mirror of
https://github.com/Escada-Games/diver-down.git
synced 2026-01-23 07:49:19 +00:00
Changed to GLES2
This commit is contained in:
parent
210ca93d6c
commit
2f84f4cf2e
3 changed files with 34 additions and 161 deletions
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@ -11,11 +11,7 @@
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[ext_resource path="res://Resources/SFX/Dive2.wav" type="AudioStream" id=9]
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[sub_resource type="Animation" id=1]
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resource_name = "going_down"
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length = 1.0
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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@ -42,11 +38,7 @@ tracks/1/keys = {
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}
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[sub_resource type="Animation" id=2]
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resource_name = "going_up"
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length = 1.0
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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@ -73,11 +65,8 @@ tracks/1/keys = {
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}
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[sub_resource type="Animation" id=3]
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resource_name = "idle"
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length = 1.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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@ -104,7 +93,6 @@ tracks/1/keys = {
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}
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[sub_resource type="Animation" id=4]
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resource_name = "walk"
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length = 0.8
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loop = true
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@ -135,18 +123,13 @@ tracks/1/keys = {
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}
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[sub_resource type="RectangleShape2D" id=5]
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custom_solver_bias = 0.0
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extents = Vector2( 4, 7 )
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[sub_resource type="CapsuleShape2D" id=6]
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custom_solver_bias = 0.0
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radius = 4.0
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height = 8.0
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[sub_resource type="GDScript" id=7]
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script/source = "extends Node2D
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const green=Color('afff00')#Color('84ad42')
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const red=Color('c0461f')
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@ -163,239 +146,127 @@ func _process(delta):
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$dive_aim/polygon_2d.color=red if $dive_aim.get_overlapping_bodies().size()>0 else green
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else:
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$dive_aim/polygon_2d.color=red"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="RectangleShape2D" id=8]
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custom_solver_bias = 0.0
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extents = Vector2( 1, 1 )
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[node name="player" type="KinematicBody2D"]
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z_as_relative = false
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input_pickable = false
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collision_layer = 1
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collision_mask = 1
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collision/safe_margin = 0.08
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script = ExtResource( 1 )
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_sections_unfolded = [ "Collision", "Transform", "Z Index" ]
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last_horizontal_direction = 1
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flag_constant_spritetrail = false
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color_spritetrail = Color( 1, 1, 1, 1 )
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[node name="animation_player" type="AnimationPlayer" parent="." index="0"]
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root_node = NodePath("..")
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[node name="animation_player" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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playback_process_mode = 1
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playback_default_blend_time = 0.0
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playback_speed = 1.0
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anims/going_down = SubResource( 1 )
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anims/going_up = SubResource( 2 )
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anims/idle = SubResource( 3 )
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anims/walk = SubResource( 4 )
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blend_times = [ ]
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[node name="twn_squishy" type="Tween" parent="." index="1"]
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[node name="twn_squishy" type="Tween" parent="."]
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repeat = false
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playback_process_mode = 1
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playback_speed = 1.0
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playback/active = false
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playback/repeat = false
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playback/speed = 1.0
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[node name="twn_dive" type="Tween" parent="."]
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[node name="twn_dive" type="Tween" parent="." index="2"]
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repeat = false
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playback_process_mode = 1
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playback_speed = 1.0
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playback/active = false
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playback/repeat = false
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playback/speed = 1.0
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[node name="twn_fadeout" type="Tween" parent="." index="3"]
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repeat = false
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playback_process_mode = 1
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playback_speed = 1.0
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playback/active = false
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playback/repeat = false
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playback/speed = 1.0
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[node name="collision_shape_2d" type="CollisionShape2D" parent="." index="4"]
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[node name="twn_fadeout" type="Tween" parent="."]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 1 )
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shape = SubResource( 5 )
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[node name="collision_shape_2d2" type="CollisionShape2D" parent="." index="5"]
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[node name="collision_shape_2d2" type="CollisionShape2D" parent="."]
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shape = SubResource( 6 )
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disabled = true
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[node name="eyes" type="Sprite" parent="." index="6"]
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[node name="eyes" type="Sprite" parent="."]
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visible = false
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position = Vector2( 0, 1 )
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z_index = 10
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z_as_relative = false
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_sections_unfolded = [ "Transform", "Z Index" ]
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[node name="sprite2" type="Sprite" parent="eyes" index="0"]
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[node name="sprite2" type="Sprite" parent="eyes"]
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position = Vector2( -1, -5 )
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scale = Vector2( 1, 2 )
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texture = ExtResource( 2 )
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centered = false
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_sections_unfolded = [ "Material", "Offset", "Transform", "Z Index" ]
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[node name="sprite3" type="Sprite" parent="eyes" index="1"]
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[node name="sprite3" type="Sprite" parent="eyes"]
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position = Vector2( 1, -5 )
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scale = Vector2( 1, 2 )
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texture = ExtResource( 2 )
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centered = false
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_sections_unfolded = [ "Material", "Offset", "Transform", "Z Index" ]
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[node name="sprite" type="Sprite" parent="." index="7"]
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[node name="sprite" type="Sprite" parent="."]
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use_parent_material = true
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texture = ExtResource( 3 )
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hframes = 9
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frame = 4
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_sections_unfolded = [ "Animation", "Material", "Transform" ]
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[node name="timers" type="Node2D" parent="." index="8"]
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[node name="timers" type="Node2D" parent="."]
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[node name="tmr_spritetrail" type="Timer" parent="timers" index="0"]
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process_mode = 1
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[node name="tmr_spritetrail" type="Timer" parent="timers"]
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wait_time = 0.1
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one_shot = true
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autostart = false
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[node name="tmr_invencibility" type="Timer" parent="timers" index="1"]
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[node name="tmr_invencibility" type="Timer" parent="timers"]
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process_mode = 1
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wait_time = 1.0
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one_shot = false
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autostart = false
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[node name="area_2d" type="Area2D" parent="." index="9"]
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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audio_bus_override = false
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audio_bus_name = "Master"
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[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d" index="0"]
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[node name="area_2d" type="Area2D" parent="."]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
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shape = SubResource( 5 )
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[node name="dive_aim" type="Node2D" parent="." index="10"]
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[node name="dive_aim" type="Node2D" parent="."]
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script = SubResource( 7 )
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[node name="dive_aim" type="Area2D" parent="dive_aim" index="0"]
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[node name="dive_aim" type="Area2D" parent="dive_aim"]
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position = Vector2( 16, 0 )
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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audio_bus_override = false
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audio_bus_name = "Master"
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_sections_unfolded = [ "Collision", "Transform" ]
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[node name="sprite" type="Sprite" parent="dive_aim/dive_aim" index="0"]
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[node name="sprite" type="Sprite" parent="dive_aim/dive_aim"]
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visible = false
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scale = Vector2( 0.0625, 0.0625 )
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texture = ExtResource( 4 )
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_sections_unfolded = [ "Transform" ]
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[node name="polygon_2d" type="Polygon2D" parent="dive_aim/dive_aim" index="1"]
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[node name="polygon_2d" type="Polygon2D" parent="dive_aim/dive_aim"]
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position = Vector2( -3, 0 )
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polygon = PoolVector2Array( -5, -2, -7, 0, -5, 2, 3, 0 )
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uv = PoolVector2Array( )
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color = Color( 1, 1, 1, 1 )
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vertex_colors = PoolColorArray( 0.3, 0.3, 0.3, 0.9, 0.3, 0.3, 0.3, 0.5, 0.3, 0.3, 0.3, 0.9 )
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offset = Vector2( 0, 0 )
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antialiased = false
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texture = null
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texture_offset = Vector2( 0, 0 )
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texture_scale = Vector2( 1, 1 )
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texture_rotation_degrees = 0.0
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invert_enable = false
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invert_border = 100.0
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[node name="collision_polygon_2d" type="CollisionPolygon2D" parent="dive_aim/dive_aim" index="2"]
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build_mode = 0
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[node name="collision_polygon_2d" type="CollisionPolygon2D" parent="dive_aim/dive_aim"]
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polygon = PoolVector2Array( 0, 0, -1, -1, -1, 1 )
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[node name="collision_shape_2d" type="CollisionShape2D" parent="dive_aim/dive_aim" index="3"]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="dive_aim/dive_aim"]
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position = Vector2( -1, 0 )
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shape = SubResource( 8 )
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disabled = true
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_sections_unfolded = [ "Transform" ]
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[node name="position_2d" type="Position2D" parent="dive_aim/dive_aim" index="4"]
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[node name="position_2d" type="Position2D" parent="dive_aim/dive_aim"]
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[node name="sounds" type="Node2D" parent="." index="11"]
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[node name="snd_jump" type="AudioStreamPlayer" parent="sounds" index="0"]
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[node name="sounds" type="Node2D" parent="."]
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[node name="snd_jump" type="AudioStreamPlayer" parent="sounds"]
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stream = ExtResource( 5 )
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volume_db = 0.0
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autoplay = false
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mix_target = 0
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bus = "sfx"
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[node name="snd_land" type="AudioStreamPlayer" parent="sounds" index="1"]
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[node name="snd_land" type="AudioStreamPlayer" parent="sounds"]
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stream = ExtResource( 6 )
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volume_db = 0.0
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autoplay = false
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mix_target = 0
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bus = "sfx"
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[node name="snd_dive" type="AudioStreamPlayer" parent="sounds" index="2"]
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[node name="snd_dive" type="AudioStreamPlayer" parent="sounds"]
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stream = ExtResource( 7 )
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volume_db = -1.0
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autoplay = false
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mix_target = 0
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bus = "sfx"
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[node name="snd_dive1" type="AudioStreamPlayer" parent="sounds" index="3"]
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[node name="snd_dive1" type="AudioStreamPlayer" parent="sounds"]
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stream = ExtResource( 8 )
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volume_db = -4.0
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autoplay = false
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mix_target = 0
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bus = "sfx"
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[node name="snd_dive_away" type="AudioStreamPlayer" parent="sounds" index="4"]
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[node name="snd_dive_away" type="AudioStreamPlayer" parent="sounds"]
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stream = ExtResource( 9 )
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volume_db = -1.0
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autoplay = false
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mix_target = 0
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bus = "sfx"
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[node name="camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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[connection signal="tween_completed" from="twn_dive" to="." method="_on_twn_dive_tween_completed"]
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[connection signal="tween_started" from="twn_dive" to="." method="_on_twn_dive_tween_started"]
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[connection signal="timeout" from="timers/tmr_spritetrail" to="." method="_on_tmr_spritetrail_timeout"]
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[connection signal="timeout" from="timers/tmr_invencibility" to="." method="_on_tmr_invencibility_timeout"]
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@ -27,7 +27,8 @@ var dictionary_paths = {
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}
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func _ready():
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print_debug('Tilemap: Beginning autotile...')
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# return
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# print_debug('Tilemap: Beginning autotile...')
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for x in range(gridSize.x - 1):
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for y in range(-1,gridSize.y - 1):
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if get_cell(x,y)!=-1:
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@ -39,7 +40,7 @@ func _ready():
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if tile_index==15:
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if(randf()<0.1): tile_index+=randi()%12
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set_cell(x, y, tile_index)
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print_debug('Tilemap: Autotiling done!')
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# print_debug('Tilemap: Autotiling done!')
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"
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[sub_resource type="DynamicFont" id=2]
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@ -124,5 +124,6 @@ name_casing=1
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0.09375, 0.09375, 0.09375, 1 )
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environment/default_environment="res://default_env.tres"
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