Disable save/load for libCo until it's fixed

This commit is contained in:
Sergey Stepanov 2022-12-10 01:23:57 +03:00
parent e3b2175420
commit 14b589477f
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GPG key ID: A56B4929BAA8556B

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@ -214,6 +214,10 @@ func (na *naEmulator) Start() {
}
func (na *naEmulator) SaveGame() error {
// !to fix
if usesLibCo {
return nil
}
if na.roomID != "" {
return na.Save()
}
@ -221,6 +225,10 @@ func (na *naEmulator) SaveGame() error {
}
func (na *naEmulator) LoadGame() error {
// !to fix
if usesLibCo {
return nil
}
if na.roomID != "" {
err := na.Load()
if err != nil {