forked from Mirrors/Dispatcharr
483 lines
16 KiB
JavaScript
483 lines
16 KiB
JavaScript
import React, {
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useState,
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useEffect,
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useRef,
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createContext,
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useContext,
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useMemo,
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useCallback,
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} from 'react';
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import { notifications } from '@mantine/notifications';
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import useChannelsStore from './store/channels';
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import usePlaylistsStore from './store/playlists';
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import useEPGsStore from './store/epgs';
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import { Box, Button, Stack, Alert, Group } from '@mantine/core';
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import API from './api';
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import useSettingsStore from './store/settings';
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import useAuthStore from './store/auth';
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export const WebsocketContext = createContext([false, () => {}, null]);
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export const WebsocketProvider = ({ children }) => {
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const [isReady, setIsReady] = useState(false);
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const [val, setVal] = useState(null);
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const ws = useRef(null);
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const reconnectTimerRef = useRef(null);
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const [reconnectAttempts, setReconnectAttempts] = useState(0);
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const [connectionError, setConnectionError] = useState(null);
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const maxReconnectAttempts = 5;
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const initialBackoffDelay = 1000; // 1 second initial delay
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const env_mode = useSettingsStore((s) => s.environment.env_mode);
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const accessToken = useAuthStore((s) => s.accessToken);
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const epgs = useEPGsStore((s) => s.epgs);
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const updateEPG = useEPGsStore((s) => s.updateEPG);
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const updateEPGProgress = useEPGsStore((s) => s.updateEPGProgress);
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const playlists = usePlaylistsStore((s) => s.playlists);
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const updatePlaylist = usePlaylistsStore((s) => s.updatePlaylist);
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// Calculate reconnection delay with exponential backoff
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const getReconnectDelay = useCallback(() => {
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return Math.min(
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initialBackoffDelay * Math.pow(1.5, reconnectAttempts),
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30000
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); // max 30 seconds
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}, [reconnectAttempts]);
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// Clear any existing reconnect timers
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const clearReconnectTimer = useCallback(() => {
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if (reconnectTimerRef.current) {
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clearTimeout(reconnectTimerRef.current);
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reconnectTimerRef.current = null;
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}
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}, []);
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// Function to get WebSocket URL that works with both HTTP and HTTPS
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const getWebSocketUrl = useCallback(() => {
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const host = window.location.hostname;
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const appPort = window.location.port;
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// In development mode, connect directly to the WebSocket server on port 8001
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if (env_mode === 'dev') {
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return `${protocol}//${host}:8001/ws/?token=${accessToken}`;
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} else {
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// In production mode, use the same port as the main application
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// This allows nginx to handle the WebSocket forwarding
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return appPort
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? `${protocol}//${host}:${appPort}/ws/?token=${accessToken}`
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: `${protocol}//${host}/ws/?token=${accessToken}`;
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}
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}, [env_mode, accessToken]);
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// Function to handle websocket connection
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const connectWebSocket = useCallback(() => {
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// Clear any existing timers to avoid multiple reconnection attempts
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clearReconnectTimer();
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// Clear old websocket if exists
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if (ws.current) {
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// Remove event handlers to prevent duplicate events
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ws.current.onclose = null;
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ws.current.onerror = null;
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ws.current.onopen = null;
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ws.current.onmessage = null;
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try {
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ws.current.close();
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} catch (e) {
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console.warn('Error closing existing WebSocket:', e);
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}
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}
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try {
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console.log(
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`Attempting WebSocket connection (attempt ${reconnectAttempts + 1}/${maxReconnectAttempts})...`
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);
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// Use the function to get the correct WebSocket URL
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const wsUrl = getWebSocketUrl();
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console.log(`Connecting to WebSocket at: ${wsUrl}`);
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// Create new WebSocket connection
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const socket = new WebSocket(wsUrl);
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socket.onopen = () => {
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console.log('WebSocket connected successfully');
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setIsReady(true);
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setConnectionError(null);
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setReconnectAttempts(0);
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};
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socket.onerror = (error) => {
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console.error('WebSocket connection error:', error);
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// Don't show error notification on initial page load,
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// only show it after a connection was established then lost
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if (reconnectAttempts > 0 || isReady) {
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setConnectionError('Failed to connect to WebSocket server.');
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} else {
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console.log('Initial connection attempt failed, will retry...');
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}
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};
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socket.onclose = (event) => {
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console.warn('WebSocket connection closed', event);
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setIsReady(false);
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// Only attempt reconnect if we haven't reached max attempts
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if (reconnectAttempts < maxReconnectAttempts) {
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const delay = getReconnectDelay();
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setConnectionError(
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`Connection lost. Reconnecting in ${Math.ceil(delay / 1000)} seconds...`
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);
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console.log(
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`Scheduling reconnect in ${delay}ms (attempt ${reconnectAttempts + 1}/${maxReconnectAttempts})...`
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);
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// Store timer reference so we can cancel it if needed
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reconnectTimerRef.current = setTimeout(() => {
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setReconnectAttempts((prev) => prev + 1);
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connectWebSocket();
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}, delay);
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} else {
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setConnectionError(
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'Maximum reconnection attempts reached. Please reload the page.'
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);
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console.error(
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'Maximum reconnection attempts reached. WebSocket connection failed.'
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);
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}
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};
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// Message handler
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socket.onmessage = async (event) => {
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try {
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const parsedEvent = JSON.parse(event.data);
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// Handle connection_established event
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if (parsedEvent.type === 'connection_established') {
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console.log(
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'WebSocket connection established:',
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parsedEvent.data?.message
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);
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// Don't need to do anything else for this event type
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return;
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}
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// Handle standard message format for other event types
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switch (parsedEvent.data?.type) {
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case 'epg_file':
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fetchEPGs();
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notifications.show({
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title: 'EPG File Detected',
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message: `Processing ${parsedEvent.data.filename}`,
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});
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break;
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case 'm3u_file':
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fetchPlaylists();
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notifications.show({
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title: 'M3U File Detected',
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message: `Processing ${parsedEvent.data.filename}`,
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});
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break;
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case 'm3u_refresh':
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// Update the store with progress information
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setRefreshProgress(parsedEvent.data);
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// Update the playlist status whenever we receive a status update
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// Not just when progress is 100% or status is pending_setup
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if (parsedEvent.data.status && parsedEvent.data.account) {
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const playlist = playlists.find(
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(p) => p.id === parsedEvent.data.account
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);
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if (playlist) {
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// When we receive a "success" status with 100% progress, this is a completed refresh
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// So we should also update the updated_at timestamp
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const updateData = {
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...playlist,
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status: parsedEvent.data.status,
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last_message:
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parsedEvent.data.message || playlist.last_message,
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};
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// Update the timestamp when we complete a successful refresh
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if (
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parsedEvent.data.status === 'success' &&
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parsedEvent.data.progress === 100
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) {
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updateData.updated_at = new Date().toISOString();
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}
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updatePlaylist(updateData);
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}
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}
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break;
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case 'channel_stats':
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setChannelStats(JSON.parse(parsedEvent.data.stats));
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break;
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case 'epg_channels':
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notifications.show({
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message: 'EPG channels updated!',
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color: 'green.5',
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});
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// If source_id is provided, update that specific EPG's status
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if (parsedEvent.data.source_id) {
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const epg = epgs[parsedEvent.data.source_id];
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if (epg) {
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updateEPG({
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...epg,
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status: 'success',
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});
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}
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}
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fetchEPGData();
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break;
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case 'epg_match':
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notifications.show({
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message: parsedEvent.data.message || 'EPG match is complete!',
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color: 'green.5',
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});
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// Check if we have associations data and use the more efficient batch API
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if (
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parsedEvent.data.associations &&
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parsedEvent.data.associations.length > 0
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) {
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API.batchSetEPG(parsedEvent.data.associations);
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}
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break;
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case 'm3u_profile_test':
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setProfilePreview(
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parsedEvent.data.search_preview,
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parsedEvent.data.result
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);
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break;
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case 'recording_started':
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notifications.show({
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title: 'Recording started!',
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message: `Started recording channel ${parsedEvent.data.channel}`,
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});
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break;
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case 'recording_ended':
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notifications.show({
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title: 'Recording finished!',
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message: `Stopped recording channel ${parsedEvent.data.channel}`,
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});
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break;
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case 'epg_fetch_error':
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notifications.show({
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title: 'EPG Source Error',
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message: parsedEvent.data.message,
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color: 'orange.5',
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autoClose: 8000,
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});
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// Update EPG status in store
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if (parsedEvent.data.source_id) {
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const epg = epgs[parsedEvent.data.source_id];
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if (epg) {
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updateEPG({
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...epg,
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status: 'error',
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last_message: parsedEvent.data.message,
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});
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}
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}
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break;
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case 'epg_refresh':
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// Update the store with progress information
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updateEPGProgress(parsedEvent.data);
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// If we have source_id/account info, update the EPG source status
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if (parsedEvent.data.source_id || parsedEvent.data.account) {
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const sourceId =
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parsedEvent.data.source_id || parsedEvent.data.account;
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const epg = epgs[sourceId];
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if (epg) {
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// Check for any indication of an error (either via status or error field)
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const hasError =
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parsedEvent.data.status === 'error' ||
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!!parsedEvent.data.error ||
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(parsedEvent.data.message &&
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parsedEvent.data.message.toLowerCase().includes('error'));
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if (hasError) {
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// Handle error state
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const errorMessage =
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parsedEvent.data.error ||
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parsedEvent.data.message ||
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'Unknown error occurred';
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updateEPG({
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...epg,
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status: 'error',
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last_message: errorMessage,
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});
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// Show notification for the error
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notifications.show({
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title: 'EPG Refresh Error',
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message: errorMessage,
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color: 'red.5',
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});
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}
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// Update status on completion only if no errors
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else if (parsedEvent.data.progress === 100) {
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updateEPG({
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...epg,
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status: parsedEvent.data.status || 'success',
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last_message:
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parsedEvent.data.message || epg.last_message,
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});
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// Only show success notification if we've finished parsing programs and had no errors
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if (parsedEvent.data.action === 'parsing_programs') {
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notifications.show({
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title: 'EPG Processing Complete',
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message: 'EPG data has been updated successfully',
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color: 'green.5',
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});
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fetchEPGData();
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}
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}
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}
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}
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break;
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default:
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console.error(
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`Unknown websocket event type: ${parsedEvent.data?.type}`
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);
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break;
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}
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} catch (error) {
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console.error(
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'Error processing WebSocket message:',
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error,
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event.data
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);
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}
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};
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ws.current = socket;
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} catch (error) {
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console.error('Error creating WebSocket connection:', error);
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setConnectionError(`WebSocket error: ${error.message}`);
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// Schedule a reconnect if we haven't reached max attempts
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if (reconnectAttempts < maxReconnectAttempts) {
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const delay = getReconnectDelay();
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reconnectTimerRef.current = setTimeout(() => {
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setReconnectAttempts((prev) => prev + 1);
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connectWebSocket();
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}, delay);
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}
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}
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}, [
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reconnectAttempts,
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clearReconnectTimer,
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getReconnectDelay,
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getWebSocketUrl,
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isReady,
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]);
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// Initial connection and cleanup
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useEffect(() => {
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connectWebSocket();
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return () => {
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clearReconnectTimer(); // Clear any pending reconnect timers
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if (ws.current) {
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console.log('Closing WebSocket connection due to component unmount');
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ws.current.onclose = null; // Remove handlers to avoid reconnection
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ws.current.close();
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ws.current = null;
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}
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};
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}, [connectWebSocket, clearReconnectTimer]);
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const setChannelStats = useChannelsStore((s) => s.setChannelStats);
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const fetchPlaylists = usePlaylistsStore((s) => s.fetchPlaylists);
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const setRefreshProgress = usePlaylistsStore((s) => s.setRefreshProgress);
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const setProfilePreview = usePlaylistsStore((s) => s.setProfilePreview);
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const fetchEPGData = useEPGsStore((s) => s.fetchEPGData);
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const fetchEPGs = useEPGsStore((s) => s.fetchEPGs);
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const ret = useMemo(() => {
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return [isReady, ws.current?.send.bind(ws.current), val];
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}, [isReady, val]);
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return (
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<WebsocketContext.Provider value={ret}>
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{connectionError &&
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!isReady &&
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reconnectAttempts >= maxReconnectAttempts && (
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<Alert
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color="red"
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title="WebSocket Connection Failed"
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style={{
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position: 'fixed',
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bottom: 10,
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right: 10,
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zIndex: 1000,
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maxWidth: 350,
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}}
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>
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{connectionError}
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<Button
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size="xs"
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mt={10}
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onClick={() => {
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setReconnectAttempts(0);
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connectWebSocket();
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}}
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>
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Try Again
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</Button>
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</Alert>
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)}
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{connectionError &&
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!isReady &&
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reconnectAttempts < maxReconnectAttempts &&
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reconnectAttempts > 0 && (
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<Alert
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color="orange"
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title="WebSocket Reconnecting"
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style={{
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position: 'fixed',
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bottom: 10,
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right: 10,
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zIndex: 1000,
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maxWidth: 350,
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}}
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>
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{connectionError}
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</Alert>
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)}
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{children}
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</WebsocketContext.Provider>
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);
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};
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export const useWebSocket = () => {
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const socket = useContext(WebsocketContext);
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return socket;
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};
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