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Godot 3.3! (:
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parent
cdf231754c
commit
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2 changed files with 3 additions and 3 deletions
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@ -219,7 +219,8 @@ screenshot={
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[rendering]
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quality/2d/use_pixel_snap=true
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2d/snapping/use_gpu_pixel_snap=true
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://default_env.tres"
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quality/dynamic_fonts/use_oversampling=false
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quality/2d/use_pixel_snap=true
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@ -26,10 +26,9 @@ func _ready():
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drag_margin_v_enabled = false
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func _process(delta):
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if node_target:
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if is_instance_valid(node_target):
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if is_focal_point:
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pos_target = pos_start.linear_interpolate(node_target.position + pos_offset, target_influence)
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pass
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else:
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pos_target = node_target.position + pos_offset
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# smoothing
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