Harmony Monroe
2d3bebeb77
level select WIP
...
fuck metroidvania, back to room-based
2020-11-18 14:37:43 -05:00
Harmony Monroe
935db40a67
turning the game into a metroidvania, fuck it.
2020-11-16 18:54:42 -05:00
Harmony Monroe
cbeeacdf98
more messy work, stage save data WIP
2020-11-16 15:55:37 -05:00
Harmony Monroe
6f9529ca7a
doing some messy work on stage select save data
...
will definitely need to clean it up
so far just showing saved metrics like time to complete level
2020-11-16 14:24:04 -05:00
Harmony Monroe
1997a19cee
tiny fix when box.save doesn't exist
2020-11-11 22:09:04 -05:00
Harmony Monroe
bc4b569048
save data wip
2020-10-09 19:26:55 -04:00
Harmony Monroe
2e64e25dbc
clear inheritance
2020-10-09 16:57:24 -04:00
Harmony Monroe
80a853adb5
hub world WIP 2, file directory reorganized
2020-10-09 16:23:26 -04:00
Harmony Monroe
8f0ea4ce22
hub world WIP
2020-10-08 14:08:30 -04:00
Harmony Monroe
8c9c34f33a
treadmill shader fix
...
previously when adjusting the value of the shader, it would change the value for all shaders.
now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
Harmony Monroe
5f476210ff
scrolling shader for treadmill + setget tools
...
adjusting tread_speed will show results in editor
changing length in editor will affect sprite and hitbox_x
changing editor_move will move the actor that many tiles
2020-10-05 13:26:03 -04:00
Harmony Monroe
667246c2e2
treadmills are in, no animations tho
2020-09-29 18:33:49 -04:00
Harmony Monroe
c0d8ab4011
juicy box slam animation
2020-09-26 18:12:21 -04:00
Harmony Monroe
cc193de51a
juicy screenshake n such
2020-09-26 17:42:07 -04:00
Harmony Monroe
503b5edc95
Passthrough block
2020-09-25 18:52:26 -04:00
Harmony Monroe
d57c4e2c5a
red & blue switches in effect
2020-09-25 15:18:46 -04:00
Harmony Monroe
b049563298
new juicy SFX and switches are WIP
2020-09-25 13:29:47 -04:00
Harmony Monroe
9af442b6b0
portal exit lerp thingy
2020-09-20 19:49:12 -04:00
Harmony Monroe
0767a1f318
map6
2020-09-20 18:29:48 -04:00
Harmony Monroe
8656208dce
amplified SFX
2020-09-19 18:48:42 -04:00
Harmony Monroe
fa0a65114c
portal exit
2020-09-17 22:45:34 -04:00
Harmony Monroe
6f161da0a3
map5
2020-09-13 20:36:47 -04:00
Harmony Monroe
d87276bb95
map4
2020-09-13 20:27:20 -04:00
Harmony Monroe
6e5fad7fcf
map3
2020-09-13 20:14:32 -04:00
Harmony Monroe
1335732ec4
map2
2020-09-13 20:01:09 -04:00
Harmony Monroe
3dd9d0fd11
maps
2020-09-13 19:42:56 -04:00
Harmony Monroe
37d6cf1f20
art rework!
2020-09-13 16:45:57 -04:00
Harmony Monroe
cdfe055285
jump corner correction and fitting into holes on the x axis idk
2020-09-12 17:01:34 -04:00
Harmony Monroe
ab9a27de1d
now using forced z_index for depth sorting
2020-09-02 17:19:59 -04:00
Harmony Monroe
38f4f8e7e7
seemed to fix the buggy tilemap rendering by rouding the camera position
2020-09-02 17:08:51 -04:00
Harmony Monroe
053eb24392
resize window based on display res
2020-09-02 15:05:33 -04:00
Harmony Monroe
973465b13b
put in cute model
2020-08-29 20:54:15 -04:00
Harmony Monroe
88449b0627
render viewport to CRT model!
2020-08-29 18:38:55 -04:00
Harmony Monroe
a14e2a7d1a
only need to call update() from actor
2020-08-29 17:50:03 -04:00
Harmony Monroe
55b2dcf0a8
camera, drawing hitboxes
2020-08-29 17:21:38 -04:00
Harmony Monroe
13f26062af
sfx + anims
2020-08-27 12:32:21 -04:00
Harmony Monroe
ae64e5d236
spikes work
2020-08-26 16:09:19 -04:00
Harmony Monroe
0a04f8b393
fartin around - need to add spikes
2020-08-25 02:38:32 -04:00