giongto35
ad82e22cfc
Integrate with RetroArch to have Universal emulator. ( #64 )
...
* WIP
* Add libretro
* Update input retro
* Update cloud retro input:
* Integrate libretro remove GL
* Launch emulator by game type
* Save and load
* Update deeplink to game directly
* Done channel for naemulator
* each server handle only one session
* Only provide available clients
* Emulator based on game
* Remove all OpenGL related
* Retroarch audio
* Audio encoding mono
* Experiment with libretro audio
* Audio without datachannel
* Audio opus internal
* Remove unnecessary code
* Resampled
* Limit time frame
* Start Room and Audio by game
* Dynamic video image allocation
* Dynamic Video buffer allocation based on video resolution
* Move encoder to room
* width and height from emulator
* Padding images to fix multipler of 64
* Remove OpenGL
* Remove Open AL
* Remove OpenGL from Go mod
* Move away nanoarch logic in naemulator
* Remove unecessary savefiles.go
* Optimize Docker for caching
* Update ReadME
* Update README to introduce Retro
* Update README
* Update README.md
2019-08-02 22:06:26 +08:00
giongto35
15aec27d1c
Update to pion 2.0.23 + logic to skip private IP ( #61 )
...
* Remove unnecessary comments
* Update find best server by latencies
* Update README.md
2019-06-22 17:45:17 +08:00
giongto35
b46cd694c9
Match best worker based on latency + Experiment with Singapore Host ( #60 )
...
* Add echo endpoint
* Fix async
* Use latency map
* Only start webRTC after worker match
* Experiment with Singapore server
* Update comments
2019-06-21 03:47:35 +08:00
giongto35
805845d738
Remove logging address
2019-06-20 00:03:52 +08:00
giongto35
e05e7e2b09
Find nearest sever
2019-06-19 04:31:09 +08:00
giongto35
7c931571b6
Join room directly ( #52 )
...
* Update ws.js
* Start game directly
* Fix autoplay bug
* Return with value
2019-06-09 04:38:44 +08:00
giongto35
bef09cf5df
Use audioReady
2019-06-07 22:50:46 +08:00
giongto35
fcd30ac14f
Update turn by location ( #46 )
...
* Config STUN by server
* Move ice timeout log under condition
* STUN TURN defaut when give empty string
* Update git ignore to ignore prod file
* Update readme
2019-05-30 22:39:52 +08:00
giongto35
a9b4e310a6
300th commit: Update REAME + ice timeout
2019-05-29 01:41:54 +08:00
giongto35
34995a5d1d
Add IPV4 stun
2019-05-28 03:00:25 +08:00
giongto35
7ac472e0bd
Add help overlay, Fix joystick, Update comment ( #45 )
...
* add help overlay, fix joystick
* Remove icecandidate in connectionState
* UPgrade turn server
* Update README
* Update README
* Update readme
2019-05-27 19:31:07 +08:00
giongto35
6607e0fc88
Fix icecandidate setup ( #44 )
...
* Use own stun server
* Add ice candidate
* Add turn server
* Up main_test
* Fix datachannel negotiated
2019-05-26 22:18:41 +08:00
giongto35
e3cda5d3b0
Use google stun only ( #43 )
2019-05-26 04:45:12 +08:00
giongto35
1d0bcfdfc5
Fix screen flow ( #40 )
...
* Fix screen flow
* Update ice state
2019-05-25 14:14:14 +08:00
trichimtrich
16578795e1
Update new frontend ( #38 )
...
* WIP
* fix crlf
* fix crlf
* new gesture, menu, tooltip, share
* WIP share
* clear dusties and put magic
* oops
* Remove fade
* Update js behaviour
2019-05-25 13:16:32 +08:00
giongto35
e8424dc7f4
Fix front-end ( #36 )
...
* Change join to start
* Unorder data channel
* GC after room close
* Update Frontend
* Remove fade in fadeout
2019-05-25 02:39:00 +08:00
giongto35
06deabfb57
Add stun list
2019-05-24 23:24:00 +08:00
giongto35
fdc83e12fb
Quit room
2019-05-18 02:50:25 +08:00
giongto35
f743fc5520
Remove room ID after quit
2019-05-17 03:29:21 +08:00
giongto35
ebd692087b
Merge branch 'master' into fix-sdp
2019-05-17 02:31:13 +08:00
trichimtrich
d5061ff7a0
WIP
2019-05-15 12:13:06 +08:00
giongto35
a06bd0edd9
Add iceCandidates logic
2019-05-15 02:14:24 +08:00
trichimtrich
acff5d8bc9
Merge branch 'master' into frontend2
2019-05-15 02:10:18 +08:00
trichimtrich
97b5dfdb8a
WIP
2019-05-15 02:08:58 +08:00
giongto35
27df07e04d
Maintain connection from browser
2019-05-13 23:34:06 +08:00
uxer
fca29e8b07
WIP
2019-04-29 10:44:22 +07:00
giongto35
ebe4b91a07
Add game list
2019-04-25 02:18:32 +08:00
trichimtrich
7a3943ae4c
audio channel unordered + unreliable buffer
2019-04-23 04:49:43 +08:00
trichimtrich
a98bf7799e
merge master
2019-04-23 03:52:38 +08:00
trichimtrich
17413c85c1
merge master
2019-04-23 03:36:31 +08:00
trichimtrich
186966fd1b
WIP
2019-04-22 10:56:00 +08:00
giongto35
3957a7b470
Add heartbeat
2019-04-21 23:57:59 +08:00
giongto35
af3e80cc45
Merge branch 'access-overlord' of github.com:giongto35/cloud-game into access-overlord
2019-04-21 18:22:22 +08:00
giongto35
aa7f62457e
Merge branch 'master' into access-overlord
2019-04-21 12:21:30 +02:00
giongto35
b6a6db10f1
Add sessionID
2019-04-21 01:52:01 +08:00
giongto35
aecb078636
Remove unnecessary log
2019-04-20 16:13:04 +08:00
giongto35
d204c2c19e
Fix bug, not use async when sending back sdp to browser
2019-04-20 16:06:44 +08:00
giongto35
4cd920732a
SDP Exchanging
2019-04-20 15:25:11 +08:00
giongto35
deff2bb735
refactor with callback
2019-04-20 01:03:19 +08:00
Nguyen Huu Thanh
cb295be9b0
Add Monitor
2019-04-19 21:43:33 +08:00
trichimtrich
d532c76297
audio with opus codec
2019-04-16 07:09:36 +08:00
giongto35
ebcf942cb1
Remove emulator when no running session
2019-04-14 22:37:57 +08:00
giongto35
9030abf1e6
Fix gameboy screen not change state
2019-04-14 15:08:13 +08:00
giongto35
45f634c2f0
Clean old session
2019-04-14 12:54:58 +08:00
hasagi
8ac864b033
opus on highest quality and suitable framerate, no hope
2019-04-14 03:49:37 +07:00
hasagi
0ccc7e58a5
WIP audio
2019-04-14 00:54:47 +07:00
giongto35
e96b2a4072
WIP
2019-04-14 01:21:14 +08:00
giongto35
3e5bc04019
Init ws once
2019-04-14 00:08:27 +08:00
giongto35
58f3d244e2
Maintain connection
2019-04-13 03:03:27 +08:00
hasagi
73f180493f
WIP audio
2019-04-13 00:40:08 +07:00