diff --git a/readme.md b/readme.md index bc4a5ec..75395fc 100644 --- a/readme.md +++ b/readme.md @@ -127,6 +127,8 @@ platform. - [Sound Blaster 16 Programming Document 3.5 by Ethan Brodsky](https://web.archive.org/web/20201130110457/http://homepages.cae.wisc.edu/~brodskye/sb16doc/sb16doc.html) - Programming the Sound Blaster 16 DSP CT1341 chip for recording and playback of digitized audio. - version 3.4 on [GameDev.net archive](https://web.archive.org/web/20180507161514/http://archive.gamedev.net/archive/reference/articles/article444.html) - [Soundblaster Programming Information v0.90](https://web.archive.org/web/20191020222313/http://www.intel-assembler.it/portale/5/soundblaster-programming-information/sb-reference-for-programming-sound.asp) - List of Sound Blaster models and registers. +- [SBEMU](https://github.com/crazii/SBEMU) - A TSR that emulates Sound Blaster and OPL3 in pure DOS using modern PCI-based (onboard and add-in card) sound cards. Supports both real mode and protected mode games! +- [VSBHDA](https://github.com/Baron-von-Riedesel/VSBHDA) - A fork of SBEMU (see above), which also aims to offer Sound Blaster emulation for modern PC hardware, in both real mode and protected mode games. ### Other