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The main benefit of libyuv, apart from shortening the video pipeline, is quite noticeable latency and CPU usage decrease due to various assembler/SIMD optimizations of the library. However, there is a drawback for macOS systems: libyuv cannot be downloaded as a compiled library and can only be built from the source, which means we should include a cropped source code of the library (~10K LoC) into the app or rise the complexity of macOS dev and run toolchains. The main target system -- Linux, and Windows will use compiled lib from the package managers and macOS will use the lib included as a shortened source-code. Building the app with the no_libyuv tag will force it to use libyuv from the provided source files. |
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| .. | ||
| api | ||
| com | ||
| config | ||
| coordinator | ||
| encoder | ||
| games | ||
| logger | ||
| monitoring | ||
| network | ||
| os | ||
| worker | ||