cloud-game/web/js/input/input.js
sergystepanov b3cb95849d
Refactor input poll (#167)
* Refactor input poll to make it x2-3 faster (0.4ms+ -> 0.1ms)

* If Server is sendrecv transceiver, client needs to be sendrecv on Firefox.
c641b530a0

Co-authored-by: giongto35 <giongto35@yahoo.com>
2020-04-22 01:11:36 +08:00

79 lines
2.1 KiB
JavaScript
Vendored

const input = (() => {
let pollIntervalMs = 10;
let pollIntervalId = 0;
let isStateChanged = false;
let controllerState = {
// control
[KEY.A]: false,
[KEY.B]: false,
[KEY.X]: false,
[KEY.Y]: false,
[KEY.L]: false,
[KEY.R]: false,
[KEY.SELECT]: false,
[KEY.START]: false,
// dpad
[KEY.UP]: false,
[KEY.DOWN]: false,
[KEY.LEFT]: false,
[KEY.RIGHT]: false
};
const keys = Object.keys(controllerState);
const poll = () => {
return {
setPollInterval: (ms) => pollIntervalMs = ms,
enable: () => {
if (pollIntervalId > 0) return;
log.info(`[input] poll set to ${pollIntervalMs}ms`);
pollIntervalId = setInterval(sendKeyState, pollIntervalMs)
},
disable: () => {
if (pollIntervalId < 1) return;
log.info('[input] poll has been disabled');
clearInterval(pollIntervalId);
pollIntervalId = 0;
}
}
};
const sendKeyState = () => {
if (isStateChanged) {
event.pub(KEY_STATE_UPDATED, _encodeState());
isStateChanged = false;
}
};
const setKeyState = (name, state) => {
if (controllerState[name] !== undefined) {
controllerState[name] = state;
isStateChanged = true;
}
};
/**
* Converts controller state into a binary number.
*
* @returns {Uint8Array} The controller state.
* First byte is controller state.
* Second byte is d-pad state converted (shifted) into a byte.
* So the whole state is just splitted by 8 bits.
*
* @private
*/
const _encodeState = () => {
let result = 0;
for (let i = 0, len = keys.length; i < len; i++) result += controllerState[keys[i]] ? 1 << i : 0;
return new Uint8Array([result & ((1 << 8) - 1), result >> 8]);
}
return {
poll,
setKeyState,
}
})(event, KEY);