mirror of
https://github.com/Escada-Games/diver-down.git
synced 2026-07-18 00:55:52 +00:00
Commented a bunch of print()
This commit is contained in:
parent
49d012e8b5
commit
210ca93d6c
5 changed files with 31 additions and 42 deletions
|
|
@ -3,15 +3,10 @@
|
|||
[ext_resource path="res://Resources/MoreTextures/bg.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
|
||||
script/source = "extends Sprite
|
||||
func _ready(): self.frame= randi()%self.hframes"
|
||||
func _ready(): self.frame=randi()%self.hframes"
|
||||
|
||||
[node name="bg" type="Sprite"]
|
||||
|
||||
texture = ExtResource( 1 )
|
||||
hframes = 6
|
||||
script = SubResource( 1 )
|
||||
_sections_unfolded = [ "Animation" ]
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,7 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
|
||||
script/source = "extends CanvasLayer
|
||||
script/source = "extends ParallaxBackground
|
||||
|
||||
const bg=preload(\"res://Scenes/bg.tscn\")
|
||||
func _ready():
|
||||
|
|
@ -10,20 +9,15 @@ func _ready():
|
|||
var i=bg.instance()
|
||||
i.global_position.x=rand_range(16,384-16)
|
||||
i.global_position.y=rand_range(16,216-16)
|
||||
add_child(i)
|
||||
$parallax_layer.add_child(i)
|
||||
"
|
||||
|
||||
[node name="bg" type="CanvasLayer" index="0"]
|
||||
|
||||
[node name="bg" type="ParallaxBackground"]
|
||||
layer = -1
|
||||
offset = Vector2( 0, 0 )
|
||||
rotation = 0.0
|
||||
scale = Vector2( 1, 1 )
|
||||
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
scroll_base_scale = Vector2( 0.2, 1 )
|
||||
script = SubResource( 1 )
|
||||
|
||||
[node name="canvas_modulate" type="CanvasModulate" parent="." index="0"]
|
||||
|
||||
[node name="canvas_modulate" type="CanvasModulate" parent="."]
|
||||
color = Color( 0.75, 0.75, 0.8, 1 )
|
||||
|
||||
|
||||
[node name="parallax_layer" type="ParallaxLayer" parent="."]
|
||||
|
|
|
|||
|
|
@ -36,36 +36,36 @@ func _ready():
|
|||
randomize()
|
||||
OS.window_size*=2
|
||||
|
||||
print_debug('Global: Creating a Tween node...')
|
||||
#print_debug('Global: Creating a Tween node...')
|
||||
var i=Tween.new()
|
||||
i.name='twn'
|
||||
add_child(i)
|
||||
twn=get_node('twn')
|
||||
print_debug('Global: Done creating a Tween node.')
|
||||
#print_debug('Global: Done creating a Tween node.')
|
||||
|
||||
print_debug('Global: Adding the Pause Manager to childrens...')
|
||||
#print_debug('Global: Adding the Pause Manager to childrens...')
|
||||
add_child(pause_manager.instance())
|
||||
print_debug('Global: Done adding the Pause Manager.')
|
||||
#print_debug('Global: Done adding the Pause Manager.')
|
||||
|
||||
print_debug('Global: Creating a Canvas Modulate to add some blue tint to the screen...')
|
||||
#print_debug('Global: Creating a Canvas Modulate to add some blue tint to the screen...')
|
||||
var j=CanvasModulate.new()
|
||||
j.name='tint'
|
||||
j.color=blue_tint
|
||||
add_child(j)
|
||||
print_debug('Global: Done adding the Canvas Modulate.')
|
||||
#print_debug('Global: Done adding the Canvas Modulate.')
|
||||
|
||||
print_debug('Global: Turning processing on, for displaying the FPS on the window name...')
|
||||
#print_debug('Global: Turning processing on, for displaying the FPS on the window name...')
|
||||
set_process(true)
|
||||
print_debug('Global: Done turning processing on.')
|
||||
#print_debug('Global: Done turning processing on.')
|
||||
|
||||
print_debug('Global: Adding the first music...')
|
||||
#print_debug('Global: Adding the first music...')
|
||||
var k=music1.instance()
|
||||
k.name='music'
|
||||
add_child(k)
|
||||
print_debug('Global: Done! Have fun with the same chord played over and over!')
|
||||
#print_debug('Global: Done! Have fun with the same chord played over and over!')
|
||||
|
||||
print_debug('Global: Creating a Timer for the people that will speedrun this game...')
|
||||
print_debug('Global: (I guess no one will do such thing, but... meh, whatever I guess)')
|
||||
#print_debug('Global: Creating a Timer for the people that will speedrun this game...')
|
||||
#print_debug('Global: (I guess no one will do such thing, but... meh, whatever I guess)')
|
||||
var l=Timer.new()
|
||||
l.name='timer'
|
||||
l.wait_time=60
|
||||
|
|
@ -73,9 +73,9 @@ func _ready():
|
|||
l.one_shot=false
|
||||
l.connect("timeout", global, 'add_to_minutes')
|
||||
add_child(l)
|
||||
print_debug('Global: Done! Timer added.')
|
||||
#print_debug('Global: Done! Timer added.')
|
||||
|
||||
print_debug('Global: Ready! Hope you have fun!')
|
||||
#print_debug('Global: Ready! Hope you have fun!')
|
||||
|
||||
func add_to_minutes(): minutes+=1
|
||||
func startTimer(): $timer.start()
|
||||
|
|
@ -118,7 +118,7 @@ func change_stage(stage):
|
|||
func reload_stage():
|
||||
if get_tree().current_scene.modulate.a==1:
|
||||
changeFromLowPassMusic()
|
||||
print_debug('Global: Reseting current stage.')
|
||||
#print_debug('Global: Reseting current stage.')
|
||||
get_tree().paused=true
|
||||
$tint.color=red_tint
|
||||
yield(get_tree().create_timer(0.75), 'timeout')
|
||||
|
|
@ -129,16 +129,16 @@ func reload_stage():
|
|||
# get_tree().reload_current_scene()
|
||||
# add_child(stage_reseter.instance())
|
||||
func changeToLowPassMusic():
|
||||
print_debug('Global: Changing to filtered music.')
|
||||
#print_debug('Global: Changing to filtered music.')
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index('bgm'), true)
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index('bgm_lp'), false)
|
||||
print_debug('Global: Done, the music was changed.')
|
||||
#print_debug('Global: Done, the music was changed.')
|
||||
|
||||
func changeFromLowPassMusic():
|
||||
print_debug('Global: Changing to unfiltered music.')
|
||||
#print_debug('Global: Changing to unfiltered music.')
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index('bgm'), false)
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index('bgm_lp'), true)
|
||||
print_debug('Global: Done, the music was changed.')
|
||||
#print_debug('Global: Done, the music was changed.')
|
||||
|
||||
func vector_lerp(begin=Vector2(), end=Vector2(), alpha=0.1):
|
||||
var x=lerp(begin.x, end.x, alpha)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=17 format=2]
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://Scenes/bg_layer.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Scenes/twn_stagefadein.tscn" type="PackedScene" id=2]
|
||||
|
|
@ -11,7 +11,6 @@
|
|||
[ext_resource path="res://Scenes/str_stagename.tscn" type="PackedScene" id=9]
|
||||
[ext_resource path="res://Scenes/grass.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://Scenes/vine.tscn" type="PackedScene" id=11]
|
||||
[ext_resource path="res://Scenes/bg.tscn" type="PackedScene" id=12]
|
||||
[ext_resource path="res://Resources/SFX/Laser_shoot 6.wav" type="AudioStream" id=13]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
|
|
@ -122,6 +121,9 @@ custom_constants/shadow_offset_x = 3
|
|||
custom_constants/shadow_offset_y = 3
|
||||
text = "Down"
|
||||
script = SubResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
extra_delay = 0.5
|
||||
|
||||
[node name="twn_fade" type="Tween" parent="stage/diver_down/down"]
|
||||
|
|
@ -153,8 +155,6 @@ position = Vector2( 40, 88 )
|
|||
[node name="vine" parent="stage" instance=ExtResource( 11 )]
|
||||
position = Vector2( 120, 40 )
|
||||
|
||||
[node name="bg" parent="stage" instance=ExtResource( 12 )]
|
||||
|
||||
[node name="snd_debug" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 13 )
|
||||
bus = "sfx"
|
||||
|
|
|
|||
|
|
@ -120,7 +120,7 @@ ui_mute={
|
|||
|
||||
[node]
|
||||
|
||||
name_casing=2
|
||||
name_casing=1
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue