Commit graph

1124 commits

Author SHA1 Message Date
giongto35
a01dd68d90 Add Model Context Protocol input 2025-06-13 01:17:25 -07:00
sergystepanov
8083ba086b Use /usr/bin/env in the shebang line of shell scripts to ensure portability 2025-05-28 08:19:02 +03:00
sergystepanov
02210f1f8d Remove unnecessary C bridge functions 2025-05-18 12:46:32 +03:00
sergystepanov
817a19c757 Fix the circle-pad's roundness 2025-05-16 12:15:37 +03:00
sergystepanov
36da07f277 Use the actual state size when loading ROMs 2025-05-03 16:35:21 +03:00
sergystepanov
83056bbf4f Update dependencies 2025-05-03 15:57:41 +03:00
sergystepanov
37a4a80996 Use the save state size before each save/load call 2025-05-03 15:55:26 +03:00
sergystepanov
9d4256306e Add missing C function header for Go debugger 2025-05-02 10:34:22 +03:00
sergystepanov
ddfc9249ec Fix some user slot race conditions
In cases where HasSlot() and Reserve() operations are delayed, multiple users may incorrectly be granted a slot due to race conditions.
2025-05-02 10:06:23 +03:00
sergystepanov
a431b7050f Update dependencies 2025-04-17 09:11:26 +03:00
sergystepanov
debd4b23df Disable default static build
It is broken with SDL2 on Windows
2025-04-17 09:11:26 +03:00
sergystepanov
410610349b Switch to UCRT toolchain in MSYS2 2025-04-17 09:11:26 +03:00
sergystepanov
3ac7a559df Skip YUV test
It is broken on Windows
2025-04-17 09:11:26 +03:00
sergystepanov
7c878b1ee3 Update dependencies 2025-04-17 09:11:26 +03:00
sergystepanov
a1506d0f31 Add PGO with 1.24.0 2025-02-13 01:00:13 +03:00
sergystepanov
15ff2f3282 Update Go to 1.24.0 2025-02-12 14:17:43 +03:00
sergystepanov
ffb0abe4da Update dependencies 2025-01-18 19:41:21 +03:00
sergystepanov
3dbf4f9b19 Update dependencies 2025-01-11 16:53:52 +03:00
sergystepanov
b02cd5c4f0
It is time to update the copyright year 2025-01-04 10:41:51 +03:00
Sergey Stepanov
0c768bb3d6
Add some notes on recording in regards to ffconcat 2024-12-21 01:37:42 +03:00
Sergey Stepanov
f78bcf3e4b
Allow config for the remote Libretro core repos 2024-12-20 01:32:20 +03:00
Sergey Stepanov
535e725618
Panic when dlib functions are missing 2024-12-19 21:40:14 +03:00
Sergey Stepanov
4aaeda3fbb
Move some RETRO_ENVIRONMENT vars into C 2024-12-16 23:28:14 +03:00
Sergey Stepanov
600243c87d Update dependencies 2024-12-16 13:48:34 +03:00
Sergey Stepanov
82aebf6647 Fix Package 'libgl1-mesa-glx' has no installation candidate 2024-12-14 14:14:56 +03:00
Sergey Stepanov
89ae98b035 Why do we need samples
In an ideal scenario, the emulator generates a video frame and an audio chunk with its internal frame rate. For example, if the emulator runs a game at 60 FPS, it will produce 16 ms worth of audio and a video frame with each tick (or call of the run function). Then we need to send all this data to the user's browser, which becomes tricky with WebRTC audio.

The WebRTC standard supports only Opus-encoded audio for high-quality sound. The encoder and decoder (the audio player in the browser) have a limitation: they can only operate on fixed audio frames or predefined chunks of audio, which are 5, 10, 20, 40, or 60 ms in length.

Due to this limitation, we have to wait at least two ticks until the first whole audio chunk can be packed into predefined frames. If we have 16 ms of audio and one fixed buffer, we send 10 ms right away and have to wait for 4 ms to add to the remaining 6 ms. This will lead to a constant 6 ms delay between audio and video.

To mitigate this issue, we can set the smallest frame size as a buffer, i.e., 5 ms. This will decrease the latency to 1 ms, but we will send 3 packets of data in this manner for 16 ms.

A slightly better way is to create several buffers and dynamically select the next buffer so that the audio fits optimally, minimizing the number of network packets sent to users.

This frames thing essentially accomplishes that. In the options, we can select multiple (or one) Opus buffers to store audio and choose from. They should be defined from the largest to the smallest. And that's it.
2024-12-13 18:57:25 +03:00
sergystepanov
ed3b195b26
Dynamic audio buf
* Ugly audio buf

* Use dynamic Opus frames with config
2024-12-12 21:13:43 +03:00
Sergey Stepanov
f54089e072
Stretch samples a bit better with the GBA's 32768Hz 2024-12-07 00:47:27 +03:00
Sergey Stepanov
6bb82b2204 Allow 2.5ms Opus frame 2024-12-06 15:27:18 +03:00
Sergey Stepanov
d77d69a331 Remove pool from the audio stretcher 2024-12-05 13:50:39 +03:00
Sergey Stepanov
297ec9005c
Display video scaling info 2024-12-05 01:35:48 +03:00
Sergey Stepanov
5649d4410a
Remove pools from YUV conv 2024-12-05 01:11:02 +03:00
Sergey Stepanov
db32479c4e
Destroy rooms when the coordinator was lost 2024-12-05 01:10:16 +03:00
Sergey Stepanov
8fa53f4e32
Disable macos 2024-12-04 22:16:58 +03:00
Sergey Stepanov
a7acebc5d0
Try YUV without the mem pool 2024-12-04 22:09:51 +03:00
Sergey Stepanov
954bb23bb8
Add Reset with 0 key 2024-12-03 00:38:15 +03:00
Sergey Stepanov
7134782245
Enable frame duplication for Mupen64 2024-12-03 00:34:43 +03:00
Sergey Stepanov
5a42dc9857
Fail x2 on no coordinator connection 2024-12-01 20:26:29 +03:00
Sergey Stepanov
9caf45af78
Reset fail timer on success 2024-12-01 18:20:54 +03:00
Sergey Stepanov
56e3ce328e
Update Go to 1.23.3 2024-11-30 21:35:40 +03:00
Sergey Stepanov
6de1828ffe Wait user click when autoplay fails 2024-11-29 14:51:33 +03:00
Sergey Stepanov
b2e275a6cd
Don't crash the app on http2 garbage 2024-11-28 23:24:35 +03:00
Sergey Stepanov
45dba68b15
Faster CopyFile 2024-11-28 21:16:31 +03:00
Sergey Stepanov
31c670252c Update dependencies 2024-11-26 19:35:31 +03:00
Sergey Stepanov
1831e44eef Add new saveStateFs config param
Used when you need a copy of FS for new game sessions (i.e. DOSBox uniqueSaveDir=true).
2024-11-26 19:35:31 +03:00
Sergey Stepanov
71f5de3bf9 Update dependencies 2024-11-26 19:35:31 +03:00
Sergey Stepanov
88a0911f93
Avoid segfault with nil error handlers in ws 2024-11-17 22:27:34 +03:00
Sergey Stepanov
8686c4a6e5
Return workers by wids right away ;_; 2024-11-17 22:13:39 +03:00
Sergey Stepanov
68acb5d790
Show worker tags in manager 2024-11-17 21:24:08 +03:00
Sergey Stepanov
2c50ae2290
Allow one game per a direct worker 2024-11-17 20:29:45 +03:00