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Allows different game names to be set in the alias.txt file [as name=alias] located in the games directory.
69 lines
1.5 KiB
Go
69 lines
1.5 KiB
Go
package api
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type (
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ChangePlayerRequest[T Id] struct {
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StatefulRoom[T]
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Index int `json:"index"`
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}
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ChangePlayerResponse int
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GameQuitRequest[T Id] struct {
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StatefulRoom[T]
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}
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LoadGameRequest[T Id] struct {
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StatefulRoom[T]
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}
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LoadGameResponse string
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SaveGameRequest[T Id] struct {
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StatefulRoom[T]
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}
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SaveGameResponse string
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StartGameRequest[T Id] struct {
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StatefulRoom[T]
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Record bool
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RecordUser string
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Game GameInfo `json:"game"`
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PlayerIndex int `json:"player_index"`
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}
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GameInfo struct {
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Alias string `json:"alias"`
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Base string `json:"base"`
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Name string `json:"name"`
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Path string `json:"path"`
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System string `json:"system"`
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Type string `json:"type"`
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}
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StartGameResponse struct {
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Room
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AV *AppVideoInfo `json:"av"`
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Record bool `json:"record"`
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KbMouse bool `json:"kb_mouse"`
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}
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RecordGameRequest[T Id] struct {
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StatefulRoom[T]
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Active bool `json:"active"`
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User string `json:"user"`
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}
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RecordGameResponse string
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TerminateSessionRequest[T Id] struct {
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Stateful[T]
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}
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WebrtcAnswerRequest[T Id] struct {
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Stateful[T]
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Sdp string `json:"sdp"`
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}
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WebrtcIceCandidateRequest[T Id] struct {
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Stateful[T]
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Candidate string `json:"candidate"` // Base64-encoded ICE candidate
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}
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WebrtcInitRequest[T Id] struct {
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Stateful[T]
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}
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WebrtcInitResponse string
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AppVideoInfo struct {
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W int `json:"w"`
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H int `json:"h"`
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S int `json:"s"`
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A float32 `json:"a"`
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}
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)
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