Commit graph

77 commits

Author SHA1 Message Date
Sergey Stepanov
196930281b Add the initial caged apps abstraction
In the current version of the application, we have strictly hardcoded the captured runtime application (FFI Libretro frontend) as well as the streaming transport (WebRTC). This commit makes it possible to choose these components at runtime.

In this commit, we no longer manage initially connected users separately from the rooms, and instead, we treat all users as abstract app sessions, rather than hardcoded WebRTC connections. These sessions may contain all the transport specifics, such as WebRTC and so on.

Rooms, instead of having the hardcoded emulator app and WebRTC media encoders, now have these components decoupled. In theory, it is possible to add new transports (e.g., WebTransport) and streaming apps (e.g., wrapped into an ffmpeg desktop app).
2023-09-16 20:12:24 +03:00
Sergey Stepanov
ddc841e8c6
Fold vpx/h264 struct options 2023-08-01 22:36:25 +03:00
Sergey Stepanov
f9a5ce0e68
Make embedded conf reentrant 2023-08-01 22:25:43 +03:00
Sergey Stepanov
d278ab6e3d
Remove cache when loading YAML configs for mem 2023-08-01 22:22:32 +03:00
Sergey Stepanov
4a627a30f2
Use alt pcsx-rearmed build for prod 2023-07-08 23:07:38 +03:00
Sergey Stepanov
65b6e3208f
Fix lint warnings 2023-06-27 23:45:57 +03:00
Sergey Stepanov
d5bb271469
Add core hacks options 2023-06-23 18:39:36 +03:00
Sergey Stepanov
1dc0cabc2b Add special Dockerfile for tiny coordinator (<10Mib) and worker (<150Mib) containers 2023-05-12 14:31:21 +03:00
Sergey Stepanov
b227260060 Embed config.yaml into both apps 2023-05-12 14:31:21 +03:00
Sergey Stepanov
9231120a55 Add base path for games in workers 2023-05-12 14:31:21 +03:00
Sergey Stepanov
63e3a7f6bd
Read YAML keys in lowercase internally 2023-05-10 22:22:31 +03:00
Sergey Stepanov
8893e1e5bf Update config manager 2023-04-22 17:05:28 +03:00
Sergey Stepanov
c13099c56a Remove hackish way of adding ICE servers
Use config files instead (k8s ConfigMap or something).
2023-04-22 17:05:28 +03:00
Sergey Stepanov
686f5e7e87
Allow override config from /home 2023-04-06 12:01:49 +03:00
sergystepanov
cfd5b1ae8d
Libretro cores config in yaml (#392)
Removes separate config files for Libretro cores stored in the cores folder and replaces them with options in the main config.yaml file.
2023-04-06 11:25:49 +03:00
Sergey Stepanov
cd056ee976
Bump to v3 2023-03-16 23:46:53 +03:00
Sergey Stepanov
207d514e8a
Move balancer into hub 2023-02-11 02:16:48 +03:00
Sergey Stepanov
d27d819821
Add variable frame rate (VFR) option for cores.
It is enabled only for N64.
Disabling it for everything else may lead to a much smoother video playback (less stuttering).
2023-02-10 18:03:50 +03:00
sergystepanov
3bd959b4ef
Refactored v3 (#350)
This PR contains refactored code.

**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
  ```
  The string representation of a UUID takes 32 bytes, and the new type will take just 16.
  Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't) 
  and the need to use UID values as map keys (maps don't support slices as keys), 
  IDs are stored as strings (for now).
  ```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
  - WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
  - Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
  ```
  Packet
    [id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
    t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
    [p] any — contains packet data (any type).

  Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
  ```
  ```
  The main principle of this protocol and the duplex data exchange is:
  the one who initializes connection is called a client, and 
  the one who is being connected to is called a server. 
  With the current architecture, the coordinator is the server, the user browsers and workers are the clients.

            ____           ____
           ↓    ↑         ↑    ↓
     browser ⟶ coordinator ⟵ worker
       (c)          (s)         (c)

  One of the most crucial performance vise parts of these interactions is that 
  all the server-initiated calls to clients should be asynchronous!
  ```
  - In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
  - The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
  ```
  ...
  01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
  01:00:01.1138  994 INF c ← w Handshake localhost:8000
  01:00:01.1148  994 INF c ← w Connect cid=cep.hrg
  01:00:01.1158  994 DBG c     connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
  01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
  01:00:01.1158  994 INF c     New worker / addr: localhost, ...
  01:00:01.1158 3f98 INF w     Connected to the coordinator localhost:8000 cid=cep.2ug
  01:00:02.5834  994 INF c ← u Handshake localhost:8000
  01:00:02.6175  994 INF c ← u Connect cid=cep.hs0
  01:00:02.6209  994 INF c     Search available workers cid=cep.hs0
  01:00:02.6214  994 INF c     Found next free worker cid=cep.hs0
  01:00:02.6220  994 INF c → u InitSession cid=cep.hs0
  01:00:02.6527  994 INF c ← u WebrtcInit cid=cep.hs0
  01:00:02.6527  994 INF c → w ᵇWebrtcInit cid=cep.hrg
  01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
  01:00:02.6537 3f98 INF w     WebRTC start cid=cep.2ug
  ...
  ```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.


**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
  - c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
  - c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
  - c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
  - c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
  - c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
  - c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
  - x `MEDIA_STREAM_READY` -> **removed**
  - c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
  - c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
  - c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
  - x `KEY_STATE_UPDATED` -> **removed**
  - n `WEBRTC_ICE_CANDIDATE_FOUND`
  - n `WEBRTC_SDP_ANSWER`
  - n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
2023-01-09 23:20:22 +03:00
sergystepanov
6b6c391f81
Faster image processing (#382)
* Calculate frame duration in ns

* Reuse single OpenGL byte buffer

* Add threaded a/v processing

* Check min threads in opts

* Return missing audio sample
2022-11-24 13:44:00 +03:00
sergystepanov
8e49b05226
Add ICE config from the CLOUD_GAME_WEBRTC_ICESERVERS_0_ env vars (#377) 2022-08-17 23:06:27 +03:00
sergystepanov
54ee9a7af3
Savestate compression (#374)
Added the optional saveCompression configuration parameter which enables ZIP compression of the emulator states, reducing files sizes by the factor of 10x (most of these state files store zeroes).
2022-08-05 22:44:40 +03:00
Valniae
1750d48b89
Timely auto save (#373)
Add autosave for the emulator states. Controlled with the autosaveSec param.
2022-07-26 12:25:36 +03:00
sergystepanov
b31d8a7029
Add new option for alt cores download (#368)
Add the new option for Libretro cores: `altRepo` true | false, which sets the second repo download config as primary.
That will add, for example, the option of using specific cores from a custom repo when something will be broken in the main repo.
2022-06-10 01:20:21 +03:00
sergystepanov
9ad3c98a7d
Rework worker selection feature (#365)
We add a new option for manual worker or machine (server with multiple workers) select, depending on the new coordinator option `coordinator.debug` which by default allows machine selection.
2022-04-07 21:04:30 +03:00
Sergey Stepanov
2a283e24db
Remove DebugHost and Environment config params 2021-12-30 11:06:35 +03:00
Sergey Stepanov
02a061a580
Extract audio buffer and resampler 2021-12-25 21:50:33 +03:00
Sergey Stepanov
2f841f8946
Add manual config mangling for worker 2021-12-21 23:23:15 +03:00
Sergey Stepanov
f688f3c5f4
Add optional lite ICE agent config param 2021-12-20 22:28:54 +03:00
Sergey Stepanov
589cda91f4
Add optional DTLS role config param 2021-12-20 22:18:43 +03:00
Sergey Stepanov
ad822a624d
Add optional Origin handling for Websockets 2021-12-15 17:58:49 +03:00
sergystepanov
1271aa8438
Game recording support (#356)
This feature adds the ability to record game sessions as raw a/v media files.
2021-12-04 14:20:38 +03:00
sergystepanov
9acbecb813
WebRTC single port support (#354)
Add the new `webrtc.singlePort` config option which forces the WebRTC server to listen on this port only.
2021-11-02 17:05:31 +03:00
sergystepanov
69ff8ae896
Update cloud data storage functionality (#349)
Add Oracle Data Storage support for cloud saves.
2021-09-20 10:17:59 +03:00
sergystepanov
47a9d70b74
Add the ability to set emulator ROM folder (#348)
Emulators now can load games with the same file extensions if you either place ROMs into the folder named as the emulator in the config file (libretro.core.list value) or any folder as you specify in the `libretro.core.list.{emulator}.folder` config param.
2021-08-30 19:50:35 +03:00
sergystepanov
fb8ee791df
Update the prod deployment script (#341)
Test new deployment workflow.
2021-08-24 21:54:32 +03:00
Sergey Stepanov
c865e83143
Expose a multi process mutex lock file config 2021-08-16 01:36:07 +03:00
Sergey Stepanov
8246fc6723
Use old ping-address generation logic 2021-08-15 21:25:50 +03:00
Sergey Stepanov
b4b199c244
Add public ping address option for worker 2021-08-09 17:54:49 +03:00
sergystepanov
431d215eee
Update server HTTPS configuration (#337)
* Merge HTTP and HTTPS routes builder in coordinator

* Extract HTTP/S routes

* Rename config in coordinator

* Generalize child services

* Extract games library helper function

* Use string address instead of port for HTTP/S

* Use a dedicated port extractor function

* Add missing GA tag templating

* Rename shared server address and port params

* Introduce TLS config parameters

* Simplify HTTP/S server constructors

* Update server auto port roll

* Extract init function in worker

* Reorder return params of address type port fn

* Refactor config handler names

* Update TLS default config params

* Extract HTTP to HTTPS redirect function

* Use httpx in monitoring

* Don't log echo requests

* Remove error return from the abstract server

* Add WSS option to the worker-coordinator connection

* Change default worker config

* Make worker send its internal connection params

* Decouple gamelib from the coordinator

* Expose HTTP/S listener address

* Keep original HTTP/S addresses

* Remove no config handler in worker

* Use HTTP-HTTPS redirection

* Wrap net.Listener into a struct

* Clean http server creation fn

* Redirect to https with a generated address

* Use URL in the redirector

* Use zone address param in worker

* Make use of actual addr and port in the monitoring servers

* Use auto-justified monitoring addresses info

* Add the non-HTTPS worker to HTTPS coordinator connection warning

* Embed TLS struct

* Move connection API struct into cws package
2021-08-09 10:42:06 +03:00
sergystepanov
d3e16a4a09
Make Google Analytics injection optional (#336)
This allows switching GA client statistics on the client by setting these params in the config.yaml file:
 analytics:
   inject: false/true
   gtag: (your tag)
By default, GA analytics will be disabled.
2021-07-30 12:29:16 +03:00
giongto35
bc6027bf2b
Fix override env flag (#316) 2021-05-23 23:52:59 +08:00
sergystepanov
d778a7e084
Allow to disable default Pion interceptors (#306)
For performance reasons.
2021-03-30 21:57:46 +03:00
sergystepanov
fa28197390
Refactor and update VPX codec (#285)
* Refactor and update VPX codec

* Add VPX codec options support

* Add generic video encoding pipe

* Tweak in/out channels for the pipe

* Update YUV encoder

* Clean VP8 encoder
2021-02-27 18:09:55 +03:00
sergystepanov
bd701f10fc
Use modified x264 lib (#275)
* Use modified x264 lib

* Add x264 system lib

* Set x264 version 155 for Debian (Buster)

* Add h264 config params

* Set vp8 codec
2021-02-21 13:51:44 +03:00
sergystepanov
7bc9661b3d
Add experimental core's SRAM save/load (#273)
* Add experimental core's SRAM save/load

* Clean room.go

* Update Save RAM states

* Update dependencies

* Extract emulator states into a separate module

* Google Cloud saves don't support save RAM persistence, but save state (.dat) files only.

* Add emulator storage path into the configuration file

* Verify offline storage path
2021-02-06 01:12:24 +03:00
sergystepanov
924d6ade67
Fix Docker run for bridged Docker network in Windows, macOS (#259)
* Add port and IP config and env params for bridged Docker network in Windows, macOS

- CLOUD_GAME_WEBRTC_ICEIPMAP -- replaces IP of any ICE candidates on the server
- CLOUD_GAME_WEBRTC_ICEPORTS_MIN/MAX -- limits WebRTC random port range on the server
2021-01-08 22:43:15 +03:00
sergystepanov
a77985f44a
Add fallback repo for not found cores (#258)
* Add fallback repo for not found cores
2021-01-07 13:38:53 +03:00
sergystepanov
980a97a526
Handle no config situation for workers (#253)
(experimental feature)

Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected.

Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made.

* Add error return for config loader

* Add config loaded flag to worker

* Add zone flag

* Add a custom mutex lock with timout

* Refactor worker runtime

* Refactor internal api

* Extract monitoring server config

* Extract worker HTTP(S) server

* Add generic sub-server interface

* Add internal coordinator API

* Add internal routes and handlers to worker

* Add internal worker API

* Refactor worker run

* Migrate serverId call to new API

* Add packet handler to cws

* Extract handlers for internal worker routes in coordinator

* Pass worker to the worker internal heandlers

* Cleanup worker handlers in coordinator

* Add closeRoom packet handler to the API

* Add GetRoom packet handler to the API

* Add RegisterRoom packet handler to the API

* Add IceCandidate packet handler to the API (internal and browser)

* Add Heartbeat packet handler to the API (internal and browser)

* Rename worker routes init function

* Extract worker/coordinator internal ws handlers

* Update timed locker

* Allow sequential timed locks

* Add config request from workers

* Add nil check for the route registration functions
2021-01-03 21:23:55 +03:00
sergystepanov
1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00