wizard-chase/project.godot
2022-05-30 14:01:34 -04:00

362 lines
12 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RichTextLabel",
"class": "ChestHoverScoreLabel",
"language": "GDScript",
"path": "res://world/overlay/treasure/hover_score_label/TreasureChestHoverScoreLabel.gd"
}, {
"base": "WanderState",
"class": "ClydeState",
"language": "GDScript",
"path": "res://enemy/ai/states/ClydeState.gd"
}, {
"base": "CanvasModulate",
"class": "DeathScreenTransition",
"language": "GDScript",
"path": "res://world/gameover/GameOverCanvasModulate.gd"
}, {
"base": "TileMap",
"class": "DoorBack",
"language": "GDScript",
"path": "res://world/door/DoorBack.gd"
}, {
"base": "TileMap",
"class": "DoorFore",
"language": "GDScript",
"path": "res://world/door/DoorFore.gd"
}, {
"base": "TileMap",
"class": "Dungeon",
"language": "GDScript",
"path": "res://world/dungeon/Dungeon.gd"
}, {
"base": "Area2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://enemy/Enemy.gd"
}, {
"base": "Area2D",
"class": "EnemyState",
"language": "GDScript",
"path": "res://enemy/ai/EnemyState.gd"
}, {
"base": "TileMap",
"class": "FloorSpikes",
"language": "GDScript",
"path": "res://world/map_generated/floorspikes/FloorSpikes.gd"
}, {
"base": "Node2D",
"class": "Game",
"language": "GDScript",
"path": "res://global/Game.gd"
}, {
"base": "Tween",
"class": "GameStartMusicTween",
"language": "GDScript",
"path": "res://audio/GameStartMusicTween.gd"
}, {
"base": "RichTextLabel",
"class": "HighScoreLabel",
"language": "GDScript",
"path": "res://ui/HighScoreLabel.gd"
}, {
"base": "EnemyState",
"class": "IdleState",
"language": "GDScript",
"path": "res://enemy/ai/states/IdleState.gd"
}, {
"base": "RichTextLabel",
"class": "LevelLabel",
"language": "GDScript",
"path": "res://ui/LevelLabel.gd"
}, {
"base": "TileMap",
"class": "MagicWalls",
"language": "GDScript",
"path": "res://world/map_generated/magicwalls/MagicWalls.gd"
}, {
"base": "TileMap",
"class": "Markers",
"language": "GDScript",
"path": "res://world/markers/Markers.gd"
}, {
"base": "RichTextLabel",
"class": "MiscHoverScoreLabel",
"language": "GDScript",
"path": "res://world/overlay/treasure/hover_score_label/MiscTreasureHoverScoreLabel.gd"
}, {
"base": "TileMap",
"class": "Overlay",
"language": "GDScript",
"path": "res://world/overlay/Overlay.gd"
}, {
"base": "Node2D",
"class": "PathFind",
"language": "GDScript",
"path": "res://world/dungeon/Pathfind.gd"
}, {
"base": "Area2D",
"class": "Player",
"language": "GDScript",
"path": "res://player/Player.gd"
}, {
"base": "ColorRect",
"class": "SceneTransition",
"language": "GDScript",
"path": "res://ui/SceneTransitionRect.gd"
}, {
"base": "RichTextLabel",
"class": "ScoreLabel",
"language": "GDScript",
"path": "res://ui/Score.gd"
}, {
"base": "EnemyState",
"class": "SeekAheadState",
"language": "GDScript",
"path": "res://enemy/ai/states/SeekAheadState.gd"
}, {
"base": "EnemyState",
"class": "SeekBehindState",
"language": "GDScript",
"path": "res://enemy/ai/states/SeekBehindState.gd"
}, {
"base": "EnemyState",
"class": "SeekState",
"language": "GDScript",
"path": "res://enemy/ai/states/SeekState.gd"
}, {
"base": "TileMap",
"class": "Treasure",
"language": "GDScript",
"path": "res://world/overlay/treasure/Treasure.gd"
}, {
"base": "Node",
"class": "UILives",
"language": "GDScript",
"path": "res://ui/uilives/UILives.gd"
}, {
"base": "Node",
"class": "UIWalls",
"language": "GDScript",
"path": "res://ui/uiwalls/UIWalls.gd"
}, {
"base": "TileMap",
"class": "WallBlades",
"language": "GDScript",
"path": "res://world/map_generated/wallblades/WallBlades.gd"
}, {
"base": "EnemyState",
"class": "WanderState",
"language": "GDScript",
"path": "res://enemy/ai/states/WanderState.gd"
} ]
_global_script_class_icons={
"ChestHoverScoreLabel": "",
"ClydeState": "",
"DeathScreenTransition": "",
"DoorBack": "",
"DoorFore": "",
"Dungeon": "",
"Enemy": "",
"EnemyState": "",
"FloorSpikes": "",
"Game": "",
"GameStartMusicTween": "",
"HighScoreLabel": "",
"IdleState": "",
"LevelLabel": "",
"MagicWalls": "",
"Markers": "",
"MiscHoverScoreLabel": "",
"Overlay": "",
"PathFind": "",
"Player": "",
"SceneTransition": "",
"ScoreLabel": "",
"SeekAheadState": "",
"SeekBehindState": "",
"SeekState": "",
"Treasure": "",
"UILives": "",
"UIWalls": "",
"WallBlades": "",
"WanderState": ""
}
[application]
config/name="Wizard Chase"
config/description="Collect all the treasure in the dungeon! Can you make it to the second level? Leave your highest score in the comments. Good luck!
github
https://github.com/clarkjohn/wizard-chase
itch.io
https://clarkjohn.itch.io/wizard
"
run/main_scene="res://global/Game.tscn"
config/icon="res://assets/icon.png"
config/windows_native_icon="res://assets/windows/icon.ico"
[autoload]
Global="*res://global/Global.gd"
[debug]
gdscript/warnings/unused_class_variable=true
[display]
window/size/width=340
window/size/height=260
window/size/test_width=680
window/size/test_height=520
window/ios/hide_home_indicator=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
export=false
[input]
ui_accept={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ ]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
ui_page_up={
"deadzone": 0.5,
"events": [ ]
}
ui_end={
"deadzone": 0.5,
"events": [ ]
}
ui_space={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
next_level={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"unicode":0,"echo":false,"script":null)
]
}
open_doors={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"unicode":0,"echo":false,"script":null)
]
}
debug_add_to_score={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
debug_lose_life={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
]
}
debug_get_0={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":48,"unicode":0,"echo":false,"script":null)
]
}
debug_get_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"unicode":0,"echo":false,"script":null)
]
}
debug_get_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"unicode":0,"echo":false,"script":null)
]
}
debug_get_3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"unicode":0,"echo":false,"script":null)
]
}
debug_get_4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"unicode":0,"echo":false,"script":null)
]
}
debug_get_5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":53,"unicode":0,"echo":false,"script":null)
]
}
debug_get_6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":54,"unicode":0,"echo":false,"script":null)
]
}
debug_get_7={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":55,"unicode":0,"echo":false,"script":null)
]
}
debug_get_8={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":56,"unicode":0,"echo":false,"script":null)
]
}
debug_get_9={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":57,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.133333, 0.133333, 0.133333, 1 )
quality/dynamic_fonts/use_oversampling=false