Commit graph

582 commits

Author SHA1 Message Date
sergystepanov
d778a7e084
Allow to disable default Pion interceptors (#306)
For performance reasons.
2021-03-30 21:57:46 +03:00
sergystepanov
cbab5a1c71
Add deprecation note for libx264 < v160 (#301)
Deprecation due to libx264 version below v160 shouldn't work properly, and it's hard to support both v155, v160 in Golang.
2021-03-26 18:51:10 +03:00
sergystepanov
7ebd945344
Remove jQuery (#299)
* Remove jQuery

* Remove browser (vendor) prefixes for some CSS properties

* Use simple device orientation test

* Realign D-pad pointers

* Make GameBoy text unselectable

* Cleanup console.log

* Keep 90% size on mobile browsers due to gh-ribbon overlap

* Remove legacy `unselectable="on"` attributes

* Align UI buttons

* Remove not used UI elements

* Change Options button

* Don't show player change message when not in a game

* Add click/touch handler for circle-pad
2021-03-26 11:07:49 +03:00
sergystepanov
c7e67d5c3e
Use just one video/audio RTP codec (#298)
Negate exact matches with multiple video codecs when a negotiated list of codecs will be stripped of partially matched ones.
As an example, if we want to use the h264 codec along with vp8 then in some browsers we'll have the exact match on vp8 and some partial matches on h264 (different browsers have different SDP Fmtp) which leads to the forced use of vp8 when the app is streaming h264.
As a workaround, we should add only one codec (vp8 or h264) into the list.
2021-03-19 17:25:48 +03:00
sergystepanov
f1613eaa7b
Use identical core images for build/target stages in the main Docker file. (#296)
It is possible that the official Golang Docker image used in the build stage may produce an executable file dynamically linked with some old libs that may not be present in the target OS image therefore use of identical Docker images is the better option.
2021-03-18 00:17:09 +03:00
sergystepanov
ccf082e46b
Set controller types explicitly (#295) 2021-03-17 18:27:13 +03:00
sergystepanov
a779353569
Reduce coordinator dependencies tree (#292)
* Reduce coordinator dependencies tree

* Parallelize build/check

* Update dependencies
2021-03-15 13:08:15 +03:00
sergystepanov
d5780acc75
Fix Pion WebRTC codecs (#289)
Since Pion's webrtc v3.0.13 and this fix if both peers have some fmtp set then codecs should match exactly. By default Pion defines a list of supported codecs with fmtp set but different browsers set their own fmtp values by default as well therefore they may not match.
To fix this we can define our own list of codecs on the server with empty fmtp so it will match any client codecs.

See: e5c8c659ca/rtpcodec.go (L99)
2021-03-08 17:22:43 +03:00
sergystepanov
f4c3a8cfef
Add new YUV converter with avg color calc (#287)
Add new YUV converter with 2x2 pixel matrix YUV color estimation.

The new YUV color converter, as opposed to the original one, uses more precise color calculations based on four neighboring pixels' average color values which helps a great deal with image aliasing / shimmering artifacts.
By default, it runs in the multithreaded mode with the game frames sliced between 2*(CPU cores) goroutines.
In case if this estimation mode doesn't work as expected it is possible to switch back to the original mode.

The default encoder is switched to x264 since it's faster now.
2021-03-07 18:17:52 +03:00
sergystepanov
fa28197390
Refactor and update VPX codec (#285)
* Refactor and update VPX codec

* Add VPX codec options support

* Add generic video encoding pipe

* Tweak in/out channels for the pipe

* Update YUV encoder

* Clean VP8 encoder
2021-02-27 18:09:55 +03:00
sergystepanov
4c883cf8e4
Fix x264 build trash (#282)
* Check x264 lib version with some conditional hacks for versions < 159
2021-02-21 21:41:10 +03:00
Sergey Stepanov
98ca6e7ace
Skip normal ErrServerClosed errors 2021-02-21 16:13:29 +03:00
Sergey Stepanov
0f54e0fb15
Fix copy-by-value of sync.Lock in the monitoring server struct 2021-02-21 15:52:01 +03:00
sergystepanov
bd701f10fc
Use modified x264 lib (#275)
* Use modified x264 lib

* Add x264 system lib

* Set x264 version 155 for Debian (Buster)

* Add h264 config params

* Set vp8 codec
2021-02-21 13:51:44 +03:00
sergystepanov
b56069c96e
Fix stream freeze (#279)
* Fix D-pad key and overlay

* Add Video element error reporting

* Terminate clientside ws ping on the connection terminate
2021-02-20 18:45:43 +03:00
Sergey Stepanov
c37c2c3004
Fix D-pad key and overlay 2021-02-20 00:12:05 +03:00
sergystepanov
92d0dd76f4
Refactor input for safe concurrency (#278)
* Extract input stuff

* Move d-pad option into the main screen

* Add mutex lock on the whole input user sessions struct
2021-02-19 20:33:58 +03:00
sergystepanov
55208e59d3
Update the Go version to 1.16 in the CI 2021-02-17 13:58:38 +03:00
giongto35
5de666d4af
Fix small bug, to not response on Empty Packet 2021-02-16 22:30:43 +08:00
sergystepanov
c01ddc869b
Don't hide save/load after the help show 2021-02-08 23:24:01 +03:00
sergystepanov
7bc9661b3d
Add experimental core's SRAM save/load (#273)
* Add experimental core's SRAM save/load

* Clean room.go

* Update Save RAM states

* Update dependencies

* Extract emulator states into a separate module

* Google Cloud saves don't support save RAM persistence, but save state (.dat) files only.

* Add emulator storage path into the configuration file

* Verify offline storage path
2021-02-06 01:12:24 +03:00
sergystepanov
6584d8219c
Disable PIE (ASLR) build mode for Windows (#272)
Since Go version 1.15 ASLR security mode is enabled by default for Windows builds. In order to make it work without random NPE crashes in the cores (as example in PSX games during load), you have to (re)compile every core with ASLR support or just disable this mode.

See: https://github.com/golang/go/issues/35192
2021-01-30 01:29:01 +03:00
sergystepanov
816b210150
Client game screen configuration support (#269)
* Move game screen to a separate [stream] module

* Add a simple canvas video mirror for post-processing

* Add video mirroring to the options
2021-01-25 12:58:05 +03:00
Sergey Stepanov
69bc3cbb6f
Use new OPUS buffer every audio frame for less garbage 2021-01-21 19:25:19 +03:00
sergystepanov
76b7cafb71
Refactor OPUS encoder for quality and speed (#262)
* Refactor OPUS encoder for quality and speed.

Use OPUS low delay mode (https://www.opus-codec.org/docs/opus_api-1.1.3/group__opus__ctlvalues.html#ga592232fb39db60c1369989c5c5d19a07)

* Slightly tweak linear resample function and disable it on 48kHz input

* Rewrite OPUS encoder as a struct with some internal buffer

* Use OPUS 192Kbps preset by default

* Add encoder callback function on a full buffer

* Reuse OPUS output buffer

* Add write limiter for samples
2021-01-18 23:20:50 +03:00
Sergey Stepanov
f7152c7d21
Fix control buttons width 2021-01-18 22:49:47 +03:00
sergystepanov
28f0409262
Use host network by default in docker-compose 2021-01-15 19:18:57 +03:00
Sergey Stepanov
f05e149b0e
Remove unnecessary logging 2021-01-13 20:48:12 +03:00
Sergey Stepanov
949f713060
Remove unnecessary rotation 2021-01-13 20:44:32 +03:00
Sergey Stepanov
9df10f5d12
Add explicit file close when reading game size 2021-01-12 04:32:51 +03:00
Sergey Stepanov
328236ed53
Add explicit file close when reading game size 2021-01-12 03:25:51 +03:00
Sergey Stepanov
70170a6c87
Use embedded mutex for emulator structs 2021-01-12 02:03:40 +03:00
Sergey Stepanov
fa46267e60
Fix wording 2021-01-11 02:41:59 +03:00
Sergey Stepanov
d141898794
Remove old game save files name separator 2021-01-11 02:35:01 +03:00
Sergey Stepanov
646e0d6039
Change wording for worker rooms and sessions inside 2021-01-11 02:31:31 +03:00
Sergey Stepanov
7984534fa7
Remove unused in workers ws upgrade function 2021-01-11 02:11:10 +03:00
Sergey Stepanov
6b8cad6ef8
Clean room run check condition 2021-01-11 02:09:49 +03:00
Sergey Stepanov
8a41c830bd
Update GitHub CI build 2021-01-09 16:45:47 +03:00
Sergey Stepanov
07b7479af2
Update Docker configs 2021-01-09 16:39:18 +03:00
Sergey Stepanov
072f7b5d1a
Remove NeoGeo from the default cores list 2021-01-09 16:28:57 +03:00
Sergey Stepanov
6f4e27d0fa
Optimize images 2021-01-09 13:55:33 +03:00
sergystepanov
924d6ade67
Fix Docker run for bridged Docker network in Windows, macOS (#259)
* Add port and IP config and env params for bridged Docker network in Windows, macOS

- CLOUD_GAME_WEBRTC_ICEIPMAP -- replaces IP of any ICE candidates on the server
- CLOUD_GAME_WEBRTC_ICEPORTS_MIN/MAX -- limits WebRTC random port range on the server
2021-01-08 22:43:15 +03:00
sergystepanov
a77985f44a
Add fallback repo for not found cores (#258)
* Add fallback repo for not found cores
2021-01-07 13:38:53 +03:00
sergystepanov
162c4b9bc8
Update README.md
Add disclaimer about Docker.
2021-01-06 18:59:49 +03:00
Sergey Stepanov
6568c83aeb
Add SSL certificates for HTTPS downloads 2021-01-06 18:41:09 +03:00
sergystepanov
53d15728fb
Use an interceptor for changing video timestamps (#255) 2021-01-06 14:09:11 +03:00
Sergey Stepanov
8bed364bb3
Remove useless lock in the custom track sample struct 2021-01-05 00:22:37 +03:00
Sergey Stepanov
a3d08637e0
Show server modules info properly 2021-01-05 00:14:59 +03:00
sergystepanov
62d8240e7c
Migrate to pion/webrtc v3 (#254)
* Add initial pion/webrtc v3 migration

* Use custom timestamps when sending video packets

* Update dependencies
2021-01-04 21:09:03 +03:00
sergystepanov
980a97a526
Handle no config situation for workers (#253)
(experimental feature)

Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected.

Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made.

* Add error return for config loader

* Add config loaded flag to worker

* Add zone flag

* Add a custom mutex lock with timout

* Refactor worker runtime

* Refactor internal api

* Extract monitoring server config

* Extract worker HTTP(S) server

* Add generic sub-server interface

* Add internal coordinator API

* Add internal routes and handlers to worker

* Add internal worker API

* Refactor worker run

* Migrate serverId call to new API

* Add packet handler to cws

* Extract handlers for internal worker routes in coordinator

* Pass worker to the worker internal heandlers

* Cleanup worker handlers in coordinator

* Add closeRoom packet handler to the API

* Add GetRoom packet handler to the API

* Add RegisterRoom packet handler to the API

* Add IceCandidate packet handler to the API (internal and browser)

* Add Heartbeat packet handler to the API (internal and browser)

* Rename worker routes init function

* Extract worker/coordinator internal ws handlers

* Update timed locker

* Allow sequential timed locks

* Add config request from workers

* Add nil check for the route registration functions
2021-01-03 21:23:55 +03:00