Godot 3.3! (:

This commit is contained in:
Harmony Honey 2021-04-27 15:03:29 -04:00
parent cdf231754c
commit 511fba343f
2 changed files with 3 additions and 3 deletions

View file

@ -219,7 +219,8 @@ screenshot={
[rendering]
quality/2d/use_pixel_snap=true
2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false
quality/2d/use_pixel_snap=true

View file

@ -26,10 +26,9 @@ func _ready():
drag_margin_v_enabled = false
func _process(delta):
if node_target:
if is_instance_valid(node_target):
if is_focal_point:
pos_target = pos_start.linear_interpolate(node_target.position + pos_offset, target_influence)
pass
else:
pos_target = node_target.position + pos_offset
# smoothing