giongto35
5d3a716e2d
Update vendor and makefile ( #76 )
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* Update dependencies
* Update vendor
* Update vendor with C package
* Update Make file
2019-09-01 04:56:27 +08:00
giongto35
6cab7c3c62
Update README.md
2019-09-01 03:34:45 +08:00
giongto35
a386c76afd
Update UI to support more kind of emulator
2019-08-31 13:45:06 +08:00
giongto35
e1d42c27d7
Refactor encoder ( #75 )
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* Refactor encoding code
* Close input encoder
2019-08-31 12:26:00 +08:00
giongto35
5f8207bf73
Add GBA rom to test retroarch
2019-08-31 04:21:00 +08:00
giongto35
bd1e0b6fd5
Update SNES core
2019-08-31 04:13:09 +08:00
giongto35
a09e49bb7c
Update NES emulator to follow correct order ( #74 )
2019-08-30 02:47:08 +08:00
giongto35
5f85b24469
Update Playstation core ( #73 )
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* Update cores setting for ps1
* Update PS3 output + use bytes per row to get the correct number of bytes per row
* Add more inputs
* Update input
* Fix input
* Add resize image comment
* Update screenshot
* Try side by side
* Update Image side by side
* Add image side by side
* Update landing page
* Add landing page image
* Update landing page image
2019-08-28 03:54:18 +08:00
giongto35
29d718de08
Move gamelist to become a utility library, this package can be shared between overlord and worker ( #72 )
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* Return games based on type
* Add nes extension also
* Update game list logic
* Add more files to diff
2019-08-27 07:26:33 +08:00
giongto35
0790a6d5c3
Add H264 codec ( #71 )
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* Update gomod
* Add h264 codec + interface
* Add config to use H264 or Vp8
2019-08-23 03:41:16 +08:00
Sadlil Rhythom
4cac032eec
Introduce Makefile and go vendor directory for faster build ( #67 )
2019-08-17 00:13:36 +08:00
giongto35
ddae01d0ce
Update README.md
2019-08-16 08:14:35 +08:00
giongto35
c0a778d5c4
Stun turn from worker ( #65 )
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* Stun turn from worker
* Add Stun turn from server
* Add google stun to ice list
2019-08-05 21:48:19 +08:00
giongto35
c294e9a338
Update Google Analytic
2019-08-04 17:31:48 +08:00
giongto35
8bfdb85350
Set theme jekyll-theme-cayman
2019-08-04 04:35:57 +08:00
giongto35
060784f367
Create FUNDING.yml
2019-08-04 04:16:47 +08:00
giongto35
dedede8771
Update docker ignore to skip adding games folder to docker, use volume instead
2019-08-03 16:57:37 +08:00
giongto35
0539e89bda
Update cores
2019-08-03 16:23:55 +08:00
giongto35
ad82e22cfc
Integrate with RetroArch to have Universal emulator. ( #64 )
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* WIP
* Add libretro
* Update input retro
* Update cloud retro input:
* Integrate libretro remove GL
* Launch emulator by game type
* Save and load
* Update deeplink to game directly
* Done channel for naemulator
* each server handle only one session
* Only provide available clients
* Emulator based on game
* Remove all OpenGL related
* Retroarch audio
* Audio encoding mono
* Experiment with libretro audio
* Audio without datachannel
* Audio opus internal
* Remove unnecessary code
* Resampled
* Limit time frame
* Start Room and Audio by game
* Dynamic video image allocation
* Dynamic Video buffer allocation based on video resolution
* Move encoder to room
* width and height from emulator
* Padding images to fix multipler of 64
* Remove OpenGL
* Remove Open AL
* Remove OpenGL from Go mod
* Move away nanoarch logic in naemulator
* Remove unecessary savefiles.go
* Optimize Docker for caching
* Update ReadME
* Update README to introduce Retro
* Update README
* Update README.md
2019-08-02 22:06:26 +08:00
giongto35
fb6e29ab63
Set theme jekyll-theme-cayman
2019-07-25 15:25:41 +08:00
giongto35
ab56b74aef
Update README.md
2019-07-10 02:13:24 +08:00
giongto35
d79954d7f8
Update README.md
2019-07-10 02:13:03 +08:00
giongto35
3926e778f0
Update README.md
2019-06-26 02:13:31 +08:00
giongto35
cc5fc2c9f2
Merge branch 'master' of github.com:giongto35/cloud-game
2019-06-22 23:18:42 +08:00
giongto35
a66bc46da0
Add missed package
2019-06-22 23:16:07 +08:00
giongto35
15aec27d1c
Update to pion 2.0.23 + logic to skip private IP ( #61 )
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* Remove unnecessary comments
* Update find best server by latencies
* Update README.md
2019-06-22 17:45:17 +08:00
giongto35
b46cd694c9
Match best worker based on latency + Experiment with Singapore Host ( #60 )
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* Add echo endpoint
* Fix async
* Use latency map
* Only start webRTC after worker match
* Experiment with Singapore server
* Update comments
2019-06-21 03:47:35 +08:00
giongto35
805845d738
Remove logging address
2019-06-20 00:03:52 +08:00
giongto35
3f53945b26
Add comments
2019-06-19 23:11:08 +08:00
giongto35
83cef66cd5
Force update ws.js
2019-06-19 04:31:09 +08:00
giongto35
0652e02a93
Update latency
2019-06-19 04:31:09 +08:00
giongto35
e05e7e2b09
Find nearest sever
2019-06-19 04:31:09 +08:00
giongto35
d2b4f14e2b
Merge branch 'master' of github.com:giongto35/cloud-game
2019-06-15 23:04:26 +08:00
giongto35
48031e4734
Use google stun server
2019-06-15 23:04:08 +08:00
selvan
ef3291fe36
Fix: Install dependencies for Mac OS ( #57 )
2019-06-15 16:09:01 +08:00
giongto35
8bc5c2794f
update git ignore
2019-06-14 01:00:37 +08:00
giongto35
704f9f38aa
Turn down server to save cost
2019-06-14 00:17:40 +08:00
0xflotus
20d13c0d3a
fixed Bangalore ( #56 )
2019-06-11 21:55:46 +08:00
trichimtrich
bf12c4bf33
purge temporary cache
2019-06-10 23:57:38 +08:00
trichimtrich
3d5206fcc4
add ribbon
2019-06-10 23:53:52 +08:00
giongto35
74c33cdb18
Update domain ( #55 )
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* Add FAQ
* Update readme
* Update README
* update readme
* Update README
2019-06-10 00:44:29 +08:00
giongto35
1edc0e7762
Add faq ( #54 )
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* Add FAQ
* Update readme
* Update README
2019-06-09 23:16:51 +08:00
giongto35
d5e2172824
Join room directly ( #53 )
2019-06-09 15:34:11 +08:00
giongto35
7c931571b6
Join room directly ( #52 )
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* Update ws.js
* Start game directly
* Fix autoplay bug
* Return with value
2019-06-09 04:38:44 +08:00
giongto35
684785ae71
Update help button
2019-06-08 23:44:54 +08:00
giongto35
5057e67066
Add opengraph screenshot
2019-06-08 14:09:53 +08:00
giongto35
10381eb9d4
Update ogimage
2019-06-08 13:02:07 +08:00
giongto35
abb173e378
Merge branch 'master' of github.com:giongto35/cloud-game
2019-06-07 22:52:46 +08:00
giongto35
77a8ed5aa2
Use audioReady
2019-06-07 22:52:32 +08:00
giongto35
bef09cf5df
Use audioReady
2019-06-07 22:50:46 +08:00