Commit graph

109 commits

Author SHA1 Message Date
Sergey Stepanov
b755bcd1bf Use <video> play listener instead of canplay 2024-04-22 18:10:35 +03:00
Sergey Stepanov
a013192bf8 Clean webrtc.js 2024-04-22 11:47:46 +03:00
Sergey Stepanov
dceb6f9993 Reuse retropad poll fn 2024-04-22 11:45:07 +03:00
Sergey Stepanov
d922e58278 Fix UI 2024-04-22 11:43:38 +03:00
Sergey Stepanov
22d1bd7620 Add screen component 2024-04-07 00:20:47 +03:00
Sergey Stepanov
effa5c46c5
Update UA/PLT detection 2024-04-03 19:52:42 +03:00
Sergey Stepanov
cebbcdf256 Refactor WebRTC stats 2024-04-02 21:10:05 +03:00
Sergey Stepanov
ecbe7f6ad9
Remove unused ping stats module 2024-03-31 21:22:41 +03:00
Sergey Stepanov
5da77a6b4f
Fix aspect ratio of PSX games in full-screen 2024-03-21 23:02:53 +03:00
Sergey Stepanov
104498dec0
Fix wrong import order of some modules 2024-03-18 13:45:01 +03:00
Sergey Stepanov
8654604b9b Fix index.html warnings 2024-03-17 22:09:43 +03:00
Sergey Stepanov
2bc64a3be8 Migrate from IIFE to modern ES modules
These modules should be supported by all contemporary browsers, and this transition should resolve most issues related to the explicit import order of the .js files.
2024-03-17 22:09:43 +03:00
Sergey Stepanov
47bd72e1cd
Fix broken options button 2024-03-16 13:15:05 +03:00
Sergey Stepanov
29eedee3ec
Fix keybindings for options 2024-03-15 14:38:30 +03:00
Sergey Stepanov
a349fdd0cf Add 'force full-screen' option 2024-03-14 12:24:39 +03:00
Sergey Stepanov
cf5248ec54 Fix missing gameList transition handler 2024-03-14 12:24:39 +03:00
Sergey Stepanov
4fc53e7220 Update options UI 2024-03-14 12:24:39 +03:00
Sergey Stepanov
72e846894e
Use case-insensitive sort for games 2024-03-07 23:18:42 +03:00
Sergey Stepanov
84d2261391
Don't stretch portrait games 2024-03-07 17:25:26 +03:00
Sergey Stepanov
608da9f64b
Track fullscreen for <video> 2024-03-05 22:07:12 +03:00
Sergey Stepanov
91ace06f8b
Replace the hasMultitap option with a more general solution
The new hid option enables users to map a specific Libretro device (or multiple devices) to the input ports. For instance, this allows users to map a Multitap controller with the snes9x core.
2024-03-05 21:34:37 +03:00
Sergey Stepanov
cdbb5e98f5
Clean 2024-03-02 16:46:08 +03:00
Sergey Stepanov
92e59672f9
Expose scale factor value 2024-03-02 16:38:53 +03:00
Sergey Stepanov
c699455b58
Hide video element controls in fullscreen 2024-02-25 12:51:37 +03:00
Sergey Stepanov
41bfe4f4d3
Fix WebRTC datachannels in FF 2024-02-20 21:29:57 +03:00
Sergey Stepanov
e7e281083f
Add ugly persistent volume option 2024-02-16 22:47:54 +03:00
Sergey Stepanov
a77069a634
Add L2, R2, L3, R3 mappings to keyboard 2023-11-26 22:39:43 +03:00
Sergey Stepanov
2e91feb861 Add initial automatic aspect ratio change
Depending on the configuration param coreAspectRatio, video streams may have automatic aspect ratio correction in the browser with the value provided by the cores themselves.
2023-11-03 01:12:22 +03:00
Sergey Stepanov
cb968d782a
Show rooms in the list 2023-10-21 02:37:44 +03:00
Sergey Stepanov
fb5d8c216b
Don't change players when there is no game 2023-10-18 21:46:33 +03:00
Sergey Stepanov
1b82c48dc1
Don't show the share popup message 2023-10-18 20:37:57 +03:00
Sergey Stepanov
226bb0384e Remove Quit notification 2023-09-24 14:22:34 +03:00
Sergey Stepanov
8703309090 Remove old ping/pong handlers 2023-09-24 14:22:34 +03:00
Sergey Stepanov
992b6e06da Hide sys info in the frontend 2023-09-16 20:12:24 +03:00
Sergey Stepanov
f2d21c67dc
Partial fix for convoluted game list ext info bug 2023-09-01 22:55:18 +03:00
Sergey Stepanov
6106eee97e Update game list module 2023-06-16 14:12:41 +03:00
Sergey Stepanov
2e1c837643 Show systems in the interface 2023-06-16 14:12:41 +03:00
Sergey Stepanov
5b4f74e2b7
Notify users when there are no gaming slots 2023-05-21 13:54:21 +03:00
Sergey Stepanov
624eecd4e8
Show errors when ICE fails 2023-05-17 08:57:16 +03:00
Sergey Stepanov
3815e18027
Remove the hack involving the /static route 2023-05-03 11:11:08 +03:00
Sergey Stepanov
2add701c39
Update game picker interface 2023-04-27 19:50:07 +03:00
Sergey Stepanov
ed21e32b1f
Speedup item pick 2023-04-27 16:15:09 +03:00
Sergey Stepanov
e50dc102bb
Make game pick time consistent 2023-04-27 14:49:54 +03:00
Sergey Stepanov
30584b3faa
Make game picking less ugly 2023-04-27 14:26:16 +03:00
Sergey Stepanov
c4895fae84
remove unselect from js menu items 2023-04-27 13:27:34 +03:00
Sergey Stepanov
494979cf38
Optimize images 2023-04-26 20:08:20 +03:00
Sergey Stepanov
229cd4044c
Fix broken warning in the wrtc js module 2023-04-24 14:16:25 +03:00
sergystepanov
3bd959b4ef
Refactored v3 (#350)
This PR contains refactored code.

**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
  ```
  The string representation of a UUID takes 32 bytes, and the new type will take just 16.
  Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't) 
  and the need to use UID values as map keys (maps don't support slices as keys), 
  IDs are stored as strings (for now).
  ```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
  - WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
  - Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
  ```
  Packet
    [id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
    t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
    [p] any — contains packet data (any type).

  Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
  ```
  ```
  The main principle of this protocol and the duplex data exchange is:
  the one who initializes connection is called a client, and 
  the one who is being connected to is called a server. 
  With the current architecture, the coordinator is the server, the user browsers and workers are the clients.

            ____           ____
           ↓    ↑         ↑    ↓
     browser ⟶ coordinator ⟵ worker
       (c)          (s)         (c)

  One of the most crucial performance vise parts of these interactions is that 
  all the server-initiated calls to clients should be asynchronous!
  ```
  - In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
  - The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
  ```
  ...
  01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
  01:00:01.1138  994 INF c ← w Handshake localhost:8000
  01:00:01.1148  994 INF c ← w Connect cid=cep.hrg
  01:00:01.1158  994 DBG c     connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
  01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
  01:00:01.1158  994 INF c     New worker / addr: localhost, ...
  01:00:01.1158 3f98 INF w     Connected to the coordinator localhost:8000 cid=cep.2ug
  01:00:02.5834  994 INF c ← u Handshake localhost:8000
  01:00:02.6175  994 INF c ← u Connect cid=cep.hs0
  01:00:02.6209  994 INF c     Search available workers cid=cep.hs0
  01:00:02.6214  994 INF c     Found next free worker cid=cep.hs0
  01:00:02.6220  994 INF c → u InitSession cid=cep.hs0
  01:00:02.6527  994 INF c ← u WebrtcInit cid=cep.hs0
  01:00:02.6527  994 INF c → w ᵇWebrtcInit cid=cep.hrg
  01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
  01:00:02.6537 3f98 INF w     WebRTC start cid=cep.2ug
  ...
  ```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.


**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
  - c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
  - c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
  - c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
  - c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
  - c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
  - c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
  - x `MEDIA_STREAM_READY` -> **removed**
  - c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
  - c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
  - c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
  - x `KEY_STATE_UPDATED` -> **removed**
  - n `WEBRTC_ICE_CANDIDATE_FOUND`
  - n `WEBRTC_SDP_ANSWER`
  - n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
2023-01-09 23:20:22 +03:00
Sergey Stepanov
8025cc1d87
Make client ICE logging a bit clearer 2022-07-13 00:00:54 +03:00
Sergey Stepanov
be0e00c7bf
Use display: none in the hide function, so it won't take any space 2022-04-18 22:47:35 +03:00