Dispatcharr/frontend/src/WebSocket.jsx

483 lines
16 KiB
JavaScript

import React, {
useState,
useEffect,
useRef,
createContext,
useContext,
useMemo,
useCallback,
} from 'react';
import { notifications } from '@mantine/notifications';
import useChannelsStore from './store/channels';
import usePlaylistsStore from './store/playlists';
import useEPGsStore from './store/epgs';
import { Box, Button, Stack, Alert, Group } from '@mantine/core';
import API from './api';
import useSettingsStore from './store/settings';
import useAuthStore from './store/auth';
export const WebsocketContext = createContext([false, () => {}, null]);
export const WebsocketProvider = ({ children }) => {
const [isReady, setIsReady] = useState(false);
const [val, setVal] = useState(null);
const ws = useRef(null);
const reconnectTimerRef = useRef(null);
const [reconnectAttempts, setReconnectAttempts] = useState(0);
const [connectionError, setConnectionError] = useState(null);
const maxReconnectAttempts = 5;
const initialBackoffDelay = 1000; // 1 second initial delay
const env_mode = useSettingsStore((s) => s.environment.env_mode);
const accessToken = useAuthStore((s) => s.accessToken);
const epgs = useEPGsStore((s) => s.epgs);
const updateEPG = useEPGsStore((s) => s.updateEPG);
const updateEPGProgress = useEPGsStore((s) => s.updateEPGProgress);
const playlists = usePlaylistsStore((s) => s.playlists);
const updatePlaylist = usePlaylistsStore((s) => s.updatePlaylist);
// Calculate reconnection delay with exponential backoff
const getReconnectDelay = useCallback(() => {
return Math.min(
initialBackoffDelay * Math.pow(1.5, reconnectAttempts),
30000
); // max 30 seconds
}, [reconnectAttempts]);
// Clear any existing reconnect timers
const clearReconnectTimer = useCallback(() => {
if (reconnectTimerRef.current) {
clearTimeout(reconnectTimerRef.current);
reconnectTimerRef.current = null;
}
}, []);
// Function to get WebSocket URL that works with both HTTP and HTTPS
const getWebSocketUrl = useCallback(() => {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const host = window.location.hostname;
const appPort = window.location.port;
// In development mode, connect directly to the WebSocket server on port 8001
if (env_mode === 'dev') {
return `${protocol}//${host}:8001/ws/?token=${accessToken}`;
} else {
// In production mode, use the same port as the main application
// This allows nginx to handle the WebSocket forwarding
return appPort
? `${protocol}//${host}:${appPort}/ws/?token=${accessToken}`
: `${protocol}//${host}/ws/?token=${accessToken}`;
}
}, [env_mode, accessToken]);
// Function to handle websocket connection
const connectWebSocket = useCallback(() => {
// Clear any existing timers to avoid multiple reconnection attempts
clearReconnectTimer();
// Clear old websocket if exists
if (ws.current) {
// Remove event handlers to prevent duplicate events
ws.current.onclose = null;
ws.current.onerror = null;
ws.current.onopen = null;
ws.current.onmessage = null;
try {
ws.current.close();
} catch (e) {
console.warn('Error closing existing WebSocket:', e);
}
}
try {
console.log(
`Attempting WebSocket connection (attempt ${reconnectAttempts + 1}/${maxReconnectAttempts})...`
);
// Use the function to get the correct WebSocket URL
const wsUrl = getWebSocketUrl();
console.log(`Connecting to WebSocket at: ${wsUrl}`);
// Create new WebSocket connection
const socket = new WebSocket(wsUrl);
socket.onopen = () => {
console.log('WebSocket connected successfully');
setIsReady(true);
setConnectionError(null);
setReconnectAttempts(0);
};
socket.onerror = (error) => {
console.error('WebSocket connection error:', error);
// Don't show error notification on initial page load,
// only show it after a connection was established then lost
if (reconnectAttempts > 0 || isReady) {
setConnectionError('Failed to connect to WebSocket server.');
} else {
console.log('Initial connection attempt failed, will retry...');
}
};
socket.onclose = (event) => {
console.warn('WebSocket connection closed', event);
setIsReady(false);
// Only attempt reconnect if we haven't reached max attempts
if (reconnectAttempts < maxReconnectAttempts) {
const delay = getReconnectDelay();
setConnectionError(
`Connection lost. Reconnecting in ${Math.ceil(delay / 1000)} seconds...`
);
console.log(
`Scheduling reconnect in ${delay}ms (attempt ${reconnectAttempts + 1}/${maxReconnectAttempts})...`
);
// Store timer reference so we can cancel it if needed
reconnectTimerRef.current = setTimeout(() => {
setReconnectAttempts((prev) => prev + 1);
connectWebSocket();
}, delay);
} else {
setConnectionError(
'Maximum reconnection attempts reached. Please reload the page.'
);
console.error(
'Maximum reconnection attempts reached. WebSocket connection failed.'
);
}
};
// Message handler
socket.onmessage = async (event) => {
try {
const parsedEvent = JSON.parse(event.data);
// Handle connection_established event
if (parsedEvent.type === 'connection_established') {
console.log(
'WebSocket connection established:',
parsedEvent.data?.message
);
// Don't need to do anything else for this event type
return;
}
// Handle standard message format for other event types
switch (parsedEvent.data?.type) {
case 'epg_file':
fetchEPGs();
notifications.show({
title: 'EPG File Detected',
message: `Processing ${parsedEvent.data.filename}`,
});
break;
case 'm3u_file':
fetchPlaylists();
notifications.show({
title: 'M3U File Detected',
message: `Processing ${parsedEvent.data.filename}`,
});
break;
case 'm3u_refresh':
// Update the store with progress information
setRefreshProgress(parsedEvent.data);
// Update the playlist status whenever we receive a status update
// Not just when progress is 100% or status is pending_setup
if (parsedEvent.data.status && parsedEvent.data.account) {
const playlist = playlists.find(
(p) => p.id === parsedEvent.data.account
);
if (playlist) {
// When we receive a "success" status with 100% progress, this is a completed refresh
// So we should also update the updated_at timestamp
const updateData = {
...playlist,
status: parsedEvent.data.status,
last_message:
parsedEvent.data.message || playlist.last_message,
};
// Update the timestamp when we complete a successful refresh
if (
parsedEvent.data.status === 'success' &&
parsedEvent.data.progress === 100
) {
updateData.updated_at = new Date().toISOString();
}
updatePlaylist(updateData);
}
}
break;
case 'channel_stats':
setChannelStats(JSON.parse(parsedEvent.data.stats));
break;
case 'epg_channels':
notifications.show({
message: 'EPG channels updated!',
color: 'green.5',
});
// If source_id is provided, update that specific EPG's status
if (parsedEvent.data.source_id) {
const epg = epgs[parsedEvent.data.source_id];
if (epg) {
updateEPG({
...epg,
status: 'success',
});
}
}
fetchEPGData();
break;
case 'epg_match':
notifications.show({
message: parsedEvent.data.message || 'EPG match is complete!',
color: 'green.5',
});
// Check if we have associations data and use the more efficient batch API
if (
parsedEvent.data.associations &&
parsedEvent.data.associations.length > 0
) {
API.batchSetEPG(parsedEvent.data.associations);
}
break;
case 'm3u_profile_test':
setProfilePreview(
parsedEvent.data.search_preview,
parsedEvent.data.result
);
break;
case 'recording_started':
notifications.show({
title: 'Recording started!',
message: `Started recording channel ${parsedEvent.data.channel}`,
});
break;
case 'recording_ended':
notifications.show({
title: 'Recording finished!',
message: `Stopped recording channel ${parsedEvent.data.channel}`,
});
break;
case 'epg_fetch_error':
notifications.show({
title: 'EPG Source Error',
message: parsedEvent.data.message,
color: 'orange.5',
autoClose: 8000,
});
// Update EPG status in store
if (parsedEvent.data.source_id) {
const epg = epgs[parsedEvent.data.source_id];
if (epg) {
updateEPG({
...epg,
status: 'error',
last_message: parsedEvent.data.message,
});
}
}
break;
case 'epg_refresh':
// Update the store with progress information
updateEPGProgress(parsedEvent.data);
// If we have source_id/account info, update the EPG source status
if (parsedEvent.data.source_id || parsedEvent.data.account) {
const sourceId =
parsedEvent.data.source_id || parsedEvent.data.account;
const epg = epgs[sourceId];
if (epg) {
// Check for any indication of an error (either via status or error field)
const hasError =
parsedEvent.data.status === 'error' ||
!!parsedEvent.data.error ||
(parsedEvent.data.message &&
parsedEvent.data.message.toLowerCase().includes('error'));
if (hasError) {
// Handle error state
const errorMessage =
parsedEvent.data.error ||
parsedEvent.data.message ||
'Unknown error occurred';
updateEPG({
...epg,
status: 'error',
last_message: errorMessage,
});
// Show notification for the error
notifications.show({
title: 'EPG Refresh Error',
message: errorMessage,
color: 'red.5',
});
}
// Update status on completion only if no errors
else if (parsedEvent.data.progress === 100) {
updateEPG({
...epg,
status: parsedEvent.data.status || 'success',
last_message:
parsedEvent.data.message || epg.last_message,
});
// Only show success notification if we've finished parsing programs and had no errors
if (parsedEvent.data.action === 'parsing_programs') {
notifications.show({
title: 'EPG Processing Complete',
message: 'EPG data has been updated successfully',
color: 'green.5',
});
fetchEPGData();
}
}
}
}
break;
default:
console.error(
`Unknown websocket event type: ${parsedEvent.data?.type}`
);
break;
}
} catch (error) {
console.error(
'Error processing WebSocket message:',
error,
event.data
);
}
};
ws.current = socket;
} catch (error) {
console.error('Error creating WebSocket connection:', error);
setConnectionError(`WebSocket error: ${error.message}`);
// Schedule a reconnect if we haven't reached max attempts
if (reconnectAttempts < maxReconnectAttempts) {
const delay = getReconnectDelay();
reconnectTimerRef.current = setTimeout(() => {
setReconnectAttempts((prev) => prev + 1);
connectWebSocket();
}, delay);
}
}
}, [
reconnectAttempts,
clearReconnectTimer,
getReconnectDelay,
getWebSocketUrl,
isReady,
]);
// Initial connection and cleanup
useEffect(() => {
connectWebSocket();
return () => {
clearReconnectTimer(); // Clear any pending reconnect timers
if (ws.current) {
console.log('Closing WebSocket connection due to component unmount');
ws.current.onclose = null; // Remove handlers to avoid reconnection
ws.current.close();
ws.current = null;
}
};
}, [connectWebSocket, clearReconnectTimer]);
const setChannelStats = useChannelsStore((s) => s.setChannelStats);
const fetchPlaylists = usePlaylistsStore((s) => s.fetchPlaylists);
const setRefreshProgress = usePlaylistsStore((s) => s.setRefreshProgress);
const setProfilePreview = usePlaylistsStore((s) => s.setProfilePreview);
const fetchEPGData = useEPGsStore((s) => s.fetchEPGData);
const fetchEPGs = useEPGsStore((s) => s.fetchEPGs);
const ret = useMemo(() => {
return [isReady, ws.current?.send.bind(ws.current), val];
}, [isReady, val]);
return (
<WebsocketContext.Provider value={ret}>
{connectionError &&
!isReady &&
reconnectAttempts >= maxReconnectAttempts && (
<Alert
color="red"
title="WebSocket Connection Failed"
style={{
position: 'fixed',
bottom: 10,
right: 10,
zIndex: 1000,
maxWidth: 350,
}}
>
{connectionError}
<Button
size="xs"
mt={10}
onClick={() => {
setReconnectAttempts(0);
connectWebSocket();
}}
>
Try Again
</Button>
</Alert>
)}
{connectionError &&
!isReady &&
reconnectAttempts < maxReconnectAttempts &&
reconnectAttempts > 0 && (
<Alert
color="orange"
title="WebSocket Reconnecting"
style={{
position: 'fixed',
bottom: 10,
right: 10,
zIndex: 1000,
maxWidth: 350,
}}
>
{connectionError}
</Alert>
)}
{children}
</WebsocketContext.Provider>
);
};
export const useWebSocket = () => {
const socket = useContext(WebsocketContext);
return socket;
};