mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-21 09:08:57 +00:00
The idea is that we make just one OS signals handler on the C (CGO) side instead of Go and handle everything there from both, which is needed for proper termination process of multithreaded Libretro cores. But it leads to strange segfaults. |
||
|---|---|---|
| .. | ||
| compression | ||
| emulator | ||
| encoder | ||
| recorder | ||
| thread | ||
| cloudsave.go | ||
| coordinator.go | ||
| coordinatorhandlers.go | ||
| media.go | ||
| media_test.go | ||
| recording.go | ||
| room.go | ||
| room_test.go | ||
| router.go | ||
| storage.go | ||
| storage_test.go | ||
| worker.go | ||