Commit graph

41 commits

Author SHA1 Message Date
Sergey Stepanov
0500550fc0
Cleanup 2024-05-07 23:06:09 +03:00
Sergey Stepanov
f11cad157b Use static libyuv for macs 2023-10-16 01:50:06 +03:00
Sergey Stepanov
b1b33713d6 Add the initial libyuv support
The main benefit of libyuv, apart from shortening the video pipeline, is quite noticeable latency and CPU usage decrease due to various assembler/SIMD optimizations of the library. However, there is a drawback for macOS systems: libyuv cannot be downloaded as a compiled library and can only be built from the source, which means we should include a cropped source code of the library (~10K LoC) into the app or rise the complexity of macOS dev and run toolchains. The main target system -- Linux, and Windows will use compiled lib from the package managers and macOS will use the lib included as a shortened source-code.

Building the app with the no_libyuv tag will force it to use libyuv from the provided source files.
2023-10-15 18:55:53 +03:00
Sergey Stepanov
196930281b Add the initial caged apps abstraction
In the current version of the application, we have strictly hardcoded the captured runtime application (FFI Libretro frontend) as well as the streaming transport (WebRTC). This commit makes it possible to choose these components at runtime.

In this commit, we no longer manage initially connected users separately from the rooms, and instead, we treat all users as abstract app sessions, rather than hardcoded WebRTC connections. These sessions may contain all the transport specifics, such as WebRTC and so on.

Rooms, instead of having the hardcoded emulator app and WebRTC media encoders, now have these components decoupled. In theory, it is possible to add new transports (e.g., WebTransport) and streaming apps (e.g., wrapped into an ffmpeg desktop app).
2023-09-16 20:12:24 +03:00
Sergey Stepanov
594b02d37e Avoid exe/non-exe conflicts with WSL2 when dev.run is called 2023-09-16 20:12:24 +03:00
Sergey Stepanov
75bb90c90d
Enable PGO 2023-07-07 21:27:33 +03:00
Sergey Stepanov
851d9a6fc1
Use new Docker compose in Makefile 2023-05-17 08:56:13 +03:00
Sergey Stepanov
1dc0cabc2b Add special Dockerfile for tiny coordinator (<10Mib) and worker (<150Mib) containers 2023-05-12 14:31:21 +03:00
Sergey Stepanov
62fc68e88b
Add optional static linking with vpx, x264, opus 2023-04-24 00:16:00 +03:00
sergystepanov
3bd959b4ef
Refactored v3 (#350)
This PR contains refactored code.

**Changelog**
- Added new net code (the communication architecture was left intact).
- All network client IDs now have custom type `network.Uid` backed by github.com/rs/xid lib.
  ```
  The string representation of a UUID takes 32 bytes, and the new type will take just 16.
  Because of Golang JSON serialization problems with omitting zero-length empty slices (it can't) 
  and the need to use UID values as map keys (maps don't support slices as keys), 
  IDs are stored as strings (for now).
  ```
- A whole new WebSocket client/server implementation was added, as well as a new communication layer with synchronous and async call handlers.
  - WebSocket connections now support dedicated Ping/Pong frames as opposed to original ping text messages.
  - Used Gorilla WebSocket library doesn't allow concurrent (simultaneous) reads and writes, so this part was handled via send channel synchronization.
- New API structures can be found in the `pkg/api` folder.
- New communication protocol can be found in the `pkg/com/*` folder.
- Updated communication protocol is based on JSON-encoded messaging through WebSocket and has the following structure:
  ```
  Packet
    [id] string — a globally unique identification tag for the packet to track it trough a chain of requests.
    t uint8 — contains packet type information (i.e. INIT_PACKET, SDP_OFFER_PACKET, ...).
    [p] any — contains packet data (any type).

  Each packet is a text message in JSON-serialized form (WebSocket control frames obviously not).
  ```
  ```
  The main principle of this protocol and the duplex data exchange is:
  the one who initializes connection is called a client, and 
  the one who is being connected to is called a server. 
  With the current architecture, the coordinator is the server, the user browsers and workers are the clients.

            ____           ____
           ↓    ↑         ↑    ↓
     browser ⟶ coordinator ⟵ worker
       (c)          (s)         (c)

  One of the most crucial performance vise parts of these interactions is that 
  all the server-initiated calls to clients should be asynchronous!
  ```
  - In order to track synchronous calls (packets) with an asynchronous protocol, such as WebSocket, each packet may have an `id` that should be copied in all subsequent requests/responses.
  - The old `sessionID` param was replaced by `id` that should be stored inside the `p` (payload) part of the packet.
- It is possible to skip the default ping check for all connected workers on every user connection and just pick the first available with the new roundRobin param in the coordinator config file `coordinator.roundRobin: true/false`.
- Added a dedicated package for the system API (pkg/api/*).
- Added structured logging system (zerolog) for better logging and cloud services integration.
- Added a visual representation of the network message exchange in logs:
  ```
  ...
  01:00:01.1078 3f98 INF w → c Handshake ws://localhost:8000/wso
  01:00:01.1138  994 INF c ← w Handshake localhost:8000
  01:00:01.1148  994 INF c ← w Connect cid=cep.hrg
  01:00:01.1158  994 DBG c     connection id has been changed to cepl7obdrc3jv66kp2ug cid=cep.hrg
  01:00:01.1158 3f98 INF w → c Connect cid=cep.2ug
  01:00:01.1158  994 INF c     New worker / addr: localhost, ...
  01:00:01.1158 3f98 INF w     Connected to the coordinator localhost:8000 cid=cep.2ug
  01:00:02.5834  994 INF c ← u Handshake localhost:8000
  01:00:02.6175  994 INF c ← u Connect cid=cep.hs0
  01:00:02.6209  994 INF c     Search available workers cid=cep.hs0
  01:00:02.6214  994 INF c     Found next free worker cid=cep.hs0
  01:00:02.6220  994 INF c → u InitSession cid=cep.hs0
  01:00:02.6527  994 INF c ← u WebrtcInit cid=cep.hs0
  01:00:02.6527  994 INF c → w ᵇWebrtcInit cid=cep.hrg
  01:00:02.6537 3f98 INF w ← c WebrtcInit cid=cep.2ug
  01:00:02.6537 3f98 INF w     WebRTC start cid=cep.2ug
  ...
  ```
- Replaced a monstrous Prometheus metrics lib.
- Removed spflag dependency.
- Added new `version` config file param/constant for compatibility reasons.
- Bump the minimum required version for Go to 1.18 due to use of generics.
- Opus encoder now is cached and the default config is 96Kbps, complexity 5 (was 196Kbps, 8).
- Changed the default x264 quality parameters to `crf 23 / superfast / baseline` instead of `crf 17 / veryfast / main`.
- Added a separate WebRTC logging config param `webrtc.logLevel`.
- Worker now allocates much less memory.
- Optimized and fixed RGB to YUV converter.
- `--v=5` logging cmd flag was removed and replaced with the `debug` config parameter.


**Breaking changes (migration to v3)**
- Coordinator server API changes, see web/js/api/api.js.
- Coordinator client event API changes:
  - c `GAME_PLAYER_IDX_CHANGE` (string) -> `GAME_PLAYER_IDX` (number)
  - c `GAME_PLAYER_IDX` -> `GAME_PLAYER_IDX_SET`
  - c `MEDIA_STREAM_INITIALIZED` -> `WEBRTC_NEW_CONNECTION`
  - c `MEDIA_STREAM_SDP_AVAILABLE` -> `WEBRTC_SDP_OFFER`
  - c `MEDIA_STREAM_CANDIDATE_ADD` -> `WEBRTC_ICE_CANDIDATE_RECEIVED`
  - c `MEDIA_STREAM_CANDIDATE_FLUSH` -> `WEBRTC_ICE_CANDIDATES_FLUSH`
  - x `MEDIA_STREAM_READY` -> **removed**
  - c `CONNECTION_READY` -> `WEBRTC_CONNECTION_READY`
  - c `CONNECTION_CLOSED` -> `WEBRTC_CONNECTION_CLOSED`
  - c `GET_SERVER_LIST` -> `WORKER_LIST_FETCHED`
  - x `KEY_STATE_UPDATED` -> **removed**
  - n `WEBRTC_ICE_CANDIDATE_FOUND`
  - n `WEBRTC_SDP_ANSWER`
  - n `MESSAGE`
- `rtcp` module renamed to `webrtc`.
- Controller state equals Libretro controller state (changed order of bits), see: web/js/input/input.js.
- Added new `coordintaor.selector` config param that changes the selection algorithm for workers. By default it will select any free worker. Set this param to `ping` for the old behavior.
- Changed the name of the `webrtc.iceServers.url` config param to `webrtc.iceServers.urls`.
2023-01-09 23:20:22 +03:00
sergystepanov
d79e772471
Use custom OpenGL bindings (#378) 2022-08-18 22:18:25 +03:00
Sergey Stepanov
7a0bf5864e
Use CGO with coordinator 2022-04-11 09:31:14 +03:00
sergystepanov
95d48ac192
Fix old Go non-existent build path error. (#347)
If you specify just an output path without a filename when building the app, it will say that "build output dir/ already exists and is a directory" then it'll crash the build process.
This is considered as a bug (https://github.com/golang/go/issues/41313) and was fixed in Go 1.16. The fix is for older versions.
2021-08-27 10:29:10 +03:00
Sergey Stepanov
a14e8d58b1
Fix version script call 2021-08-26 20:24:32 +03:00
Sergey Stepanov
a33b1a0ed6
Fix version script call 2021-08-26 20:19:46 +03:00
Sergey Stepanov
507dbf5729
Remove quotes from git version extractor 2021-08-26 18:52:13 +03:00
Sergy Stepanov
e4e160d9dc Update Makefile 2021-07-31 13:03:18 +03:00
sergystepanov
30d104ee98
Add version info into the apps (#330)
Both worker and coordinator display version number in the console during startup. Coordinator displays its version number in the top right corner of the index.html page.
2021-07-16 18:13:20 +03:00
Sergey Stepanov
763859283a
Use default Go file extension for builds 2021-04-09 20:59:15 +03:00
sergystepanov
65dcaf7820
Enable release builds with v-tags (#310)
Re-enable release builds push into Github releases page when new v-prefixed tags are pushed (i.e. v2.4.2).
2021-04-07 18:50:34 +03:00
sergystepanov
602b9ea47c
Make executables ready for static linking (#307)
* Disable CGO (C libs) for coordinator

Needed for static linking.

* Fix "error strings should not be capitalized (ST1005)"

* Fix SA1015

Using time.Tick leaks the underlying ticker, consider using it only in endless functions, tests and the main package, and use time.NewTicker here (SA1015)

* Fix SA9004

Only the first constant in this group has an explicit type (SA9004).

* Remove unused code in the webrtc package

* Fix S1000

Should use a simple channel send/receive instead of select with a single case (S1000).

* Force dir creation/check for core downloader

* Update Makefile release script

* Disable ASLR for worker builds

* Remove WORKER_BUILD_PARAMS flag from the CI

* Don't force recompilation in release

* Add Debian packages installer script

* Build worker app without libopusfile

* Test worker app without libopusfile

* Add opus wrapper without opusfile

* Make install.sh executable

* Add opus lib in Win builds

* Make insecure HTTPS requests when downloading libs

* Add ca-certificates for Docker build stage

go mod download works only with SSL certificates installed.

* Move libx264 wrapper into the repo

That way we can get rid of a lot of not needed external Go dependencies.

* Update the dependencies
2021-04-06 18:16:52 +03:00
sergystepanov
6584d8219c
Disable PIE (ASLR) build mode for Windows (#272)
Since Go version 1.15 ASLR security mode is enabled by default for Windows builds. In order to make it work without random NPE crashes in the cores (as example in PSX games during load), you have to (re)compile every core with ASLR support or just disable this mode.

See: https://github.com/golang/go/issues/35192
2021-01-30 01:29:01 +03:00
sergystepanov
1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00
Sergey Stepanov
01d3bac538
Filter out arm libs for Linux releases 2020-07-02 16:31:25 +03:00
giongto35
42d7e166e8
Update dev.run-docker for easier startup 2020-06-11 05:54:02 +08:00
sergystepanov
9d3e9c1a3b
Initial Docker rewrite (#190)
* Initial Docker rewrite

* Add rebuild

* Up

* Up

* Up

* Pre-release

* Pack assets with ext games

* Remove Makefile Docker because it's broken on Windows and a dup

* Add default container name

* Update docker-compose.yml

* Add app binaries into the system bin folder

* Update

* Update
2020-06-09 20:38:43 +08:00
Sergey Stepanov
0bf23d6995
Update release generation target 2020-05-28 13:08:23 +03:00
Sergey Stepanov
ee14bf82cb
Remove unused GO vendor experiment 2020-04-20 15:29:26 +03:00
giongto35
b29a4b15ea Fix run dev.docker. Thanks baxpace 2020-04-20 18:41:57 +08:00
sergystepanov
e2fc8696c8
Add multi-os Github release workflow (#159) 2020-04-09 04:01:02 +08:00
giongto35
59d4a3d9c2 update naming 2020-03-22 23:33:12 +08:00
giongto35
9558054449 Rename 2020-03-20 00:50:29 +08:00
giongto35
1342fabe15
Give option to join by zone + update README (#146)
* Update DREADME CrowdPlay

* Update README

* Update README.md

* Add zone control

* add zone

* Update MISC

* Update go mod
2019-12-09 03:02:35 +08:00
sergystepanov
eddf9091a2
Fix Go's dev tools script path 2019-12-01 13:56:37 +03:00
giongto35
c2b2309aea
Use homebrew rom. (#94)
* Update Makefile to not stop

* Add some homebrew rom

* Remove Contra.nes
2019-10-03 01:30:13 +08:00
giongto35
474cb7592e
Test server (#90)
* Update README

* Update Readme typo

* to Test server

* Update libretro system path
2019-09-22 23:36:45 +08:00
giongto35
40b3ca9d9f Update README + run Docker 2019-09-18 04:17:21 +08:00
Sadlil Rhythom
0e17092acb Refactor of cloud game overlord and overworker (#70)
* Introduce Makefile and go vendor directory for faster build

* WIP: Refactor cloud-game codebase with spliting overlord and worker binary

* Fix all issues and have a running build

* Complete first version of refactor
2019-09-12 03:35:21 +08:00
giongto35
a174501431 update Makefile 2019-09-09 02:54:20 +08:00
giongto35
f49a347de2 Update vendor and makefile (#76)
* Update dependencies

* Update vendor

* Update vendor with C package

* Update Make file
2019-09-01 04:56:27 +08:00
Sadlil Rhythom
f075846f74 Introduce Makefile and go vendor directory for faster build (#67) 2019-08-17 00:13:36 +08:00