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https://github.com/thelastflapjack/godot_open_target_shooter.git
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25 lines
831 B
Text
25 lines
831 B
Text
[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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sky_top_color = Color( 0.227451, 0.635294, 0.882353, 1 )
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sky_horizon_color = Color( 0.654902, 0.862745, 0.988235, 1 )
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ground_bottom_color = Color( 0.654902, 0.862745, 0.988235, 1 )
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ground_horizon_color = Color( 0.654902, 0.862745, 0.988235, 1 )
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sun_color = Color( 0.560784, 0.188235, 0.0235294, 1 )
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sun_latitude = 40.0
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sun_longitude = -150.0
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sun_angle_max = 30.0
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sun_energy = 30.0
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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ambient_light_color = Color( 0.760784, 0.760784, 0.760784, 1 )
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ambient_light_energy = 0.4
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ambient_light_sky_contribution = 0.5
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fog_color = Color( 0.301961, 0.482353, 0.6, 1 )
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tonemap_mode = 3
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tonemap_exposure = 0.7
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tonemap_white = 1.5
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adjustment_enabled = true
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adjustment_contrast = 1.1
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