diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 00000000..4b5665da --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*.md] +trim_trailing_whitespace = false diff --git a/README.md b/README.md index df86d94d..02bc811b 100644 --- a/README.md +++ b/README.md @@ -3,9 +3,9 @@ [![Build](https://github.com/giongto35/cloud-game/workflows/build/badge.svg)](https://github.com/giongto35/cloud-game/actions?query=workflow:build) [![Latest release](https://img.shields.io/github/v/release/giongto35/cloud-game.svg)](https://github.com/giongto35/cloud-game/releases/latest) -**Open-source Cloud Gaming Service For Retro Games** -**Video demo**: https://www.youtube.com/watch?v=GUBrJGAxZZg -**Technical wrapup**: https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/ +**Open-source Cloud Gaming Service For Retro Games** +**Video demo**: https://www.youtube.com/watch?v=GUBrJGAxZZg +**Technical wrapup**: https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/ **CloudMorph**: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph): My current focus on generic solution for cloudgaming ## Introduction @@ -17,7 +17,7 @@ Theoretically, in cloud gaming, games are run on remote servers and media are st **(Currently, I'm working on [CloudMorph](https://github.com/giongto35/cloud-morph): It offers more generic solution to run any offline games/application on browser in Cloud Gaming approach: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph))** ## Try the service at -Single play: **[http://cloudretro.io](http://cloudretro.io)** +Single play: **[http://cloudretro.io](http://cloudretro.io)** Direct play an existing game: **[Pokemon Emerald](https://cloudretro.io/?id=4a5073a4b05ad0fe___Pokemon%20-%20Emerald%20Version%20(U))** \*In ideal network condition and less resource contention on servers, the game will run smoothly as in the video demo. Because I only hosted the platform on limited servers in US East, US West, Eu, Singapore, you may experience some latency issues + connection problem. You can try hosting the service following the instruction the next section to have a better sense of performance. @@ -117,9 +117,9 @@ We are very much thankful to everyone who contributes to the project: ## Author -Nguyen Huu Thanh +Nguyen Huu Thanh https://www.linkedin.com/in/huuthanhnguyen/ -Tri Dang Minh +Tri Dang Minh https://trich.im