wizard-chase/enemy/enemyfiend/EnemyFiend.gd
2022-05-30 14:01:34 -04:00

38 lines
833 B
GDScript

extends Enemy
const FIEND_COLOR: Color = Color("#da4e38")
export var is_enabled := true
var primary_AI_only := false
var is_chase_state_enabled := false
func _ready():
set_process(is_enabled)
disable_chase_state()
func enable_chase_state() -> void:
is_chase_state_enabled = true
speed = player.speed * $"../".MAX_ENEMY_SPEED_FACTOR_TO_PLAYER
primary_AI_only = true
func disable_chase_state() -> void:
is_chase_state_enabled = false
speed = player.speed * 0.8
primary_AI_only = false
func change_states():
if primary_AI_only:
change_state(self, EnemyStateEnum.SEEK, 100)
elif state is IdleState or state is SeekState:
change_state(self, EnemyStateEnum.WANDER, 5)
else:
change_state(self, EnemyStateEnum.SEEK, 5)
func _get_enemy_color() -> Color:
return FIEND_COLOR