; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "RichTextLabel", "class": "ChestHoverScoreLabel", "language": "GDScript", "path": "res://world/overlay/treasure/hover_score_label/TreasureChestHoverScoreLabel.gd" }, { "base": "WanderState", "class": "ClydeState", "language": "GDScript", "path": "res://enemy/ai/states/ClydeState.gd" }, { "base": "CanvasModulate", "class": "DeathScreenTransition", "language": "GDScript", "path": "res://world/gameover/GameOverCanvasModulate.gd" }, { "base": "TileMap", "class": "DoorBack", "language": "GDScript", "path": "res://world/door/DoorBack.gd" }, { "base": "TileMap", "class": "DoorFore", "language": "GDScript", "path": "res://world/door/DoorFore.gd" }, { "base": "TileMap", "class": "Dungeon", "language": "GDScript", "path": "res://world/dungeon/Dungeon.gd" }, { "base": "Area2D", "class": "Enemy", "language": "GDScript", "path": "res://enemy/Enemy.gd" }, { "base": "Area2D", "class": "EnemyState", "language": "GDScript", "path": "res://enemy/ai/EnemyState.gd" }, { "base": "TileMap", "class": "FloorSpikes", "language": "GDScript", "path": "res://world/map_generated/floorspikes/FloorSpikes.gd" }, { "base": "Node2D", "class": "Game", "language": "GDScript", "path": "res://global/Game.gd" }, { "base": "Tween", "class": "GameStartMusicTween", "language": "GDScript", "path": "res://audio/GameStartMusicTween.gd" }, { "base": "RichTextLabel", "class": "HighScoreLabel", "language": "GDScript", "path": "res://ui/HighScoreLabel.gd" }, { "base": "EnemyState", "class": "IdleState", "language": "GDScript", "path": "res://enemy/ai/states/IdleState.gd" }, { "base": "RichTextLabel", "class": "LevelLabel", "language": "GDScript", "path": "res://ui/LevelLabel.gd" }, { "base": "TileMap", "class": "MagicWalls", "language": "GDScript", "path": "res://world/map_generated/magicwalls/MagicWalls.gd" }, { "base": "TileMap", "class": "Markers", "language": "GDScript", "path": "res://world/markers/Markers.gd" }, { "base": "RichTextLabel", "class": "MiscHoverScoreLabel", "language": "GDScript", "path": "res://world/overlay/treasure/hover_score_label/MiscTreasureHoverScoreLabel.gd" }, { "base": "TileMap", "class": "Overlay", "language": "GDScript", "path": "res://world/overlay/Overlay.gd" }, { "base": "Node2D", "class": "PathFind", "language": "GDScript", "path": "res://world/dungeon/Pathfind.gd" }, { "base": "Area2D", "class": "Player", "language": "GDScript", "path": "res://player/Player.gd" }, { "base": "ColorRect", "class": "SceneTransition", "language": "GDScript", "path": "res://ui/SceneTransitionRect.gd" }, { "base": "RichTextLabel", "class": "ScoreLabel", "language": "GDScript", "path": "res://ui/Score.gd" }, { "base": "EnemyState", "class": "SeekAheadState", "language": "GDScript", "path": "res://enemy/ai/states/SeekAheadState.gd" }, { "base": "EnemyState", "class": "SeekBehindState", "language": "GDScript", "path": "res://enemy/ai/states/SeekBehindState.gd" }, { "base": "EnemyState", "class": "SeekState", "language": "GDScript", "path": "res://enemy/ai/states/SeekState.gd" }, { "base": "TileMap", "class": "Treasure", "language": "GDScript", "path": "res://world/overlay/treasure/Treasure.gd" }, { "base": "Node", "class": "UILives", "language": "GDScript", "path": "res://ui/uilives/UILives.gd" }, { "base": "Node", "class": "UIWalls", "language": "GDScript", "path": "res://ui/uiwalls/UIWalls.gd" }, { "base": "TileMap", "class": "WallBlades", "language": "GDScript", "path": "res://world/map_generated/wallblades/WallBlades.gd" }, { "base": "EnemyState", "class": "WanderState", "language": "GDScript", "path": "res://enemy/ai/states/WanderState.gd" } ] _global_script_class_icons={ "ChestHoverScoreLabel": "", "ClydeState": "", "DeathScreenTransition": "", "DoorBack": "", "DoorFore": "", "Dungeon": "", "Enemy": "", "EnemyState": "", "FloorSpikes": "", "Game": "", "GameStartMusicTween": "", "HighScoreLabel": "", "IdleState": "", "LevelLabel": "", "MagicWalls": "", "Markers": "", "MiscHoverScoreLabel": "", "Overlay": "", "PathFind": "", "Player": "", "SceneTransition": "", "ScoreLabel": "", "SeekAheadState": "", "SeekBehindState": "", "SeekState": "", "Treasure": "", "UILives": "", "UIWalls": "", "WallBlades": "", "WanderState": "" } [application] config/name="Wizard Chase" config/description="Collect all the treasure in the dungeon! Can you make it to the second level? Leave your highest score in the comments. Good luck! github https://github.com/clarkjohn/wizard-chase itch.io https://clarkjohn.itch.io/wizard " run/main_scene="res://global/Game.tscn" config/icon="res://assets/icon.png" config/windows_native_icon="res://assets/windows/icon.ico" [autoload] Global="*res://global/Global.gd" [debug] gdscript/warnings/unused_class_variable=true [display] window/size/width=340 window/size/height=260 window/size/test_width=680 window/size/test_height=520 window/ios/hide_home_indicator=false window/stretch/mode="2d" window/stretch/aspect="keep" [global] export=false [input] ui_accept={ "deadzone": 0.5, "events": [ ] } ui_focus_next={ "deadzone": 0.5, "events": [ ] } ui_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } ui_page_up={ "deadzone": 0.5, "events": [ ] } ui_end={ "deadzone": 0.5, "events": [ ] } ui_space={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } next_level={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"unicode":0,"echo":false,"script":null) ] } open_doors={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"unicode":0,"echo":false,"script":null) ] } debug_add_to_score={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null) ] } debug_lose_life={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null) ] } debug_get_0={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":48,"unicode":0,"echo":false,"script":null) ] } debug_get_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"unicode":0,"echo":false,"script":null) ] } debug_get_2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"unicode":0,"echo":false,"script":null) ] } debug_get_3={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"unicode":0,"echo":false,"script":null) ] } debug_get_4={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"unicode":0,"echo":false,"script":null) ] } debug_get_5={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":53,"unicode":0,"echo":false,"script":null) ] } debug_get_6={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":54,"unicode":0,"echo":false,"script":null) ] } debug_get_7={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":55,"unicode":0,"echo":false,"script":null) ] } debug_get_8={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":56,"unicode":0,"echo":false,"script":null) ] } debug_get_9={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":57,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] environment/default_clear_color=Color( 0.133333, 0.133333, 0.133333, 1 ) quality/dynamic_fonts/use_oversampling=false