godot_open_target_shooter/world_env.tres
2022-09-03 12:33:57 +01:00

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.227451, 0.635294, 0.882353, 1 )
sky_horizon_color = Color( 0.654902, 0.862745, 0.988235, 1 )
ground_bottom_color = Color( 0.654902, 0.862745, 0.988235, 1 )
ground_horizon_color = Color( 0.654902, 0.862745, 0.988235, 1 )
sun_color = Color( 0.560784, 0.188235, 0.0235294, 1 )
sun_latitude = 40.0
sun_longitude = -150.0
sun_angle_max = 30.0
sun_energy = 30.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_color = Color( 0.760784, 0.760784, 0.760784, 1 )
ambient_light_energy = 0.4
ambient_light_sky_contribution = 0.5
fog_color = Color( 0.301961, 0.482353, 0.6, 1 )
tonemap_mode = 3
tonemap_exposure = 0.7
tonemap_white = 1.5
adjustment_enabled = true
adjustment_contrast = 1.1