package api type ( ChangePlayerRequest[T Id] struct { StatefulRoom[T] Index int `json:"index"` } ChangePlayerResponse int GameQuitRequest[T Id] struct { StatefulRoom[T] } LoadGameRequest[T Id] struct { StatefulRoom[T] } LoadGameResponse string SaveGameRequest[T Id] struct { StatefulRoom[T] } SaveGameResponse string StartGameRequest[T Id] struct { StatefulRoom[T] Record bool RecordUser string Game GameInfo `json:"game"` PlayerIndex int `json:"player_index"` } GameInfo struct { Alias string `json:"alias"` Base string `json:"base"` Name string `json:"name"` Path string `json:"path"` System string `json:"system"` Type string `json:"type"` } StartGameResponse struct { Room AV *AppVideoInfo `json:"av"` Record bool `json:"record"` KbMouse bool `json:"kb_mouse"` } RecordGameRequest[T Id] struct { StatefulRoom[T] Active bool `json:"active"` User string `json:"user"` } RecordGameResponse string TerminateSessionRequest[T Id] struct { Stateful[T] } WebrtcAnswerRequest[T Id] struct { Stateful[T] Sdp string `json:"sdp"` } WebrtcIceCandidateRequest[T Id] struct { Stateful[T] Candidate string `json:"candidate"` // Base64-encoded ICE candidate } WebrtcInitRequest[T Id] struct { Stateful[T] } WebrtcInitResponse string AppVideoInfo struct { W int `json:"w"` H int `json:"h"` S int `json:"s"` A float32 `json:"a"` } )