This commit is contained in:
trichimtrich 2019-05-15 02:08:58 +08:00
parent 2ac618092a
commit 97b5dfdb8a
36 changed files with 1053 additions and 1047 deletions

455
static/css/main.css vendored Normal file
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@ -0,0 +1,455 @@
#gamebody {
display: block;
width: 556px;
height: 278px;
background-color: #edf1f0;
-moz-border-radius: 30px;
-webkit-border-radius: 30px;
border-radius: 30px;
top: 50%;
left: 50%;
position: fixed;
transform: translate(-50%, -50%);
-webkit-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#circle-pad-holder {
display: block;
width: 100px;
height: 100px;
position: absolute;
top: 155px;
left: 30px;
background-color: #eaebeb;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
-webkit-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#circle-pad {
display: block;
width: 70px;
height: 70px;
position: absolute;
/* transform: translate(-50%, -50%);
-moz-transform: translate(-50%, -50%);
-webkit-transform: translate(-50%, -50%); */
top: 15px;
left: 15px;
background-color: #00f;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
opacity: 0.5;
}
.dpad {
width: 20px;
height: 20px;
display: block;
position: absolute;
background-color: #e4e5e5;
border: 2px solid rgba(219, 222, 222, 1);
}
#btn-up {
top: 18px;
left: 50%;
border-bottom: 0px;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
}
#btn-down {
bottom: 18px;
left: 50%;
border-top: 0px;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
}
#btn-left {
left: 18px;
top: 50%;
border-right: 0px;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
}
#btn-right {
right: 18px;
top: 50%;
border-left: 0px;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
}
#bottom-screen {
display: block;
width: 256px;
height: 240px;
position: absolute;
top: 20px;
left: 150px;
overflow: hidden;
background-color: #333;
-moz-border-radius: 5px 5px 5px 5px;
-webkit-border-radius: 5px 5px 5px 5px;
border-radius: 5px 5px 5px 5px;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#color-button-holder {
display: block;
width: 120px;
height: 120px;
position: absolute;
top: 135px;
left: 425px;
}
.btn {
display: block;
padding-top: 10px;
text-align: center;
width: 40px;
height: 30px;
position: absolute;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
.btn-big {
display: block;
padding-top: 5px;
text-align: center;
width: 100px;
height: 25px;
position: absolute;
-moz-border-radius: 25px;
-webkit-border-radius: 25px;
border-radius: 25px;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#btn-load {
top: 30px;
left: 435px;
background-color: #f5a54b;
}
#btn-save {
top: 70px;
left: 435px;
background-color: #b844ee;
}
#btn-join {
background-color: #52f367;
top: 70px;
left: 20px;
border-radius: 25px 0 0 25px;
width: 55px;
}
#btn-quit {
background-color: #5947f5;
top: 70px;
left: 75px;
border-radius: 0px 25px 25px 0px;
width: 55px;
}
#btn-select {
top: 0;
left: 50%;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
background-color: #6fa8eb;
}
#btn-start {
top: 50%;
left: 0;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
background-color: #43be85;
}
#btn-a {
bottom: 0;
left: 50%;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
background-color: #ea6e4a;
}
#btn-b {
right: 0;
top: 50%;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
background-color: #d4b95e;
}
#lights-holder {
display: block;
width: 45px;
height: 10px;
position: absolute;
top: 0;
left: 460px;
}
#light-1 {
display: block;
width: 5px;
height: 10px;
background-color: #009BEB;
position: absolute;
top: 0;
left: 0;
}
#light-2 {
display: block;
width: 5px;
height: 10px;
background-color: #7a7e7d;
position: absolute;
top: 0;
left: 20px;
}
#light-3 {
display: block;
width: 5px;
height: 10px;
background-color: #7a7e7d;
position: absolute;
top: 0;
left: 40px;
animation: blink 1.5s cubic-bezier(1.0, 0, 0, 1.0) infinite;
-webkit-animation: blink 1.5s cubic-bezier(1.0, 0, 0, 1.0) infinite;
-moz-animation: blink 1.5s cubic-bezier(1.0, 0, 0, 1.0) infinite;
}
@-webkit-keyframes blink {
0% {
background: #7a7e7d;
}
100% {
background: yellow;
}
}
@-moz-keyframes blink {
0% {
background: #7a7e7d;
}
100% {
background: yellow;
}
}
@keyframes blink {
0% {
background: #7a7e7d;
}
100% {
background: yellow;
}
}
*.unselectable {
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
}
#room-txt {
position: absolute;
width: 110px;
top: 40px;
left: 25px;
padding-left: 2px;
-moz-border-radius: 8px;
-webkit-border-radius: 8px;
border-radius: 8px;
}
.pressed {
background-color: #333 !important;
}
#game-screen {
width: 100%;
height: 100%;
display: none;
background-color: #222222;
}
#menu-screen {
display:none;
width: 100%;
height: 100%;
background-image: url('https://data.whicdn.com/images/275493408/original.gif');
background-size: cover;
}
#menu-screen #box-art {
position: absolute;
width:55%;
height: 85%;
top: 5px;
left: 50%;
-webkit-transform: translate(-50%, -0%);
transform: translate(-50%, -0%);
border: 1px solid #ddd;
}
@font-face {
font-family: 'YourFontName'; /*a name to be used later*/
src: url('/static/fonts/8-Bit-Madness.ttf'); /*URL to font*/
}
#menu-screen #title {
position: absolute;
width:100%;
height: 10%;
bottom: 0px;
font-family: 'YourFontName';
overflow: hidden;
}
#menu-screen #title p {
position: absolute;
width: 100%;
height: 100%;
margin: 0;
text-align: center;
/* Starting position */
-moz-transform:translateX(50%);
-webkit-transform:translateX(50%);
transform:translateX(50%);
/* Apply animation to this element */
-moz-animation: horizontally 5s linear infinite alternate;
-webkit-animation: horizontally 5s linear infinite alternate;
animation: horizontally 5s linear infinite alternate;
}
/* Move it (define the animation) */
@-moz-keyframes horizontally {
0% { -moz-transform: translateX(50%); }
100% { -moz-transform: translateX(-50%); }
}
@-webkit-keyframes horizontally {
0% { -webkit-transform: translateX(50%); }
100% { -webkit-transform: translateX(-50%); }
}
@keyframes horizontally {
0% { transform: translateX(50%); }
100% { transform: translateX(-50%); }
}
#menu-screen .arrow {
position: absolute;
width:20px;
height: 20px;
right: 10px;
top: 50%;
-moz-transform: translate(0%, -50%);
-webkit-transform: translate(0%, -50%);
transform: translate(0%, -50%);
-moz-animation: breathing 1s infinite normal;
-webkit-animation: breathing 1s infinite normal;
animation: breathing 1s infinite normal;
}
#menu-screen .left {
left: 10px;
-webkit-transform: scaleX(-1) translate(0%, -50%);
-moz-transform: scaleX(-1) translate(0%, -50%);
transform: scaleX(-1) translate(0%, -50%);
-webkit-animation: breathing 1s infinite normal;
-moz-animation: breathing 1s infinite normal;
animation: breathing 1s infinite normal;
}
@-webkit-keyframes breathing {
0% { opacity: 1; }
25% { opacity: 0.5; }
50% { opacity: 0; }
75% { opacity: 0.5; }
100% { opacity: 1; }
}
@-moz-keyframes breathing {
0% { opacity: 1; }
25% { opacity: 0.5; }
50% { opacity: 0; }
75% { opacity: 0.5; }
100% { opacity: 1; }
}
@keyframes breathing {
0% { opacity: 1; }
25% { opacity: 0.5; }
50% { opacity: 0; }
75% { opacity: 0.5; }
100% { opacity: 1; }
}

450
static/gameboy2.html vendored
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@ -5,359 +5,47 @@
<meta name="viewport" content="user-scalable=0">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link href="//netdna.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.css" rel="stylesheet">
<style>
#gamebody {
display: block;
width: 556px;
height: 278px;
background-color: #edf1f0;
-moz-border-radius: 30px;
-webkit-border-radius: 30px;
border-radius: 30px;
top: 50%;
left: 50%;
position: fixed;
transform: translate(-50%, -50%);
-webkit-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#circle-pad-holder {
display: block;
width: 100px;
height: 100px;
position: absolute;
top: 155px;
left: 30px;
background-color: #eaebeb;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
-webkit-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: inset 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#circle-pad {
display: block;
width: 70px;
height: 70px;
position: absolute;
/* transform: translate(-50%, -50%);
-moz-transform: translate(-50%, -50%);
-webkit-transform: translate(-50%, -50%); */
top: 15px;
left: 15px;
background-color: #00f;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
opacity: 0.5;
}
.dpad {
width: 20px;
height: 20px;
display: block;
position: absolute;
background-color: #e4e5e5;
border: 2px solid rgba(219, 222, 222, 1);
}
#dpad-up {
top: 18px;
left: 50%;
border-bottom: 0px;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
}
#dpad-down {
bottom: 18px;
left: 50%;
border-top: 0px;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
}
#dpad-left {
left: 18px;
top: 50%;
border-right: 0px;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
}
#dpad-right {
right: 18px;
top: 50%;
border-left: 0px;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
}
#bottom-screen {
display: block;
width: 256px;
height: 240px;
position: absolute;
top: 20px;
left: 150px;
/* background-color: #EAEBEB; */
background-color: #333;
-moz-border-radius: 5px 5px 5px 5px;
-webkit-border-radius: 15px 15px 25px 25px;
border-radius: 5px 5px 5px 5px;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#color-button-holder {
display: block;
width: 120px;
height: 120px;
position: absolute;
top: 135px;
left: 425px;
}
.btn {
display: block;
padding-top: 10px;
text-align: center;
width: 40px;
height: 30px;
position: absolute;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
.btn-big {
display: block;
padding-top: 5px;
text-align: center;
width: 100px;
height: 25px;
position: absolute;
-moz-border-radius: 50px;
-webkit-border-radius: 50px;
border-radius: 50px;
-webkit-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
-moz-box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
box-shadow: 0px 0px 2px 2px rgba(219, 222, 222, 1);
}
#load-btn {
top: 30px;
left: 435px;
background-color: #f5a54b;
}
#save-btn {
top: 70px;
left: 435px;
background-color: #b844ee;
}
#start-btn {
background-color: #52f367;
top: 70px;
left: 30px;
}
#blue-btn {
top: 0;
left: 50%;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
background-color: #6fa8eb;
}
#green-btn {
top: 50%;
left: 0;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
background-color: #43be85;
}
#red-btn {
bottom: 0;
left: 50%;
transform: translateX(-50%);
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
background-color: #ea6e4a;
}
#yellow-btn {
right: 0;
top: 50%;
transform: translateY(-50%);
-webkit-transform: translateY(-50%);
-moz-transform: translateY(-50%);
background-color: #d4b95e;
}
#lights-holder {
display: block;
width: 45px;
height: 10px;
position: absolute;
top: 0;
left: 460px;
}
#light-1 {
display: block;
width: 5px;
height: 10px;
background-color: #009BEB;
position: absolute;
top: 0;
left: 0;
}
#light-2 {
display: block;
width: 5px;
height: 10px;
background-color: #7a7e7d;
position: absolute;
top: 0;
left: 20px;
}
#light-3 {
display: block;
width: 5px;
height: 10px;
background-color: #7a7e7d;
position: absolute;
top: 0;
left: 40px;
animation: blink 1.5s cubic-bezier(1.0, 0, 0, 1.0) infinite;
-webkit-animation: blink 1.5s cubic-bezier(1.0, 0, 0, 1.0) infinite;
-moz-animation: blink 1.5s cubic-bezier(1.0, 0, 0, 1.0) infinite;
}
@-webkit-keyframes blink {
0% {
background: #7a7e7d;
}
100% {
background: yellow;
}
}
@-moz-keyframes blink {
0% {
background: #7a7e7d;
}
100% {
background: yellow;
}
}
@keyframes blink {
0% {
background: #7a7e7d;
}
100% {
background: yellow;
}
}
*.unselectable {
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
}
#room-txt {
position: absolute;
width: 110px;
top: 40px;
left: 25px;
padding-left: 2px;
-moz-border-radius: 8px;
-webkit-border-radius: 8px;
border-radius: 8px;
}
.pressed {
background-color: #333 !important;
}
</style>
<link href="/static/css/main.css" rel="stylesheet">
</head>
<body>
<div id="gamebody">
<div id="circle-pad-holder">
<div id="dpad-up" class="dpad"></div>
<div id="dpad-down" class="dpad"></div>
<div id="dpad-left" class="dpad"></div>
<div id="dpad-right" class="dpad"></div>
<div id="btn-up" class="dpad"></div>
<div id="btn-down" class="dpad"></div>
<div id="btn-left" class="dpad"></div>
<div id="btn-right" class="dpad"></div>
<div id="circle-pad"></div>
</div>
<div id="bottom-screen">
<video id="game-screen" autoplay=true width=256 height=240
poster="https://orig00.deviantart.net/cdcd/f/2017/276/a/a/october_2nd___gameboy_poltergeist_by_wanyo-dbpdmnd.gif">
<video id="game-screen" autoplay=true poster="https://orig00.deviantart.net/cdcd/f/2017/276/a/a/october_2nd___gameboy_poltergeist_by_wanyo-dbpdmnd.gif"></video>
<div id="menu-screen">
<img id="box-art" src="/static/img/404.jpg" onerror="this.src='/static/img/404.jpg'">
<div id="title">
<p>What the game ?!?</p>
</div>
<img class="arrow left" src="/static/img/arrow2_e.gif">
<img class="arrow right" src="/static/img/arrow2_e.gif">
</div>
</div>
<div id="load-btn" unselectable="on" class="btn-big unselectable">load</div>
<div id="save-btn" unselectable="on" class="btn-big unselectable">save</div>
<div id="start-btn" unselectable="on" class="btn-big unselectable">start</div>
<div id="btn-load" unselectable="on" class="btn-big unselectable">load</div>
<div id="btn-save" unselectable="on" class="btn-big unselectable">save</div>
<div id="btn-join" unselectable="on" class="btn-big unselectable">join</div>
<div id="btn-quit" unselectable="on" class="btn-big unselectable">quit</div>
<div id="color-button-holder">
<div id="blue-btn" unselectable="on" class="btn unselectable">Y</div>
<div id="green-btn" unselectable="on" class="btn unselectable">X</div>
<div id="red-btn" unselectable="on" class="btn unselectable">A</div>
<div id="yellow-btn" unselectable="on" class="btn unselectable">B</div>
<div id="btn-select" unselectable="on" class="btn unselectable">Y</div>
<div id="btn-start" unselectable="on" class="btn unselectable">X</div>
<div id="btn-a" unselectable="on" class="btn unselectable">A</div>
<div id="btn-b" unselectable="on" class="btn unselectable">B</div>
</div>
<div id="lights-holder">
@ -372,60 +60,25 @@
<script>
DEBUG = true;
</script>
<!-- https://rawgit.com/Rillke/opus.js-sample/master/index.xhtml -->
<script src="/static/js/libopus.js"></script>
<script src="/static/js/opus.js"></script>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script src="/static/js/const.js"></script>
<script src="/static/js/global.js"></script>
<script src="/static/js/gameboy_controller.js"></script>
<script src="/static/js/ws.js"></script>
<script>
$("#gameOp").on("change", function () {
gameIdx = gameOp.selectedIndex;
});
gameIdx = 1;
</script>
DEBUG = true;
</script>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script src="/static/js/utils.js"></script>
<!-- https://rawgit.com/Rillke/opus.js-sample/master/index.xhtml -->
<script src="/static/js/libopus.js"></script>
<script src="/static/js/opus.js"></script>
<script src="/static/js/global.js"></script>
<script src="/static/js/controller.js"></script>
<script src="/static/js/gesture_keyboard.js"></script>
<script src="/static/js/gesture_touch.js"></script>
<script src="/static/js/gesture_joystick.js"></script>
<script src="/static/js/ws.js"></script>
<script>
//disable gesture
xxx = (e) => {
e.preventDefault();
}
window.addEventListener("touchmove", xxx, { passive: false });
// window.addEventListener("mousedown", xxx, { passive: false });
// window.addEventListener("touchstart", xxx, { passive: false });
function isPortrait() {
// ios / mobile app
switch (window.orientation) {
case 0:
case 180:
return true;
break;
}
// desktop
orient = screen.msOrientation || screen.mozOrientation || (screen.orientation || {}).type;
if (orient == "portrait-primary") {
return true;
}
return false;
}
function fix() {
function fixScreen() {
target = $(window);
child = $("#gamebody");
@ -433,8 +86,15 @@
height = child.height();
// should have maximum for desktop
targetWidth = target.width();
targetHeight = target.height();
if (["win", "mac", "linux"].indexOf(getOS()) != -1) {
targetWidth = Math.min(800, target.width());
targetHeight = Math.min(600, target.height());
} else {
targetWidth = target.width();
targetHeight = target.height();
}
console.log(targetHeight);
console.log(targetWidth);
screenWidth = targetWidth;
screenHeight = targetHeight;
@ -455,10 +115,10 @@
child.css("-moz-transform", st);
child.css("-ms-transform", st);
}
fix();
fixScreen();
$(window).on("resize", fix);
$(window).on("orientationchange", fix);
$(window).on("resize", fixScreen);
$(window).on("orientationchange", fixScreen);
</script>

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static/js/const.js vendored
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// list game
GAME_LIST = [
{
name: "Contra",
nes: "Contra.nes",
art: "Contra (USA).png"
},
{
name: "Kirby's Adventure",
nes: "Kirby's Adventure.nes",
art: "Kirby's Adventure (Canada).png"
},
{
name: "Mega Man 2",
nes: "Mega Man 2.nes",
art: "Mega Man 2 (USA).png"
},
{
name: "Metal Gear",
nes: "Metal Gear.nes",
art: "Metal Gear (USA).png"
},
{
name: "Mortal Kombat 4",
nes: "Mortal Kombat 4.nes",
art: "mortal-kombat-x-box-art-revealed-as-pre-orders-ope_5pxd.jpg"
},
{
name: "Super Mario Bros 2",
nes: "Super Mario Bros 2.nes",
art: "Super Mario Bros. 2 (USA).png"
},
{
name: "Super Mario Bros 3",
nes: "Super Mario Bros 3.nes",
art: "Super Mario Bros. 3 (USA).png"
},
{
name: "Super Mario Bros",
nes: "Super Mario Bros.nes",
art: "Super Mario Bros. (World).png"
},
{
name: "TMNT 3",
nes: "Teenage Mutant Ninja Turtles 3.nes",
art: "Teenage Mutant Ninja Turtles III - The Manhattan Project (USA).png"
},
{
name: "Zelda",
nes: "zelda.rom",
art: "Zelda II - The Adventure of Link (Europe) (Rev A).png"
}
];
/*
const (
ButtonA = iota
ButtonB
ButtonSelect
ButtonStart
ButtonUp
ButtonDown
ButtonLeft
ButtonRight
)
*/
// KEY_BIT = ["a", "b", "select", "start", "up", "down", "left", "right", "save", "load"];
KEY_BIT = ["a", "b", "select", "start", "up", "down", "left", "right"];
INPUT_FPS = 100;
PINGPONGPS = 5;
INPUT_STATE_PACKET = 5;

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static/js/controller.js vendored Normal file
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// menu screen
function showMenuScreen() {
log("Clean up connection / frame");
$("#game-screen").hide();
$("#menu-screen").hide();
// show
$("#game-screen").show().delay(DEBUG?0:1000).fadeOut(400, () => {
log("Loading menu screen");
$("#menu-screen").fadeIn(400, () => {
chooseGame(gameIdx, true);
screenState = "menu";
});
});
}
// game menu
function chooseGame(idx, force = false) {
if (idx < 0 || (idx == gameIdx && !force) || idx >= gameList.length) return false;
$("#menu-screen #box-art").fadeOut(DEBUG?0:400, function () {
$(this).attr("src", `/static/img/boxarts/${gameList[idx].name}.png`);
$(this).fadeIn(400, function () {
$("#menu-screen #title p").html(gameList[idx].name);
});
});
if (idx == 0) {
$("#menu-screen .left").hide();
} else {
$("#menu-screen .left").show();
}
if (idx == gameList.length - 1) {
$("#menu-screen .right").hide();
} else {
$("#menu-screen .right").show();
}
gameIdx = idx;
log(`> [Pick] game ${gameIdx + 1}/${gameList.length} - ${gameList[gameIdx].name}`);
}
// global func
function sendInputData() {
// prepare key
if (unchangePacket > 0) {
bits = "";
KEY_BIT.slice().reverse().forEach(elem => {
bits += keyState[elem] ? 1 : 0;
});
data = parseInt(bits, 2);
console.log(`Key state string: ${bits} ==> ${data}`);
// send
arrBuf = new Uint8Array(1);
arrBuf[0] = data;
inputChannel.send(arrBuf);
unchangePacket--;
}
}
function startInputTimer() {
if (inputTimer == null) {
inputTimer = setInterval(sendInputData, 1000 / INPUT_FPS)
}
}
function stopInputTimer() {
clearInterval(inputTimer);
inputTimer = null;
}
function setState(name, bo) {
if (name in keyState) {
keyState[name] = bo;
unchangePacket = INPUT_STATE_PACKET;
}
}
function doButton(bo, name) {
if (bo == true) {
doButtonDown(name);
} else if (bo == false) {
doButtonUp(name);
}
}
function doButtonDown(name) {
$(`#btn-${name}`).addClass("pressed");
if (screenState === "game") {
// game keys
setState(name, true);
}
}
function doButtonUp(name) {
$(`#btn-${name}`).removeClass("pressed");
if (screenState === "menu") {
switch (name) {
case "left":
chooseGame(gameIdx - 1);
break;
case "right":
chooseGame(gameIdx + 1);
break;
case "join":
startGame();
// log("select game");
}
} else if (screenState === "game") {
setState(name, false);
switch (name) {
case "save":
conn.send(JSON.stringify({ "id": "save", "data": "" }));
break;
case "load":
conn.send(JSON.stringify({ "id": "load", "data": "" }));
break;
case "full":
// Fullscreen
screen = document.getElementById("game-screen");
console.log(screen.height, window.innerHeight);
if (screen.height === window.innerHeight) {
closeFullscreen();
} else {
openFullscreen(screen);
}
break;
}
}
// global reset
if (name === "quit") {
stopInputTimer();
showMenuScreen();
}
}

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// menu screen
function showMenuScreen() {
log("Clean up connection / frame");
$("#game-screen").hide();
if (!DEBUG) {
$("#menu-screen").hide();
// show
$("#game-screen").show().delay(1000).fadeOut(400, () => {
log("Loading menu screen");
$("#menu-screen").fadeIn(400, () => {
chooseGame(gameIdx, true);
screenState = "menu";
});
});
} else {
screenState = "debug";
}
}
// game menu
function chooseGame(idx, force = false) {
if (idx < 0 || (idx == gameIdx && !force) || idx >= GAME_LIST.length) return false;
$("#menu-screen #box-art").fadeOut(400, function () {
$(this).attr("src", `/static/img/boxarts/${GAME_LIST[idx].art}`);
$(this).fadeIn(400, function () {
$("#menu-screen #title p").html(GAME_LIST[idx].name);
});
});
if (idx == 0) {
$("#menu-screen .left").hide();
} else {
$("#menu-screen .left").show();
}
if (idx == GAME_LIST.length - 1) {
$("#menu-screen .right").hide();
} else {
$("#menu-screen .right").show();
}
gameIdx = idx;
log(`> [Pick] game ${gameIdx + 1}/${GAME_LIST.length} - ${GAME_LIST[gameIdx].name}`);
}
// global func
function openFullscreen(elem) {
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) { /* Chrome, Safari and Opera */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE/Edge */
elem.msRequestFullscreen();
}
}
function closeFullscreen() {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.mozCancelFullScreen) { /* Firefox */
document.mozCancelFullScreen();
} else if (document.webkitExitFullscreen) { /* Chrome, Safari and Opera */
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) { /* IE/Edge */
document.msExitFullscreen();
}
}
function sendInputData() {
// prepare key
if (unchangePacket > 0) {
bits = "";
KEY_BIT.slice().reverse().forEach(elem => {
bits += keyState[elem] ? 1 : 0;
});
data = parseInt(bits, 2);
console.log(`Key state string: ${bits} ==> ${data}`);
// send
arrBuf = new Uint8Array(1);
arrBuf[0] = data;
inputChannel.send(arrBuf);
unchangePacket--;
}
}
function startInputTimer() {
if (inputTimer == null) {
inputTimer = setInterval(sendInputData, 1000 / INPUT_FPS)
}
}
function stopInputTimer() {
clearInterval(inputTimer);
inputTimer = null;
}
function setState(name, bo) {
if (name in keyState) {
keyState[name] = bo;
unchangePacket = INPUT_STATE_PACKET;
}
}
function doButton(bo, name) {
if (bo == true) {
doButtonDown(name);
} else if (bo == false) {
doButtonUp(name);
}
}
function doButtonDown(name) {
if (screenState === "game") {
// game keys
setState(name, true);
}
}
function doButtonUp(name) {
if (screenState === "menu") {
switch (name) {
case "left":
chooseGame(gameIdx - 1);
break;
case "right":
chooseGame(gameIdx + 1);
break;
case "select":
startGame();
}
} else if (screenState === "game") {
setState(name, false);
switch (name) {
case "save":
conn.send(JSON.stringify({ "id": "save", "data": "" }));
break;
case "load":
conn.send(JSON.stringify({ "id": "load", "data": "" }));
break;
case "full":
// Fullscreen
screen = document.getElementById("game-screen");
console.log(screen.height, window.innerHeight);
if (screen.height === window.innerHeight) {
closeFullscreen();
} else {
openFullscreen(screen);
}
break;
}
}
// global reset
if (name === "quit") {
stopInputTimer();
showMenuScreen();
}
}
// KEYBOARD
KEYBOARD_MAP = {
37: "left",
38: "up",
39: "right",
40: "down",
90: "a", // z
88: "b", // x
67: "start", // c
86: "select", // v
// non-game
81: "quit", // q
83: "save", // s
76: "load", // l
70: "full", // f
}
document.body.onkeyup = function (e) {
if (e.keyCode in KEYBOARD_MAP) {
doButtonUp(KEYBOARD_MAP[e.keyCode]);
}
}
document.body.onkeydown = function (e) {
if (e.keyCode in KEYBOARD_MAP) {
doButtonDown(KEYBOARD_MAP[e.keyCode]);
}
};
// JOYSTICK
/*
cross == a <--> a
circle == b <--> b
square == x <--> start
triangle == y <--> select
share <--> load
option <--> save
L2 == LT <--> full
R2 == RT <--> quit
dpad <--> up down left right
axis 0, 1 <--> second dpad
*/
var padState, gamepadTimer;
function getOS() {
// linux? ios?
var OSName = "unknown";
if (navigator.appVersion.indexOf("Win") != -1) OSName = "win";
else if (navigator.appVersion.indexOf("Mac") != -1) OSName = "mac";
else if (navigator.userAgent.indexOf("Android") != -1) OSName = "android";
return OSName;
}
function getBrowser() {
var browserName = "unknown";
if (navigator.userAgent.indexOf("Firefox") != -1) browserName = "firefox";
if (navigator.userAgent.indexOf("Chrome") != -1) browserName = "chrome";
if (navigator.userAgent.indexOf("Edge") != -1) browserName = "edge";
if (navigator.userAgent.indexOf("Version/") != -1) browserName = "safari";
if (navigator.userAgent.indexOf("UCBrowser") != -1) browserName = "uc";
return browserName;
}
// only capture the last plugged joystick
window.addEventListener("gamepadconnected", (e) => {
gamepad = e.gamepad;
log(`Gamepad connected at index ${gamepad.index}: ${gamepad.id}. ${gamepad.buttons.length} buttons, ${gamepad.axes.length} axes.`);
padIdx = gamepad.index;
// Ref: https://github.com/giongto35/cloud-game/issues/14
// get mapping first (default KeyMap2)
os = getOS();
browser = getBrowser();
console.log(os);
console.log(browser);
if (os == "android") {
// default of android is KeyMap1
padMap = { 2: "a", 0: "b", 3: "start", 4: "select", 10: "load", 11: "save", 8: "full", 9: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
} else {
// default of other OS is KeyMap2
padMap = { 0: "a", 1: "b", 2: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
}
if (os == "android" && (browser == "firefox" || browser == "uc")) { //KeyMap2
padMap = { 0: "a", 1: "b", 2: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
}
if (os == "win" && browser == "firefox") { //KeyMap3
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit" };
}
if (os == "mac" && browser == "safari") { //KeyMap4
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 14: "up", 15: "down", 16: "left", 17: "right" };
}
if (os == "mac" && browser == "firefox") { //KeyMap5
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 14: "up", 15: "down", 16: "left", 17: "right" };
}
// reset state
padState = {
left: false,
right: false,
up: false,
down: false,
};
Object.keys(padMap).forEach(k => {
padState[k] = false;
});
// looper, too intense?
if (gamepadTimer) {
clearInterval(gamepadTimer);
}
function checkAxis(bo, axis) {
if (bo != padState[axis]) {
padState[axis] = bo;
doButton(bo, axis);
}
}
gamepadTimer = setInterval(function () {
gamepad = navigator.getGamepads()[padIdx];
if (gamepad) {
// axis pad
corX = gamepad.axes[0]; // -1 -> 1, left -> right
corY = gamepad.axes[1]; // -1 -> 1, up -> down
checkAxis(corX <= -0.5, "left");
checkAxis(corX >= 0.5, "right");
checkAxis(corY <= -0.5, "up");
checkAxis(corY >= 0.5, "down");
// normal button
Object.keys(padMap).forEach(k => {
if (navigator.webkitGetGamepads) {
curPressed = (gamepad.buttons[k] == 1);
} else {
curPressed = (gamepad.buttons[k].value > 0 || gamepad.buttons[k].pressed == true);
}
if (padState[k] != curPressed) {
padState[k] = curPressed;
doButton(curPressed, padMap[k]);
}
});
}
}, 10); // miliseconds per hit
});
window.addEventListener("gamepaddisconnected", (event) => {
clearInterval(gamepadTimer);
log(`Gamepad disconnected at index ${e.gamepad.index}`);
});
// VIRTUAL JOYSTICK
// Ref: https://jsfiddle.net/aa0et7tr/5/
var dpadState = {};
var touchIdx = null;
const maxDiff = 20;
function resetDPad() {
dpadState = {
up: false,
down: false,
left: false,
right: false,
};
$(".dpad").removeClass("pressed");
}
function checkDPadAxis(bo, axis) {
if (bo != dpadState[axis]) {
dpadState[axis] = bo;
if (dpadState[axis]) {
$(`#dpad-${axis}`).addClass("pressed");
} else {
$(`#dpad-${axis}`).removeClass("pressed");
}
// doButton(bo, axis);
}
}
parent = $("#circle-pad-holder");
stick = document.getElementById("circle-pad");
// TODO: REMOVE MOUSE
parent.on('mousedown', handleMouseDown);
$(document).on('mousemove', handleMouseMove);
$(document).on('mouseup', handleMouseUp);
parent.on('touchstart', handleMouseDown);
parent.on('touchmove', handleMouseMove);
parent.on('touchend', handleMouseUp);
let dragStart = null;
let currentPos = { x: 0, y: 0 };
function handleMouseDown(event) {
// event.preventDefault();
stick.style.transition = '0s';
if (event.changedTouches) {
touchIdx = event.changedTouches[0].identifier;
dragStart = {
x: event.changedTouches[0].clientX,
y: event.changedTouches[0].clientY,
};
resetDPad();
return;
}
dragStart = {
x: event.clientX,
y: event.clientY,
};
}
function handleMouseMove(event) {
// event.preventDefault();
if (dragStart === null) return;
if (event.changedTouches) {
event.clientX = event.changedTouches[touchIdx].clientX;
event.clientY = event.changedTouches[touchIdx].clientY;
}
const xDiff = event.clientX - dragStart.x;
const yDiff = event.clientY - dragStart.y;
const angle = Math.atan2(yDiff, xDiff);
const distance = Math.min(maxDiff, Math.hypot(xDiff, yDiff));
const xNew = distance * Math.cos(angle);
const yNew = distance * Math.sin(angle);
stick.style.transform = `translate(${xNew}px, ${yNew}px)`;
currentPos = { x: xNew, y: yNew };
const xRatio = xNew / maxDiff;
const yRatio = yNew / maxDiff;
checkDPadAxis(xRatio <= -0.5, "left");
checkDPadAxis(xRatio >= 0.5, "right");
checkDPadAxis(yRatio <= -0.5, "up");
checkDPadAxis(yRatio >= 0.5, "down");
}
function handleMouseUp(event) {
event.preventDefault();
if (dragStart === null) return;
stick.style.transition = '.2s';
stick.style.transform = `translate3d(0px, 0px, 0px)`;
dragStart = null;
currentPos = { x: 0, y: 0 };
resetDPad();
// $(".abxy .button").removeClass("pressed");
}
function handleButtonDown(event) {
$(this).addClass("pressed");
// doButtonDown($(this).attr("value"));
}
function handleButtonUp(event) {
$(this).removeClass("pressed");
// doButtonUp($(this).attr("value"));
}
// TODO: REMOVE MOUSE
// $(".abxy .button").on("mousedown", handleButtonDown);
// $(".abxy .button").on("mouseup", handleButtonUp);
$(".btn").on("mousedown", handleButtonDown);
$(".btn").on("mouseup", handleButtonUp);
$(".btn").on("touchstart", handleButtonDown);
$(".btn").on("touchend", handleButtonUp);
$(".btn-big").on("mousedown", handleButtonDown);
$(".btn-big").on("mouseup", handleButtonUp);
$(".btn-big").on("touchstart", handleButtonDown);
$(".btn-big").on("touchend", handleButtonUp);

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// A tiny bit of javascript code for color selection
window.onload = function() {
var colors = ['red', 'purple', 'green', 'yellow', 'teal', 'transparent'];
var last = null;
Array.prototype.slice.call(document.querySelectorAll('.color')).forEach(function(el) {
el.addEventListener('click', function() {
log("Starting gameboy");
screenState = "loader";
if (last) {
last.classList.remove('active');
}
var color = el.getAttribute('data-color');
var gameboy = document.querySelector('#gameboy');
gameboy.style.opacity = 0;
gameboy.classList.remove(gameboy.classList[0]);
var clone = gameboy.cloneNode(true);
gameboy.remove();
clone.classList.add(color);
clone.style.opacity = 1;
var colors = document.querySelector('#colors');
colors.parentNode.insertBefore(clone, colors);
el.classList.add('active');
last = el;
});
});
document.querySelector('.color[data-color="green"]').dispatchEvent(new MouseEvent('click', {
'view': window,
'bubbles': true
}));
$("#screen-gameboy-text").on("webkitAnimationEnd", showMenuScreen);
$("#screen-gameboy-text").on("animationend", showMenuScreen);
}

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// JOYSTICK
/*
cross == a <--> a
circle == b <--> b
square == x <--> start
triangle == y <--> select
share <--> load
option <--> save
L2 == LT <--> full
R2 == RT <--> quit
dpad <--> up down left right
axis 0, 1 <--> second dpad
*/
var padState, gamepadTimer;
// only capture the last plugged joystick
window.addEventListener("gamepadconnected", (e) => {
gamepad = e.gamepad;
log(`Gamepad connected at index ${gamepad.index}: ${gamepad.id}. ${gamepad.buttons.length} buttons, ${gamepad.axes.length} axes.`);
padIdx = gamepad.index;
// Ref: https://github.com/giongto35/cloud-game/issues/14
// get mapping first (default KeyMap2)
os = getOS();
browser = getBrowser();
console.log(os);
console.log(browser);
if (os == "android") {
// default of android is KeyMap1
padMap = { 2: "a", 0: "b", 3: "start", 4: "select", 10: "load", 11: "save", 8: "full", 9: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
} else {
// default of other OS is KeyMap2
padMap = { 0: "a", 1: "b", 2: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
}
if (os == "android" && (browser == "firefox" || browser == "uc")) { //KeyMap2
padMap = { 0: "a", 1: "b", 2: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
}
if (os == "win" && browser == "firefox") { //KeyMap3
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit" };
}
if (os == "mac" && browser == "safari") { //KeyMap4
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 14: "up", 15: "down", 16: "left", 17: "right" };
}
if (os == "mac" && browser == "firefox") { //KeyMap5
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 14: "up", 15: "down", 16: "left", 17: "right" };
}
// reset state
padState = {
left: false,
right: false,
up: false,
down: false,
};
Object.keys(padMap).forEach(k => {
padState[k] = false;
});
// looper, too intense?
if (gamepadTimer) {
clearInterval(gamepadTimer);
}
function checkAxis(bo, axis) {
if (bo != padState[axis]) {
padState[axis] = bo;
doButton(bo, axis);
}
}
gamepadTimer = setInterval(function () {
gamepad = navigator.getGamepads()[padIdx];
if (gamepad) {
// axis pad
corX = gamepad.axes[0]; // -1 -> 1, left -> right
corY = gamepad.axes[1]; // -1 -> 1, up -> down
checkAxis(corX <= -0.5, "left");
checkAxis(corX >= 0.5, "right");
checkAxis(corY <= -0.5, "up");
checkAxis(corY >= 0.5, "down");
// normal button
Object.keys(padMap).forEach(k => {
if (navigator.webkitGetGamepads) {
curPressed = (gamepad.buttons[k] == 1);
} else {
curPressed = (gamepad.buttons[k].value > 0 || gamepad.buttons[k].pressed == true);
}
if (padState[k] != curPressed) {
padState[k] = curPressed;
doButton(curPressed, padMap[k]);
}
});
}
}, 10); // miliseconds per hit
});
window.addEventListener("gamepaddisconnected", (event) => {
clearInterval(gamepadTimer);
log(`Gamepad disconnected at index ${e.gamepad.index}`);
});

33
static/js/gesture_keyboard.js vendored Normal file
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@ -0,0 +1,33 @@
// KEYBOARD
KEYBOARD_MAP = {
37: "left",
38: "up",
39: "right",
40: "down",
90: "a", // z
88: "b", // x
67: "start", // c
86: "select", // v
// non-game
81: "quit", // q
83: "save", // s
87: "join", // w
65: "load", // a
70: "full", // f
}
document.body.onkeyup = function (e) {
if (e.keyCode in KEYBOARD_MAP) {
doButtonUp(KEYBOARD_MAP[e.keyCode]);
}
}
document.body.onkeydown = function (e) {
if (e.keyCode in KEYBOARD_MAP) {
doButtonDown(KEYBOARD_MAP[e.keyCode]);
}
};

133
static/js/gesture_touch.js vendored Normal file
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@ -0,0 +1,133 @@
// VIRTUAL JOYSTICK
// Ref: https://jsfiddle.net/aa0et7tr/5/
var dpadState = {};
var touchIdx = null;
const maxDiff = 20;
function resetDPad() {
dpadState = {
up: false,
down: false,
left: false,
right: false,
};
$(".dpad").removeClass("pressed");
}
function checkDPadAxis(bo, axis) {
if (bo != dpadState[axis]) {
dpadState[axis] = bo;
if (dpadState[axis]) {
$(`#dpad-${axis}`).addClass("pressed");
} else {
$(`#dpad-${axis}`).removeClass("pressed");
}
// doButton(bo, axis);
}
}
parent = $("#circle-pad-holder");
stick = document.getElementById("circle-pad");
// TODO: REMOVE MOUSE
parent.on('mousedown', handleMouseDown);
$(document).on('mousemove', handleMouseMove);
$(document).on('mouseup', handleMouseUp);
parent.on('touchstart', handleMouseDown);
parent.on('touchmove', handleMouseMove);
parent.on('touchend', handleMouseUp);
let dragStart = null;
let currentPos = { x: 0, y: 0 };
function handleMouseDown(event) {
// event.preventDefault();
stick.style.transition = '0s';
if (event.changedTouches) {
touchIdx = event.changedTouches[0].identifier;
dragStart = {
x: event.changedTouches[0].clientX,
y: event.changedTouches[0].clientY,
};
resetDPad();
return;
}
dragStart = {
x: event.clientX,
y: event.clientY,
};
}
function handleMouseMove(event) {
// event.preventDefault();
if (dragStart === null) return;
if (event.changedTouches) {
event.clientX = event.changedTouches[touchIdx].clientX;
event.clientY = event.changedTouches[touchIdx].clientY;
}
const xDiff = event.clientX - dragStart.x;
const yDiff = event.clientY - dragStart.y;
const angle = Math.atan2(yDiff, xDiff);
const distance = Math.min(maxDiff, Math.hypot(xDiff, yDiff));
const xNew = distance * Math.cos(angle);
const yNew = distance * Math.sin(angle);
stick.style.transform = `translate(${xNew}px, ${yNew}px)`;
currentPos = { x: xNew, y: yNew };
const xRatio = xNew / maxDiff;
const yRatio = yNew / maxDiff;
checkDPadAxis(xRatio <= -0.5, "left");
checkDPadAxis(xRatio >= 0.5, "right");
checkDPadAxis(yRatio <= -0.5, "up");
checkDPadAxis(yRatio >= 0.5, "down");
}
function handleMouseUp(event) {
event.preventDefault();
if (dragStart === null) return;
stick.style.transition = '.2s';
stick.style.transform = `translate3d(0px, 0px, 0px)`;
dragStart = null;
currentPos = { x: 0, y: 0 };
resetDPad();
// $(".abxy .button").removeClass("pressed");
}
function handleButtonDown(event) {
$(this).addClass("pressed");
// doButtonDown($(this).attr("value"));
}
function handleButtonUp(event) {
$(this).removeClass("pressed");
// doButtonUp($(this).attr("value"));
}
// TODO: REMOVE MOUSE
// $(".abxy .button").on("mousedown", handleButtonDown);
// $(".abxy .button").on("mouseup", handleButtonUp);
$(".btn").on("mousedown", handleButtonDown);
$(".btn").on("mouseup", handleButtonUp);
$(".btn").on("touchstart", handleButtonDown);
$(".btn").on("touchend", handleButtonUp);
$(".btn-big").on("mousedown", handleButtonDown);
$(".btn-big").on("mouseup", handleButtonUp);
$(".btn-big").on("touchstart", handleButtonDown);
$(".btn-big").on("touchend", handleButtonUp);

52
static/js/global.js vendored
View file

@ -1,17 +1,27 @@
/*
GLOBAL CONSTS
*/
DEBUG = true;
KEY_BIT = ["a", "b", "select", "start", "up", "down", "left", "right"];
INPUT_FPS = 100;
PINGPONGPS = 5;
INPUT_STATE_PACKET = 5;
//------------------------------------------------------------------------
/*
GLOBAL VARS
*/
LOG = true;
if (!("DEBUG" in window)) {
window.DEBUG = false;
}
// Game state
screenState = "loader";
gameIdx = 0;
var screenState = "loader";
var gameList = [];
var gameIdx = 5;
// Input vars
keyState = {
var keyState = {
// controllers
a: false,
b: false,
@ -22,34 +32,14 @@ keyState = {
up: false,
down: false,
left: false,
right: false,
// game meta keys
// save: false,
// load: false,
// unofficial
// quit: false
right: false
}
unchangePacket = INPUT_STATE_PACKET;
inputTimer = null;
var unchangePacket = INPUT_STATE_PACKET;
var inputTimer = null;
// Connection vars
var pc, inputChannel;
var localSessionDescription = "";
var remoteSessionDescription = "";
var conn;
/*
FUNCTIONS
*/
// miscs
function log(msg) {
if (LOG) {
document.getElementById('div').innerHTML += msg + '<br>'
console.log(msg);
}
}
var conn;

69
static/js/utils.js vendored Normal file
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@ -0,0 +1,69 @@
function log(msg) {
// if (LOG) {
// document.getElementById('div').innerHTML += msg + '<br>'
// }
console.log(msg);
}
function openFullscreen(elem) {
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) { /* Chrome, Safari and Opera */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE/Edge */
elem.msRequestFullscreen();
}
}
function closeFullscreen() {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.mozCancelFullScreen) { /* Firefox */
document.mozCancelFullScreen();
} else if (document.webkitExitFullscreen) { /* Chrome, Safari and Opera */
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) { /* IE/Edge */
document.msExitFullscreen();
}
}
function getOS() {
// linux? ios?
var OSName = "unknown";
if (navigator.appVersion.indexOf("Win") != -1) OSName = "win";
else if (navigator.appVersion.indexOf("Mac") != -1) OSName = "mac";
else if (navigator.userAgent.indexOf("Android") != -1) OSName = "android";
return OSName;
}
function getBrowser() {
var browserName = "unknown";
if (navigator.userAgent.indexOf("Firefox") != -1) browserName = "firefox";
if (navigator.userAgent.indexOf("Chrome") != -1) browserName = "chrome";
if (navigator.userAgent.indexOf("Edge") != -1) browserName = "edge";
if (navigator.userAgent.indexOf("Version/") != -1) browserName = "safari";
if (navigator.userAgent.indexOf("UCBrowser") != -1) browserName = "uc";
return browserName;
}
function isPortrait() {
// ios / mobile app
switch (window.orientation) {
case 0:
case 180:
return true;
break;
}
// desktop
orient = screen.msOrientation || screen.mozOrientation || (screen.orientation || {}).type;
if (orient == "portrait-primary") {
return true;
}
return false;
}

41
static/js/ws.js vendored
View file

@ -1,7 +1,5 @@
var pc;
var curPacketID = "";
var curSessionID = "";
var gamelist = [];
// web socket
conn = new WebSocket(`ws://${location.host}/ws`);
@ -28,30 +26,28 @@ conn.onmessage = e => {
switch (d["id"]) {
case "gamelist":
files = JSON.parse(d["data"])
files = JSON.parse(d["data"]);
// parse files list to gamelist
gamelist = []
gameList = [];
files.forEach(file => {
var file = file
var name = file.substr(0, file.indexOf('.'));
// var image = name + '.png'
gamelist.push({file: file, name: name})
})
// Update Game Options
gamelist.forEach(game => {
ee = document.createElement("option");
ee.value = game.file;
ee.innerHTML = game.name;
gameOp.append(ee);
gameList.push({file: file, name: name});
});
log("Received game list", gamelist)
log("Received game list");
// change screen to menu
showMenuScreen();
break;
case "sdp":
log("Got remote sdp");
pc.setRemoteDescription(new RTCSessionDescription(JSON.parse(atob(d["data"]))));
//conn.send(JSON.stringify({"id": "sdpdon", "packet_id": d["packet_id"]}));
break;
case "requestOffer":
curPacketID = d["packet_id"];
log("Received request offer ", curPacketID)
@ -71,8 +67,7 @@ conn.onmessage = e => {
break;
case "start":
log("Got start");
roomID.value = ""
currentRoomID.innerText = d["room_id"]
$("#room-txt").val(d["room_id"]);
break;
case "save":
log(`Got save response: ${d["data"]}`);
@ -211,16 +206,14 @@ function startGame() {
log("Starting game screen");
screenState = "game";
conn.send(JSON.stringify({"id": "start", "data": gamelist[gameIdx].file, "room_id": roomID.value, "player_index": parseInt(playerIndex.value, 10)}));
// conn.send(JSON.stringify({"id": "start", "data": gameList[gameIdx].file, "room_id": $("#room-txt").val(), "player_index": parseInt(playerIndex.value, 10)}));
conn.send(JSON.stringify({"id": "start", "data": gameList[gameIdx].file, "room_id": $("#room-txt").val(), "player_index": 0}));
// clear menu screen
stopInputTimer();
document.getElementById('div').innerHTML = "";
if (!DEBUG) {
$("#menu-screen").fadeOut(400, function() {
$("#game-screen").show();
});
}
$("#menu-screen").fadeOut(DEBUG?0:400, function() {
$("#game-screen").show();
});
// end clear
startInputTimer();
}