* feat(plugins): persist nodeExecution consent per plugin (#8512) Phase 2 of #8512: remember an uploaded plugin's nodeExecution consent so it is asked once, not every app session, while keeping the trust decision local to the device. - Main-owned, local-only store (electron/plugin-node-consent-store.ts, wrapping simple-store under key 'pluginNodeExecutionConsent'); never pfapi-synced, so a grant on one device never auto-grants on another. - Ask-once is scoped to UPLOADED plugins; built-in plugins (sync-md) keep the per-session verified prompt unchanged (regression-safe). - Consent is written only after a native Allow in main; the renderer has a delete-only clearConsent IPC (fail-safe) and no way to self-grant. - Cleared on disable / uninstall / re-upload (never in generic teardown), so revoke = the existing disable toggle and changed code re-consents. - No code hash: re-ask-on-change is structural (re-upload clears consent); a renderer hash would be forgeable and security-worthless. version:1 is the migration anchor if main-owned hashing is ever added. Tests: electron 154 pass (consent-store + executor ask-once/deny/clear/ built-in-never-persisted); 474 plugin specs pass incl. the sync-exclusion guard. Docs updated. * fix(plugins): harden persisted consent against prototype-pollution ids Multi-review (security) found a CRITICAL in the Phase 2 consent store: the consents map was a plain object keyed on an attacker-controlled pluginId, so an uploaded plugin with id 'constructor' / 'toString' / 'valueOf' / 'hasOwnProperty' resolved consents[id] to the inherited Object.prototype member (a truthy function). The executor's ask-once check treated that as a prior grant and minted a nodeExecution token with NO consent dialog on a fresh install — full code execution with zero user approval. ('__proto__' was already blocked by the id allowlist; these names pass it.) Unit tests missed it because the executor test stub used a Map, which is immune to the footgun. Fix: - Store: null-prototype consents map (Object.create(null)) + own-property (hasOwnProperty) guarded reads + reject non-object entries. Closes the class for any prototype-member id, including across a disk round-trip. - Executor: reject __proto__/prototype/constructor in assertSafePluginId as defense-in-depth at the boundary. - Regression tests: consent store returns null for prototype-member ids (fresh, after a real set, after clear); grant request for these ids is rejected with no dialog and no mint. Also from review: ask-once path now re-checks the sender URL after the consent read (parity with the dialog path); clarified why the consent mutation queue is not redundant with simple-store's save queue. Electron suite 156/156 pass. * refactor(plugins): log consent persist-failure via electron-log Multi-review follow-ups (non-blocking): - Route the best-effort consent persist-failure to electron-log/main (the user-exportable host log) instead of console; console in the executor is otherwise the sandboxed plugin's own output. Only the validated id is logged. - Clarify the disable-path comment: clearing revokes the live session grant always, and the persisted consent only for uploaded plugins (built-ins have none). * fix(plugins): clear persisted consent on cache-clear and disclose persistence in dialog Two gaps found in multi-agent review of the Phase 2 persisted-consent feature: - clearUploadedPluginsFromMemory() (the 'Clear plugin cache' button) wiped the plugin code from IndexedDB but left the main-owned persisted nodeExecution consent behind. A later re-upload of the same id has no existingState, so the re-upload consent-clear in loadPluginFromZip never fired and the (possibly different) code was silently granted node execution with no prompt — defeating the 'replacing code under an id always re-asks' invariant. Now clears consent for every evicted uploaded id, mirroring removeUploadedPlugin. - The uploaded-plugin native consent dialog still said access was valid 'for this app session', but Allow is now persisted across sessions. The prompt now discloses that the choice is remembered on the device until disable / remove / re-upload, so the user consents to the actual scope. Regression tests added on both sides. * refactor(plugins): key persisted consent on a Map, not a null-prototype object Multi-review simplification. The consent store keyed an attacker-controlled pluginId into a plain object, defended against `Object.prototype` member names (constructor/toString/…) with a null-prototype object + hasOwn guards + a typeof-object read check. A `Map` makes that safety structural and self-evident — an unstored key is simply `undefined` — and matches the sibling `grants` Map in the executor. The on-disk format is unchanged (a plain {version, consents} object); the Map is serialized via Object.fromEntries (define-semantics, no prototype write) and rebuilt via Object.entries with the well-formedness guard moved to load time. Also corrects the stale 'never downgrade-corrupt it' comment with the accurate downgrade behavior, and adds a round-trip test proving a hand-edited on-disk __proto__ data key loads inertly without polluting Object.prototype. * refactor(plugins): funnel disable through PluginService.disablePlugin and de-dup dialog display Two more multi-review items, now that we own the PR: - 'Disabling a node plugin revokes its consent' previously lived only in the plugin-management UI handler, so a future programmatic disable path could unload the plugin yet leave persisted consent behind — re-enabling would then silently re-grant node execution. Added PluginService.disablePlugin(setEnabled=false + unload + clearNodeExecutionConsent) and routed the UI through it, making the revoke a structural invariant. The consent clear is a safe no-op for non-node plugins, so the previous requiresNodeExecution gate is dropped. - The uploaded-plugin name/version were sanitized once for the dialog and again for persistence (same lengths/fallbacks, duplicated). Extracted sanitizedUploadedDisplay as the single source of truth so the persisted record always matches what the user saw in the prompt. Tests added for the disablePlugin invariant. * fix(plugins): harden persisted nodeExecution consent (multi-review) Follow-ups from a multi-agent review of #8600: - Re-ask structurally on every upload: clear consent unconditionally in loadPluginFromZip (outside the `existingState` branch) so a same-id re-upload always re-prompts even if consent was orphaned (crash mid-uninstall, IndexedDB eviction, external/partial wipe). - Fail closed on upload: clearNodeExecutionConsent reports a persist failure via its return value; loadPluginFromZip aborts the upload if the prior consent could not be revoked, so replacement code can't inherit a stale grant. Lifecycle edges (disable/uninstall/cache-clear) ignore the result so a rare disk failure can't abort their bookkeeping. - Mint the grant before the best-effort consent persist in the executor so a navigation/destroy during the write drops it via cleanup and a persist failure can't lose an approved grant. - Validate the full consent record shape on load so a corrupt {}/array entry can't read as a grant. - Log only the validated id + error code on persist failure (no userData path). - Fix a stale comment (the store keys consent in a Map, not null-proto objects). Adds regression tests: mint-before-persist ordering, best-effort persist, malformed-entry rejection, and the consent-clear fail-closed return contract. * test(plugins): add clearNodeExecutionConsent to PluginBridgeService spy loadPluginFromZip now clears prior persisted nodeExecution consent before loading replacement code (#8512 Phase 2). The spy in this spec lacked the method, so the call threw, was caught, returned false, and aborted the upload, failing both load-from-zip tests.
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Super Productivity Plugin Development Guide
This is a comprehensive documentation of the Super Productivity Plugin System. This guide covers everything you need to know about creating plugins for Super Productivity.
These docs might not always be perfectly up to date. You find the latest typescript interfaces here: types.ts
Personally I think the best way to figure out how to write a plugin is to check out the example plugins:
If you want to build a sophisticated UI there is a boilerplate available for solidjs: boilerplate-solid-js
Table of Contents
- Quick Start
- Plugin Manifest
- Plugin Types
- Available API Methods
- Best Practices
- Security Considerations
- Testing Your Plugin
Quick Start
1. Basic Plugin Structure
my-plugin/
├── manifest.json # Plugin metadata (required)
├── plugin.js # Host-side plugin code (optional for iframe-only plugins)
├── index.html # UI interface (required when omitting plugin.js; requires iFrame:true in manifest)
└── icon.svg # Plugin icon (optional)
plugin.js is required for plugins that need host-side setup at plugin load time,
shortcuts, header buttons, background behavior, or host-side API handlers. A UI-only
iframe plugin can ship only manifest.json and index.html when the manifest sets
iFrame: true.
2. Minimal Example
manifest.json:
{
"id": "hello-world",
"name": "Hello World Plugin",
"version": "1.0.0",
"description": "My first Super Productivity plugin",
"manifestVersion": 1,
"minSupVersion": "14.0.0"
}
plugin.js:
console.log('Hello World plugin loaded!');
// Show a notification
PluginAPI.showSnack({
msg: 'Hello from my plugin!',
type: 'SUCCESS',
});
// Demo a simple counter
await PluginAPI.setCounter('hello-count', 0);
PluginAPI.registerHeaderButton({
label: 'Hello (Count: 0)',
icon: 'waving_hand',
onClick: async () => {
const newCount = await PluginAPI.incrementCounter('hello-count');
PluginAPI.showSnack({
msg: `Button clicked! Count: ${newCount}`,
type: 'INFO',
});
},
});
Plugin Manifest
The manifest.json file is required for all plugins and defines the plugin's metadata and configuration.
Manifest Fields
| Field | Type | Required | Description |
|---|---|---|---|
id |
string | ✓ | Unique identifier for your plugin (use kebab-case) |
name |
string | ✓ | Display name shown to users |
version |
string | ✓ | Semantic version (e.g., "1.0.0") |
description |
string | ✓ | Brief description of what your plugin does |
manifestVersion |
number | ✓ | Currently must be 1 |
minSupVersion |
string | ✓ | Minimum Super Productivity version required |
author |
string | Plugin author name | |
homepage |
string | Plugin website or repository URL | |
icon |
string | Path to icon file (SVG recommended) | |
iFrame |
boolean | Whether plugin uses iframe UI (default: false) | |
sidePanel |
boolean | Show plugin in side panel (default: false), requires iFrame:true |
|
permissions |
string[] | The permissions the plugin needs | |
hooks |
string[] | App events to listen to | |
uiKit |
boolean | Enable UI Kit CSS reset for iframe plugins (default: true). Set to false to disable. |
Complete Manifest Example
{
"id": "my-advanced-plugin",
"name": "My Advanced Plugin",
"version": "2.1.0",
"description": "An advanced plugin with UI and hooks",
"manifestVersion": 1,
"minSupVersion": "14.0.2",
"author": "John Doe",
"homepage": "https://github.com/johndoe/my-plugin",
"icon": "icon.svg",
"iFrame": true,
"sidePanel": false,
"permissions": ["getTasks", "updateTask"],
"hooks": ["taskComplete", "taskUpdate", "currentTaskChange"]
}
Plugin Types
1. JavaScript Plugins (plugin.js)
Pure JavaScript plugins that run in a sandboxed environment with full API access.
Use when:
- For setup background stuff that is to be executed even when the plugin ui (iFrame) is not shown
- For registering and handling keyboard shortcuts
- You want to listen to app hooks/events
- You need programmatic interaction with tasks/projects
Example:
// Register multiple UI elements
PluginAPI.registerHeaderButton({
label: 'My Button',
icon: 'star',
onClick: async () => {
const tasks = await PluginAPI.getTasks();
console.log(`You have ${tasks.length} tasks`);
},
});
PluginAPI.registerHook(PluginAPI.Hooks.TASK_COMPLETE, (taskId) => {
console.log(`Task ${taskId} completed!`);
});
2. HTML/Iframe Plugins (index.html)
Plugins that render custom UI in a sandboxed iframe.
Use when:
- You need custom UI/visualizations
- You want to display charts, forms, or complex interfaces
Iframe-only plugins do not need a plugin.js file if all plugin behavior lives inside
index.html. Super Productivity automatically adds the default menu or side-panel entry
from the manifest when the plugin is loaded.
Important: Iframe plugins are served from a sandboxed blob document and talk to
the host only through the filtered Plugin API message bridge. Inline CSS, JavaScript,
and small assets directly in index.html; arbitrary extra files from the ZIP are not
served to the iframe. External URLs can work when the app/runtime CSP allows them, but
they are not part of the portable plugin contract.
Example index.html:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>My Plugin UI</title>
<!-- CSS must be inlined. Theme variables and UI Kit are injected automatically. -->
<style>
body {
padding: var(--s3);
}
.task-list {
background: var(--card-bg);
border-radius: var(--card-border-radius);
padding: var(--s2);
box-shadow: var(--whiteframe-shadow-2dp);
}
.task-item {
padding: var(--s);
border-bottom: 1px solid var(--divider-color);
}
</style>
</head>
<body>
<h1>My Plugin</h1>
<div id="content">
<button id="loadTasks">Load Tasks</button>
<div
id="taskList"
class="task-list"
></div>
</div>
<!-- JavaScript must be inlined -->
<script>
document.getElementById('loadTasks').addEventListener('click', async () => {
try {
const tasks = await PluginAPI.getTasks();
const taskList = document.getElementById('taskList');
taskList.innerHTML = '<h3>Your Tasks:</h3>';
tasks.forEach((task) => {
const taskEl = document.createElement('div');
taskEl.className = 'task-item';
taskEl.textContent = task.title;
taskList.appendChild(taskEl);
});
PluginAPI.showSnack({
msg: `Loaded ${tasks.length} tasks`,
type: 'SUCCESS',
});
} catch (error) {
console.error('Error loading tasks:', error);
PluginAPI.showSnack({
msg: 'Failed to load tasks',
type: 'ERROR',
});
}
});
</script>
</body>
</html>
Theme Variables & UI Kit
Iframe plugins automatically receive:
-
CSS variables — All theme variables (colors, spacing, shadows, transitions) are injected as CSS custom properties on
:root. Usevar(--c-primary),var(--bg),var(--text-color), etc. -
UI Kit CSS reset — By default, basic HTML elements (
button,input,select,textarea,table,a,h1–h6,p,code,pre,hr, etc.) are styled to match the app's look. This is injected before your plugin's own styles, so your CSS always wins.To disable the UI Kit, add
"uiKit": falseto your manifest.
Button variants:
- Default
<button>— Neutral card-background button with border <button class="btn-primary">— Filled primary-color button (white text)<button class="btn-outline">— Transparent button with primary-color border and text, fills on hover
Card component:
<div class="card">— Card with background, shadow, rounded corners, and border<div class="card card-clickable">— Adds hover lift effect and primary border highlight
Utility classes:
.text-muted— Muted text color (var(--text-color-muted)).text-primary— Primary theme color (var(--c-primary)).page-fade— Fade-in animation (0.3s ease)
Key CSS variables:
--bg,--bg-darker— Background colors--text-color,--text-color-muted— Text colors--c-primary,--c-accent,--c-warn— Theme colors--card-bg,--card-shadow,--card-border-radius— Card styling--divider-color— Border/divider color--s,--s2,--s3,--s4,--s-half,--s-quarter— Spacing scale--transition-standard— Standard transition--font-primary-stack— App font stack--whiteframe-shadow-1dpthrough--whiteframe-shadow-24dp— Elevation shadows--is-dark-theme—1if dark theme,0if light
Available API Methods
Data Operations
Tasks
getTasks()- Get all active tasksgetArchivedTasks()- Get archived tasksgetCurrentContextTasks()- Get tasks in current contextgetSelectedTask()- Get the task selected in the task detail panel, ornullgetFocusedTask()- Get the currently focused task row, ornull. Task-row focus is cleared when focus moves elsewhere, including into iframe side panels; usegetSelectedTask()for persistent side-panel task context.addTask(task)- Create a new taskupdateTask(taskId, updates)- Update existing task
Application State
getAppState()- Get the current application state (read-only; returnsPluginAppState). An overview of the data returned is the JSON file exported viaSettings > Sync & Backup > Import/Export > Export data. Example:const state = await PluginAPI.getAppState();
Projects
getAllProjects()- Get all projectsaddProject(project)- Create new projectupdateProject(projectId, updates)- Update project
Tags
getAllTags()- Get all tagsaddTag(tag)- Create new tagupdateTag(tagId, updates)- Update tag
Simple Counters
Simple counters let you track lightweight metrics (e.g., daily clicks or habits) that persist and sync with your data. There are two levels: basic (key-value pairs for today's count) and full model (full CRUD on SimpleCounter entities with date-specific values).
Basic Counters
These treat counters as a simple { [id: string]: number } map for today's values (auto-upserts via NgRx).
| Method | Description | Example |
|---|---|---|
getAllCounters() |
Get all counters as { [id: string]: number } |
const counters = await PluginAPI.getAllCounters(); console.log(counters['my-key']); |
getCounter(id) |
Get today's value for a counter (returns null if unset) |
const val = await PluginAPI.getCounter('daily-commits'); |
setCounter(id, value) |
Set today's value (non-negative number; validates id regex /^[A-Za-z0-9_-]+$/) |
await PluginAPI.setCounter('daily-commits', 5); |
incrementCounter(id, incrementBy = 1) |
Increment and return new value (floors at 0) | const newVal = await PluginAPI.incrementCounter('daily-commits', 2); |
decrementCounter(id, decrementBy = 1) |
Decrement and return new value (floors at 0) | const newVal = await PluginAPI.decrementCounter('daily-commits'); |
deleteCounter(id) |
Delete the counter | await PluginAPI.deleteCounter('daily-commits'); |
Example:
// Track daily commits
let commits = (await PluginAPI.getCounter('daily-commits')) ?? 0;
await PluginAPI.incrementCounter('daily-commits');
PluginAPI.showSnack({
msg: `Commits today: ${await PluginAPI.getCounter('daily-commits')}`,
type: 'INFO',
});
Full SimpleCounter Model
For advanced use: Full CRUD on counters with metadata (title, enabled state, date-specific values via countOnDay: { [date: string]: number }).
| Method | Description | Example |
|---|---|---|
getAllSimpleCounters() |
Get all as SimpleCounter[] |
const all = await PluginAPI.getAllSimpleCounters(); |
getSimpleCounter(id) |
Get one by id (returns undefined if not found) |
const counter = await PluginAPI.getSimpleCounter('my-id'); |
updateSimpleCounter(id, updates) |
Partial update (e.g., { title: 'New Title', countOnDay: { '2025-11-17': 10 } }) |
await PluginAPI.updateSimpleCounter('my-id', { isEnabled: false }); |
toggleSimpleCounter(id) |
Toggle isOn state (throws if not found) |
await PluginAPI.toggleSimpleCounter('my-id'); |
setSimpleCounterEnabled(id, isEnabled) |
Set enabled state | await PluginAPI.setSimpleCounterEnabled('my-id', true); |
deleteSimpleCounter(id) |
Delete by id | await PluginAPI.deleteSimpleCounter('my-id'); |
setSimpleCounterToday(id, value) |
Set today's value (YYYY-MM-DD) | await PluginAPI.setSimpleCounterToday('my-id', 10); |
setSimpleCounterDate(id, date, value) |
Set value for specific date (validates YYYY-MM-DD) | await PluginAPI.setSimpleCounterDate('my-id', '2025-11-16', 5); |
Example:
// Create/update a habit counter
await PluginAPI.updateSimpleCounter('habit-streak', {
title: 'Daily Streak',
type: 'ClickCounter',
isEnabled: true,
countOnDay: { '2025-11-17': 1 }, // Today's count
});
await PluginAPI.toggleSimpleCounter('habit-streak');
const counter = await PluginAPI.getSimpleCounter('habit-streak');
console.log(`Streak on: ${counter.isOn}`);
UI Operations
Notifications
// Show snackbar notification
PluginAPI.showSnack({
msg: 'Operation completed!',
type: 'SUCCESS', // SUCCESS, ERROR, INFO, WARNING
ico: 'check', // Optional Material icon
actionStr: 'Undo', // Optional action button
actionFn: () => console.log('Undo clicked'),
});
// System notification
PluginAPI.notify({
title: 'Task Complete',
body: 'Great job!',
ico: 'done',
});
Dialogs
// Open a dialog
const result = await PluginAPI.openDialog({
title: 'Confirm Action',
htmlContent: '<p>Are you sure?</p>',
buttons: [{ label: 'No' }, { label: 'Yes', color: 'primary', raised: true }],
});
if (result === 'Yes') {
// Continue with the confirmed action
}
openDialog() resolves with the clicked button label. If the user dismisses
the dialog without clicking a button, it resolves with undefined. The legacy
content, okBtnLabel, and cancelBtnLabel fields are still accepted, but new
plugins should use htmlContent and buttons.
Registration Methods (plugin.js only)
Header Button
PluginAPI.registerHeaderButton({
id: 'my-header-btn', // Optional unique ID
label: 'Click Me',
icon: 'star', // Material icon name
onClick: () => {
console.log('Header button clicked');
},
});
Menu Entry
PluginAPI.registerMenuEntry({
label: 'My Plugin Action',
icon: 'extension',
onClick: () => {
console.log('Menu item clicked');
},
});
Side Panel Button
PluginAPI.registerSidePanelButton({
label: 'My Panel',
icon: 'dashboard',
onClick: () => {
PluginAPI.showIndexHtmlAsView();
},
});
Keyboard Shortcut
PluginAPI.registerShortcut({
keys: 'ctrl+shift+p',
label: 'My Plugin Shortcut',
action: () => {
console.log('Shortcut triggered');
},
});
Hooks
// Available hooks
const hooks = {
TASK_COMPLETE: 'taskComplete',
TASK_UPDATE: 'taskUpdate',
TASK_DELETE: 'taskDelete',
CURRENT_TASK_CHANGE: 'currentTaskChange',
FINISH_DAY: 'finishDay',
LANGUAGE_CHANGE: 'languageChange',
PERSISTED_DATA_CHANGED: 'persistedDataChanged',
ACTION: 'action',
};
PERSISTED_DATA_CHANGED fires whenever this plugin's persisted data
changes — local writes, remote sync deliveries, and bulk imports —
after the host has finished its initial boot load. The handler
receives no payload; re-call loadSyncedData(key?) for any key your
plugin tracks to get fresh data. There is no replay-on-register and no
guaranteed ordering across rapid changes, so handlers must be
idempotent. The typical pattern is: call loadSyncedData() once on
plugin init, then subscribe to this hook for subsequent updates.
// Register hook listener
PluginAPI.registerHook(PluginAPI.Hooks.TASK_COMPLETE, (taskId) => {
console.log(`Task ${taskId} completed!`);
});
// Listen to Redux actions
PluginAPI.registerHook(PluginAPI.Hooks.ACTION, (action) => {
if (action.type === 'ADD_TASK_SUCCESS') {
console.log('New task added:', action.payload);
// Bonus: Increment a counter on task add
PluginAPI.incrementCounter('tasks-added-today');
}
});
Data Persistence
You can persist data that will also be synced via the persistDataSynced and
loadSyncedData APIs. Host-side plugin.js code can use localStorage for
data that should stay local. Iframe plugins should prefer the synced
persistence APIs because sandboxed iframe origins may not have reliable access
to browser storage.
// Save plugin data
await PluginAPI.persistDataSynced(JSON.stringify({ count: 42 }));
// Load saved data
const data = await PluginAPI.loadSyncedData();
console.log(data); // '{ count: 42 }'
Best Practices
1. Performance
- Lazy load resources: Don't load everything on plugin initialization
- Be responsive with using resources: Avoid heavy operations and don't save excessive amounts of data.
- Keep it lightweight: Super Productivity is not the only app on the users system and your plugin is not the only plugin.
2. User Experience
- Provide feedback: Show loading states and confirmations
- Be non-intrusive: Don't spam notifications
- Follow the app's design: Use the injected theme variables and try to keep styles minimal.
- Respect user preferences: Check dark mode, and language settings (if possible or stick to english if not)
3. Security
- Request minimal permissions: Only what you need
Node.js Script Execution
Plugins with "permissions": ["nodeExecution"] can run Node.js scripts in the Electron
desktop app after the user allows the desktop permission prompt.
Both built-in and uploaded (community) plugins may request nodeExecution. The grant is
issued by the Electron main process after a native consent dialog and is bound to the
plugin id. For uploaded plugins the app cannot verify the manifest, so the dialog flags
the plugin as unverified third-party code with full machine access that Super Productivity
cannot sandbox, and defaults to Deny — only allow plugins whose source you trust. If
the user denies, the plugin stays enabled but its node calls fail until it is re-enabled.
Consent handling differs by plugin type:
- Uploaded (community) plugins: consent is remembered once per plugin in a
main-owned, local-only store (
Allowis not asked again on the next launch). The consent is never synced — granting on one device does not auto-grant on another; the other device prompts afresh on first node use. Consent is automatically cleared (forcing a fresh prompt) when you disable, uninstall, or re-upload the plugin, so replacing a plugin's code under the same id always re-asks. To revoke access without removing the plugin, simply disable it. - Built-in plugins (e.g.
sync-md) keep the per-session prompt and are not persisted.
Plugin id constraints (for
nodeExecution): the consent grant keys on your manifestid, so it must be a single safe token — no whitespace, control/bidi characters,:, path separators (/,\), and at most 100 characters. Lowercase kebab-case is recommended; dots and uppercase are accepted.
Security note: a granted
nodeExecutionplugin can run any program with full access to your files and system. The file/IPC channel a plugin uses to talk to a companion process is an open local channel — treat any data it reads as untrusted input (nevereval/requireits contents).
const result = await plugin.executeNodeScript({
script: `
const os = require('os');
return os.hostname();
`,
timeout: 5000,
});
if (result.success) {
console.log('Hostname:', result.result);
}
Important — use plugin.onReady() for startup calls:
executeNodeScript requires the Electron IPC bridge to be available. On cold boot this
bridge may not be ready when plugin.js first runs. Always put executeNodeScript calls
(and any other startup init code) inside plugin.onReady():
// ❌ May fail on cold boot
const result = await plugin.executeNodeScript({ script: 'return true' });
// ✅ Correct — fires after the bridge is confirmed available
plugin.onReady(async () => {
const result = await plugin.executeNodeScript({ script: 'return true' });
});
plugin.onReady(fn) fires after plugin.js has fully evaluated and the app has
confirmed the Node.js IPC bridge is responding (with automatic retry). If the bridge is
unavailable after retries, an error is shown in the plugin management UI and onReady does
not fire.
You can also use onReady for any other startup work that should run after the plugin
script has finished setting up its hooks and registrations — not just for nodeExecution.
Iframe plugins: PluginAPI.onReady() is available inside index.html. It fires on
the next microtask after the callback is registered — without an IPC bridge ping. This is
fine in practice because iframe plugins are rendered on user navigation (well after host
startup). Iframe API calls still go through the host bridge when they are made;
cold-boot bridge pings are only performed for host-side plugin code.
Clean up with plugin.onUnload():
Code-based plugins (plugin.js) run directly in the app's renderer, so timers and
listeners they create are not cleaned up automatically when the plugin is disabled,
reloaded, or uninstalled — a setInterval started by your plugin keeps firing until the
app is fully reloaded. Register a teardown callback to clear them yourself:
const intervalId = setInterval(doWork, 60000);
plugin.onUnload(() => {
clearInterval(intervalId);
// also: removeEventListener, speechSynthesis.cancel(), close connections, …
});
The host invokes the callback at the start of plugin teardown, while the Plugin API is
still usable for calls like persisting data — but don't register new hooks or listeners
from inside it (the plugin is going away; re-registering onUnload there is ignored).
The returned promise is not awaited — do synchronous cleanup (clearInterval etc.)
before any await, since teardown continues immediately. Registering again replaces the
previous callback, so register once and do all cleanup there. Errors thrown by the
callback are logged and do not block teardown.
Plugins distributed independently of the app should feature-detect it
(if (plugin.onUnload) { ... }) — hosts predating the hook don't provide it.
Iframe plugins: onUnload exists but is a no-op — the host unmounts the iframe on
unload, which takes its timers and listeners with it. Don't rely on it for unload-time
persistence in iframes; persist when the data changes instead.
4. Don't spam the logs
console.logs should be kept to a minimum.
5. Iframe plugins: keep assets self-contained
- Prefer self-contained HTML: inline CSS, JavaScript, and small assets are the most portable option for iframe plugins
<!-- Portable: Everything needed by the iframe is in index.html -->
<!DOCTYPE html>
<html>
<head>
<style>
/* All styles here */
</style>
</head>
<body>
<div id="app"></div>
<script>
// All JavaScript here
</script>
</body>
</html>
Security Considerations
Sandboxing
- JavaScript plugins run in isolated VM contexts
- Iframe plugins run in sandboxed iframes with restricted permissions
- No access to file system unless through API
Iframe API Surface
Iframe plugins receive a filtered window.PluginAPI object injected into index.html.
The iframe can use the injected task/project/tag APIs, dialog and notification APIs,
navigation helpers, persistence helpers, counters, action dispatch, registerHook(),
and registerWorkContextHeaderButton(). Callback-heavy registration methods such as
registerHeaderButton(), registerMenuEntry(), registerSidePanelButton(),
registerShortcut(), and registerConfigHandler() must be registered from
host-side plugin.js code. APIs not injected into the iframe are unavailable, even if
they exist on the host-side plugin bridge.
executeNodeScript() is proxied through the host bridge for iframe plugins when
the desktop app grants the plugin nodeExecution permission.
Iframe Boundary
- Iframe plugins run without
allow-same-origin, so they have an opaque origin - Host access is limited to the filtered Plugin API
postMessagebridge - Remote assets depend on the app/runtime CSP and should not be relied on
Testing Your Plugin
1. Local Development
- Use "Load Plugin from Folder" to test your plugin
- Open DevTools (F12 or Ctrl+Shift+i) to see console logs
- Use the API Test Plugin as reference
2. Debugging Tips
// Add debug logging
const DEBUG = true;
function log(...args) {
if (DEBUG) {
console.log('[MyPlugin]', ...args);
}
}
// Test API methods
async function testAPI() {
log('Testing getTasks...');
const tasks = await PluginAPI.getTasks();
log('Tasks:', tasks);
log('Testing showSnack...');
PluginAPI.showSnack({
msg: 'API test successful!',
type: 'SUCCESS',
});
}
3. Common Issues
Plugin not loading:
- Check manifest.json syntax
- Verify minSupVersion compatibility
- Look for errors in console
API methods failing:
- Check if method is available in current context
- Verify permissions in manifest
- If
executeNodeScriptfails on startup or cold boot, wrap your init code inplugin.onReady(async () => { ... })— this ensures the Node.js bridge is ready before your code runs
Iframe not displaying:
- Check that all resources are inlined
- Verify no external dependencies
- Look for CSP violations in console
Resources
- Plugin API Types: @super-productivity/plugin-api
- Plugin Boilerplate: boilerplate-solid-js
- Example Plugins: plugin-dev
- Community Plugins:
Contributing
If you create a useful plugin, consider:
- Posting on reddit or GitHub discussions about it
- Submitting a PR to add it to the community plugins list (coming soon)
Happy plugin development! 🚀
Bonus: Vibe Coding your Plugins
Tips
- Don't test on your real world data! Use a test instance! (you can use https://test-app.super-productivity.com/ if you don't know how get one)
- Be as specific as possible
- Outline what APIs your plugin should use
- Test for errors (
Ctrl+Shift+iopens the console) and iterate until it works. Don't expect that everything works on your first try. - Read the code! Don't trust it blindly.
Example
Can you you write me a plugin for Super Productivity that plays a beep sound every time i click on a header button (You need to add a header button via PluginAPI.registerHeaderButton).
Here are the docs: https://github.com/super-productivity/super-productivity/blob/master/docs/plugin-development.md
Don't use any PluginAPI methods that are not listed in the guide.
Please give me the output as flat zip file to download.