Add SBEMU and VSBHDA (Sound Blaster emulators for modern PCs running DOS)

This commit is contained in:
Volkert de Buisonjé 2023-12-31 13:35:53 +01:00 committed by GitHub
parent 4407fa5afc
commit 8089fc1ac4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -127,6 +127,8 @@ platform.
- [Sound Blaster 16 Programming Document 3.5 by Ethan Brodsky](https://web.archive.org/web/20201130110457/http://homepages.cae.wisc.edu/~brodskye/sb16doc/sb16doc.html) - Programming the Sound Blaster 16 DSP CT1341 chip for recording and playback of digitized audio.
- version 3.4 on [GameDev.net archive](https://web.archive.org/web/20180507161514/http://archive.gamedev.net/archive/reference/articles/article444.html)
- [Soundblaster Programming Information v0.90](https://web.archive.org/web/20191020222313/http://www.intel-assembler.it/portale/5/soundblaster-programming-information/sb-reference-for-programming-sound.asp) - List of Sound Blaster models and registers.
- [SBEMU](https://github.com/crazii/SBEMU) - A TSR that emulates Sound Blaster and OPL3 in pure DOS using modern PCI-based (onboard and add-in card) sound cards. Supports both real mode and protected mode games!
- [VSBHDA](https://github.com/Baron-von-Riedesel/VSBHDA) - A fork of SBEMU (see above), which also aims to offer Sound Blaster emulation for modern PC hardware, in both real mode and protected mode games.
### Other