From 511fba343ffd6b08fc15bd10c3db2a488490d564 Mon Sep 17 00:00:00 2001 From: Harmony Honey Date: Tue, 27 Apr 2021 15:03:29 -0400 Subject: [PATCH] Godot 3.3! (: --- project.godot | 3 ++- src/stage/GameCamera.gd | 3 +-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/project.godot b/project.godot index 9e6952e..43790b9 100644 --- a/project.godot +++ b/project.godot @@ -219,7 +219,8 @@ screenshot={ [rendering] -quality/2d/use_pixel_snap=true +2d/snapping/use_gpu_pixel_snap=true environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres" quality/dynamic_fonts/use_oversampling=false +quality/2d/use_pixel_snap=true diff --git a/src/stage/GameCamera.gd b/src/stage/GameCamera.gd index 3a30dc4..0062307 100644 --- a/src/stage/GameCamera.gd +++ b/src/stage/GameCamera.gd @@ -26,10 +26,9 @@ func _ready(): drag_margin_v_enabled = false func _process(delta): - if node_target: + if is_instance_valid(node_target): if is_focal_point: pos_target = pos_start.linear_interpolate(node_target.position + pos_offset, target_influence) - pass else: pos_target = node_target.position + pos_offset # smoothing