godot_tiny_crate/Script/AutoLoad/Shared.gd
2020-10-09 19:26:55 -04:00

99 lines
2.2 KiB
GDScript

extends Node
var node_map_solid : TileMap
var node_map_spike : TileMap
var node_camera_game : Camera2D
var stage : Stage
var is_reset = false
var reset_clock := 0.0
var reset_time := 1.0
var _window_scale := 1.0
var map_name := "hub"
var hub_pos := Vector2(-16, -16)
var death_count := 0
var stage_data = []
func _ready():
# _window_scale window
_window_scale = floor(OS.get_screen_size().x / get_viewport().size.x)
_window_scale = max(1, _window_scale - 2)
set_window_scale()
# load stage save data
stage_data = JSON.parse(load_data("box.save")).result
dev.out(JSON.print(stage_data, "\t"))
func set_window_scale(arg := _window_scale):
_window_scale = arg if arg else _window_scale
_window_scale = max(1, _window_scale)
OS.window_size = Vector2(320 * _window_scale, 180 * _window_scale)
# center window
OS.set_window_position(OS.get_screen_size() * 0.5 - OS.get_window_size() * 0.5)
return "_window_scale: " + str(_window_scale) + " - resolution: " + str(OS.get_window_size())
func _process(delta):
# reset timer
if is_reset:
reset_clock -= delta
if reset_clock < 0:
do_reset()
func start_reset(arg = ""):
if !is_reset:
is_reset = true
reset_clock = reset_time
if arg:
map_name = arg
func do_reset():
is_reset = false
dev.out("loading scene: " + "res://Map/" + map_name + ".tscn")
get_tree().change_scene("res://Map/" + map_name + ".tscn")
func death():
death_count += 1
HUD.node_death.text = "deaths: " + str(death_count)
func win():
if stage:
stage.stop_timer()
var new_data = {
"name": stage.stage_name,
"time": stage.timer,
"death": death_count,
}
for i in stage_data:
if i["name"] == new_data["name"]:
stage_data.erase(i)
stage_data.append(new_data)
save_data("box.save", JSON.print(stage_data, "\t"))
dev.out("(box.save)")
dev.out(load_data("box.save"))
death_count = 0
func save_data(fname, arg):
var file = File.new()
file.open("user://" + str(fname), File.WRITE)
file.store_string(arg)
file.close()
#dev.out("(Shared.save) user://box.save")
#dev.out("[\n" + str(arg) + "\n]")
func load_data(fname):
var file = File.new()
file.open("user://" + str(fname), File.READ)
var content = file.get_as_text()
file.close()
return content