
    [id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
    t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
    [p] any — contains packet data (any type).

  Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
  ```
  ```
  The main principle of this protocol and the duplex data exchange is:
  the one who initializes connection is called a client, and 
  the one who is being connected to is called a server. 
  With the current architecture, the coordinator is the server, the user browsers and workers are the clients.

            ____           ____
           ↓    ↑         ↑    ↓
     browser ⟶ coordinator ⟵ worker
       (c)          (s)         (c)

  One of the most crucial performance vise parts of these interactions is that 
  all the server-initiated calls to clients should be asynchronous!
  ```
  - In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
  - The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
  ```
  ...
  01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
  01:00:01.1138  994 INF c ← w Handshake localhost:8000
  01:00:01.1148  994 INF c ← w Connect cid=cep.hrg
  01:00:01.1158  994 DBG c     connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
  01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
  01:00:01.1158  994 INF c     New worker / addr: localhost, ...
  01:00:01.1158 3f98 INF w     Connected to the coordinator localhost:8000 cid=cep.2ug
  01:00:02.5834  994 INF c ← u Handshake localhost:8000
  01:00:02.6175  994 INF c ← u Connect cid=cep.hs0
  01:00:02.6209  994 INF c     Search available workers cid=cep.hs0
  01:00:02.6214  994 INF c     Found next free worker cid=cep.hs0
  01:00:02.6220  994 INF c → u InitSession cid=cep.hs0
  01:00:02.6527  994 INF c ← u WebrtcInit cid=cep.hs0
  01:00:02.6527  994 INF c → w ᵇWebrtcInit cid=cep.hrg
  01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
  01:00:02.6537 3f98 INF w     WebRTC start cid=cep.2ug
  ...
  ```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.


**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
  - c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
  - c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
  - c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
  - c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
  - c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
  - c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
  - x `MEDIA_STREAM_READY` -> **removed**
  - c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
  - c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
  - c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
  - x `KEY_STATE_UPDATED` -> **removed**
  - n `WEBRTC_ICE_CANDIDATE_FOUND`
  - n `WEBRTC_SDP_ANSWER`
  - n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
2023-01-09 23:20:22 +03:00
88hcsif
091b086bcb
N64 Support (#195)
* Allow HTTP access to Raspberry Pi over local network
Lower audio buffer maximum theoretical size to get the worker code to compile on Raspberry Pi

* Add https port flag to run https worker and coordinator on the same machine
Add https chain and key flags to allow to use an existing certificate and bypass letsencrypt
Note the ping address resolution is still broken with this configuration

* Add option to define a ping server in the coordinator
This is useful when it is not predicatable what address and port the worker will be runnning at
This only works when there is a single worker

* Free temporarily allocated CStrings
Store constant CString

* Only load core once and unload it when done

* Add Nintendo 64 support!
Disclaimer: only tested with Mupen64plus and Mupen64plusNext on Raspberry Pi.
It probably needs more work to run on every system and with other OpenGL libretro libraries.
Input controls are hacked together, it really needs analog stick and remapping support to play in a nicer way.
I am worried there might be a memory leak when unloading Mupen64plus but this needs further investigation.

* Add analog sticks + R2,L2,R3,L3 support

* Add client logic to control left analog stick via keyboard and touch
Add client logic to toggle between dpad mode and analog mode (even for joystick)
Might need to revisit if and when remapping is implemented
Tocuh sensitivity of analog stick is pretty high, might need tweaking

* Add cores for Raspberry Pi
Add N64 core for linux x86_64

* Reset use OpenGL flag on nanoarch shutdown (line lost in refactoring)
2020-06-17 18:07:10 +08:00
sergystepanov
b3cb95849d
Refactor input poll (#167)
* Refactor input poll to make it x2-3 faster (0.4ms+ -> 0.1ms)

* If Server is sendrecv transceiver, client needs to be sendrecv on Firefox.
c641b530a0

Co-authored-by: giongto35 <giongto35@yahoo.com>
2020-04-22 01:11:36 +08:00
giongto35
7e8ebd5f74 Minor fix + Update more collaborate games for fun 2020-04-19 03:35:28 +08:00
giongto35
8484eca293 Add L R 2020-04-01 01:27:42 +08:00
giongto35
1ccdab08a0
Update pion version (#147)
* Update DREADME CrowdPlay

* Update README

* Update README.md

* Update webRTC version

* Update pion version
2019-12-10 03:33:14 +08:00
sergystepanov
3d1f1ee587 Initial new frontend rewrite (#129)
* Initial new frontend rewrite

* Refactor some module deps

* Fix options ref in the ajax module

* Refactor

* Add controller state

* Refactor
2019-11-05 01:44:19 +07:00