Commit graph

38 commits

Author SHA1 Message Date
Harmony Monroe
2d3bebeb77 level select WIP
fuck metroidvania, back to room-based
2020-11-18 14:37:43 -05:00
Harmony Monroe
935db40a67 turning the game into a metroidvania, fuck it. 2020-11-16 18:54:42 -05:00
Harmony Monroe
cbeeacdf98 more messy work, stage save data WIP 2020-11-16 15:55:37 -05:00
Harmony Monroe
6f9529ca7a doing some messy work on stage select save data
will definitely need to clean it up
so far just showing saved metrics like time to complete level
2020-11-16 14:24:04 -05:00
Harmony Monroe
1997a19cee tiny fix when box.save doesn't exist 2020-11-11 22:09:04 -05:00
Harmony Monroe
bc4b569048 save data wip 2020-10-09 19:26:55 -04:00
Harmony Monroe
2e64e25dbc clear inheritance 2020-10-09 16:57:24 -04:00
Harmony Monroe
80a853adb5 hub world WIP 2, file directory reorganized 2020-10-09 16:23:26 -04:00
Harmony Monroe
8f0ea4ce22 hub world WIP 2020-10-08 14:08:30 -04:00
Harmony Monroe
8c9c34f33a treadmill shader fix
previously when adjusting the value of the shader, it would change the value for all shaders.

now it duplicates the shader at runtime so it's a unique copy and can have it's own unique shhader value
2020-10-05 13:48:05 -04:00
Harmony Monroe
5f476210ff scrolling shader for treadmill + setget tools
adjusting tread_speed will show results in editor
changing length in editor will affect sprite and hitbox_x
changing editor_move will move the actor that many tiles
2020-10-05 13:26:03 -04:00
Harmony Monroe
667246c2e2 treadmills are in, no animations tho 2020-09-29 18:33:49 -04:00
Harmony Monroe
c0d8ab4011 juicy box slam animation 2020-09-26 18:12:21 -04:00
Harmony Monroe
cc193de51a juicy screenshake n such 2020-09-26 17:42:07 -04:00
Harmony Monroe
503b5edc95 Passthrough block 2020-09-25 18:52:26 -04:00
Harmony Monroe
d57c4e2c5a red & blue switches in effect 2020-09-25 15:18:46 -04:00
Harmony Monroe
b049563298 new juicy SFX and switches are WIP 2020-09-25 13:29:47 -04:00
Harmony Monroe
9af442b6b0 portal exit lerp thingy 2020-09-20 19:49:12 -04:00
Harmony Monroe
0767a1f318 map6 2020-09-20 18:29:48 -04:00
Harmony Monroe
8656208dce amplified SFX 2020-09-19 18:48:42 -04:00
Harmony Monroe
fa0a65114c portal exit 2020-09-17 22:45:34 -04:00
Harmony Monroe
6f161da0a3 map5 2020-09-13 20:36:47 -04:00
Harmony Monroe
d87276bb95 map4 2020-09-13 20:27:20 -04:00
Harmony Monroe
6e5fad7fcf map3 2020-09-13 20:14:32 -04:00
Harmony Monroe
1335732ec4 map2 2020-09-13 20:01:09 -04:00
Harmony Monroe
3dd9d0fd11 maps 2020-09-13 19:42:56 -04:00
Harmony Monroe
37d6cf1f20 art rework! 2020-09-13 16:45:57 -04:00
Harmony Monroe
cdfe055285 jump corner correction and fitting into holes on the x axis idk 2020-09-12 17:01:34 -04:00
Harmony Monroe
ab9a27de1d now using forced z_index for depth sorting 2020-09-02 17:19:59 -04:00
Harmony Monroe
38f4f8e7e7 seemed to fix the buggy tilemap rendering by rouding the camera position 2020-09-02 17:08:51 -04:00
Harmony Monroe
053eb24392 resize window based on display res 2020-09-02 15:05:33 -04:00
Harmony Monroe
973465b13b put in cute model 2020-08-29 20:54:15 -04:00
Harmony Monroe
88449b0627 render viewport to CRT model! 2020-08-29 18:38:55 -04:00
Harmony Monroe
a14e2a7d1a only need to call update() from actor 2020-08-29 17:50:03 -04:00
Harmony Monroe
55b2dcf0a8 camera, drawing hitboxes 2020-08-29 17:21:38 -04:00
Harmony Monroe
13f26062af sfx + anims 2020-08-27 12:32:21 -04:00
Harmony Monroe
ae64e5d236 spikes work 2020-08-26 16:09:19 -04:00
Harmony Monroe
0a04f8b393 fartin around - need to add spikes 2020-08-25 02:38:32 -04:00